Explorar el Código

Create LM_063.cs

x89rt2 hace 3 meses
padre
commit
0bcdff5975
Se han modificado 1 ficheros con 190 adiciones y 0 borrados
  1. 190 0
      Assets/Scripts/CardEffect/LM/Red/LM_063.cs

+ 190 - 0
Assets/Scripts/CardEffect/LM/Red/LM_063.cs

@@ -0,0 +1,190 @@
+using System.Collections;
+using System.Collections.Generic;
+
+// Endurance Training
+namespace DCGO.CardEffects.LM
+{
+    public class LM_063 : CEntity_Effect
+    {
+        public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
+        {
+            List<ICardEffect> cardEffects = new List<ICardEffect>();
+
+            #region Ignore Color Requirements
+            if (timing == EffectTiming.None)
+            {
+                IgnoreColorConditionClass ignoreColorConditionClass = new IgnoreColorConditionClass();
+                ignoreColorConditionClass.SetUpICardEffect("Ignore color requirements", CanUseCondition, card);
+                ignoreColorConditionClass.SetUpIgnoreColorConditionClass(cardCondition: CardCondition);
+                cardEffects.Add(ignoreColorConditionClass);
+
+                bool CanUseCondition(Hashtable hashtable)
+                {
+                    return !card.Owner.GetBattleAreaPermanents().Some(permanet =>
+                        permanet.TopCard.EqualsCardName("Endurance Training"));
+                }
+
+                bool CardCondition(CardSource cardSource)
+                {
+                    return cardSource == card;
+                }
+            }
+            #endregion
+
+            CardColor targetColor = CardColor.Red;
+            CardColor targetColor1 = CardColor.Purple;
+
+            #region Main Effect
+            if (timing == EffectTiming.OptionSkill)
+            {
+                ActivateClass activateClass = new ActivateClass();
+                activateClass.SetUpICardEffect(card.BaseENGCardNameFromEntity, CanUseCondition, card);
+                activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDescription());
+                cardEffects.Add(activateClass);
+
+                string EffectDescription()
+                {
+                    return "[Main] Reveal the top 2 cards of your deck. Add 1 Red or Purple card among them to the hand. Return the rest at the bottom of your deck. Then, place this card in the battle area.";
+                }
+
+                bool CanSelectCardCondition(CardSource cardSource)
+                {
+                    return cardSource.HasCardColor(targetColor)
+                        || cardSource.HasCardColor(targetColor1);
+                }
+
+                bool CanUseCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
+                }
+
+                IEnumerator ActivateCoroutine(Hashtable _hashtable)
+                {
+                    yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.SimplifiedRevealDeckTopCardsAndSelect(
+                        revealCount: 2,
+                        simplifiedSelectCardConditions:
+                        new SimplifiedSelectCardConditionClass[]
+                        {
+                        new SimplifiedSelectCardConditionClass(
+                            canTargetCondition:CanSelectCardCondition,
+                            message: "Select 1 Red or Purple card.",
+                            mode: SelectCardEffect.Mode.AddHand,
+                            maxCount: 1,
+                            selectCardCoroutine: null),
+                        },
+                        remainingCardsPlace: RemainingCardsPlace.DeckBottom,
+                        activateClass: activateClass
+                    ));
+                    yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlaceDelayOptionCards(card: card, cardEffect: activateClass));
+                }
+            }
+            #endregion
+
+            #region Delay
+            if (timing == EffectTiming.OnDeclaration)
+            {
+                ActivateClass activateClass = new ActivateClass();
+                activateClass.SetUpICardEffect("1 of your Digimon may digivolve into a red/purple for 2 less", CanUseCondition, card);
+                activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDescription());
+                cardEffects.Add(activateClass);
+
+                string EffectDescription()
+                {
+                    return "[Main] <Delay> - 1 of your Digimon may digivolve into a Red or Purple Digimon card in the hand with the digivolution cost reduced by 2.";
+                }
+
+                bool CanSelectPermanentCondition(Permanent permanent)
+                {
+                    if (CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card))
+                    {
+                        foreach (CardSource cardSource in card.Owner.HandCards)
+                        {
+                            return CanSelectCardCondition(cardSource)
+                                && cardSource.CanPlayCardTargetFrame(permanent.PermanentFrame, false, activateClass);
+                        }
+                    }
+                
+                    return false;
+                }
+
+                bool CanSelectCardCondition(CardSource cardSource)
+                {
+                    return cardSource.IsDigimon 
+                        && (cardSource.HasCardColor(targetColor)
+                            || cardSource.HasCardColor(targetColor1));
+                }
+
+                bool CanUseCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.CanDeclareOptionDelayEffect(card);
+                }
+
+                IEnumerator ActivateCoroutine(Hashtable _hashtable)
+                {
+                    yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.DeletePeremanentAndProcessAccordingToResult(targetPermanents: new List<Permanent>() { card.PermanentOfThisCard() }, activateClass: activateClass, successProcess: permanents => SuccessProcess(), failureProcess: null));
+
+                    IEnumerator SuccessProcess()
+                    {
+                        if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition))
+                        {
+                            Permanent selectedPermanent = null;
+
+                            SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
+
+                            selectPermanentEffect.SetUp(
+                                selectPlayer: card.Owner,
+                                canTargetCondition: CanSelectPermanentCondition,
+                                canTargetCondition_ByPreSelecetedList: null,
+                                canEndSelectCondition: null,
+                                maxCount: 1,
+                                canNoSelect: true,
+                                canEndNotMax: false,
+                                selectPermanentCoroutine: SelectPermanentCoroutine,
+                                afterSelectPermanentCoroutine: null,
+                                mode: SelectPermanentEffect.Mode.Custom,
+                                cardEffect: activateClass);
+
+                            selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon that will digivolve.", "The opponent is selecting 1 Digimon that will digivolve.");
+
+                            yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
+
+                            IEnumerator SelectPermanentCoroutine(Permanent permanent)
+                            {
+                                selectedPermanent = permanent;
+
+                                yield return null;
+                            }
+
+                            if (selectedPermanent != null)
+                            {
+                                yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.DigivolveIntoHandOrTrashCard(
+                                    targetPermanent: selectedPermanent,
+                                    cardCondition: CanSelectCardCondition,
+                                    payCost: true,
+                                    reduceCostTuple: (reduceCost: 2, reduceCostCardCondition: null),
+                                    fixedCostTuple: null,
+                                    ignoreDigivolutionRequirementFixedCost: -1,
+                                    isHand: true,
+                                    activateClass: activateClass,
+                                    successProcess: null));
+                            }
+                        }
+                    }
+                }
+            }
+            #endregion
+
+            #region Security Effect
+            if (timing == EffectTiming.SecuritySkill)
+            {
+                CardEffectCommons.AddActivateMainOptionSecurityEffect(
+                    card: card,
+                    cardEffects: ref cardEffects,
+                    effectName: "[Main] Reveal the top 2 cards of your deck. Add 1 Red or Purple card among them to the hand. Return the rest at the bottom of your deck. Then, place this card in the battle area.");
+            }
+            #endregion
+
+            return cardEffects;
+        }
+    }
+}