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@@ -0,0 +1,157 @@
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+using System;
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+using System.Collections;
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+using System.Collections.Generic;
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+using System.Linq;
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+
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+// Craftmon
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+namespace DCGO.CardEffects.BT25
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+{
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+ public class BT25_036 : CEntity_Effect
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+ {
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+ public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
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+ {
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+ List<ICardEffect> cardEffects = new List<ICardEffect>();
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+
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+ #region Alternative Digivolution Condition
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+ if (timing == EffectTiming.None)
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+ {
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+ bool PermanentCondition(Permanent targetPermanent)
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+ {
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+ return targetPermanent.TopCard.HasStandardAppTraits;
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+ }
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+
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+ cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(PermanentCondition, 2, false, card, null));
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+ }
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+ #endregion
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+
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+ #region Link Condition
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+
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+ if (timing == EffectTiming.None)
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+ {
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+ static bool PermanentCondition(Permanent targetPermanent)
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+ {
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+ return targetPermanent.TopCard.HasAppmonTraits;
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+ }
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+
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+ cardEffects.Add(CardEffectFactory.AddSelfLinkConditionStaticEffect(permanentCondition: PermanentCondition, linkCost: 2, card: card));
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+ }
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+
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+ #endregion
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+
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+ #region App Fusion (Hackmon, Protecmon, Pipomon)
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+ if (timing == EffectTiming.None)
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+ {
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+ cardEffects.Add(CardEffectFactory.AddAppfuseMethodByName(new List<string>() { "Kabemon", "Gomimon", "Ecomon", "Puzzlemon" }, card));
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+ }
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+ #endregion
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+
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+ #region Security
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+ if (timing == EffectTiming.SecuritySkill)
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+ {
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+ cardEffects.Add(CardEffectFactory.PlaySelfDigimonAfterBattleSecurityEffect(card: card));
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+ }
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+ #endregion
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+
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+ #region Shared OP/WD
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+
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+ string SharedEffectName = "Add top security to hand, <Recovery +1>";
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+
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+ CardEffectFactory.ActivateClassesForSharedEffects
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+ (ref cardEffects, timing, card,
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+ SharedEffectName,
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+ SharedActivateCoroutine,
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+ SharedEffectDescription,
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+ optional: false,
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+ onPlay: true,
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+ whenDigivolving: true);
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+
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+ string SharedEffectDescription(string tag) => $"[{tag}] Add your top security card to the hand. Then, <Recovery +1>.";
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+
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+
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+ IEnumerator SharedActivateCoroutine(Hashtable _hashtable, ActivateClass activateClass)
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+ {
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+ if (card.Owner.SecurityCards.Count() > 0)
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+ {
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+ yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddHandCards(new List<CardSource>() { card.Owner.SecurityCards[0] }, false, activateClass));
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+ yield return ContinuousController.instance.StartCoroutine(new IReduceSecurity(player: card.Owner, refSkillInfos: ref ContinuousController.instance.nullSkillInfos, activateClass).ReduceSecurity());
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+ }
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+ yield return ContinuousController.instance.StartCoroutine(new IRecovery(card.Owner, 1, activateClass).Recovery());
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+ }
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+
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+ #endregion
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+
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+ #region Link
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+ if (timing == EffectTiming.OnDeclaration)
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+ {
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+ cardEffects.Add(CardEffectFactory.LinkEffect(card));
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+ }
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+ #endregion
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+
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+ #region When Linking
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+ if (timing == EffectTiming.WhenLinked)
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+ {
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+ ActivateClass activateClass = new ActivateClass();
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+ activateClass.SetUpICardEffect("Trash 1 [Appmon] to <Draw 2>", CanUseCondition, card);
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+ activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDescription());
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+ activateClass.SetIsLinkedEffect(true);
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+ activateClass.SetIsSkippable(true);
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+ cardEffects.Add(activateClass);
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+
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+ string EffectDescription()
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+ {
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+ return "[When Linking] By trashing 1 [Appmon] trait card from your hand, <Draw 2>.";
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+ }
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+
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+ bool CanUseCondition(Hashtable hashtable)
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+ {
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+ return CardEffectCommons.CanTriggerWhenLinking(hashtable, null, card);
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+ }
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+
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+ bool CanActivateCondition(Hashtable hashtable)
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+ {
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+ return CardEffectCommons.IsExistOnBattleArea(card)
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+ && CardEffectCommons.HasMatchConditionOwnersHand(card, CanSelectCardCondition);
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+ }
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+
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+ bool CanSelectCardCondition(CardSource cardSource)
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+ {
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+ return cardSource.HasAppmonTraits;
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+ }
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+
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+ IEnumerator ActivateCoroutine(Hashtable hashtable)
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+ {
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+ SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
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+
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+ selectHandEffect.SetUp(
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+ selectPlayer: card.Owner,
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+ canTargetCondition: CanSelectCardCondition,
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+ canTargetCondition_ByPreSelecetedList: null,
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+ canEndSelectCondition: null,
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+ maxCount: 1,
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+ canNoSelect: true,
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+ canEndNotMax: false,
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+ isShowOpponent: true,
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+ selectCardCoroutine: null,
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+ afterSelectCardCoroutine: AfterSelectCardCoroutine,
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+ mode: SelectHandEffect.Mode.Discard,
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+ cardEffect: activateClass);
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+
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+ selectHandEffect.SetUpCustomMessage("Select 1 Card to trash.", "The opponent is selecting 1 card to trash from their hand.");
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+
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+ yield return ContinuousController.instance.StartCoroutine(selectHandEffect.Activate());
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+
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+ IEnumerator AfterSelectCardCoroutine(List<CardSource> cardSources)
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+ {
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+ if (cardSources.Count >= 1)
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+ {
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+ yield return ContinuousController.instance.StartCoroutine(new DrawClass(card.Owner, 2, activateClass).Draw());
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+ }
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+ }
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+ }
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+ }
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+ #endregion
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+
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+ return cardEffects;
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+ }
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+ }
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+}
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