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@@ -30,7 +30,7 @@ namespace DCGO.CardEffects.BT16
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}
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#endregion
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- #region On Play/When Digivolving
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+ #region On Play
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if (timing == EffectTiming.OnEnterFieldAnyone)
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{
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@@ -43,7 +43,7 @@ namespace DCGO.CardEffects.BT16
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string EffectDiscription()
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{
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return
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- "[On Play] [When Digivolving] If it's your turn, search your security stack. This Digimon may digivolve into a Digimon card with the [Angel] " +
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+ "[On Play] If it's your turn, search your security stack. This Digimon may digivolve into a Digimon card with the [Angel] " +
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"or [Three Great Angels] trait among them with the digivolution cost reduced by 2. Then, shuffle your security stack. If this effect digivolved, " +
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"you may place 1 Digimon card with the [Angel], [Archangel] or [Three Great Angels] trait from your hand at the bottom of your security stack.";
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}
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@@ -79,7 +79,203 @@ namespace DCGO.CardEffects.BT16
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bool CanUseCondition(Hashtable hashtable)
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{
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- return CardEffectCommons.IsOwnerTurn(card) && (CardEffectCommons.CanTriggerOnPlay(hashtable, card) || CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card));
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+ return CardEffectCommons.IsOwnerTurn(card) && CardEffectCommons.CanTriggerOnPlay(hashtable, card);
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+ }
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+
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+ bool CanActivateCondition(Hashtable hashtable)
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+ {
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+ if (CardEffectCommons.IsExistOnBattleArea(card))
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+ {
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+ if (card.Owner.SecurityCards.Count >= 1)
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+ {
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+ return true;
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+ }
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+ }
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+
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+ return false;
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+ }
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+
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+ IEnumerator ActivateCoroutine(Hashtable _hashtable)
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+ {
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+ if (card.Owner.SecurityCards.Count >= 1)
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+ {
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+ int maxCount = Math.Min(1, card.Owner.SecurityCards.Count);
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+
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+ CardSource selectedCard = null;
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+
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+ SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
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+
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+ selectCardEffect.SetUp(
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+ canTargetCondition: CanSelectCardDigivolutionCondition,
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+ canTargetCondition_ByPreSelecetedList: null,
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+ canEndSelectCondition: null,
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+ canNoSelect: () => true,
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+ selectCardCoroutine: SelectCardCoroutine,
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+ afterSelectCardCoroutine: null,
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+ message: "Select 1 card to digivolve.",
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+ maxCount: maxCount,
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+ canEndNotMax: false,
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+ isShowOpponent: true,
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+ mode: SelectCardEffect.Mode.Custom,
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+ root: SelectCardEffect.Root.Security,
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+ customRootCardList: null,
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+ canLookReverseCard: true,
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+ selectPlayer: card.Owner,
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+ cardEffect: activateClass);
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+
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+ yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
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+
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+ IEnumerator SelectCardCoroutine(CardSource cardSource)
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+ {
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+ selectedCard = cardSource;
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+
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+ yield return null;
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+ }
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+
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+ ContinuousController.instance.PlaySE(GManager.instance.ShuffleSE);
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+
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+ card.Owner.SecurityCards = RandomUtility.ShuffledDeckCards(card.Owner.SecurityCards);
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+
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+ if (selectedCard != null)
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+ {
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+ if (CardEffectCommons.IsExistOnBattleArea(card))
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+ {
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+ GManager.instance.turnStateMachine.gameContext.IsSecurityLooking = true;
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+
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+ if (selectedCard.CanPlayCardTargetFrame(card.PermanentOfThisCard().PermanentFrame,
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+ PayCost: false, activateClass, root: SelectCardEffect.Root.Security))
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+ {
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+ PlayCardClass playCardClass = new PlayCardClass(
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+ cardSources: new List<CardSource>() { selectedCard },
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+ hashtable: CardEffectCommons.CardEffectHashtable(activateClass),
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+ payCost: true,
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+ targetPermanent: card.PermanentOfThisCard(),
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+ isTapped: false,
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+ root: SelectCardEffect.Root.Security,
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+ activateETB: true);
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+
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+ playCardClass.SetReducedCost(2);
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+
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+ yield return ContinuousController.instance.StartCoroutine(playCardClass.PlayCard());
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+ }
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+
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+ GManager.instance.turnStateMachine.gameContext.IsSecurityLooking = false;
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+
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+ if (CardEffectCommons.IsDigivolvedByTheEffect(card.PermanentOfThisCard(), selectedCard,
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+ activateClass))
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+ {
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+ if (card.Owner.CanAddSecurity(activateClass))
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+ {
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+ if (card.Owner.HandCards.Count(CanSelectCardRecoverCondition) >= 1)
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+ {
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+ List<CardSource> selectedCards = new List<CardSource>();
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+
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+ maxCount = 1;
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+
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+ SelectHandEffect selectHandEffect =
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+ GManager.instance.GetComponent<SelectHandEffect>();
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+
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+ selectHandEffect.SetUp(
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+ selectPlayer: card.Owner,
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+ canTargetCondition: CanSelectCardRecoverCondition,
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+ canTargetCondition_ByPreSelecetedList: null,
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+ canEndSelectCondition: null,
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+ maxCount: maxCount,
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+ canNoSelect: true,
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+ canEndNotMax: false,
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+ isShowOpponent: true,
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+ selectCardCoroutine: SelectCardCoroutine1,
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+ afterSelectCardCoroutine: null,
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+ mode: SelectHandEffect.Mode.Custom,
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+ cardEffect: activateClass);
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+
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+ selectHandEffect.SetUpCustomMessage(
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+ "Select 1 card to place at the bottom of security.",
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+ "The opponent is selecting 1 card to place at the bottom of security.");
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+ selectHandEffect.SetUpCustomMessage_ShowCard("Security Bottom Card");
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+
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+ yield return StartCoroutine(selectHandEffect.Activate());
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+
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+ IEnumerator SelectCardCoroutine1(CardSource cardSource)
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+ {
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+ selectedCards.Add(cardSource);
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+
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+ yield return null;
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+ }
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+
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+ foreach (CardSource cardSource in selectedCards)
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+ {
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+ yield return ContinuousController.instance.StartCoroutine(
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+ CardObjectController.AddSecurityCard(cardSource, toTop: false));
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+
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+ yield return ContinuousController.instance.StartCoroutine(GManager
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+ .instance.GetComponent<Effects>()
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+ .CreateRecoveryEffect(cardSource.Owner));
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+
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+ yield return ContinuousController.instance.StartCoroutine(
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+ new IAddSecurity(cardSource.Owner).AddSecurity());
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+ }
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+ }
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+ }
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+ }
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+ }
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+ }
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+ }
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+ }
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+ }
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+
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+ #endregion
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+
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+ #region When Digivolving
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+
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+ if (timing == EffectTiming.OnEnterFieldAnyone)
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+ {
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+ ActivateClass activateClass = new ActivateClass();
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+ activateClass.SetUpICardEffect("This Digimon digivolves into a Digimon card from security", CanUseCondition, card);
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+ activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
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+ activateClass.SetHashString("MagnaAngemon_BT16_024_OnPlay_WhenDigivolving");
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+ cardEffects.Add(activateClass);
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+
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+ string EffectDiscription()
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+ {
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+ return
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+ "[When Digivolving] If it's your turn, search your security stack. This Digimon may digivolve into a Digimon card with the [Angel] " +
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+ "or [Three Great Angels] trait among them with the digivolution cost reduced by 2. Then, shuffle your security stack. If this effect digivolved, " +
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+ "you may place 1 Digimon card with the [Angel], [Archangel] or [Three Great Angels] trait from your hand at the bottom of your security stack.";
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+ }
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+
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+ bool CanSelectCardDigivolutionCondition(CardSource cardSource)
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+ {
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+ if (cardSource.CardTraits.Contains("Angel") || cardSource.CardTraits.Contains("Three Great Angels") || cardSource.CardTraits.Contains("ThreeGreatAngels"))
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+ {
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+ if (cardSource.IsDigimon)
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+ {
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+ if (CardEffectCommons.IsExistOnBattleArea(card))
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+ {
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+ if (cardSource.CanPlayCardTargetFrame(card.PermanentOfThisCard().PermanentFrame, false, activateClass))
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+ {
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+ return true;
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+ }
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+ }
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+ }
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+ }
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+
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+ return false;
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+ }
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+
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+ bool CanSelectCardRecoverCondition(CardSource cardSource)
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+ {
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+ if (cardSource.HasAngelTraitRestrictive)
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+ {
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+ return true;
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+ }
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+
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+ return false;
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+ }
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+
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+ bool CanUseCondition(Hashtable hashtable)
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+ {
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+ return CardEffectCommons.IsOwnerTurn(card) && CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card);
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}
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bool CanActivateCondition(Hashtable hashtable)
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