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@@ -920,6 +920,14 @@ public class TurnStateMachine : MonoBehaviourPunCallbacks
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ResetMainPhaseParameter();
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#endregion
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+ #region resetting used blitz
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+ if (GManager.instance.attackProcess.UsedBlitz)
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+ {
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+ if (GManager.instance.turnStateMachine.gameContext.Memory <= 0)
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+ GManager.instance.attackProcess.UsedBlitz = false;
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+ }
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+ #endregion
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+
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yield return GManager.instance.photonWaitController.StartWait("SetMainPhase");
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if (gameContext.TurnPhase == GameContext.phase.Main)
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