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ALL ST, LM, RB1, Promos scripts updated

mbunch_kascope 1 rok temu
rodzic
commit
1037c0122d
100 zmienionych plików z 56 dodań i 56 usunięć
  1. 2 2
      Assets/CardBaseEntity/LM/Blue/Digimon/LM_022.asset
  2. 2 2
      Assets/CardBaseEntity/LM/Red/Digimon/LM_021.asset
  3. 2 2
      Assets/CardBaseEntity/P/Yellow/Option/P_146.asset
  4. 2 2
      Assets/CardBaseEntity/P/Yellow/Option/P_146_P1.asset
  5. 1 1
      Assets/CardEffect/LM/Black/LM_014.cs
  6. 0 0
      Assets/CardEffect/LM/Black/LM_014.cs.meta
  7. 1 1
      Assets/CardEffect/LM/Black/LM_015.cs
  8. 0 0
      Assets/CardEffect/LM/Black/LM_015.cs.meta
  9. 1 1
      Assets/CardEffect/LM/Black/LM_025.cs
  10. 0 0
      Assets/CardEffect/LM/Black/LM_025.cs.meta
  11. 1 1
      Assets/CardEffect/LM/Black/LM_031.cs
  12. 0 0
      Assets/CardEffect/LM/Black/LM_031.cs.meta
  13. 1 1
      Assets/CardEffect/LM/Black/LM_037.cs
  14. 0 0
      Assets/CardEffect/LM/Black/LM_037.cs.meta
  15. 1 1
      Assets/CardEffect/LM/Blue/LM_002.cs
  16. 0 0
      Assets/CardEffect/LM/Blue/LM_002.cs.meta
  17. 1 1
      Assets/CardEffect/LM/Blue/LM_003.cs
  18. 0 0
      Assets/CardEffect/LM/Blue/LM_003.cs.meta
  19. 1 1
      Assets/CardEffect/LM/Blue/LM_004.cs
  20. 0 0
      Assets/CardEffect/LM/Blue/LM_004.cs.meta
  21. 1 1
      Assets/CardEffect/LM/Blue/LM_005.cs
  22. 0 0
      Assets/CardEffect/LM/Blue/LM_005.cs.meta
  23. 1 1
      Assets/CardEffect/LM/Blue/LM_006.cs
  24. 0 0
      Assets/CardEffect/LM/Blue/LM_006.cs.meta
  25. 1 1
      Assets/CardEffect/LM/Blue/LM_022.cs
  26. 0 0
      Assets/CardEffect/LM/Blue/LM_022.cs.meta
  27. 1 1
      Assets/CardEffect/LM/Blue/LM_028.cs
  28. 0 0
      Assets/CardEffect/LM/Blue/LM_028.cs.meta
  29. 1 1
      Assets/CardEffect/LM/Blue/LM_034.cs
  30. 0 0
      Assets/CardEffect/LM/Blue/LM_034.cs.meta
  31. 1 1
      Assets/CardEffect/LM/Green/LM_008.cs
  32. 0 0
      Assets/CardEffect/LM/Green/LM_008.cs.meta
  33. 1 1
      Assets/CardEffect/LM/Green/LM_009.cs
  34. 0 0
      Assets/CardEffect/LM/Green/LM_009.cs.meta
  35. 1 1
      Assets/CardEffect/LM/Green/LM_010.cs
  36. 0 0
      Assets/CardEffect/LM/Green/LM_010.cs.meta
  37. 1 1
      Assets/CardEffect/LM/Green/LM_011.cs
  38. 0 0
      Assets/CardEffect/LM/Green/LM_011.cs.meta
  39. 1 1
      Assets/CardEffect/LM/Green/LM_012.cs
  40. 0 0
      Assets/CardEffect/LM/Green/LM_012.cs.meta
  41. 1 1
      Assets/CardEffect/LM/Green/LM_013.cs
  42. 0 0
      Assets/CardEffect/LM/Green/LM_013.cs.meta
  43. 1 1
      Assets/CardEffect/LM/Green/LM_024.cs
  44. 0 0
      Assets/CardEffect/LM/Green/LM_024.cs.meta
  45. 1 1
      Assets/CardEffect/LM/Green/LM_030.cs
  46. 0 0
      Assets/CardEffect/LM/Green/LM_030.cs.meta
  47. 1 1
      Assets/CardEffect/LM/Green/LM_036.cs
  48. 0 0
      Assets/CardEffect/LM/Green/LM_036.cs.meta
  49. 1 1
      Assets/CardEffect/LM/Purple/LM_016.cs
  50. 0 0
      Assets/CardEffect/LM/Purple/LM_016.cs.meta
  51. 1 1
      Assets/CardEffect/LM/Purple/LM_017.cs
  52. 0 0
      Assets/CardEffect/LM/Purple/LM_017.cs.meta
  53. 1 1
      Assets/CardEffect/LM/Purple/LM_018.cs
  54. 0 0
      Assets/CardEffect/LM/Purple/LM_018.cs.meta
  55. 1 1
      Assets/CardEffect/LM/Purple/LM_026.cs
  56. 0 0
      Assets/CardEffect/LM/Purple/LM_026.cs.meta
  57. 1 1
      Assets/CardEffect/LM/Purple/LM_032.cs
  58. 0 0
      Assets/CardEffect/LM/Purple/LM_032.cs.meta
  59. 1 1
      Assets/CardEffect/LM/Purple/LM_038.cs
  60. 0 0
      Assets/CardEffect/LM/Purple/LM_038.cs.meta
  61. 1 1
      Assets/CardEffect/LM/Red/LM_001.cs
  62. 0 0
      Assets/CardEffect/LM/Red/LM_001.cs.meta
  63. 1 1
      Assets/CardEffect/LM/Red/LM_021.cs
  64. 0 0
      Assets/CardEffect/LM/Red/LM_021.cs.meta
  65. 1 1
      Assets/CardEffect/LM/Red/LM_027.cs
  66. 0 0
      Assets/CardEffect/LM/Red/LM_027.cs.meta
  67. 1 1
      Assets/CardEffect/LM/Red/LM_033.cs
  68. 0 0
      Assets/CardEffect/LM/Red/LM_033.cs.meta
  69. 1 1
      Assets/CardEffect/LM/White/LM_019.cs
  70. 0 0
      Assets/CardEffect/LM/White/LM_019.cs.meta
  71. 1 1
      Assets/CardEffect/LM/Yellow/LM_007.cs
  72. 0 0
      Assets/CardEffect/LM/Yellow/LM_007.cs.meta
  73. 1 1
      Assets/CardEffect/LM/Yellow/LM_020.cs
  74. 0 0
      Assets/CardEffect/LM/Yellow/LM_020.cs.meta
  75. 1 1
      Assets/CardEffect/LM/Yellow/LM_023.cs
  76. 0 0
      Assets/CardEffect/LM/Yellow/LM_023.cs.meta
  77. 1 1
      Assets/CardEffect/LM/Yellow/LM_029.cs
  78. 0 0
      Assets/CardEffect/LM/Yellow/LM_029.cs.meta
  79. 1 1
      Assets/CardEffect/LM/Yellow/LM_035.cs
  80. 0 0
      Assets/CardEffect/LM/Yellow/LM_035.cs.meta
  81. 1 1
      Assets/CardEffect/P/Black/P_015.cs
  82. 0 0
      Assets/CardEffect/P/Black/P_015.cs.meta
  83. 1 1
      Assets/CardEffect/P/Black/P_016.cs
  84. 0 0
      Assets/CardEffect/P/Black/P_016.cs.meta
  85. 1 1
      Assets/CardEffect/P/Black/P_026.cs
  86. 0 0
      Assets/CardEffect/P/Black/P_026.cs.meta
  87. 1 1
      Assets/CardEffect/P/Black/P_033.cs
  88. 0 0
      Assets/CardEffect/P/Black/P_033.cs.meta
  89. 1 1
      Assets/CardEffect/P/Black/P_039.cs
  90. 0 0
      Assets/CardEffect/P/Black/P_039.cs.meta
  91. 1 1
      Assets/CardEffect/P/Black/P_045.cs
  92. 0 0
      Assets/CardEffect/P/Black/P_045.cs.meta
  93. 1 1
      Assets/CardEffect/P/Black/P_070.cs
  94. 0 0
      Assets/CardEffect/P/Black/P_070.cs.meta
  95. 1 1
      Assets/CardEffect/P/Black/P_076.cs
  96. 0 0
      Assets/CardEffect/P/Black/P_076.cs.meta
  97. 1 1
      Assets/CardEffect/P/Black/P_078.cs
  98. 0 0
      Assets/CardEffect/P/Black/P_078.cs.meta
  99. 1 1
      Assets/CardEffect/P/Black/P_094.cs
  100. 0 0
      Assets/CardEffect/P/Black/P_094.cs.meta

+ 2 - 2
Assets/CardBaseEntity/LM/Blue/Digimon/LM_022.asset

@@ -1,3 +1,3 @@
 version https://git-lfs.github.com/spec/v1
-oid sha256:2d7eef624b4bc0da680c1b2baebf891a02eea4f25f78fdff8188d96fb007aa31
-size 1444
+oid sha256:7481433e6a0c57bad8893fd1edb90d4b189459262310e43b564acc83819521bc
+size 1424

+ 2 - 2
Assets/CardBaseEntity/LM/Red/Digimon/LM_021.asset

@@ -1,3 +1,3 @@
 version https://git-lfs.github.com/spec/v1
-oid sha256:82374f4ea537599e49b3eaeef566642154f6e9f395804e858a72c1f670fc516c
-size 1469
+oid sha256:e19397b95cac805af7480f4c3ccaf35e1122ec35d107c12496d3d8323d3990b9
+size 1452

+ 2 - 2
Assets/CardBaseEntity/P/Yellow/Option/P_146.asset

@@ -1,3 +1,3 @@
 version https://git-lfs.github.com/spec/v1
-oid sha256:e0cb31fb833eeed396ae8d130c46fd5f05e13b919290ef6d569f8c8e7a8c9d92
-size 1643
+oid sha256:aae795043810325276dfe12b6163f70e87a67646dfce4f9221b9a5dbf0231b31
+size 1639

+ 2 - 2
Assets/CardBaseEntity/P/Yellow/Option/P_146_P1.asset

@@ -1,3 +1,3 @@
 version https://git-lfs.github.com/spec/v1
-oid sha256:79887961856fa16bbaba029d19e8b1da05a9b7607bdc0e779234fa90ccf6ddc9
-size 1649
+oid sha256:5a5f79bd87595de85baafb7d776cea607ff2f3fe9cd9fa717de449176670eb9b
+size 1645

+ 1 - 1
Assets/CardEffect/LM/Black/Espimon_LM_014.cs → Assets/CardEffect/LM/Black/LM_014.cs

@@ -3,7 +3,7 @@ using System.Collections.Generic;
 
 namespace DCGO.CardEffects.LM
 {
-    public class Espimon_LM_014 : CEntity_Effect
+    public class LM_014 : CEntity_Effect
     {
         public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
         {

+ 0 - 0
Assets/CardEffect/LM/Black/Espimon_LM_014.cs.meta → Assets/CardEffect/LM/Black/LM_014.cs.meta


+ 1 - 1
Assets/CardEffect/LM/Black/Ryudamon_LM_015.cs → Assets/CardEffect/LM/Black/LM_015.cs

@@ -3,7 +3,7 @@ using System.Collections.Generic;
 
 namespace DCGO.CardEffects.LM
 {
-    public class Ryudamon_LM_015 : CEntity_Effect
+    public class LM_015 : CEntity_Effect
     {
         public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
         {

+ 0 - 0
Assets/CardEffect/LM/Black/Ryudamon_LM_015.cs.meta → Assets/CardEffect/LM/Black/LM_015.cs.meta


+ 1 - 1
Assets/CardEffect/LM/Black/CyberdramonAce_LM_025.cs → Assets/CardEffect/LM/Black/LM_025.cs

@@ -3,7 +3,7 @@ using System.Collections.Generic;
 
 namespace DCGO.CardEffects.LM
 {
-    public class CyberdramonAce_LM_025 : CEntity_Effect
+    public class LM_025 : CEntity_Effect
     {
         public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
         {

+ 0 - 0
Assets/CardEffect/LM/Black/CyberdramonAce_LM_025.cs.meta → Assets/CardEffect/LM/Black/LM_025.cs.meta


+ 1 - 1
Assets/CardEffect/LM/Black/BlackScramble_LM_031.cs → Assets/CardEffect/LM/Black/LM_031.cs

@@ -5,7 +5,7 @@ using System.Linq;
 
 namespace DCGO.CardEffects.LM
 {
-    public class BlackScramble_LM_031 : CEntity_Effect
+    public class LM_031 : CEntity_Effect
     {
         public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
         {

+ 0 - 0
Assets/CardEffect/LM/Black/BlackScramble_LM_031.cs.meta → Assets/CardEffect/LM/Black/LM_031.cs.meta


+ 1 - 1
Assets/CardEffect/LM/Black/SepiaMemoryBoost_LM_037.cs → Assets/CardEffect/LM/Black/LM_037.cs

@@ -3,7 +3,7 @@ using System.Collections.Generic;
 
 namespace DCGO.CardEffects.LM
 {
-    public class SepiaMemoryBoost_LM_037 : CEntity_Effect
+    public class LM_037 : CEntity_Effect
     {
         public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
         {

+ 0 - 0
Assets/CardEffect/LM/Black/SepiaMemoryBoost_LM_037.cs.meta → Assets/CardEffect/LM/Black/LM_037.cs.meta


+ 1 - 1
Assets/CardEffect/LM/Blue/Jellymon_LM_002.cs → Assets/CardEffect/LM/Blue/LM_002.cs

@@ -3,7 +3,7 @@ using System.Collections.Generic;
 
 namespace DCGO.CardEffects.LM
 {
-    public class Jellymon_LM_002 : CEntity_Effect
+    public class LM_002 : CEntity_Effect
     {
         public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
         {

+ 0 - 0
Assets/CardEffect/LM/Blue/Jellymon_LM_002.cs.meta → Assets/CardEffect/LM/Blue/LM_002.cs.meta


+ 1 - 1
Assets/CardEffect/LM/Blue/TeslaJellymon_LM_003.cs → Assets/CardEffect/LM/Blue/LM_003.cs

@@ -3,7 +3,7 @@ using System.Collections.Generic;
 
 namespace DCGO.CardEffects.LM
 {
-    public class TeslaJellymon_LM_003 : CEntity_Effect
+    public class LM_003 : CEntity_Effect
     {
         public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
         {

+ 0 - 0
Assets/CardEffect/LM/Blue/TeslaJellymon_LM_003.cs.meta → Assets/CardEffect/LM/Blue/LM_003.cs.meta


+ 1 - 1
Assets/CardEffect/LM/Blue/Thetismon_LM_004.cs → Assets/CardEffect/LM/Blue/LM_004.cs

@@ -5,7 +5,7 @@ using UnityEngine;
 
 namespace DCGO.CardEffects.LM
 {
-    public class Thetismon_LM_004 : CEntity_Effect
+    public class LM_004 : CEntity_Effect
     {
         public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
         {

+ 0 - 0
Assets/CardEffect/LM/Blue/Thetismon_LM_004.cs.meta → Assets/CardEffect/LM/Blue/LM_004.cs.meta


+ 1 - 1
Assets/CardEffect/LM/Blue/Amphimon_LM_005.cs → Assets/CardEffect/LM/Blue/LM_005.cs

@@ -5,7 +5,7 @@ using System.Linq;
 
 namespace DCGO.CardEffects.LM
 {
-    public class Amphimon_LM_005 : CEntity_Effect
+    public class LM_005 : CEntity_Effect
     {
         public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
         {

+ 0 - 0
Assets/CardEffect/LM/Blue/Amphimon_LM_005.cs.meta → Assets/CardEffect/LM/Blue/LM_005.cs.meta


+ 1 - 1
Assets/CardEffect/LM/Blue/Cthyllamon_LM_006.cs → Assets/CardEffect/LM/Blue/LM_006.cs

@@ -6,7 +6,7 @@ using System.Linq;
 
 namespace DCGO.CardEffects.LM
 {
-    public class Cthyllamon_LM_006 : CEntity_Effect
+    public class LM_006 : CEntity_Effect
     {
         public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
         {

+ 0 - 0
Assets/CardEffect/LM/Blue/Cthyllamon_LM_006.cs.meta → Assets/CardEffect/LM/Blue/LM_006.cs.meta


+ 1 - 1
Assets/CardEffect/LM/Blue/Gabumon_BondofFriendshipAce_LM_022.cs → Assets/CardEffect/LM/Blue/LM_022.cs

@@ -4,7 +4,7 @@ using System;
 
 namespace DCGO.CardEffects.LM
 {
-    public class Gabumon_BondofFriendshipAce_LM_022 : CEntity_Effect
+    public class LM_022 : CEntity_Effect
     {
         public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
         {

+ 0 - 0
Assets/CardEffect/LM/Blue/Gabumon_BondofFriendshipAce_LM_022.cs.meta → Assets/CardEffect/LM/Blue/LM_022.cs.meta


+ 1 - 1
Assets/CardEffect/LM/Blue/BlueScramble_LM_028.cs → Assets/CardEffect/LM/Blue/LM_028.cs

@@ -5,7 +5,7 @@ using System.Linq;
 
 namespace DCGO.CardEffects.LM
 {
-    public class BlueScramble_LM_028 : CEntity_Effect
+    public class LM_028 : CEntity_Effect
     {
         public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
         {

+ 0 - 0
Assets/CardEffect/LM/Blue/BlueScramble_LM_028.cs.meta → Assets/CardEffect/LM/Blue/LM_028.cs.meta


+ 1 - 1
Assets/CardEffect/LM/Blue/WisteriaMemoryBoost_LM_034.cs → Assets/CardEffect/LM/Blue/LM_034.cs

@@ -3,7 +3,7 @@ using System.Collections.Generic;
 
 namespace DCGO.CardEffects.LM
 {
-    public class WisteriaMemoryBoost_LM_034 : CEntity_Effect
+    public class LM_034 : CEntity_Effect
     {
         public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
         {

+ 0 - 0
Assets/CardEffect/LM/Blue/WisteriaMemoryBoost_LM_034.cs.meta → Assets/CardEffect/LM/Blue/LM_034.cs.meta


+ 1 - 1
Assets/CardEffect/LM/Green/Angoramon_LM_008.cs → Assets/CardEffect/LM/Green/LM_008.cs

@@ -3,7 +3,7 @@ using System.Collections.Generic;
 
 namespace DCGO.CardEffects.LM
 {
-    public class Angoramon_LM_008 : CEntity_Effect
+    public class LM_008 : CEntity_Effect
     {
         public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
         {

+ 0 - 0
Assets/CardEffect/LM/Green/Angoramon_LM_008.cs.meta → Assets/CardEffect/LM/Green/LM_008.cs.meta


+ 1 - 1
Assets/CardEffect/LM/Green/Airdramon_LM_009.cs → Assets/CardEffect/LM/Green/LM_009.cs

@@ -6,7 +6,7 @@ using System.Linq;
 
 namespace DCGO.CardEffects.LM
 {
-    public class Airdramon_LM_009 : CEntity_Effect
+    public class LM_009 : CEntity_Effect
     {
         public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
         {

+ 0 - 0
Assets/CardEffect/LM/Green/Airdramon_LM_009.cs.meta → Assets/CardEffect/LM/Green/LM_009.cs.meta


+ 1 - 1
Assets/CardEffect/LM/Green/Chamblemon_LM_010.cs → Assets/CardEffect/LM/Green/LM_010.cs

@@ -4,7 +4,7 @@ using System.Collections.Generic;
 
 namespace DCGO.CardEffects.LM
 {
-    public class Chamblemon_LM_010 : CEntity_Effect
+    public class LM_010 : CEntity_Effect
     {
         public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
         {

+ 0 - 0
Assets/CardEffect/LM/Green/Chamblemon_LM_010.cs.meta → Assets/CardEffect/LM/Green/LM_010.cs.meta


+ 1 - 1
Assets/CardEffect/LM/Green/SymbareAngoramon_LM_011.cs → Assets/CardEffect/LM/Green/LM_011.cs

@@ -5,7 +5,7 @@ using UnityEngine;
 
 namespace DCGO.CardEffects.LM
 {
-    public class SymbareAngoramon_LM_011 : CEntity_Effect
+    public class LM_011 : CEntity_Effect
     {
         public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
         {

+ 0 - 0
Assets/CardEffect/LM/Green/SymbareAngoramon_LM_011.cs.meta → Assets/CardEffect/LM/Green/LM_011.cs.meta


+ 1 - 1
Assets/CardEffect/LM/Green/Lamortmon_LM_012.cs → Assets/CardEffect/LM/Green/LM_012.cs

@@ -4,7 +4,7 @@ using System.Collections.Generic;
 
 namespace DCGO.CardEffects.LM
 {
-    public class Lamortmon_LM_012 : CEntity_Effect
+    public class LM_012 : CEntity_Effect
     {
         public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
         {

+ 0 - 0
Assets/CardEffect/LM/Green/Lamortmon_LM_012.cs.meta → Assets/CardEffect/LM/Green/LM_012.cs.meta


+ 1 - 1
Assets/CardEffect/LM/Green/Diarbbitmon_LM_013.cs → Assets/CardEffect/LM/Green/LM_013.cs

@@ -6,7 +6,7 @@ using UnityEngine;
 
 namespace DCGO.CardEffects.LM
 {
-    public class Diarbbitmon_LM_013 : CEntity_Effect
+    public class LM_013 : CEntity_Effect
     {
         public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
         {

+ 0 - 0
Assets/CardEffect/LM/Green/Diarbbitmon_LM_013.cs.meta → Assets/CardEffect/LM/Green/LM_013.cs.meta


+ 1 - 1
Assets/CardEffect/LM/Green/ShivamonAce_LM_024.cs → Assets/CardEffect/LM/Green/LM_024.cs

@@ -3,7 +3,7 @@ using System.Collections.Generic;
 
 namespace DCGO.CardEffects.LM
 {
-    public class ShivamonAce_LM_024 : CEntity_Effect
+    public class LM_024 : CEntity_Effect
     {
         public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
         {

+ 0 - 0
Assets/CardEffect/LM/Green/ShivamonAce_LM_024.cs.meta → Assets/CardEffect/LM/Green/LM_024.cs.meta


+ 1 - 1
Assets/CardEffect/LM/Green/GreenScramble_LM_030.cs → Assets/CardEffect/LM/Green/LM_030.cs

@@ -5,7 +5,7 @@ using System.Linq;
 
 namespace DCGO.CardEffects.LM
 {
-    public class GreenScramble_LM_030 : CEntity_Effect
+    public class LM_030 : CEntity_Effect
     {
         public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
         {

+ 0 - 0
Assets/CardEffect/LM/Green/GreenScramble_LM_030.cs.meta → Assets/CardEffect/LM/Green/LM_030.cs.meta


+ 1 - 1
Assets/CardEffect/LM/Green/JadeMemoryBoost_LM_036.cs → Assets/CardEffect/LM/Green/LM_036.cs

@@ -3,7 +3,7 @@ using System.Collections.Generic;
 
 namespace DCGO.CardEffects.LM
 {
-    public class JadeMemoryBoost_LM_036 : CEntity_Effect
+    public class LM_036 : CEntity_Effect
     {
         public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
         {

+ 0 - 0
Assets/CardEffect/LM/Green/JadeMemoryBoost_LM_036.cs.meta → Assets/CardEffect/LM/Green/LM_036.cs.meta


+ 1 - 1
Assets/CardEffect/LM/Purple/Gammamon_LM_016.cs → Assets/CardEffect/LM/Purple/LM_016.cs

@@ -3,7 +3,7 @@ using System.Collections.Generic;
 
 namespace DCGO.CardEffects.LM
 {
-    public class Gammamon_LM_016 : CEntity_Effect
+    public class LM_016 : CEntity_Effect
     {
         public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
         {

+ 0 - 0
Assets/CardEffect/LM/Purple/Gammamon_LM_016.cs.meta → Assets/CardEffect/LM/Purple/LM_016.cs.meta


+ 1 - 1
Assets/CardEffect/LM/Purple/Regulusmon_LM_017.cs → Assets/CardEffect/LM/Purple/LM_017.cs

@@ -5,7 +5,7 @@ using System.Linq;
 
 namespace DCGO.CardEffects.LM
 {
-    public class Regulusmon_LM_017 : CEntity_Effect
+    public class LM_017 : CEntity_Effect
     {
         public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
         {

+ 0 - 0
Assets/CardEffect/LM/Purple/Regulusmon_LM_017.cs.meta → Assets/CardEffect/LM/Purple/LM_017.cs.meta


+ 1 - 1
Assets/CardEffect/LM/Purple/Gyuukimon_LM_018.cs → Assets/CardEffect/LM/Purple/LM_018.cs

@@ -3,7 +3,7 @@ using System.Collections.Generic;
 
 namespace DCGO.CardEffects.LM
 {
-    public class Gyuukimon_LM_018 : CEntity_Effect
+    public class LM_018 : CEntity_Effect
     {
         public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
         {

+ 0 - 0
Assets/CardEffect/LM/Purple/Gyuukimon_LM_018.cs.meta → Assets/CardEffect/LM/Purple/LM_018.cs.meta


+ 1 - 1
Assets/CardEffect/LM/Purple/MegidramonAce_LM_026.cs → Assets/CardEffect/LM/Purple/LM_026.cs

@@ -3,7 +3,7 @@ using System.Collections.Generic;
 
 namespace DCGO.CardEffects.LM
 {
-    public class MegidramonAce_LM_026 : CEntity_Effect
+    public class LM_026 : CEntity_Effect
     {
         public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
         {

+ 0 - 0
Assets/CardEffect/LM/Purple/MegidramonAce_LM_026.cs.meta → Assets/CardEffect/LM/Purple/LM_026.cs.meta


+ 1 - 1
Assets/CardEffect/LM/Purple/PurpleScramble_LM_032.cs → Assets/CardEffect/LM/Purple/LM_032.cs

@@ -5,7 +5,7 @@ using System.Linq;
 
 namespace DCGO.CardEffects.LM
 {
-    public class PurpleScramble_LM_032 : CEntity_Effect
+    public class LM_032 : CEntity_Effect
     {
         public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
         {

+ 0 - 0
Assets/CardEffect/LM/Purple/PurpleScramble_LM_032.cs.meta → Assets/CardEffect/LM/Purple/LM_032.cs.meta


+ 1 - 1
Assets/CardEffect/LM/Purple/GrapeMemoryBoost_LM_038.cs → Assets/CardEffect/LM/Purple/LM_038.cs

@@ -3,7 +3,7 @@ using System.Collections.Generic;
 
 namespace DCGO.CardEffects.LM
 {
-    public class GrapeMemoryBoost_LM_038 : CEntity_Effect
+    public class LM_038 : CEntity_Effect
     {
         public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
         {

+ 0 - 0
Assets/CardEffect/LM/Purple/GrapeMemoryBoost_LM_038.cs.meta → Assets/CardEffect/LM/Purple/LM_038.cs.meta


+ 1 - 1
Assets/CardEffect/LM/Red/Siriusmon_LM_001.cs → Assets/CardEffect/LM/Red/LM_001.cs

@@ -4,7 +4,7 @@ using System.Linq;
 
 namespace DCGO.CardEffects.LM
 {
-    public class Siriusmon_LM_001 : CEntity_Effect
+    public class LM_001 : CEntity_Effect
     {
         public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
         {

+ 0 - 0
Assets/CardEffect/LM/Red/Siriusmon_LM_001.cs.meta → Assets/CardEffect/LM/Red/LM_001.cs.meta


+ 1 - 1
Assets/CardEffect/LM/Red/Agumon_BondofBraveryAce_LM_021.cs → Assets/CardEffect/LM/Red/LM_021.cs

@@ -5,7 +5,7 @@ using System.Linq;
 
 namespace DCGO.CardEffects.LM
 {
-    public class Agumon_BondofBraveryAce_LM_021 : CEntity_Effect
+    public class LM_021 : CEntity_Effect
     {
         public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
         {

+ 0 - 0
Assets/CardEffect/LM/Red/Agumon_BondofBraveryAce_LM_021.cs.meta → Assets/CardEffect/LM/Red/LM_021.cs.meta


+ 1 - 1
Assets/CardEffect/LM/Red/RedScramble_LM_027.cs → Assets/CardEffect/LM/Red/LM_027.cs

@@ -5,7 +5,7 @@ using System.Linq;
 
 namespace DCGO.CardEffects.LM
 {
-    public class RedScramble_LM_027 : CEntity_Effect
+    public class LM_027 : CEntity_Effect
     {
         public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
         {

+ 0 - 0
Assets/CardEffect/LM/Red/RedScramble_LM_027.cs.meta → Assets/CardEffect/LM/Red/LM_027.cs.meta


+ 1 - 1
Assets/CardEffect/LM/Red/GarnetMemoryBoost_LM_033.cs → Assets/CardEffect/LM/Red/LM_033.cs

@@ -3,7 +3,7 @@ using System.Collections.Generic;
 
 namespace DCGO.CardEffects.LM
 {
-    public class GarnetMemoryBoost_LM_033 : CEntity_Effect
+    public class LM_033 : CEntity_Effect
     {
         public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
         {

+ 0 - 0
Assets/CardEffect/LM/Red/GarnetMemoryBoost_LM_033.cs.meta → Assets/CardEffect/LM/Red/LM_033.cs.meta


+ 1 - 1
Assets/CardEffect/LM/White/Bokomon_LM_019.cs → Assets/CardEffect/LM/White/LM_019.cs

@@ -4,7 +4,7 @@ using System;
 
 namespace DCGO.CardEffects.LM
 {
-    public class Bokomon_LM_019 : CEntity_Effect
+    public class LM_019 : CEntity_Effect
     {
         public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
         {

+ 0 - 0
Assets/CardEffect/LM/White/Bokomon_LM_019.cs.meta → Assets/CardEffect/LM/White/LM_019.cs.meta


+ 1 - 1
Assets/CardEffect/LM/Yellow/Publimon_LM_007.cs → Assets/CardEffect/LM/Yellow/LM_007.cs

@@ -3,7 +3,7 @@ using System.Collections.Generic;
 
 namespace DCGO.CardEffects.LM
 {
-    public class Publimon_LM_007 : CEntity_Effect
+    public class LM_007 : CEntity_Effect
     {
         public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
         {

+ 0 - 0
Assets/CardEffect/LM/Yellow/Publimon_LM_007.cs.meta → Assets/CardEffect/LM/Yellow/LM_007.cs.meta


+ 1 - 1
Assets/CardEffect/LM/Yellow/Quantumon_LM_020.cs → Assets/CardEffect/LM/Yellow/LM_020.cs

@@ -4,7 +4,7 @@ using UnityEngine;
 
 namespace DCGO.CardEffects.LM
 {
-    public class Quantumon_LM_020 : CEntity_Effect
+    public class LM_020 : CEntity_Effect
     {
         public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
         {

+ 0 - 0
Assets/CardEffect/LM/Yellow/Quantumon_LM_020.cs.meta → Assets/CardEffect/LM/Yellow/LM_020.cs.meta


+ 1 - 1
Assets/CardEffect/LM/Yellow/SakuyamonMaidModeAce_LM_023.cs → Assets/CardEffect/LM/Yellow/LM_023.cs

@@ -3,7 +3,7 @@ using System.Collections.Generic;
 
 namespace DCGO.CardEffects.LM
 {
-    public class SakuyamonMaidModeAce_LM_023 : CEntity_Effect
+    public class LM_023 : CEntity_Effect
     {
         public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
         {

+ 0 - 0
Assets/CardEffect/LM/Yellow/SakuyamonMaidModeAce_LM_023.cs.meta → Assets/CardEffect/LM/Yellow/LM_023.cs.meta


+ 1 - 1
Assets/CardEffect/LM/Yellow/YellowScramble_LM_029.cs → Assets/CardEffect/LM/Yellow/LM_029.cs

@@ -5,7 +5,7 @@ using System.Linq;
 
 namespace DCGO.CardEffects.LM
 {
-    public class YellowScramble_LM_029 : CEntity_Effect
+    public class LM_029 : CEntity_Effect
     {
         public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
         {

+ 0 - 0
Assets/CardEffect/LM/Yellow/YellowScramble_LM_029.cs.meta → Assets/CardEffect/LM/Yellow/LM_029.cs.meta


+ 1 - 1
Assets/CardEffect/LM/Yellow/AmberMemoryBoost_LM_035.cs → Assets/CardEffect/LM/Yellow/LM_035.cs

@@ -3,7 +3,7 @@ using System.Collections.Generic;
 
 namespace DCGO.CardEffects.LM
 {
-    public class AmberMemoryBoost_LM_035 : CEntity_Effect
+    public class LM_035 : CEntity_Effect
     {
         public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
         {

+ 0 - 0
Assets/CardEffect/LM/Yellow/AmberMemoryBoost_LM_035.cs.meta → Assets/CardEffect/LM/Yellow/LM_035.cs.meta


+ 1 - 1
Assets/CardEffect/P/Black/Infermon_P_015.cs → Assets/CardEffect/P/Black/P_015.cs

@@ -7,7 +7,7 @@ using System;
 using Photon.Pun;
 
 
-public class Infermon_P_015 : CEntity_Effect
+public class P_015 : CEntity_Effect
 {
     public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
     {

+ 0 - 0
Assets/CardEffect/P/Black/Infermon_P_015.cs.meta → Assets/CardEffect/P/Black/P_015.cs.meta


+ 1 - 1
Assets/CardEffect/P/Black/Diaboromon_P_016.cs → Assets/CardEffect/P/Black/P_016.cs

@@ -5,7 +5,7 @@ using System.Linq;
 using Photon;
 using System;
 using Photon.Pun;
-public class Diaboromon_P_016 : CEntity_Effect
+public class P_016 : CEntity_Effect
 {
     public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
     {

+ 0 - 0
Assets/CardEffect/P/Black/Diaboromon_P_016.cs.meta → Assets/CardEffect/P/Black/P_016.cs.meta


+ 1 - 1
Assets/CardEffect/P/Black/Blackwargreymon_P_026.cs → Assets/CardEffect/P/Black/P_026.cs

@@ -6,7 +6,7 @@ using Photon;
 using System;
 using Photon.Pun;
 
-public class Blackwargreymon_P_026 : CEntity_Effect
+public class P_026 : CEntity_Effect
 {
     public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
     {

+ 0 - 0
Assets/CardEffect/P/Black/Blackwargreymon_P_026.cs.meta → Assets/CardEffect/P/Black/P_026.cs.meta


+ 1 - 1
Assets/CardEffect/P/Black/Sunarizamon_P_033.cs → Assets/CardEffect/P/Black/P_033.cs

@@ -6,7 +6,7 @@ using Photon;
 using System;
 using Photon.Pun;
 
-public class Sunarizamon_P_033 : CEntity_Effect
+public class P_033 : CEntity_Effect
 {
     public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
     {

+ 0 - 0
Assets/CardEffect/P/Black/Sunarizamon_P_033.cs.meta → Assets/CardEffect/P/Black/P_033.cs.meta


+ 1 - 1
Assets/CardEffect/P/Black/BlackMemoryBoost_P_039.cs → Assets/CardEffect/P/Black/P_039.cs

@@ -5,7 +5,7 @@ using System.Linq;
 using Photon;
 using System;
 using Photon.Pun;
-public class BlackMemoryBoost_P_039 : CEntity_Effect
+public class P_039 : CEntity_Effect
 {
     public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
     {

+ 0 - 0
Assets/CardEffect/P/Black/BlackMemoryBoost_P_039.cs.meta → Assets/CardEffect/P/Black/P_039.cs.meta


+ 1 - 1
Assets/CardEffect/P/Black/Kurisarimon_P_045.cs → Assets/CardEffect/P/Black/P_045.cs

@@ -6,7 +6,7 @@ using Photon;
 using System;
 using Photon.Pun;
 
-public class Kurisarimon_P_045 : CEntity_Effect
+public class P_045 : CEntity_Effect
 {
     public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
     {

+ 0 - 0
Assets/CardEffect/P/Black/Kurisarimon_P_045.cs.meta → Assets/CardEffect/P/Black/P_045.cs.meta


+ 1 - 1
Assets/CardEffect/P/Black/Dorumon_P_070.cs → Assets/CardEffect/P/Black/P_070.cs

@@ -5,7 +5,7 @@ using System.Linq;
 using Photon;
 using System;
 using Photon.Pun;
-public class Dorumon_P_070 : CEntity_Effect
+public class P_070 : CEntity_Effect
 {
     public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
     {

+ 0 - 0
Assets/CardEffect/P/Black/Dorumon_P_070.cs.meta → Assets/CardEffect/P/Black/P_070.cs.meta


+ 1 - 1
Assets/CardEffect/P/Black/Deltamon_P_076.cs → Assets/CardEffect/P/Black/P_076.cs

@@ -7,7 +7,7 @@ using System;
 using Photon.Pun;
 
 
-public class Deltamon_P_076 : CEntity_Effect
+public class P_076 : CEntity_Effect
 {
     public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
     {

+ 0 - 0
Assets/CardEffect/P/Black/Deltamon_P_076.cs.meta → Assets/CardEffect/P/Black/P_076.cs.meta


+ 1 - 1
Assets/CardEffect/P/Black/Espimon_P_078.cs → Assets/CardEffect/P/Black/P_078.cs

@@ -7,7 +7,7 @@ using System;
 using Photon.Pun;
 
 
-public class Espimon_P_078 : CEntity_Effect
+public class P_078 : CEntity_Effect
 {
     public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
     {

+ 0 - 0
Assets/CardEffect/P/Black/Espimon_P_078.cs.meta → Assets/CardEffect/P/Black/P_078.cs.meta


+ 1 - 1
Assets/CardEffect/P/Black/Deathtromon_P_094.cs → Assets/CardEffect/P/Black/P_094.cs

@@ -6,7 +6,7 @@ using Photon;
 using System;
 using Photon.Pun;
 
-public class Deathtromon_P_094 : CEntity_Effect
+public class P_094 : CEntity_Effect
 {
     public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
     {

+ 0 - 0
Assets/CardEffect/P/Black/Deathtromon_P_094.cs.meta → Assets/CardEffect/P/Black/P_094.cs.meta


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