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Create P_242.cs

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  1. 216 0
      Assets/Scripts/CardEffect/P/Purple/P_242.cs

+ 216 - 0
Assets/Scripts/CardEffect/P/Purple/P_242.cs

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+using System.Collections;
+using System.Collections.Generic;
+
+// Rei Katsura
+namespace DCGO.CardEffects.P
+{
+    public class P_242 : CEntity_Effect
+    {
+        public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
+        {
+            List<ICardEffect> cardEffects = new List<ICardEffect>();
+
+            #region Start of Your Main Phase
+            if (timing == EffectTiming.OnStartMainPhase)
+            {
+                ActivateClass activateClass = new ActivateClass();
+                activateClass.SetUpICardEffect("Trash 1 [System]/[Life]/[Transmutation] to <Draw 1> and gain 1 memory", CanUseCondition, card);
+                activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDescription());
+                activateClass.SetIsSkippable(true);
+                cardEffects.Add(activateClass);
+
+                string EffectDescription()
+                {
+                    return "[Start of Your Main Phase] By trashing 1 card with the [System], [Life] or [Transmutation] trait card from your hand, <Draw 1> and gain 1 memory.";
+                }
+
+                bool CanUseCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.IsExistOnBattleAreaTrigger(card, activateClass)
+                        && CardEffectCommons.IsOwnerTurn(card);
+                }
+
+                bool CanActivateCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.IsExistOnBattleAreaActivate(card, activateClass)
+                        && CardEffectCommons.HasMatchConditionOwnersHand(card, CanSelectCardCondition);
+                }
+
+                bool CanSelectCardCondition(CardSource cardSource)
+                {
+                    return cardSource.EqualsTraits("System")
+                        || cardSource.EqualsTraits("Life")
+                        || cardSource.EqualsTraits("Transmutation");
+                }
+
+                IEnumerator ActivateCoroutine(Hashtable _hashtable)
+                {
+                    SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
+
+                    selectHandEffect.SetUp(
+                        selectPlayer: card.Owner,
+                        canTargetCondition: CanSelectCardCondition,
+                        canTargetCondition_ByPreSelecetedList: null,
+                        canEndSelectCondition: null,
+                        maxCount: 1,
+                        canNoSelect: true,
+                        canEndNotMax: false,
+                        isShowOpponent: true,
+                        selectCardCoroutine: null,
+                        afterSelectCardCoroutine: AfterSelectCardCoroutine,
+                        mode: SelectHandEffect.Mode.Discard,
+                        cardEffect: activateClass);
+
+                    yield return StartCoroutine(selectHandEffect.Activate());
+
+                    IEnumerator AfterSelectCardCoroutine(List<CardSource> cardSources)
+                    {
+                        if (cardSources.Count >= 1)
+                        {
+                            yield return ContinuousController.instance.StartCoroutine(new DrawClass(card.Owner, 1, activateClass).Draw());
+
+                            yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass));
+                        }
+                    }
+                }
+            }
+            #endregion
+
+            #region Main
+            if (timing == EffectTiming.OnDeclaration)
+            {
+                ActivateClass activateClass = new ActivateClass();
+                activateClass.SetUpICardEffect("By suspending, you may link 1 [System]/[Life]/[Transmutation] from trash for 1 less", CanUseCondition, card);
+                activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDescription());
+                cardEffects.Add(activateClass);
+
+                string EffectDescription() 
+                    => "[Main] By suspending this Tamer, you may link 1 [System], [Life] or [Transmutation] trait Digimon card from your trash to 1 of your Digimon with the cost reduced by 1.";
+
+                bool CanUseCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.IsExistOnBattleAreaTrigger(card, activateClass)
+                        && CardEffectCommons.CanActivateSuspendCostEffect(card);
+                }
+    
+                bool CanActivateCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.IsExistOnBattleAreaActivate(card, activateClass);
+                }
+
+                bool CanSelectCardCondition(CardSource cardSource)
+                {
+                    return (cardSource.EqualsTraits("System")
+                            || cardSource.EqualsTraits("Life")
+                            || cardSource.EqualsTraits("Transmutation"))
+                        && cardSource.CanLink(true);
+                }
+
+                bool CanSelectPermanentCondition(Permanent permanent, CardSource cardSource)
+                {
+                    return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card)
+                        && cardSource.CanLinkToTargetPermanent(permanent, true);
+                }
+
+                IEnumerator ActivateCoroutine(Hashtable hashtable)
+                {
+                    yield return ContinuousController.instance.StartCoroutine(new SuspendPermanentsClass(new List<Permanent>() { card.PermanentOfThisCard() }, CardEffectCommons.CardEffectHashtable(activateClass)).Tap());
+                    
+                    #region Link Cost Reduction
+                    ICardEffect GetCardEffect(EffectTiming _timing)
+                    {
+                        if (_timing == EffectTiming.None)
+                        {
+                            return CardEffectFactory.GrantedReduceLinkCostClass(
+                                card: card, 
+                                reducedCost: 1,
+                                cardSourceCondition: _ => true,
+                                permanentCondition: _ => true,
+                                rootCondition: _ => true
+                            );
+                        }
+
+                        return null;
+                    }
+
+                    card.Owner.UntilCalculateFixedCostEffect.Add(GetCardEffect);
+                    #endregion
+
+                    if (CardEffectCommons.HasMatchConditionOwnersHand(card, CanSelectCardCondition))
+                    {
+                        SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
+
+                        selectCardEffect.SetUp(
+                            canTargetCondition: CanSelectCardCondition,
+                            canTargetCondition_ByPreSelecetedList: null,
+                            canEndSelectCondition: null,
+                            canNoSelect: () => true,
+                            selectCardCoroutine: SelectCardCoroutine,
+                            afterSelectCardCoroutine: null,
+                            message: "Select 1 card to link",
+                            maxCount: 1,
+                            canEndNotMax: false,
+                            isShowOpponent: true,
+                            mode: SelectCardEffect.Mode.Custom,
+                            root: SelectCardEffect.Root.Trash,
+                            customRootCardList: null,
+                            canLookReverseCard: true,
+                            selectPlayer: card.Owner,
+                            cardEffect: activateClass);
+
+                        selectCardEffect.SetUpCustomMessage(
+                                "Select 1 card to link.",
+                                "The opponent is selecting 1 card to link.");
+
+                        yield return StartCoroutine(selectCardEffect.Activate());
+
+                        IEnumerator SelectCardCoroutine(CardSource cardSource)
+                        {
+                            if (CardEffectCommons.HasMatchConditionOwnersPermanent(card, permanent => CanSelectPermanentCondition(permanent, cardSource)))
+                            {
+                                SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
+
+                                selectPermanentEffect.SetUp(
+                                    selectPlayer: card.Owner,
+                                    canTargetCondition: permanent => CanSelectPermanentCondition(permanent, cardSource),
+                                    canTargetCondition_ByPreSelecetedList: null,
+                                    canEndSelectCondition: null,
+                                    maxCount: 1,
+                                    canNoSelect: true,
+                                    canEndNotMax: false,
+                                    selectPermanentCoroutine: SelectPermanentCoroutine,
+                                    afterSelectPermanentCoroutine: null,
+                                    mode: SelectPermanentEffect.Mode.Custom,
+                                    cardEffect: activateClass);
+
+                                selectPermanentEffect.SetUpCustomMessage("Select 1 digimon to link to", "Your opponent is choosing 1 digimon to link to");
+                                yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
+
+                                IEnumerator SelectPermanentCoroutine(Permanent permanent)
+                                {
+                                    yield return ContinuousController.instance.StartCoroutine(new ILinkCard(true, cardSource, permanent, activateClass).LinkCard());
+                                }
+                            }
+                        }
+                    }
+
+                    #region Remove Link Cost Reduction
+                    card.Owner.UntilCalculateFixedCostEffect.Remove(GetCardEffect);
+                    #endregion
+                }
+            }
+            #endregion
+
+            #region Security
+
+            if (timing == EffectTiming.SecuritySkill)
+            {
+                cardEffects.Add(CardEffectFactory.PlaySelfTamerSecurityEffect(card));
+            }
+
+            #endregion
+
+            return cardEffects;
+        }
+    }
+}