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+using System.Collections;
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+using System.Collections.Generic;
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+using System.Linq;
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+
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+// Kyo Sawashiro
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+namespace DCGO.CardEffects.BT25
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+{
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+ public class BT25_088 : CEntity_Effect
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+ {
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+ public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
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+ {
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+ List<ICardEffect> cardEffects = new List<ICardEffect>();
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+
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+ #region Start of turn set to 3
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+ if (timing == EffectTiming.OnStartTurn)
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+ {
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+ cardEffects.Add(CardEffectFactory.SetMemoryTo3TamerEffect(card));
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+ }
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+ #endregion
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+
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+ #region All Turns
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+ if (timing == EffectTiming.OnLoseSecurity)
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+ {
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+ ActivateClass activateClass = new ActivateClass();
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+ activateClass.SetUpICardEffect("Suspend to may place top 2 from deck face down under this tamer", CanUseCondition, card);
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+ activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDescription());
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+ cardEffects.Add(activateClass);
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+
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+ string EffectDescription()
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+ {
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+ return "[All Turns] When your security stack is removed from, by suspending this Tamer, you may place the top 2 cards of your deck face down under this Tamer.";
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+ }
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+
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+ bool CanUseCondition(Hashtable hashtable)
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+ {
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+ return CardEffectCommons.IsExistOnBattleArea(card)
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+ && CardEffectCommons.CanTriggerWhenLoseSecurity(hashtable, (player) => player == card.Owner);
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+ }
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+
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+ bool CanActivateCondition(Hashtable hashtable)
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+ {
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+ return CardEffectCommons.IsExistOnBattleArea(card)
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+ && CardEffectCommons.CanActivateSuspendCostEffect(card);
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+ }
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+
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+ bool PermanentCondition(Permanent permanent)
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+ {
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+ return CardEffectCommons.IsPermanentExistsOnBattleAreaDigimon(permanent);
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+ }
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+
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+ IEnumerator ActivateCoroutine(Hashtable _hashtable)
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+ {
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+ yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.SuspendPeremanentAndProcessAccordingToResult(
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+ new List<Permanent>() { card.PermanentOfThisCard() },
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+ activateClass,
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+ SuccessProcess,
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+ null));
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+
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+ IEnumerator SuccessProcess(List<Permanent> suspendedPermaments)
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+ {
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+ List<SelectionElement<int>> selectionElements = new List<SelectionElement<int>>
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+ {
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+ new(message: $"Yes", value: 1, spriteIndex: 0),
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+ new(message: $"No", value: 2, spriteIndex: 1)
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+ };
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+
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+ string selectPlayerMessage = "Will you place the top 2 cards from your deck under this Tamer face down?";
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+ string notSelectPlayerMessage = "The opponent is choosing whether to place the top 2 cards from their deck under their Tamer face down.";
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+
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+ GManager.instance.userSelectionManager.SetIntSelection(selectionElements: selectionElements, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage, notSelectPlayerMessage: notSelectPlayerMessage);
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+
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+ yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect());
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+
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+ bool Yes = GManager.instance.userSelectionManager.SelectedIntValue == 1;
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+
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+ if (Yes)
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+ {
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+ yield return ContinuousController.instance.StartCoroutine(card.PermanentOfThisCard().AddDigivolutionCardsBottom(
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+ new List<CardSource> { card.Owner.LibraryCards[0], card.Owner.LibraryCards[1] }, activateClass, isFacedown: true));
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+ }
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+ }
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+ }
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+ }
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+ #endregion
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+
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+ #region Your Turn - Cost Reduction
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+
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+ string CostReductionEffectName = "Trash 1 Face Down under a tamer to reduce cost by 1";
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+
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+ bool TamerWithOneFaceDownSource(Permanent permanent)
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+ {
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+ return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaTamer(permanent, card)
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+ && permanent.DigivolutionCards.Any(CanTrashCard);
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+ }
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+
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+ bool CanTrashCard(CardSource cardSource) => cardSource.IsFaceDown;
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+
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+ bool CardCondition(CardSource cardSource)
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+ {
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+ return cardSource.HasPlayCost
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+ && cardSource.HasGlowingDawnTraits
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+ && cardSource.Owner == card.Owner;
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+ }
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+
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+ int ChangeCost(CardSource cardSource, int Cost, SelectCardEffect.Root root, List<Permanent> targetPermanents)
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+ {
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+ if (CardCondition(cardSource))
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+ {
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+ if (RootCondition(root))
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+ {
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+ if (PermanentsCondition(targetPermanents))
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+ {
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+ Cost -= 1;
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+ }
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+ }
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+ }
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+
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+ return Cost;
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+ }
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+
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+ bool PermanentsCondition(List<Permanent> targetPermanents)
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+ {
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+ if (targetPermanents == null)
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+ {
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+ return true;
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+ }
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+ else
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+ {
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+ if (targetPermanents.Count((targetPermanent) => targetPermanent != null) == 0)
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+ {
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+ return true;
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+ }
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+ }
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+
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+ return false;
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+ }
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+
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+ bool RootCondition(SelectCardEffect.Root root)
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+ {
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+ return true;
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+ }
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+
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+ #region Before Pay Cost - Condition Effect
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+ if (timing == EffectTiming.BeforePayCost)
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+ {
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+ ActivateClass activateClass = new ActivateClass();
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+ activateClass.SetUpICardEffect(CostReductionEffectName, CanUseCondition, card);
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+ activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDiscription());
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+ activateClass.SetHashString("PlayCost-1_BT25_088");
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+ cardEffects.Add(activateClass);
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+
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+ string EffectDiscription()
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+ => "[Your Turn] [Once Per Turn] When any of your [Glowing Dawn] trait cards would be played, by trashing the bottom face-down card from under any of your Tamers, reduce the cost by 1.";
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+
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+ bool CanNoSelect(CardSource cardSource)
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+ {
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+ if (cardSource != null)
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+ {
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+ if (cardSource.PayingCost(SelectCardEffect.Root.Hand, null, checkAvailability: false) > cardSource.Owner.MaxMemoryCost)
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+ {
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+ return false;
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+ }
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+ }
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+
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+ return true;
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+ }
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+
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+ bool CanUseCondition(Hashtable hashtable)
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+ {
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+ return CardEffectCommons.IsExistOnBattleArea(card)
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+ && CardEffectCommons.CanTriggerWhenPermanentWouldPlay(hashtable, CardCondition);
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+ }
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+
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+ bool CanActivateCondition(Hashtable hashtable)
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+ {
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+ return CardEffectCommons.IsExistOnBattleArea(card)
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+ && CardEffectCommons.HasMatchConditionOwnersPermanent(card, TamerWithOneFaceDownSource);
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+ }
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+
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+ IEnumerator ActivateCoroutine(Hashtable _hashtable)
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+ {
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+ bool trash = false;
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+
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+ SelectPermanentEffect selectPermanentEffect1 = GManager.instance.GetComponent<SelectPermanentEffect>();
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+
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+ selectPermanentEffect1.SetUp(
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+ selectPlayer: card.Owner,
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+ canTargetCondition: TamerWithOneFaceDownSource,
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+ canTargetCondition_ByPreSelecetedList: null,
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+ canEndSelectCondition: null,
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+ maxCount: 1,
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+ canNoSelect: true,
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+ canEndNotMax: false,
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+ selectPermanentCoroutine: null,
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+ afterSelectPermanentCoroutine: AfterSelectPermanentCoroutine,
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+ mode: SelectPermanentEffect.Mode.Custom,
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+ cardEffect: activateClass);
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+
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+ selectPermanentEffect1.SetUpCustomMessage("Select 1 Tamer to trash 1 bottom face-down card from", "The opponent is selecting 1 Tamer to trash 1 bottom face-down card from");
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+
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+ yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect1.Activate());
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+
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+ IEnumerator AfterSelectPermanentCoroutine(List<Permanent> permanents)
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+ {
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+ yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.TrashDigivolutionCardsFromTopOrBottom(targetPermanent: permanents[0], trashCount: 1, isFromTop: false, activateClass: activateClass, CanTrashCard));
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+
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+ trash = true;
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+ }
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+
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+ if (trash)
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+ {
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+ if (card.Owner.CanReduceCost(null, card))
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+ {
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+ ContinuousController.instance.PlaySE(GManager.instance.GetComponent<Effects>().BuffSE);
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+ }
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+
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+ ChangeCostClass changeCostClass = new ChangeCostClass();
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+ changeCostClass.SetUpICardEffect("Play Cost -1", CanUseCondition1, card);
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+ changeCostClass.SetUpChangeCostClass(changeCostFunc: ChangeCost, cardSourceCondition: CardCondition, rootCondition: RootCondition, isUpDown: isUpDown, isCheckAvailability: () => false, isChangePayingCost: () => true);
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+ card.Owner.UntilCalculateFixedCostEffect.Add((_timing) => changeCostClass);
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+
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+ bool CanUseCondition1(Hashtable hashtable)
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+ {
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+ return true;
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+ }
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+
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+ bool isUpDown()
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+ {
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+ return true;
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+ }
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+
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+ yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.ShowReducedCost(_hashtable));
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+
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+ yield return null;
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+ }
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+ else activateClass.RemoveUse();
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+ }
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+ }
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+ #endregion
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+
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+ #region Reduce Play Cost - Not Shown
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+ if (timing == EffectTiming.None)
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+ {
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+ ChangeCostClass changeCostClass = new ChangeCostClass();
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+ changeCostClass.SetUpICardEffect("Play Cost -1", CanUseCondition, card);
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+ changeCostClass.SetUpChangeCostClass(changeCostFunc: ChangeCost, cardSourceCondition: CardCondition, rootCondition: RootCondition, isUpDown: isUpDown, isCheckAvailability: () => true, isChangePayingCost: () => true);
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+ changeCostClass.SetNotShowUI(true);
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+ cardEffects.Add(changeCostClass);
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+
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+ bool CanUseCondition(Hashtable hashtable)
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+ {
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+ if (CardEffectCommons.IsExistOnBattleArea(card)
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+ && CardEffectCommons.HasMatchConditionOwnersPermanent(card, TamerWithOneFaceDownSource))
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+ {
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+ ICardEffect activateClass = card.EffectList(EffectTiming.BeforePayCost).Find(cardEffect => cardEffect.EffectName == CostReductionEffectName);
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+
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+ return activateClass != null
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+ && !card.cEntity_EffectController.isOverMaxCountPerTurn(activateClass, activateClass.MaxCountPerTurn);
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+ }
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+
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+ return false;
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+ }
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+
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+ bool isUpDown()
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+ {
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+ return true;
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+ }
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+ }
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+ #endregion
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+
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+ #endregion
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+
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+ #region Security Effect
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+ if (timing == EffectTiming.SecuritySkill)
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+ {
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+ cardEffects.Add(CardEffectFactory.PlaySelfTamerSecurityEffect(card));
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+ }
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+ #endregion
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+
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+ return cardEffects;
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+ }
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+ }
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+}
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