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Fix AD1-021 EOT should not be optional

hooperk 4 kuukautta sitten
vanhempi
sitoutus
0c03e4833e
1 muutettua tiedostoa jossa 1 lisäystä ja 1 poistoa
  1. 1 1
      Assets/Scripts/CardEffect/AD1/Yellow/AD1_021.cs

+ 1 - 1
Assets/Scripts/CardEffect/AD1/Yellow/AD1_021.cs

@@ -121,7 +121,7 @@ namespace DCGO.CardEffects.AD1
             {
             {
                 ActivateClass activateClass = new ActivateClass();
                 ActivateClass activateClass = new ActivateClass();
                 activateClass.SetUpICardEffect("1 Marcus Damon is also a 6k Digimon, gains Rush & can't digivolve. Then, 1 of your Digimon may attack", CanUseCondition, card);
                 activateClass.SetUpICardEffect("1 Marcus Damon is also a 6k Digimon, gains Rush & can't digivolve. Then, 1 of your Digimon may attack", CanUseCondition, card);
-                activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, true, EffectDescription());
+                activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDescription());
                 activateClass.SetHashString("AD1_021_EoYT");
                 activateClass.SetHashString("AD1_021_EoYT");
                 cardEffects.Add(activateClass);
                 cardEffects.Add(activateClass);