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Implement BT25-044 Junomon

hooperk vor 3 Monaten
Ursprung
Commit
26f11d04db

+ 288 - 0
Assets/Scripts/CardEffect/BT25/Yellow/BT25_044.cs

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+using System.Collections;
+using System.Collections.Generic;
+using System.Linq;
+using System;
+
+// Junomon
+namespace DCGO.CardEffects.BT25
+{
+    public class BT25_044 : CEntity_Effect
+    {
+        public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
+        {
+            List<ICardEffect> cardEffects = new List<ICardEffect>();
+
+            #region Alt Digivolution
+            if (timing == EffectTiming.None)
+            {
+                bool PermanentCondition(Permanent permanent)
+                {
+                    return permanent.TopCard.HasTSTraits
+                        || permanent.TopCard.EqualsTraits("Angel")
+                        || permanent.TopCard.EqualsTraits("Archangel");
+                }
+
+                cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(PermanentCondition, 3, true, card, null, level: 5));
+            }
+            #endregion
+
+            #region Reduce Play Cost
+            if (timing == EffectTiming.None)
+            {
+                ChangeCostClass changeCostClass = new ChangeCostClass();
+                changeCostClass.SetUpICardEffect("Play Cost -5", CanUseCondition, card);
+                changeCostClass.SetUpChangeCostClass(changeCostFunc: ChangeCost, cardSourceCondition: CardSourceCondition, rootCondition: RootCondition, isUpDown: isUpDown, isCheckAvailability: () => false, isChangePayingCost: () => true);
+                changeCostClass.SetNotShowUI(true);
+                cardEffects.Add(changeCostClass);
+
+                bool CanUseCondition(Hashtable hashtable)
+                {
+                    return (card.Owner.SecurityCards.Count + card.Owner.Enemy.SecurityCards.Count) <= 6;
+                }
+
+                int ChangeCost(CardSource cardSource, int cost, SelectCardEffect.Root root,
+                        List<Permanent> targetPermanents)
+                {
+                    if (CardSourceCondition(cardSource) &&
+                        RootCondition(root) &&
+                        PermanentsCondition(targetPermanents))
+                    {
+                        cost -= 5;
+                    }
+
+                    return cost;
+                }
+
+                bool PermanentsCondition(List<Permanent> targetPermanents)
+                {
+                    return targetPermanents == null || targetPermanents.Count(targetPermanent => targetPermanent != null) == 0;
+                }
+
+                bool CardSourceCondition(CardSource cardSource)
+                {
+                    return cardSource == card;
+                }
+
+                bool RootCondition(SelectCardEffect.Root root)
+                {
+                    return true;
+                }
+
+                bool isUpDown()
+                {
+                    return true;
+                }
+            }
+            #endregion
+
+            #region Shared OP / WD
+
+            string SharedEffectName = "Place another digimon as top security to trash both players' top security";
+
+            string SharedEffectDescription(string tag)
+                => $"[{tag}] By placing 1 other Digimon as the top security card, trash both players' top security cards.";
+
+            bool OtherDigimon(Permanent permanent)
+            {
+                return permanent != card.PermanentOfThisCard()
+                    && CardEffectCommons.IsPermanentExistsOnBattleAreaDigimon(permanent);
+            }
+
+            bool AdditionalActivateCondition(Hashtable hashtable, ActivateClass activateClass)
+            {
+                return CardEffectCommons.HasMatchConditionPermanent(OtherDigimon);
+            }
+
+            IEnumerator SharedActivateCoroutine(Hashtable hashtable, ActivateClass activateClass)
+            {
+                Permanent selectedPermanent = null;
+                SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
+
+                selectPermanentEffect.SetUp(
+                    selectPlayer: card.Owner,
+                    canTargetCondition: OtherDigimon,
+                    canTargetCondition_ByPreSelecetedList: null,
+                    canEndSelectCondition: null,
+                    maxCount: 1,
+                    canNoSelect: true,
+                    canEndNotMax: false,
+                    selectPermanentCoroutine: SelectPermanentCoroutine,
+                    afterSelectPermanentCoroutine: null,
+                    mode: SelectPermanentEffect.Mode.Custom,
+                    cardEffect: activateClass);
+
+                selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon to place in security", "The opponent is selecting 1 Digimon place in security.");
+
+                yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
+
+                IEnumerator SelectPermanentCoroutine(Permanent permanent)
+                {
+                    selectedPermanent = permanent;
+                    yield return null;
+                }
+
+                if (selectedPermanent != null)
+                {
+                    yield return ContinuousController.instance.StartCoroutine(
+                        CardEffectCommons.PlacePermanentInSecurityAndProcessAccordingToResult(selectedPermanent, activateClass, toTop: true, SuccessProcess));
+
+                    IEnumerator SuccessProcess(CardSource cardSource)
+                    {
+                        yield return ContinuousController.instance.StartCoroutine(new IDestroySecurity(
+                            player: card.Owner.Enemy,
+                            destroySecurityCount: 1,
+                            cardEffect: activateClass,
+                            fromTop: true).DestroySecurity());
+
+                        yield return ContinuousController.instance.StartCoroutine(new IDestroySecurity(
+                            player: card.Owner,
+                            destroySecurityCount: 1,
+                            cardEffect: activateClass,
+                            fromTop: true).DestroySecurity());
+                    }
+                }
+            }
+
+            CardEffectFactory.ActivateClassesForSharedEffects
+                (ref cardEffects, timing, card,
+                    SharedEffectName,
+                    SharedActivateCoroutine,
+                    SharedEffectDescription,
+                    additionalActivateCondition: AdditionalActivateCondition,
+                    optional: false,
+                    isSkippable: true,
+                    onPlay: true,
+                    whenDigivolving: true);
+            #endregion
+
+            #region All Turns
+            if (timing == EffectTiming.OnLoseSecurity)
+            {
+                ActivateClass activateClass = new ActivateClass();
+                activateClass.SetUpICardEffect("Play an 8 cost or less [Angel]/[Archangel]/[Iliad] card for free", CanUseCondition, card);
+                activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDiscription());
+                activateClass.SetHashString("BT25_044_AT");
+                activateClass.SetIsSkippable(true);
+                cardEffects.Add(activateClass);
+
+                string EffectDiscription()
+                {
+                    return "[All Turns] [Once Per Turn] When your security stack is removed from, you may play 1 play cost 8 or lower [Angel], [Archangel] or [Iliad] trait card from your hand or trash without paying the cost.";
+                }
+
+                bool CanUseCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.IsExistOnBattleAreaDigimon(card)
+                        && CardEffectCommons.CanTriggerWhenLoseSecurity(hashtable, (player) => player == card.Owner);
+                }
+
+                bool CanActivateCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.IsExistOnBattleAreaDigimon(card)
+                        && (CardEffectCommons.HasMatchConditionOwnersHand(card, CanSelectHandCardCondition)
+                            || CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectTrashCardCondition));
+                }
+
+                bool CanSelectCardCondition(CardSource cardSource, SelectCardEffect.Root root)
+                {
+                    return cardSource.HasPlayCost
+                        && cardSource.GetCostItself <= 8
+                        && (cardSource.EqualsTraits("Angel") || cardSource.EqualsTraits("Archangel") || cardSource.HasIliadTraits)
+                        && CardEffectCommons.CanPlayAsNewPermanent(cardSource, false, activateClass, root);
+                }
+
+                bool CanSelectHandCardCondition(CardSource cardSource) => CanSelectCardCondition(cardSource, SelectCardEffect.Root.Hand);
+
+                bool CanSelectTrashCardCondition(CardSource cardSource) => CanSelectCardCondition(cardSource, SelectCardEffect.Root.Trash);
+
+                IEnumerator ActivateCoroutine(Hashtable hashtable)
+                {
+                    bool executed = false;
+                    bool validHandCard = CardEffectCommons.HasMatchConditionOwnersHand(card, CanSelectHandCardCondition);
+                    bool validTrashCard = CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectTrashCardCondition);
+
+                    List<SelectionElement<int>> selectionElements = new List<SelectionElement<int>>();
+                    if (validHandCard)
+                    {
+                        selectionElements.Add(new(message: "from Hand", value: 1, spriteIndex: 0));
+                    }
+                    if (validTrashCard)
+                    {
+                        selectionElements.Add(new(message: "from Trash", value: 2, spriteIndex: 0));
+                    }
+                    selectionElements.Add(new(message: "Do not place", value: 3, spriteIndex: 1));
+
+                    GManager.instance.userSelectionManager.SetIntSelection(
+                        selectionElements: selectionElements,
+                        selectPlayer: card.Owner,
+                        selectPlayerMessage: "From which area will you play a card?",
+                        notSelectPlayerMessage: "The opponent is choosing from which area to play a card.");
+
+                    yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect());
+
+                    bool doPlay = GManager.instance.userSelectionManager.SelectedIntValue != 3;
+                    bool fromHand = GManager.instance.userSelectionManager.SelectedIntValue == 1;
+                    if (doPlay)
+                    {
+                        IEnumerator AfterSelectCardCoroutine(List<CardSource> cardSources)
+                        {
+                            if (cardSources.Count > 0)
+                                executed = true;
+                            yield return null;
+                        }
+
+                        if (fromHand)
+                        {
+                            SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
+
+                            selectHandEffect.SetUp(
+                                selectPlayer: card.Owner,
+                                canTargetCondition: CanSelectHandCardCondition,
+                                canTargetCondition_ByPreSelecetedList: null,
+                                canEndSelectCondition: null,
+                                maxCount: 1,
+                                canNoSelect: true,
+                                canEndNotMax: false,
+                                isShowOpponent: true,
+                                selectCardCoroutine: null,
+                                afterSelectCardCoroutine: AfterSelectCardCoroutine,
+                                mode: SelectHandEffect.Mode.PlayForFree,
+                                cardEffect: activateClass);
+
+                            yield return StartCoroutine(selectHandEffect.Activate());
+                        }
+                        else
+                        {
+                            SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
+
+                            selectCardEffect.SetUp(
+                                canTargetCondition: CanSelectTrashCardCondition,
+                                canTargetCondition_ByPreSelecetedList: null,
+                                canEndSelectCondition: null,
+                                canNoSelect: () => true,
+                                selectCardCoroutine: null,
+                                afterSelectCardCoroutine: AfterSelectCardCoroutine,
+                                message: "Select 1 card to play.",
+                                maxCount: 1,
+                                canEndNotMax: false,
+                                isShowOpponent: true,
+                                mode: SelectCardEffect.Mode.PlayForFree,
+                                root: SelectCardEffect.Root.Trash,
+                                customRootCardList: null,
+                                canLookReverseCard: true,
+                                selectPlayer: card.Owner,
+                                cardEffect: activateClass);
+
+                            yield return StartCoroutine(selectCardEffect.Activate());
+                        }
+                    }
+                    
+                    if(!executed) activateClass.RemoveUse();
+                }
+            }
+            #endregion
+
+            return cardEffects;
+        }
+    }
+}

+ 11 - 0
Assets/Scripts/CardEffect/BT25/Yellow/BT25_044.cs.meta

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