Lewisaaronwelch 1 год назад
Родитель
Сommit
0d589556db

+ 74 - 79
Assets/CardEffect/BT21/Red/BT21_090.cs

@@ -22,7 +22,7 @@ namespace DCGO.CardEffects.BT21
                 cardEffects.Add(ignoreColorConditionClass);
                 cardEffects.Add(ignoreColorConditionClass);
 
 
                 bool CanUseCondition(Hashtable hashtable)
                 bool CanUseCondition(Hashtable hashtable)
-                    => CardEffectCommons.HasMatchConditionPermanent((permanent) => (permanent.IsTamer || permanent.IsDigimon) && permanent.TopCard.HasText("Gammamon"), true);
+                    => CardEffectCommons.HasMatchConditionPermanent((permanent) => permanent.TopCard.Owner == card.Owner && (permanent.IsTamer || permanent.IsDigimon) && permanent.TopCard.HasText("Gammamon"), true);
 
 
                 bool CardCondition(CardSource cardSource)
                 bool CardCondition(CardSource cardSource)
                     => cardSource == card;
                     => cardSource == card;
@@ -267,97 +267,92 @@ namespace DCGO.CardEffects.BT21
 
 
                 IEnumerator ActivateCoroutine(Hashtable _hashtable)
                 IEnumerator ActivateCoroutine(Hashtable _hashtable)
                 {
                 {
-                    yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.DeletePeremanentAndProcessAccordingToResult(targetPermanents: new List<Permanent>() { card.PermanentOfThisCard() }, activateClass: activateClass, successProcess: permanents => SuccessProcess(), failureProcess: null));
+                    bool canSelectHand = CardEffectCommons.HasMatchConditionOwnersHand(card, CanSelectCardCondition);
+                    bool canSelectTrash = CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition);
 
 
-                    IEnumerator SuccessProcess()
+                    if (canSelectHand && canSelectTrash)
                     {
                     {
-                        bool canSelectHand = CardEffectCommons.HasMatchConditionOwnersHand(card, CanSelectCardCondition);
-                        bool canSelectTrash = CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition);
-
-                        if (canSelectHand && canSelectTrash)
-                        {
-                            List<SelectionElement<bool>> selectionElements = new List<SelectionElement<bool>>()
+                        List<SelectionElement<bool>> selectionElements = new List<SelectionElement<bool>>()
                                 {
                                 {
                                     new SelectionElement<bool>(message: $"From hand", value : true, spriteIndex: 0),
                                     new SelectionElement<bool>(message: $"From hand", value : true, spriteIndex: 0),
                                     new SelectionElement<bool>(message: $"From trash", value : false, spriteIndex: 1),
                                     new SelectionElement<bool>(message: $"From trash", value : false, spriteIndex: 1),
                                 };
                                 };
-                            string selectPlayerMessage = "From which area do you select a card?";
-                            string notSelectPlayerMessage = "The opponent is choosing from which area to select a card.";
-
-                            GManager.instance.userSelectionManager.SetBoolSelection(selectionElements: selectionElements, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage, notSelectPlayerMessage: notSelectPlayerMessage);
-                        }
-                        else
-                        {
-                            GManager.instance.userSelectionManager.SetBool(canSelectHand);
-                        }
-
-                        yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect());
-                        bool fromHand = GManager.instance.userSelectionManager.SelectedBoolValue;
-                        CardSource selectedCard = null;
-
-                        if (fromHand)
-                        {
-                            SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
+                        string selectPlayerMessage = "From which area do you select a card?";
+                        string notSelectPlayerMessage = "The opponent is choosing from which area to select a card.";
 
 
-                            selectHandEffect.SetUp(
-                                selectPlayer: card.Owner,
-                                canTargetCondition: CanSelectCardCondition,
-                                canTargetCondition_ByPreSelecetedList: null,
-                                canEndSelectCondition: null,
-                                maxCount: 1,
-                                canNoSelect: true,
-                                canEndNotMax: false,
-                                isShowOpponent: true,
-                                selectCardCoroutine: SelectCardCoroutine,
-                                afterSelectCardCoroutine: null,
-                                mode: SelectHandEffect.Mode.Custom,
-                                cardEffect: activateClass);
-
-                            selectHandEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
-                            selectHandEffect.SetUpCustomMessage_ShowCard("Selected Card");
-                            yield return StartCoroutine(selectHandEffect.Activate());
-                        }
-                        else
-                        {
-                            SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
+                        GManager.instance.userSelectionManager.SetBoolSelection(selectionElements: selectionElements, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage, notSelectPlayerMessage: notSelectPlayerMessage);
+                    }
+                    else
+                    {
+                        GManager.instance.userSelectionManager.SetBool(canSelectHand);
+                    }
 
 
-                            selectCardEffect.SetUp(
-                                canTargetCondition: CanSelectCardCondition,
-                                canTargetCondition_ByPreSelecetedList: null,
-                                canEndSelectCondition: null,
-                                canNoSelect: () => true,
-                                selectCardCoroutine: SelectCardCoroutine,
-                                afterSelectCardCoroutine: null,
-                                message: "Select 1 card to add as source.",
-                                maxCount: 1,
-                                canEndNotMax: false,
-                                isShowOpponent: true,
-                                mode: SelectCardEffect.Mode.Custom,
-                                root: SelectCardEffect.Root.Trash,
-                                customRootCardList: null,
-                                canLookReverseCard: true,
-                                selectPlayer: card.Owner,
-                                cardEffect: activateClass);
+                    yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect());
+                    bool fromHand = GManager.instance.userSelectionManager.SelectedBoolValue;
+                    CardSource selectedCard = null;
 
 
-                            selectCardEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
-                            selectCardEffect.SetUpCustomMessage_ShowCard("Selected Card");
-                            yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
-                        }
+                    if (fromHand)
+                    {
+                        SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
 
 
-                        IEnumerator SelectCardCoroutine(CardSource cardSource)
-                        {
-                            selectedCard = cardSource;
-                            yield return null;
-                        }
+                        selectHandEffect.SetUp(
+                            selectPlayer: card.Owner,
+                            canTargetCondition: CanSelectCardCondition,
+                            canTargetCondition_ByPreSelecetedList: null,
+                            canEndSelectCondition: null,
+                            maxCount: 1,
+                            canNoSelect: true,
+                            canEndNotMax: false,
+                            isShowOpponent: true,
+                            selectCardCoroutine: SelectCardCoroutine,
+                            afterSelectCardCoroutine: null,
+                            mode: SelectHandEffect.Mode.Custom,
+                            cardEffect: activateClass);
+
+                        selectHandEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
+                        selectHandEffect.SetUpCustomMessage_ShowCard("Selected Card");
+                        yield return StartCoroutine(selectHandEffect.Activate());
+                    }
+                    else
+                    {
+                        SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
+
+                        selectCardEffect.SetUp(
+                            canTargetCondition: CanSelectCardCondition,
+                            canTargetCondition_ByPreSelecetedList: null,
+                            canEndSelectCondition: null,
+                            canNoSelect: () => true,
+                            selectCardCoroutine: SelectCardCoroutine,
+                            afterSelectCardCoroutine: null,
+                            message: "Select 1 card to play.",
+                            maxCount: 1,
+                            canEndNotMax: false,
+                            isShowOpponent: true,
+                            mode: SelectCardEffect.Mode.Custom,
+                            root: SelectCardEffect.Root.Trash,
+                            customRootCardList: null,
+                            canLookReverseCard: true,
+                            selectPlayer: card.Owner,
+                            cardEffect: activateClass);
+
+                        selectCardEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
+                        selectCardEffect.SetUpCustomMessage_ShowCard("Selected Card");
+                        yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
+                    }
 
 
-                        if (selectedCard != null)
-                        {
-                            var selectedRoot = fromHand ? SelectCardEffect.Root.Hand : SelectCardEffect.Root.Trash;
-                            yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(cardSources: new List<CardSource>() { selectedCard }, activateClass: activateClass, payCost: false, isTapped: false, root: selectedRoot, activateETB: true));
-                        }
+                    IEnumerator SelectCardCoroutine(CardSource cardSource)
+                    {
+                        selectedCard = cardSource;
+                        yield return null;
+                    }
 
 
-                        yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlaceDelayOptionCards(card: card, cardEffect: activateClass));
+                    if (selectedCard != null)
+                    {
+                        var selectedRoot = fromHand ? SelectCardEffect.Root.Hand : SelectCardEffect.Root.Trash;
+                        yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(cardSources: new List<CardSource>() { selectedCard }, activateClass: activateClass, payCost: false, isTapped: false, root: selectedRoot, activateETB: true));
                     }
                     }
+
+                    yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlaceDelayOptionCards(card: card, cardEffect: activateClass));
                 }
                 }
             }
             }
 
 

+ 71 - 76
Assets/CardEffect/BT21/Red/BT21_091.cs

@@ -250,7 +250,7 @@ namespace DCGO.CardEffects.BT21
             {
             {
                 ActivateClass activateClass = new ActivateClass();
                 ActivateClass activateClass = new ActivateClass();
                 activateClass.SetUpICardEffect("Play 1 Tamer with inherited effects", CanUseCondition, card);
                 activateClass.SetUpICardEffect("Play 1 Tamer with inherited effects", CanUseCondition, card);
-                activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, true, EffectDiscription());
+                activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
                 cardEffects.Add(activateClass);
                 cardEffects.Add(activateClass);
 
 
                 string EffectDiscription()
                 string EffectDiscription()
@@ -293,97 +293,92 @@ namespace DCGO.CardEffects.BT21
 
 
                 IEnumerator ActivateCoroutine(Hashtable _hashtable)
                 IEnumerator ActivateCoroutine(Hashtable _hashtable)
                 {
                 {
-                    yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.DeletePeremanentAndProcessAccordingToResult(targetPermanents: new List<Permanent>() { card.PermanentOfThisCard() }, activateClass: activateClass, successProcess: permanents => SuccessProcess(), failureProcess: null));
+                    bool canSelectHand = CardEffectCommons.HasMatchConditionOwnersHand(card, CanSelectCardCondition);
+                    bool canSelectTrash = CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition);
 
 
-                    IEnumerator SuccessProcess()
+                    if (canSelectHand && canSelectTrash)
                     {
                     {
-                        bool canSelectHand = CardEffectCommons.HasMatchConditionOwnersHand(card, CanSelectCardCondition);
-                        bool canSelectTrash = CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition);
-
-                        if (canSelectHand && canSelectTrash)
-                        {
-                            List<SelectionElement<bool>> selectionElements = new List<SelectionElement<bool>>()
+                        List<SelectionElement<bool>> selectionElements = new List<SelectionElement<bool>>()
                                 {
                                 {
                                     new SelectionElement<bool>(message: $"From hand", value : true, spriteIndex: 0),
                                     new SelectionElement<bool>(message: $"From hand", value : true, spriteIndex: 0),
                                     new SelectionElement<bool>(message: $"From trash", value : false, spriteIndex: 1),
                                     new SelectionElement<bool>(message: $"From trash", value : false, spriteIndex: 1),
                                 };
                                 };
-                            string selectPlayerMessage = "From which area do you select a card?";
-                            string notSelectPlayerMessage = "The opponent is choosing from which area to select a card.";
-
-                            GManager.instance.userSelectionManager.SetBoolSelection(selectionElements: selectionElements, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage, notSelectPlayerMessage: notSelectPlayerMessage);
-                        }
-                        else
-                        {
-                            GManager.instance.userSelectionManager.SetBool(canSelectHand);
-                        }
+                        string selectPlayerMessage = "From which area do you select a card?";
+                        string notSelectPlayerMessage = "The opponent is choosing from which area to select a card.";
 
 
-                        yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect());
-                        bool fromHand = GManager.instance.userSelectionManager.SelectedBoolValue;
-                        CardSource selectedCard = null;
+                        GManager.instance.userSelectionManager.SetBoolSelection(selectionElements: selectionElements, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage, notSelectPlayerMessage: notSelectPlayerMessage);
+                    }
+                    else
+                    {
+                        GManager.instance.userSelectionManager.SetBool(canSelectHand);
+                    }
 
 
-                        if (fromHand)
-                        {
-                            SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
+                    yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect());
+                    bool fromHand = GManager.instance.userSelectionManager.SelectedBoolValue;
+                    CardSource selectedCard = null;
 
 
-                            selectHandEffect.SetUp(
-                                selectPlayer: card.Owner,
-                                canTargetCondition: CanSelectCardCondition,
-                                canTargetCondition_ByPreSelecetedList: null,
-                                canEndSelectCondition: null,
-                                maxCount: 1,
-                                canNoSelect: true,
-                                canEndNotMax: false,
-                                isShowOpponent: true,
-                                selectCardCoroutine: SelectCardCoroutine,
-                                afterSelectCardCoroutine: null,
-                                mode: SelectHandEffect.Mode.Custom,
-                                cardEffect: activateClass);
+                    if (fromHand)
+                    {
+                        SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
 
 
-                            selectHandEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
-                            selectHandEffect.SetUpCustomMessage_ShowCard("Selected Card");
-                            yield return StartCoroutine(selectHandEffect.Activate());
-                        }
-                        else
-                        {
-                            SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
+                        selectHandEffect.SetUp(
+                            selectPlayer: card.Owner,
+                            canTargetCondition: CanSelectCardCondition,
+                            canTargetCondition_ByPreSelecetedList: null,
+                            canEndSelectCondition: null,
+                            maxCount: 1,
+                            canNoSelect: true,
+                            canEndNotMax: false,
+                            isShowOpponent: true,
+                            selectCardCoroutine: SelectCardCoroutine,
+                            afterSelectCardCoroutine: null,
+                            mode: SelectHandEffect.Mode.Custom,
+                            cardEffect: activateClass);
 
 
-                            selectCardEffect.SetUp(
-                                canTargetCondition: CanSelectCardCondition,
-                                canTargetCondition_ByPreSelecetedList: null,
-                                canEndSelectCondition: null,
-                                canNoSelect: () => true,
-                                selectCardCoroutine: SelectCardCoroutine,
-                                afterSelectCardCoroutine: null,
-                                message: "Select 1 card to add as source.",
-                                maxCount: 1,
-                                canEndNotMax: false,
-                                isShowOpponent: true,
-                                mode: SelectCardEffect.Mode.Custom,
-                                root: SelectCardEffect.Root.Trash,
-                                customRootCardList: null,
-                                canLookReverseCard: true,
-                                selectPlayer: card.Owner,
-                                cardEffect: activateClass);
+                        selectHandEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
+                        selectHandEffect.SetUpCustomMessage_ShowCard("Selected Card");
+                        yield return StartCoroutine(selectHandEffect.Activate());
+                    }
+                    else
+                    {
+                        SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
 
 
-                            selectCardEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
-                            selectCardEffect.SetUpCustomMessage_ShowCard("Selected Card");
-                            yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
-                        }
+                        selectCardEffect.SetUp(
+                            canTargetCondition: CanSelectCardCondition,
+                            canTargetCondition_ByPreSelecetedList: null,
+                            canEndSelectCondition: null,
+                            canNoSelect: () => true,
+                            selectCardCoroutine: SelectCardCoroutine,
+                            afterSelectCardCoroutine: null,
+                            message: "Select 1 card to play.",
+                            maxCount: 1,
+                            canEndNotMax: false,
+                            isShowOpponent: true,
+                            mode: SelectCardEffect.Mode.Custom,
+                            root: SelectCardEffect.Root.Trash,
+                            customRootCardList: null,
+                            canLookReverseCard: true,
+                            selectPlayer: card.Owner,
+                            cardEffect: activateClass);
 
 
-                        IEnumerator SelectCardCoroutine(CardSource cardSource)
-                        {
-                            selectedCard = cardSource;
-                            yield return null;
-                        }
+                        selectCardEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
+                        selectCardEffect.SetUpCustomMessage_ShowCard("Selected Card");
+                        yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
+                    }
 
 
-                        if (selectedCard != null)
-                        {
-                            var selectedRoot = fromHand ? SelectCardEffect.Root.Hand : SelectCardEffect.Root.Trash;
-                            yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(cardSources: new List<CardSource>() { selectedCard }, activateClass: activateClass, payCost: false, isTapped: false, root: selectedRoot, activateETB: true));
-                        }
+                    IEnumerator SelectCardCoroutine(CardSource cardSource)
+                    {
+                        selectedCard = cardSource;
+                        yield return null;
+                    }
 
 
-                        yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.AddThisCardToHand(card, activateClass));
+                    if (selectedCard != null)
+                    {
+                        var selectedRoot = fromHand ? SelectCardEffect.Root.Hand : SelectCardEffect.Root.Trash;
+                        yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(cardSources: new List<CardSource>() { selectedCard }, activateClass: activateClass, payCost: false, isTapped: false, root: selectedRoot, activateETB: true));
                     }
                     }
+
+                    yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.AddThisCardToHand(card, activateClass));
                 }
                 }
             }
             }
 
 

+ 338 - 0
Assets/CardEffect/BT21/Red/BT21_092.cs

@@ -0,0 +1,338 @@
+using System;
+using System.Collections;
+using System.Collections.Generic;
+
+// Can't Turn My Back!
+namespace DCGO.CardEffects.BT21
+{
+    public class BT21_092 : CEntity_Effect
+    {
+        public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
+        {
+            List<ICardEffect> cardEffects = new List<ICardEffect>();
+
+            #region ignoring colours
+
+            if (timing == EffectTiming.None)
+            {
+                IgnoreColorConditionClass ignoreColorConditionClass = new IgnoreColorConditionClass();
+                ignoreColorConditionClass.SetUpICardEffect("Ignore color requirements", CanUseCondition, card);
+                ignoreColorConditionClass.SetUpIgnoreColorConditionClass(cardCondition: CardCondition);
+
+                cardEffects.Add(ignoreColorConditionClass);
+
+                bool CanUseCondition(Hashtable hashtable)
+                    => CardEffectCommons.HasMatchConditionOwnersPermanent(card, (permanent) => permanent.TopCard.IsDigimon && permanent.TopCard.EqualsTraits("Xros Heart"));
+
+                bool CardCondition(CardSource cardSource)
+                    => cardSource == card;
+            }
+
+            #endregion
+
+            #region Main
+
+            if (timing == EffectTiming.OptionSkill)
+            {
+                ActivateClass activateClass = new ActivateClass();
+                activateClass.SetUpICardEffect("Place all sources from 1 [Xros Heart] under a tamer", CanUseCondition, card);
+                activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
+                cardEffects.Add(activateClass);
+
+                string EffectDiscription()
+                {
+                    return "[Main] Place all Digimon cards in 1 of your [Xros Heart] trait Digimon's digivolution cards under 1 of your Tamers. Then, you may play 1 Digimon card with the [Xros Heart] trait from your hand with the play cost reduced by 1 for each card this effect placed.";
+                }
+
+                bool CanUseCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
+                }
+
+                bool CanSelectCardCondiition(CardSource cardSource)
+                {
+                    if (cardSource.IsDigimon)
+                    {
+                        if (cardSource.EqualsTraits("Xros Heart"))
+                        {
+                            return true;
+                        }
+                    }
+                    return false;
+                }
+
+                bool CanSelectDigimonCondition(Permanent permanent)
+                {
+                    if (CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card))
+                    {
+                        if (permanent.TopCard.EqualsTraits("Xros Heart"))
+                        {
+                            return true;
+                        }
+                    }
+                    return false;
+                }
+
+                bool CanSelectTamerCondition(Permanent permanent)
+                {
+                    if (CardEffectCommons.IsPermanentExistsOnOwnerBattleArea(permanent, card))
+                    {
+                        if (permanent.IsTamer)
+                        {
+                            return true;
+                        }
+                    }
+                    return false;
+                }
+
+                IEnumerator ActivateCoroutine(Hashtable hashtable)
+                {
+                    int cardsMoved = 0;
+                    if (CardEffectCommons.HasMatchConditionOwnersPermanent(card, CanSelectDigimonCondition) && CardEffectCommons.HasMatchConditionOwnersPermanent(card, CanSelectTamerCondition))
+                    {
+                        Permanent selectedDigimon = null;
+                        Permanent selectedTamer = null;
+
+                        int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectDigimonCondition));
+                        SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
+
+                        selectPermanentEffect.SetUp(
+                            selectPlayer: card.Owner,
+                            canTargetCondition: CanSelectDigimonCondition,
+                            canTargetCondition_ByPreSelecetedList: null,
+                            canEndSelectCondition: null,
+                            maxCount: maxCount,
+                            canNoSelect: false,
+                            canEndNotMax: false,
+                            selectPermanentCoroutine: SelectPermanentCoroutine,
+                            afterSelectPermanentCoroutine: null,
+                            mode: SelectPermanentEffect.Mode.Custom,
+                            cardEffect: activateClass);
+                        selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon to place sources under a tamer.", "The opponent is selecting 1 Digimon to place sources under a tamer.");
+                        yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
+
+                        IEnumerator SelectPermanentCoroutine(Permanent permanent)
+                        {
+                            selectedDigimon = permanent;
+                            yield return null;
+                        }
+
+                        int maxCount1 = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectTamerCondition));
+                        SelectPermanentEffect selectPermanentEffect1 = GManager.instance.GetComponent<SelectPermanentEffect>();
+
+                        selectPermanentEffect1.SetUp(
+                            selectPlayer: card.Owner,
+                            canTargetCondition: CanSelectTamerCondition,
+                            canTargetCondition_ByPreSelecetedList: null,
+                            canEndSelectCondition: null,
+                            maxCount: maxCount1,
+                            canNoSelect: false,
+                            canEndNotMax: false,
+                            selectPermanentCoroutine: SelectPermanentCoroutine1,
+                            afterSelectPermanentCoroutine: null,
+                            mode: SelectPermanentEffect.Mode.Custom,
+                            cardEffect: activateClass);
+                        selectPermanentEffect1.SetUpCustomMessage("Select 1 Tamer to place sources under.", "The opponent is selecting 1 Tamer to place sources under.");
+                        yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
+
+                        IEnumerator SelectPermanentCoroutine1(Permanent permanent)
+                        {
+                            selectedTamer = permanent;
+                            yield return null;
+                        }
+
+                        var cards = selectedDigimon.DigivolutionCards;
+                        cardsMoved = cards.Count;
+                        yield return ContinuousController.instance.StartCoroutine(selectedTamer.AddDigivolutionCardsBottom(cards, activateClass));
+                    }
+                    if (CardEffectCommons.HasMatchConditionOwnersHand(card, CanSelectCardCondiition))
+                    {
+                        CardSource selectedCard = null;
+                        SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
+                        selectHandEffect.SetUp(
+                            selectPlayer: card.Owner,
+                            canTargetCondition: CanSelectCardCondiition,
+                            canTargetCondition_ByPreSelecetedList: null,
+                            canEndSelectCondition: null,
+                            maxCount: 1,
+                            canNoSelect: true,
+                            canEndNotMax: false,
+                            isShowOpponent: true,
+                            selectCardCoroutine: SelectCardCoroutine,
+                            afterSelectCardCoroutine: null,
+                            mode: SelectHandEffect.Mode.Custom,
+                            cardEffect: activateClass);
+
+                        selectHandEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
+                        selectHandEffect.SetUpCustomMessage_ShowCard("Selected Card");
+                        yield return StartCoroutine(selectHandEffect.Activate());
+
+                        IEnumerator SelectCardCoroutine(CardSource cardSource)
+                        {
+                            selectedCard = cardSource;
+                            yield return null;
+                        }
+
+                        if (selectedCard)
+                        {
+                            var cost = selectedCard.BasePlayCostFromEntity - cardsMoved;
+                            yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(
+                                cardSources: new List<CardSource>() { selectedCard },
+                                activateClass: activateClass,
+                                payCost: true,
+                                isTapped: false,
+                                root: SelectCardEffect.Root.Hand,
+                                activateETB: true,
+                                fixedCost: cost));
+                        }
+                    }
+                }
+            }
+
+            #endregion
+
+            #region Secuity
+
+            if (timing == EffectTiming.SecuritySkill)
+            {
+                ActivateClass activateClass = new ActivateClass();
+                activateClass.SetUpICardEffect("Play 1 Tamer with inherited effects", CanUseCondition, card);
+                activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
+                cardEffects.Add(activateClass);
+
+                string EffectDiscription()
+                {
+                    return "[Security] You may play 1 [Xros Heart] trait card with a play cost of 5 or less from your hand or trash without paying the cost.";
+                }
+
+                bool CanUseCondition(Hashtable hashtable)
+                {
+                    if (CardEffectCommons.CanTriggerSecurityEffect(hashtable, card))
+                    {
+                        return true;
+                    }
+                    return false;
+                }
+
+                bool CanActivateCondition(Hashtable hashtable)
+                {
+                    if (CardEffectCommons.CanTriggerSecurityEffect(hashtable, card))
+                    {
+                        if (CardEffectCommons.HasMatchConditionOwnersHand(card, CanSelectCardCondition) || (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition)))
+                        {
+                            return true;
+                        }
+                    }
+                    return false;
+                }
+
+                bool CanSelectCardCondition(CardSource cardSource)
+                {
+                    if (cardSource.HasPlayCost || cardSource.HasUseCost)
+                    {
+                        if (cardSource.BasePlayCostFromEntity <= 5)
+                        {
+                            if (cardSource.EqualsTraits("Xros Heart"))
+                            {
+                                return true;
+                            }
+                        }
+                    }
+                    return false;
+                }
+
+                IEnumerator ActivateCoroutine(Hashtable _hashtable)
+                {
+                    bool canSelectHand = CardEffectCommons.HasMatchConditionOwnersHand(card, CanSelectCardCondition);
+                    bool canSelectTrash = CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition);
+
+                    if (canSelectHand && canSelectTrash)
+                    {
+                        List<SelectionElement<bool>> selectionElements = new List<SelectionElement<bool>>()
+                                {
+                                    new SelectionElement<bool>(message: $"From hand", value : true, spriteIndex: 0),
+                                    new SelectionElement<bool>(message: $"From trash", value : false, spriteIndex: 1),
+                                };
+                        string selectPlayerMessage = "From which area do you select a card?";
+                        string notSelectPlayerMessage = "The opponent is choosing from which area to select a card.";
+
+                        GManager.instance.userSelectionManager.SetBoolSelection(selectionElements: selectionElements, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage, notSelectPlayerMessage: notSelectPlayerMessage);
+                    }
+                    else
+                    {
+                        GManager.instance.userSelectionManager.SetBool(canSelectHand);
+                    }
+
+                    yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect());
+                    bool fromHand = GManager.instance.userSelectionManager.SelectedBoolValue;
+                    CardSource selectedCard = null;
+
+                    if (fromHand)
+                    {
+                        SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
+
+                        selectHandEffect.SetUp(
+                            selectPlayer: card.Owner,
+                            canTargetCondition: CanSelectCardCondition,
+                            canTargetCondition_ByPreSelecetedList: null,
+                            canEndSelectCondition: null,
+                            maxCount: 1,
+                            canNoSelect: true,
+                            canEndNotMax: false,
+                            isShowOpponent: true,
+                            selectCardCoroutine: SelectCardCoroutine,
+                            afterSelectCardCoroutine: null,
+                            mode: SelectHandEffect.Mode.Custom,
+                            cardEffect: activateClass);
+
+                        selectHandEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
+                        selectHandEffect.SetUpCustomMessage_ShowCard("Selected Card");
+                        yield return StartCoroutine(selectHandEffect.Activate());
+                    }
+                    else
+                    {
+                        SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
+
+                        selectCardEffect.SetUp(
+                            canTargetCondition: CanSelectCardCondition,
+                            canTargetCondition_ByPreSelecetedList: null,
+                            canEndSelectCondition: null,
+                            canNoSelect: () => true,
+                            selectCardCoroutine: SelectCardCoroutine,
+                            afterSelectCardCoroutine: null,
+                            message: "Select 1 card to play.",
+                            maxCount: 1,
+                            canEndNotMax: false,
+                            isShowOpponent: true,
+                            mode: SelectCardEffect.Mode.Custom,
+                            root: SelectCardEffect.Root.Trash,
+                            customRootCardList: null,
+                            canLookReverseCard: true,
+                            selectPlayer: card.Owner,
+                            cardEffect: activateClass);
+
+                        selectCardEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
+                        selectCardEffect.SetUpCustomMessage_ShowCard("Selected Card");
+                        yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
+                    }
+
+                    IEnumerator SelectCardCoroutine(CardSource cardSource)
+                    {
+                        selectedCard = cardSource;
+                        yield return null;
+                    }
+
+                    if (selectedCard != null)
+                    {
+                        var selectedRoot = fromHand ? SelectCardEffect.Root.Hand : SelectCardEffect.Root.Trash;
+                        yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(cardSources: new List<CardSource>() { selectedCard }, activateClass: activateClass, payCost: false, isTapped: false, root: selectedRoot, activateETB: true));
+                    }
+                }
+            }
+
+            #endregion
+
+            return cardEffects;
+        }
+    }
+}

+ 11 - 0
Assets/CardEffect/BT21/Red/BT21_092.cs.meta

@@ -0,0 +1,11 @@
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+ 392 - 0
Assets/CardEffect/BT21/Red/BT21_093.cs

@@ -0,0 +1,392 @@
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using System.Linq;
+
+//Raging Serpentine
+namespace DCGO.CardEffects.BT21
+{
+    public class BT21_093 : CEntity_Effect
+    {
+        public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
+        {
+            List<ICardEffect> cardEffects = new List<ICardEffect>();
+
+            #region Reduce Play Cost
+
+            if (timing == EffectTiming.BeforePayCost)
+            {
+                ActivateClass activateClass = new ActivateClass();
+                activateClass.SetUpICardEffect("Reduce Play Cost -4", CanUseCondition, card);
+                activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, true, EffectDiscription());
+                activateClass.SetHashString("PlayCost-4_BT21_093");
+                cardEffects.Add(activateClass);
+
+                string EffectDiscription()
+                {
+                    return "When this card would be used, if your opponent has 3 or fewer security cards, reduce the use cost by ";
+                }
+
+                bool CanUseCondition(Hashtable hashtable)
+                {
+                    if (CardEffectCommons.CanTriggerWhenPermanentWouldPlay(hashtable, cardSource => cardSource == card))
+                    {
+                        return true;
+                    }
+
+                    return false;
+                }
+
+                IEnumerator ActivateCoroutine(Hashtable _hashtable)
+                {
+                    if (card.Owner.Enemy.SecurityCards.Count <= 3)
+                    {
+                        if (card.Owner.CanReduceCost(null, card))
+                        {
+                            ContinuousController.instance.PlaySE(GManager.instance.GetComponent<Effects>().BuffSE);
+                        }
+
+                        ChangeCostClass changeCostClass = new ChangeCostClass();
+                        changeCostClass.SetUpICardEffect("Play Cost -4", CanUseCondition1, card);
+                        changeCostClass.SetUpChangeCostClass(changeCostFunc: ChangeCost, cardSourceCondition: CardSourceCondition, rootCondition: RootCondition, isUpDown: isUpDown, isCheckAvailability: () => false, isChangePayingCost: () => true);
+                        card.Owner.UntilCalculateFixedCostEffect.Add((_timing) => changeCostClass);
+
+                        yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.ShowReducedCost(_hashtable));
+
+                        bool CanUseCondition1(Hashtable hashtable)
+                        {
+                            return true;
+                        }
+
+                        int ChangeCost(CardSource cardSource, int Cost, SelectCardEffect.Root root, List<Permanent> targetPermanents)
+                        {
+                            if (CardSourceCondition(cardSource))
+                            {
+                                if (RootCondition(root))
+                                {
+                                    if (PermanentsCondition(targetPermanents))
+                                    {
+                                        Cost -= 4;
+                                    }
+                                }
+                            }
+
+                            return Cost;
+                        }
+
+                        bool PermanentsCondition(List<Permanent> targetPermanents)
+                        {
+                            if (targetPermanents == null)
+                            {
+                                return true;
+                            }
+                            else
+                            {
+                                if (targetPermanents.Count((targetPermanent) => targetPermanent != null) == 0)
+                                {
+                                    return true;
+                                }
+                            }
+
+                            return false;
+                        }
+
+                        bool CardSourceCondition(CardSource cardSource)
+                        {
+                            if (cardSource != null)
+                            {
+                                if (cardSource == card)
+                                {
+                                    return true;
+                                }
+                            }
+
+                            return false;
+                        }
+
+                        bool RootCondition(SelectCardEffect.Root root)
+                        {
+                            return true;
+                        }
+
+                        bool isUpDown()
+                        {
+                            return true;
+                        }
+
+                        yield return null;
+                    }
+                }
+            }
+
+            if (timing == EffectTiming.None)
+            {
+                ChangeCostClass changeCostClass = new ChangeCostClass();
+                changeCostClass.SetUpICardEffect("Play Cost -4", CanUseCondition, card);
+                changeCostClass.SetUpChangeCostClass(changeCostFunc: ChangeCost, cardSourceCondition: CardSourceCondition, rootCondition: RootCondition, isUpDown: isUpDown, isCheckAvailability: () => true, isChangePayingCost: () => true);
+                changeCostClass.SetNotShowUI(true);
+                cardEffects.Add(changeCostClass);
+
+                bool CanUseCondition(Hashtable hashtable)
+                {
+                    if (CardEffectCommons.IsExistOnHand(card))
+                    {
+                        if (card.Owner.Enemy.SecurityCards.Count <= 3)
+                        {
+                            return true;
+                        }
+                    }
+
+                    return false;
+                }
+
+                int ChangeCost(CardSource cardSource, int Cost, SelectCardEffect.Root root, List<Permanent> targetPermanents)
+                {
+                    if (CardSourceCondition(cardSource))
+                    {
+                        if (RootCondition(root))
+                        {
+                            Cost -= 4;
+                        }
+                    }
+
+                    return Cost;
+                }
+
+                bool CardSourceCondition(CardSource cardSource)
+                {
+                    if (cardSource != null)
+                    {
+                        if (cardSource == card)
+                        {
+                            return true;
+                        }
+                    }
+
+                    return false;
+                }
+
+                bool RootCondition(SelectCardEffect.Root root)
+                {
+                    return true;
+                }
+
+                bool isUpDown()
+                {
+                    return true;
+                }
+            }
+
+            #endregion
+
+            #region Shared Main/Security Effect
+
+            bool SelectPermanentCondition(Permanent permanent)
+            {
+                if (CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card))
+                {
+                    if (CardEffectCommons.IsMaxDP(permanent, card.Owner.Enemy, null))
+                    {
+                        return true;
+                    }
+                }
+                return false;
+            }
+
+            IEnumerator SharedActivateCoroutine(Hashtable hashtable, ActivateClass activateClass)
+            {
+                if (CardEffectCommons.HasMatchConditionPermanent(SelectPermanentCondition))
+                {
+                    int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(SelectPermanentCondition));
+                    SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
+
+                    selectPermanentEffect.SetUp(
+                        selectPlayer: card.Owner,
+                        canTargetCondition: SelectPermanentCondition,
+                        canTargetCondition_ByPreSelecetedList: null,
+                        canEndSelectCondition: null,
+                        maxCount: maxCount,
+                        canNoSelect: false,
+                        canEndNotMax: false,
+                        selectPermanentCoroutine: null,
+                        afterSelectPermanentCoroutine: null,
+                        mode: SelectPermanentEffect.Mode.Destroy,
+                        cardEffect: activateClass);
+                    selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon to delete", "The opponent is selecting 1 Digimon to delete");
+                    yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
+                }
+            }
+
+            #endregion
+
+            #region Main
+
+            if (timing == EffectTiming.OptionSkill)
+            {
+                ActivateClass activateClass = new ActivateClass();
+                activateClass.SetUpICardEffect("Delete 1 of your opponent's Digimon with the highest DP", CanUseCondition, card);
+                activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
+                cardEffects.Add(activateClass);
+
+                string EffectDiscription()
+                {
+                    return "[Main] Delete 1 of your opponent's highest DP Digimon. Then, place this card in the battle area.";
+                }
+
+                bool CanUseCondition(Hashtable hashtable)
+                {
+                    if (CardEffectCommons.CanTriggerSecurityEffect(hashtable, card))
+                    {
+                        return true;
+                    }
+                    return false;
+                }
+
+                IEnumerator ActivateCoroutine(Hashtable hashtable)
+                {
+                    yield return SharedActivateCoroutine(hashtable, activateClass);
+                    yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlaceDelayOptionCards(card: card, cardEffect: activateClass));
+                }
+            }
+
+            #endregion
+
+            #region All Turns - Delay
+
+            if (timing == EffectTiming.OnLoseSecurity)
+            {
+                ActivateClass activateClass = new ActivateClass();
+                activateClass.SetUpICardEffect("1 of your [Reptile]/[Dragonkin] trait Digimon may digivolve", CanUseCondition, card);
+                activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
+                cardEffects.Add(activateClass);
+
+                string EffectDiscription()
+                {
+                    return "[All Turns] When your opponent's security stack is removed from, <Delay> (After this card is placed, by trashing it the next turn or later, activate the effect below).\r\n・1 of your [Reptile]/[Dragonkin] trait Digimon may digivolve into a [Reptile]/[Dragonkin] trait Digimon card in the hand without paying the cost.\r\n";
+                }
+
+                bool CanUseCondition(Hashtable hashtable)
+                {
+                    if (CardEffectCommons.CanTriggerWhenLoseSecurity(hashtable, player => player == card.Owner.Enemy))
+                    {
+                        if (CardEffectCommons.CanDeclareOptionDelayEffect(card))
+                        {
+                            return true;
+                        }
+                    }
+                    return false;
+                }
+
+                bool CanActivateCondition(Hashtable hashtable)
+                {
+                    if (CardEffectCommons.IsExistOnBattleArea(card))
+                    {
+                        if (CardEffectCommons.HasMatchConditionOwnersPermanent(card, CanSelectPermanent) && CardEffectCommons.HasMatchConditionOwnersHand(card, CanSelectCard))
+                        {
+                            return true;
+                        }
+                    }
+                    return false;
+                }
+
+                bool CanSelectPermanent(Permanent permanent)
+                {
+                    if (CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card))
+                    {
+                        if (permanent.TopCard.EqualsTraits("Reptile") || permanent.TopCard.EqualsTraits("Dragonkin"))
+                        {
+                            return true;
+                        }
+                    }
+                    return false;
+                }
+
+                bool CanSelectCard(CardSource cardSource)
+                {
+                    if (CardEffectCommons.IsExistOnHand(cardSource))
+                    {
+                        if (cardSource.EqualsTraits("Reptile") || cardSource.EqualsTraits("Dragonkin"))
+                        {
+                            return true;
+                        }
+                    }
+                    return false;
+                }
+
+                IEnumerator ActivateCoroutine(Hashtable hashtable)
+                {
+                    if (CardEffectCommons.HasMatchConditionOwnersPermanent(card, CanSelectPermanent) && CardEffectCommons.HasMatchConditionOwnersHand(card, CanSelectCard))
+                    {
+                        Permanent selectedDigimon = null;
+                        int maxCount = Math.Min(1, CardEffectCommons.MatchConditionOwnersPermanentCount(card, CanSelectPermanent));
+                        SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
+                        selectPermanentEffect.SetUp(
+                            selectPlayer: card.Owner,
+                            canTargetCondition: CanSelectPermanent,
+                            canTargetCondition_ByPreSelecetedList: null,
+                            canEndSelectCondition: null,
+                            maxCount: maxCount,
+                            canNoSelect: true,
+                            canEndNotMax: false,
+                            selectPermanentCoroutine: SelectPermanentCoroutine,
+                            afterSelectPermanentCoroutine: null,
+                            mode: SelectPermanentEffect.Mode.Custom,
+                            cardEffect: activateClass);
+                        selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon to digivolve", "The opponent is selecting 1 Digimon to digivolve");
+
+                        yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
+                        IEnumerator SelectPermanentCoroutine(Permanent permanent)
+                        {
+                            selectedDigimon = permanent;
+                            yield return null;
+                        }
+
+                        if (selectedDigimon != null)
+                        {
+                            yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.DigivolveIntoHandOrTrashCard(
+                                targetPermanent: selectedDigimon,
+                                cardCondition: CanSelectCard,
+                                payCost: false,
+                                reduceCostTuple: null,
+                                fixedCostTuple: null,
+                                ignoreDigivolutionRequirementFixedCost: -1,
+                                isHand: true,
+                                activateClass: activateClass,
+                                successProcess: null));
+                        }
+                    }
+                }
+            }
+
+            #endregion
+
+            #region Secuity
+
+            if (timing == EffectTiming.SecuritySkill)
+            {
+                ActivateClass activateClass = new ActivateClass();
+                activateClass.SetUpICardEffect("Delete 1 of your opponent's Digimon with the highest DP", CanUseCondition, card);
+                activateClass.SetUpActivateClass(null, hashtable => SharedActivateCoroutine(hashtable, activateClass), -1, false, EffectDiscription());
+                cardEffects.Add(activateClass);
+
+                string EffectDiscription()
+                {
+                    return "[Security] Delete 1 of your opponent's Digimon with the highest DP.";
+                }
+
+                bool CanUseCondition(Hashtable hashtable)
+                {
+                    if (CardEffectCommons.CanTriggerSecurityEffect(hashtable, card))
+                    {
+                        return true;
+                    }
+                    return false;
+                }
+            }
+
+            #endregion
+
+            return cardEffects;
+        }
+    }
+}

+ 11 - 0
Assets/CardEffect/BT21/Red/BT21_093.cs.meta

@@ -0,0 +1,11 @@
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