|
|
@@ -0,0 +1,147 @@
|
|
|
+using System.Collections;
|
|
|
+using System.Collections.Generic;
|
|
|
+
|
|
|
+namespace DCGO.CardEffects.BT20
|
|
|
+{
|
|
|
+ public class BT20_029 : CEntity_Effect
|
|
|
+ {
|
|
|
+ public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
|
|
|
+ {
|
|
|
+ List<ICardEffect> cardEffects = new List<ICardEffect>();
|
|
|
+
|
|
|
+ #region Alt Digivovle Cost
|
|
|
+
|
|
|
+ // Bibimon
|
|
|
+ if (timing == EffectTiming.None)
|
|
|
+ {
|
|
|
+ bool Condition()
|
|
|
+ {
|
|
|
+ return card.Owner.HandCards.Contains(card);
|
|
|
+ }
|
|
|
+
|
|
|
+ bool PermanentCondition(Permanent targetPermanent)
|
|
|
+ {
|
|
|
+ return targetPermanent.TopCard.EqualsCardName("Bibimon");
|
|
|
+ }
|
|
|
+
|
|
|
+ cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(
|
|
|
+ permanentCondition: PermanentCondition, digivolutionCost: 2, ignoreDigivolutionRequirement: false,
|
|
|
+ card: card, condition: Condition));
|
|
|
+ }
|
|
|
+
|
|
|
+ // Seekers Trait
|
|
|
+ if (timing == EffectTiming.None)
|
|
|
+ {
|
|
|
+ bool Condition()
|
|
|
+ {
|
|
|
+ return card.Owner.HandCards.Contains(card);
|
|
|
+ }
|
|
|
+
|
|
|
+ bool PermanentCondition(Permanent targetPermanent)
|
|
|
+ {
|
|
|
+ if (targetPermanent.Level == 2)
|
|
|
+ {
|
|
|
+ if (targetPermanent.TopCard.HasSeekersTraits)
|
|
|
+ {
|
|
|
+ return true;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+
|
|
|
+ cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(
|
|
|
+ permanentCondition: PermanentCondition, digivolutionCost: 0, ignoreDigivolutionRequirement: false,
|
|
|
+ card: card, condition: Condition));
|
|
|
+ }
|
|
|
+
|
|
|
+ #endregion
|
|
|
+
|
|
|
+ #region When Digivovling
|
|
|
+
|
|
|
+ if (timing == EffectTiming.None)
|
|
|
+ {
|
|
|
+ bool Condition()
|
|
|
+ {
|
|
|
+ return CardEffectCommons.IsOwnerTurn(card) && CardEffectCommons.IsExistOnBattleArea(card);
|
|
|
+ }
|
|
|
+
|
|
|
+ bool PermanentCondition(Permanent targetPermanent)
|
|
|
+ {
|
|
|
+ return targetPermanent == card.PermanentOfThisCard();
|
|
|
+ }
|
|
|
+
|
|
|
+ bool CardSourceCondition(CardSource cardSource)
|
|
|
+ {
|
|
|
+ return cardSource.IsDigimon && (cardSource.HasSeekersTraits || cardSource.HasText("Pulsemon"));
|
|
|
+ }
|
|
|
+
|
|
|
+ bool RootCondition(SelectCardEffect.Root root)
|
|
|
+ {
|
|
|
+ return true;
|
|
|
+ }
|
|
|
+
|
|
|
+ cardEffects.Add(CardEffectFactory.ChangeDigivolutionCostStaticEffect(
|
|
|
+ changeValue: -1,
|
|
|
+ permanentCondition: PermanentCondition,
|
|
|
+ cardCondition: CardSourceCondition,
|
|
|
+ rootCondition: RootCondition,
|
|
|
+ isInheritedEffect: false,
|
|
|
+ card: card,
|
|
|
+ condition: Condition,
|
|
|
+ setFixedCost: false));
|
|
|
+ }
|
|
|
+
|
|
|
+ #endregion
|
|
|
+
|
|
|
+ #region ESS
|
|
|
+
|
|
|
+ if (timing == EffectTiming.None)
|
|
|
+ {
|
|
|
+ ActivateClass activateClass = new ActivateClass();
|
|
|
+ activateClass.SetUpICardEffect("Gain 1 memory", CanUseCondition, card);
|
|
|
+ activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, true, EffectDiscription());
|
|
|
+ cardEffects.Add(activateClass);
|
|
|
+
|
|
|
+ string EffectDiscription()
|
|
|
+ {
|
|
|
+ return "[All Turns] [Once Per Turn] When this Digimon deletes your opponent's Digimon in battle, gain 1 memory.";
|
|
|
+ }
|
|
|
+
|
|
|
+ bool CanUseCondition(Hashtable hashtable)
|
|
|
+ {
|
|
|
+ if (CardEffectCommons.IsExistOnBattleArea(card))
|
|
|
+ {
|
|
|
+ bool WinnerCondition(Permanent permanent) => permanent.cardSources.Contains(card);
|
|
|
+ bool LoserCondition(Permanent permanent) => CardEffectCommons.IsOpponentPermanent(permanent, card);
|
|
|
+
|
|
|
+ if (CardEffectCommons.CanTriggerWhenDeleteOpponentDigimonByBattle(hashtable: hashtable, winnerCondition: WinnerCondition, loserCondition: LoserCondition, isOnlyWinnerSurvive: false))
|
|
|
+ {
|
|
|
+ return true;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+
|
|
|
+ bool CanActivateCondition(Hashtable hashtable)
|
|
|
+ {
|
|
|
+ if (CardEffectCommons.IsExistOnBattleArea(card))
|
|
|
+ {
|
|
|
+ return true;
|
|
|
+ }
|
|
|
+
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+
|
|
|
+ IEnumerator ActivateCoroutine(Hashtable hashtable)
|
|
|
+ {
|
|
|
+ yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass));
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ #endregion
|
|
|
+
|
|
|
+ return cardEffects;
|
|
|
+ }
|
|
|
+ }
|
|
|
+}
|