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@@ -0,0 +1,98 @@
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+using System.Collections;
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+using System.Collections.Generic;
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+
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+// Glowing Dawn
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+namespace DCGO.CardEffects.P
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+{
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+ public class P_236 : CEntity_Effect
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+ {
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+ public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
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+ {
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+ List<ICardEffect> cardEffects = new List<ICardEffect>();
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+
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+ #region ignoring colours
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+
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+ if (timing == EffectTiming.None)
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+ {
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+ cardEffects.Add(CardEffectFactory.UseRequirements(card, PermanentCondition));
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+
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+ bool PermanentCondition(Permanent permanent)
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+ {
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+ return permanent.TopCard.Owner == card.Owner
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+ && (permanent.IsTamer || permanent.IsDigimon)
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+ && permanent.TopCard.EqualsTraits("Glowing Dawn");
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+ }
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+ }
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+
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+ #endregion
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+
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+ #region Main
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+
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+ if (timing == EffectTiming.OptionSkill)
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+ {
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+ ActivateClass activateClass = new ActivateClass();
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+ activateClass.SetUpICardEffect("Reveal top 3, add 1 [Glowing Dawn] card to hand, bottom deck the rest", CanUseCondition, card);
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+ activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDescription());
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+ cardEffects.Add(activateClass);
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+
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+ string EffectDescription()
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+ {
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+ return "[Main] Reveal the top 3 cards of your deck. Add 1 card with the [Glowing Dawn] trait among them to the hand. Return the rest to the bottom of the deck. Then, place this card in the battle area.";
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+ }
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+
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+ bool CanUseCondition(Hashtable hashtable)
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+ {
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+ return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
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+ }
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+
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+ bool CanSelectCardCondition(CardSource cardSource)
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+ {
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+ return cardSource.EqualsTraits("Glowing Dawn");
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+ }
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+
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+ IEnumerator ActivateCoroutine(Hashtable _hashtable)
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+ {
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+ yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.SimplifiedRevealDeckTopCardsAndSelect(
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+ revealCount: 3,
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+ simplifiedSelectCardConditions:
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+ new SimplifiedSelectCardConditionClass[]
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+ {
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+ new SimplifiedSelectCardConditionClass(
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+ canTargetCondition:CanSelectCardCondition,
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+ message: "Select 1 [Glowing Dawn] card.",
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+ mode: SelectCardEffect.Mode.AddHand,
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+ maxCount: 1,
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+ selectCardCoroutine: null),
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+ },
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+ remainingCardsPlace: RemainingCardsPlace.DeckBottom,
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+ activateClass: activateClass
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+ ));
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+
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+ yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlaceDelayOptionCards(card: card, cardEffect: activateClass));
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+ }
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+ }
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+
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+ #endregion
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+
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+ #region Delay
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+
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+ if (timing == EffectTiming.OnDeclaration)
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+ {
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+ cardEffects.Add(CardEffectFactory.Gain2MemoryOptionDelayEffect(card));
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+ }
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+
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+ #endregion
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+
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+ #region Security
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+
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+ if (timing == EffectTiming.SecuritySkill)
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+ {
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+ cardEffects.Add(CardEffectFactory.PlaceSelfDelayOptionSecurityEffect(card));
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+ }
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+
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+ #endregion
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+
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+ return cardEffects;
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+ }
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+ }
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+}
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