hooperk 5 сар өмнө
parent
commit
10b9056cad

+ 98 - 0
Assets/Scripts/CardEffect/P/Green/P_236.cs

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+using System.Collections;
+using System.Collections.Generic;
+
+// Glowing Dawn
+namespace DCGO.CardEffects.P
+{
+    public class P_236 : CEntity_Effect
+    {
+        public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
+        {
+            List<ICardEffect> cardEffects = new List<ICardEffect>();
+
+            #region ignoring colours
+
+            if (timing == EffectTiming.None)
+            {
+                cardEffects.Add(CardEffectFactory.UseRequirements(card, PermanentCondition));
+
+                bool PermanentCondition(Permanent permanent)
+                {
+                    return permanent.TopCard.Owner == card.Owner
+                        && (permanent.IsTamer || permanent.IsDigimon) 
+                        && permanent.TopCard.EqualsTraits("Glowing Dawn");
+                }
+            }
+
+            #endregion
+
+            #region Main
+
+            if (timing == EffectTiming.OptionSkill)
+            {
+                ActivateClass activateClass = new ActivateClass();
+                activateClass.SetUpICardEffect("Reveal top 3, add 1 [Glowing Dawn] card to hand, bottom deck the rest", CanUseCondition, card);
+                activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDescription());
+                cardEffects.Add(activateClass);
+
+                string EffectDescription()
+                {
+                    return "[Main] Reveal the top 3 cards of your deck. Add 1 card with the [Glowing Dawn] trait among them to the hand. Return the rest to the bottom of the deck. Then, place this card in the battle area.";
+                }
+
+                bool CanUseCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
+                }
+
+                bool CanSelectCardCondition(CardSource cardSource)
+                {
+                    return cardSource.EqualsTraits("Glowing Dawn");
+                }
+
+                IEnumerator ActivateCoroutine(Hashtable _hashtable)
+                {
+                    yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.SimplifiedRevealDeckTopCardsAndSelect(
+                        revealCount: 3,
+                        simplifiedSelectCardConditions:
+                        new SimplifiedSelectCardConditionClass[]
+                        {
+                        new SimplifiedSelectCardConditionClass(
+                            canTargetCondition:CanSelectCardCondition,
+                            message: "Select 1 [Glowing Dawn] card.",
+                            mode: SelectCardEffect.Mode.AddHand,
+                            maxCount: 1,
+                            selectCardCoroutine: null),
+                        },
+                        remainingCardsPlace: RemainingCardsPlace.DeckBottom,
+                        activateClass: activateClass
+                    ));
+
+                    yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlaceDelayOptionCards(card: card, cardEffect: activateClass));
+                }
+            }
+
+            #endregion
+
+            #region Delay
+
+            if (timing == EffectTiming.OnDeclaration)
+            {
+                cardEffects.Add(CardEffectFactory.Gain2MemoryOptionDelayEffect(card));
+            }
+
+            #endregion
+
+            #region Security
+
+            if (timing == EffectTiming.SecuritySkill)
+            {
+                cardEffects.Add(CardEffectFactory.PlaceSelfDelayOptionSecurityEffect(card));
+            }
+
+            #endregion
+
+            return cardEffects;
+        }
+    }
+}