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Create EX12_013.cs

x89rt2 2 ヶ月 前
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351d442df7
1 ファイル変更194 行追加0 行削除
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      Assets/Scripts/CardEffect/EX12/Red/EX12_013.cs

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Assets/Scripts/CardEffect/EX12/Red/EX12_013.cs

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+using System.Collections;
+using System.Collections.Generic;
+using System.Linq;
+
+//BetelGammamon
+namespace DCGO.CardEffects.EX12
+{
+    public class EX12_013 : CEntity_Effect
+    {
+        public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
+        {
+            List<ICardEffect> cardEffects = new List<ICardEffect>();
+
+            #region Alternative Digivolution Condition
+            if (timing == EffectTiming.None)
+            {
+                bool PermanentCondition(Permanent targetPermanent)
+                {
+                    return targetPermanent.TopCard.HasText("Gammamon")
+                        || targetPermanent.TopCard.EqualsTraits("VB");
+                }
+
+                cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(
+                    permanentCondition: PermanentCondition,
+                    digivolutionCost: 2,
+                    ignoreDigivolutionRequirement: false,
+                    card: card,
+                    condition: null,
+                    level: 3)
+                );
+            }
+            #endregion
+
+            #region Main
+            if (timing == EffectTiming.OnDeclaration)
+            {
+                ActivateClass activateClass = new ActivateClass();
+                activateClass.SetUpICardEffect("May play/use 1 card with [Gammamon] in text/[VB] trait for 2 less", CanUseCondition, card);
+                activateClass.SetUpActivateClass(null, ActivateCoroutine, 1, false, EffectDescription());
+                activateClass.SetHashString("EX12_013_Main");
+                cardEffects.Add(activateClass);
+
+                string EffectDescription()
+                    => "[Main] [Once Per Turn] You may play or use 1 card with [Gammamon] in its text or the [VB] trait from your hand with the cost reduced by 2.";
+
+                bool CanUseCondition(Hashtable hashtable)
+                { 
+                    return CardEffectCommons.IsExistOnBattleArea(card)
+                        && CardEffectCommons.HasMatchConditionOwnersHand(card, CanSelectCardCondition);
+                }
+
+                bool CanSelectCardCondition(CardSource cardSource)
+                {
+                    return (cardSource.HasText("Gammamon")
+                            || cardSource.EqualsTraits("VB"))
+                        && ((cardSource.IsOption
+                                && !cardSource.CanNotPlayThisOption)
+                            || (cardSource.HasPlayCost
+                                && CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: true, cardEffect: activateClass, fixedCost: cardSource.GetCostItself - 2)));
+                }
+
+                IEnumerator ActivateCoroutine(Hashtable hashtable)
+                {
+                    bool isUsed = false;
+                    CardSource selectedCard = null;
+
+                    #region Selected card in hand to play/use
+                    SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
+
+                    selectHandEffect.SetUp(
+                        selectPlayer: card.Owner,
+                        canTargetCondition: CanSelectCardCondition,
+                        canTargetCondition_ByPreSelecetedList: null,
+                        canEndSelectCondition: null,
+                        maxCount: 1,
+                        canNoSelect: true,
+                        canEndNotMax: false,
+                        isShowOpponent: true,
+                        selectCardCoroutine: SelectCardCoroutine,
+                        afterSelectCardCoroutine: null,
+                        mode: SelectHandEffect.Mode.Custom,
+                        cardEffect: activateClass);
+
+                    IEnumerator SelectCardCoroutine(CardSource cardSource)
+                    {
+                        selectedCard = cardSource;
+                        yield return null;
+                    }
+
+                    selectHandEffect.SetUpCustomMessage("Select 1 card to play/use.", "The opponent is selecting 1 card to play/use.");
+                    selectHandEffect.SetUpCustomMessage_ShowCard("Selected Card");
+                    yield return ContinuousController.instance.StartCoroutine(selectHandEffect.Activate());
+                    #endregion
+
+                    if (selectedCard != null)
+                    {
+                        #region Reduce Cost
+                        IEnumerator ReduceCost(string type)
+                        {
+                            if (card.Owner.CanReduceCost(null, card))
+                            {
+                                ContinuousController.instance.PlaySE(GManager.instance.GetComponent<Effects>().BuffSE);
+                            }
+
+                            Hashtable hashtable = new Hashtable
+                            {
+                                { "CardEffect", activateClass }
+                            };
+
+                            ChangeCostClass changeCostClass = new ChangeCostClass();
+                            changeCostClass.SetUpICardEffect($"{type} cost: -2", CanUseCondition1, card);
+                            changeCostClass.SetUpChangeCostClass(changeCostFunc: ChangeCost, cardSourceCondition: CardSourceCondition, rootCondition: RootCondition, isUpDown: isUpDown, isCheckAvailability: () => false, isChangePayingCost: () => true);
+                            card.Owner.UntilCalculateFixedCostEffect.Add(_ => changeCostClass);
+                            yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.ShowReducedCost(hashtable));
+
+                            bool CanUseCondition1(Hashtable hashtable)
+                            {
+                                return true;
+                            }
+
+                            int ChangeCost(CardSource cardSource, int cost, SelectCardEffect.Root root, List<Permanent> targetPermanents)
+                            {
+                                if (CardSourceCondition(cardSource) &&
+                                    RootCondition(root) &&
+                                    PermanentsCondition(targetPermanents))
+                                {
+                                    cost -= 2;
+                                }
+
+                                return cost;
+                            }
+
+                            bool PermanentsCondition(List<Permanent> targetPermanents)
+                            {
+                                return targetPermanents == null || targetPermanents.Count(targetPermanent => targetPermanent != null) == 0;
+                            }
+
+                            bool CardSourceCondition(CardSource cardSource)
+                            {
+                                return cardSource != null
+                                    && cardSource.Owner == card.Owner;
+                            }
+
+                            bool RootCondition(SelectCardEffect.Root root)
+                            {
+                                return true;
+                            }
+
+                            bool isUpDown()
+                            {
+                                return true;
+                            }
+                        }
+                        #endregion
+
+                        if (selectedCard.IsOption)
+                        {
+                            yield return ContinuousController.instance.StartCoroutine(ReduceCost("Use"));
+                            yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayOptionCards(
+                                cardSources: new List<CardSource>() { selectedCard },
+                                activateClass: activateClass,
+                                payCost: true,
+                                root: SelectCardEffect.Root.Hand));
+
+                        }
+                        else
+                        {
+                            yield return ContinuousController.instance.StartCoroutine(ReduceCost("Play"));
+                            yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(
+                                cardSources: new List<CardSource>() { selectedCard },
+                                activateClass: activateClass,
+                                payCost: true,
+                                isTapped: false,
+                                root: SelectCardEffect.Root.Hand,
+                                activateETB: true));
+                        }
+                    }
+
+                    if (!isUsed) activateClass.RemoveUse();
+                }
+            }
+            #endregion
+
+            #region Inherited Barrier
+            if (timing == EffectTiming.WhenPermanentWouldBeDeleted)
+            {
+                cardEffects.Add(CardEffectFactory.BarrierSelfEffect(isInheritedEffect: true, card: card, condition: null));
+            }
+            #endregion
+
+            return cardEffects;
+        }
+    }
+}