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Create ST23_12.cs

x89rt2 4 months ago
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1cf07b2948
1 changed files with 145 additions and 0 deletions
  1. 145 0
      Assets/Scripts/CardEffect/ST23/Purple/ST23_12.cs

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Assets/Scripts/CardEffect/ST23/Purple/ST23_12.cs

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+using System;
+using System.Collections;
+using System.Collections.Generic;
+using System.Linq;
+
+// Chiropmon
+namespace DCGO.CardEffects.ST23
+{
+    public class ST23_12 : CEntity_Effect
+    {
+        public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
+        {
+            List<ICardEffect> cardEffects = new List<ICardEffect>();
+
+            #region Alt Digivolution Condition
+
+            if (timing == EffectTiming.None)
+            {
+                static bool PermanentCondition(Permanent targetPermanent)
+                {
+                    return targetPermanent.TopCard.EqualsTraits("Glowing Dawn");
+                }
+
+                cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(level: 2, permanentCondition: PermanentCondition, digivolutionCost: 0, ignoreDigivolutionRequirement: false, card: card, condition: null));
+            }
+
+            #endregion
+
+            #region On Play
+            if (timing == EffectTiming.OnEnterFieldAnyone)
+            {
+                ActivateClass activateClass = new ActivateClass();
+                activateClass.SetUpICardEffect("Trash 1 face-down from under your Tamers to return 1 [Glowing Dawn] Digimon card", CanUseCondition, card);
+                activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDescription());
+                cardEffects.Add(activateClass);
+
+                string EffectDescription()
+                {
+                    return
+                        "[On Play] By trashing the bottom face-down card from under any of your Tamers, you may return 1 Digimon card with the [Glowing Dawn] trait from your trash to the hand.";
+                }
+
+                bool CanUseCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.IsExistOnBattleArea(card)
+                        && CardEffectCommons.CanTriggerOnPlay(hashtable, card);
+                }
+
+                bool CanActivateCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.IsExistOnBattleArea(card)
+                        && CardEffectCommons.HasMatchConditionOwnersPermanent(card, TamerWithOneFaceDownSource);
+                }
+
+                bool TamerWithOneFaceDownSource(Permanent permanent)
+                {
+                    return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaTamer(permanent, card)
+                        && permanent.DigivolutionCards.Any(CanSelectTrashSourceCardCondition);
+                }
+
+                bool CanSelectTrashSourceCardCondition(CardSource cardSource)
+                {
+                    return cardSource.IsFlipped;
+                }
+
+                bool CanSelectCardCondition(CardSource cardSource)
+                {
+                    return cardSource.IsDigimon
+                        && cardSource.EqualsTraits("Glowing Dawn");
+                }
+
+                IEnumerator ActivateCoroutine(Hashtable hashtable)
+                {
+                    bool trashed = false;
+
+                    SelectPermanentEffect selectPermanentEffect1 = GManager.instance.GetComponent<SelectPermanentEffect>();
+
+                    selectPermanentEffect1.SetUp(
+                        selectPlayer: card.Owner,
+                        canTargetCondition: TamerWithOneFaceDownSource,
+                        canTargetCondition_ByPreSelecetedList: null,
+                        canEndSelectCondition: null,
+                        maxCount: 1,
+                        canNoSelect: true,
+                        canEndNotMax: true,
+                        selectPermanentCoroutine: null,
+                        afterSelectPermanentCoroutine: AfterSelectPermanentCoroutine,
+                        mode: SelectPermanentEffect.Mode.Custom,
+                        cardEffect: activateClass);
+
+                    selectPermanentEffect1.SetUpCustomMessage("Select 1 Tamer to trash 1 bottom face-down card from", "The opponent is selecting 1 Tamer to trash 1 bottom face-down card from");
+
+                    yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect1.Activate());
+
+                    IEnumerator AfterSelectPermanentCoroutine(List<Permanent> permanents)
+                    {
+                        if (permanents.Count == 1)
+                        {
+                            trashed = true;
+
+                            yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.TrashDigivolutionCardsFromTopOrBottom(targetPermanent: permanents[0], trashCount: 1, isFromTop: false, activateClass: activateClass, CanSelectTrashSourceCardCondition));
+                        }
+                    }
+
+                    if (trashed)
+                    {
+                        int maxCount = Math.Min(1, card.Owner.TrashCards.Count(CanSelectCardCondition));
+
+                        SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
+
+                        selectCardEffect.SetUp(
+                            canTargetCondition: CanSelectCardCondition,
+                            canTargetCondition_ByPreSelecetedList: null,
+                            canEndSelectCondition: null,
+                            canNoSelect: () => true,
+                            selectCardCoroutine: null,
+                            afterSelectCardCoroutine: null,
+                            message: "Select 1 card to add to your hand.",
+                            maxCount: maxCount,
+                            canEndNotMax: false,
+                            isShowOpponent: true,
+                            mode: SelectCardEffect.Mode.AddHand,
+                            root: SelectCardEffect.Root.Trash,
+                            customRootCardList: null,
+                            canLookReverseCard: true,
+                            selectPlayer: card.Owner,
+                            cardEffect: activateClass);
+
+                        yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
+                    }
+                }
+            }
+            #endregion
+
+            #region Inherited Retaliation
+            if (timing == EffectTiming.OnDestroyedAnyone)
+            {
+                cardEffects.Add(CardEffectFactory.RetaliationSelfEffect(isInheritedEffect: true, card: card, condition: null));
+            }
+            #endregion
+
+            return cardEffects;
+        }
+    }
+}