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+using System.Collections;
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+using System.Collections.Generic;
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+using UnityEngine;
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+using System.Linq;
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+using Photon;
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+using System;
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+using Photon.Pun;
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+
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+public class Salamon_BT15_034 : CEntity_Effect
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+{
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+ public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
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+ {
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+ List<ICardEffect> cardEffects = new List<ICardEffect>();
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+
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+ if(timing == EffectTiming.OnLoseSecurity)
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+ {
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+ ActivateClass activateClass = new ActivateClass();
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+ activateClass.SetUpICardEffect("Give an opponent's Digimon card -2000 DP.", CanUseCondition, card);
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+ activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDiscription());
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+ activateClass.SetIsInheritedEffect(true);
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+ cardEffects.Add(activateClass);
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+
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+ string EffectDiscription()
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+ {
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+ return "[All Turns][Once per turn] When a card is removed from your security stack, 1 of your opponents Digimon gets -2000 DP for the turn.";
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+ }
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+
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+ bool CanActivateCondition(Hashtable hashtable)
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+ {
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+ if (CardEffectCommons.IsExistOnBattleArea(card))
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+ {
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+ return true;
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+ }
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+ return false;
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+ }
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+
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+ bool CanUseCondition(Hashtable hashtable)
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+ {
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+ if (CardEffectCommons.IsExistOnBattleArea(card))
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+ {
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+ if (CardEffectCommons.CanTriggerWhenLoseSecurity(hashtable, player => player == card.Owner))
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+ {
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+ return true;
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+ }
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+ }
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+ return false;
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+ }
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+
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+ bool CanSelectPermanentCondition(Permanent permanent)
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+ {
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+ return CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card);
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+ }
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+
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+
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+ IEnumerator ActivateCoroutine(Hashtable _hashtable)
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+ {
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+ if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition))
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+ {
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+ int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectPermanentCondition));
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+
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+ SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
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+
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+ selectPermanentEffect.SetUp(
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+ selectPlayer: card.Owner,
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+ canTargetCondition: CanSelectPermanentCondition,
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+ canTargetCondition_ByPreSelecetedList: null,
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+ canEndSelectCondition: null,
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+ maxCount: maxCount,
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+ canNoSelect: false,
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+ canEndNotMax: false,
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+ selectPermanentCoroutine: SelectPermanentCoroutine,
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+ afterSelectPermanentCoroutine: null,
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+ mode: SelectPermanentEffect.Mode.Custom,
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+ cardEffect: activateClass);
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+
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+ selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon that will get DP -2000.", "The opponent is selecting 1 Digimon that will get DP -2000.");
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+
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+ yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
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+
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+ IEnumerator SelectPermanentCoroutine(Permanent permanent)
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+ {
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+ yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.ChangeDigimonDP(targetPermanent: permanent, changeValue: -2000, effectDuration: EffectDuration.UntilEachTurnEnd, activateClass: activateClass));
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+ }
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+ }
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+ }
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+
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+ }
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+
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+ if (timing == EffectTiming.OnStartMainPhase)
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+ {
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+ ActivateClass activateClass = new ActivateClass();
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+ activateClass.SetUpICardEffect("Add top card of security to hand or place a yellow Digimon with the [Vaccine] trait at the top or bottom of security.", CanUseCondition, card);
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+ activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
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+ cardEffects.Add(activateClass);
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+
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+ string EffectDiscription()
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+ {
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+ return "[Start of Your Main Phase] If you have 3 or more security cards you may add the top card of your security stack to the hand. If you have 2 or fewer security cards, you may place 1 yellow card with the [Vaccine] trait from your hand at the top or bottom of your security stack.";
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+ }
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+
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+ bool CanSelectCardCondition(CardSource cardSource)
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+ {
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+ if (cardSource.IsDigimon)
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+ {
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+ if (cardSource.ContainsTraits("Vaccine"))
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+ {
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+ if (cardSource.CardColors.Contains(CardColor.Yellow))
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+ {
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+ return true;
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+ }
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+ }
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+ }
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+
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+ return false;
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+ }
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+
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+ bool CanActivateCondition(Hashtable hashtable)
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+ {
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+ if (CardEffectCommons.IsExistOnBattleArea(card))
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+ {
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+ if (card.Owner.SecurityCards.Count >= 3)
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+ {
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+ return true;
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+ }
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+ }
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+
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+ if (CardEffectCommons.IsExistOnBattleArea(card))
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+ {
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+ if (card.Owner.SecurityCards.Count <= 2)
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+ {
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+ return true;
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+ }
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+ }
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+
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+ return false;
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+ }
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+
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+ bool CanUseCondition(Hashtable hashtable)
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+ {
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+ if (CardEffectCommons.IsExistOnBattleArea(card))
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+ {
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+ if (CardEffectCommons.IsOwnerTurn(card))
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+ {
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+ return true;
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+ }
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+ }
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+
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+ return false;
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+ }
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+
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+ IEnumerator ActivateCoroutine(Hashtable _hashtable)
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+ {
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+ if (card.Owner.SecurityCards.Count >= 3)
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+ {
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+ CardSource topCard = card.Owner.SecurityCards[0];
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+
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+ yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddHandCards(new List<CardSource>() { topCard }, false, activateClass));
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+
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+ yield return ContinuousController.instance.StartCoroutine(new IReduceSecurity(
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+ player: card.Owner,
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+ refSkillInfos: ref ContinuousController.instance.nullSkillInfos).ReduceSecurity());
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+ }
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+
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+ if (card.Owner.SecurityCards.Count <= 2)
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+ {
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+ if (card.Owner.HandCards.Count(CanSelectCardCondition) >= 1)
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+ {
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+ List<CardSource> selectedCard = new List<CardSource>();
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+
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+ int maxCount = 1;
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+
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+ SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
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+
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+ selectHandEffect.SetUp(
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+ selectPlayer: card.Owner,
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+ canTargetCondition: CanSelectCardCondition,
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+ canTargetCondition_ByPreSelecetedList: null,
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+ canEndSelectCondition: null,
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+ maxCount: maxCount,
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+ canNoSelect: true,
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+ canEndNotMax: false,
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+ isShowOpponent: true,
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+ selectCardCoroutine: SelectCardCoroutine,
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+ afterSelectCardCoroutine: null,
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+ mode: SelectHandEffect.Mode.Custom,
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+ cardEffect: activateClass);
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+
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+ selectHandEffect.SetUpCustomMessage(
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+ "Select 1 card to place at the top or bottom of security.",
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+ "The opponent is selecting 1 card to place at the bottom of security.");
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+ selectHandEffect.SetUpCustomMessage_ShowCard("Security Bottom Card");
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+
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+ yield return StartCoroutine(selectHandEffect.Activate());
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+
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+ IEnumerator SelectCardCoroutine(CardSource cardSource)
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+ {
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+ if (selectedCard != null)
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+ {
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+ List<SelectionElement<bool>> selectionElements = new List<SelectionElement<bool>>()
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+ {
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+ new SelectionElement<bool>(message: $"Security Top", value : true, spriteIndex: 0),
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+ new SelectionElement<bool>(message: $"Security Bottom", value : false, spriteIndex: 1),
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+ };
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+
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+ string selectPlayerMessage = "Will you place the card on the top or bottom of the security?";
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+ string notSelectPlayerMessage = "The opponent is selecting whether to place the card on the top or bottom of security.";
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+
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+ GManager.instance.userSelectionManager.SetBoolSelection(selectionElements: selectionElements, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage, notSelectPlayerMessage: notSelectPlayerMessage);
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+
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+ yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect());
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+
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+ bool toTop = GManager.instance.userSelectionManager.SelectedBoolValue;
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+
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+ if (toTop)
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+ {
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+ GManager.instance.commandText.OpenCommandText("\"Place to the top of security\" was selected.");
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+
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+ GManager.instance.playLog.AddLogString($"\n{card.BaseENGCardNameFromEntity}({card.CardID}):Place the Digimon to the top of security\n");
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+ }
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+
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+ else
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+ {
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+ GManager.instance.commandText.OpenCommandText("\"Place to the bottom of security\" was selected.");
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+
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+ GManager.instance.playLog.AddLogString($"\n{card.BaseENGCardNameFromEntity}({card.CardID}):Place the Digimon to the bottom of security\n");
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+ }
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+
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+ yield return new WaitForSeconds(0.4f);
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+ GManager.instance.commandText.CloseCommandText();
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+ yield return new WaitWhile(() => GManager.instance.commandText.gameObject.activeSelf);
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+
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+ selectedCard.Add(cardSource);
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+
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+ yield return null;
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+
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+ foreach (CardSource card in selectedCard)
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+ {
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+ if (toTop)
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+ {
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+ yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddSecurityCard(card, toTop: true));
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+ }
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+
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+ if(!toTop)
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+ {
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+ yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddSecurityCard(card, toTop: false));
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+ }
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+
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+ yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().CreateRecoveryEffect(card.Owner));
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+
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+ yield return ContinuousController.instance.StartCoroutine(new IAddSecurity(card.Owner).AddSecurity());
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+ }
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+ }
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+
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+ }
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+
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+ }
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+
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+ }
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+ }
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+
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+ }
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+
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+ return cardEffects;
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+ }
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+}
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