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@@ -102,7 +102,7 @@ public class MemoryObject : MonoBehaviour
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}
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- #region アニメーション
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+ #region �スA�スj�ス�ス�ス[�スV�ス�ス�ス�ス
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bool end = false;
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var sequence = DOTween.Sequence();
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@@ -122,15 +122,6 @@ public class MemoryObject : MonoBehaviour
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yield return new WaitWhile(() => !end);
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end = false;
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#endregion
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-
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- #region setting used blitz
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- if (GManager.instance.attackProcess.UsedBlitz)
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- {
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- if (GManager.instance.turnStateMachine.gameContext.Memory <= 0)
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- GManager.instance.attackProcess.UsedBlitz = false;
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- }
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-
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- #endregion
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}
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}
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