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Create BT25_012.cs

x89rt2 il y a 3 mois
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      Assets/Scripts/CardEffect/BT25/Red/BT25_012.cs

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Assets/Scripts/CardEffect/BT25/Red/BT25_012.cs

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+using System.Collections;
+using System.Collections.Generic;
+
+// Grizzlymon
+namespace DCGO.CardEffects.BT25
+{
+    public class BT25_012 : CEntity_Effect
+    {
+        public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
+        {
+            List<ICardEffect> cardEffects = new List<ICardEffect>();
+
+            #region Alt Digivolution
+            if (timing == EffectTiming.None)
+            {
+                bool PermanentCondition(Permanent permanent)
+                {
+                    return permanent.TopCard.EqualsTraits("TS");
+                }
+
+                cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(PermanentCondition, 2, true, card, null, level: 3));
+            }
+            #endregion
+
+            #region OP/WD Shared
+            string SharedEffectName = "Give 1 of your Digimon <Raid> and +3K DP for turn";
+
+            CardEffectFactory.ActivateClassesForSharedEffects
+            (ref cardEffects, timing, card,
+                SharedEffectName,
+                SharedActivateCoroutine,
+                SharedEffectDescription,
+                optional: false,
+                maxCountPerTurn: -1,
+                onPlay: true,
+                whenDigivolving: true);
+
+            string SharedEffectDescription(string tag)
+            {
+                return $"[{tag}] 1 of your Digimon with [Beast], [Animal] or [Sovereign], other than [Sea Animal], in any of its traits or the [Shaman] or [TS] trait gains <Raid> and +3000 DP for the turn.";
+            }
+
+            bool CanSelectPermanentCondition(Permanent permanent)
+            {
+                return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card)
+                    && (permanent.TopCard.HasBeastTraits
+                        || permanent.TopCard.EqualsTraits("Shaman")
+                        || permanent.TopCard.HasTSTraits);
+            }
+
+            IEnumerator SharedActivateCoroutine(Hashtable _hashtable, ActivateClass activateClass)
+            {
+                if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition))
+                {
+                    SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
+
+                    selectPermanentEffect.SetUp(
+                        selectPlayer: card.Owner,
+                        canTargetCondition: CanSelectPermanentCondition,
+                        canTargetCondition_ByPreSelecetedList: null,
+                        canEndSelectCondition: null,
+                        maxCount: 1,
+                        canNoSelect: false,
+                        canEndNotMax: false,
+                        selectPermanentCoroutine: null,
+                        afterSelectPermanentCoroutine: AfterSelectPermanentCoroutine,
+                        mode: SelectPermanentEffect.Mode.Custom,
+                        cardEffect: activateClass);
+
+                    selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon to gain Raid and +3000 DP", "Opponent is select 1 Digimon to gain Raid and +3000 DP");
+
+                    yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
+
+                    IEnumerator AfterSelectPermanentCoroutine(List<Permanent> permanent)
+                    {
+                        yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.GainRaid(
+                            targetPermanent: permanent[0],
+                            effectDuration: EffectDuration.UntilEachTurnEnd,
+                            activateClass: activateClass));
+
+                        yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.ChangeDigimonDP(
+                            targetPermanent: permanent[0],
+                            changeValue: 3000,
+                            effectDuration: EffectDuration.UntilEachTurnEnd,
+                            activateClass: activateClass));
+                    }              
+                }
+            }
+            #endregion
+
+            #region Inherit
+            if (timing == EffectTiming.None)
+            {
+                bool Condition()
+                {
+                    return CardEffectCommons.IsExistOnBattleAreaDigimon(card);
+                }
+
+                cardEffects.Add(CardEffectFactory.ChangeSelfDPStaticEffect(
+                    changeValue: 1000,
+                    isInheritedEffect: true,
+                    card: card,
+                    condition: Condition));
+            }
+            #endregion
+
+            return cardEffects;
+        }
+    }
+}