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+using System.Collections;
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+using System.Collections.Generic;
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+using System.Linq;
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+using System;
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+
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+// Imperialdramon: Fighter Mode
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+namespace DCGO.CardEffects.AD1
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+{
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+ public class AD1_024 : CEntity_Effect
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+ {
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+ public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
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+ {
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+ List<ICardEffect> cardEffects = new List<ICardEffect>();
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+
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+ #region Alternative Digivolve Condition
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+ if (timing == EffectTiming.None)
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+ {
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+ static bool PermanentCondition(Permanent targetPermanent)
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+ {
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+ return targetPermanent.TopCard.IsLevel5
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+ && targetPermanent.TopCard.EqualsTraits("Hero");
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+ }
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+
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+ cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(permanentCondition: PermanentCondition, digivolutionCost: 5, ignoreDigivolutionRequirement: false, card: card, condition: null));
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+ }
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+ if (timing == EffectTiming.None)
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+ {
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+ static bool PermanentCondition(Permanent targetPermanent)
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+ {
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+ return targetPermanent.TopCard.EqualsCardName("Imperialdramon: Dragon Mode") || targetPermanent.TopCard.EqualsCardName("Imperialdramon Dragon Mode");
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+ }
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+
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+ cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(permanentCondition: PermanentCondition, digivolutionCost: 1, ignoreDigivolutionRequirement: false, card: card, condition: null));
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+ }
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+ #endregion
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+
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+ #region Security +1
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+ if (timing == EffectTiming.None)
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+ {
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+ cardEffects.Add(CardEffectFactory.ChangeSelfSAttackStaticEffect(changeValue: 1, isInheritedEffect: false, card: card, condition: null));
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+ }
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+ #endregion
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+
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+ #region Blocker
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+ if (timing == EffectTiming.None)
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+ {
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+ cardEffects.Add(CardEffectFactory.BlockerSelfStaticEffect(isInheritedEffect: false, card: card, condition: null));
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+ }
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+ #endregion
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+
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+ #region Shared WD / WA
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+
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+ string SharedHashString = "AD1_024_WD_WA";
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+
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+ string SharedEffectName = "Bottom deck 1 Opponent's lowest DP Digimon";
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+
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+ string SharedEffectDescription(string tag) => $"[{tag}] [Once Per Turn] Return 1 of your opponent's lowest DP Digimon to the bottom of the deck.";
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+
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+ bool IsLowestDPEnemy(Permanent permanent) => CardEffectCommons.IsMinDP(permanent, card.Owner.Enemy);
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+
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+ bool SharedCanActivateCondition(Hashtable hashtable)
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+ {
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+ return CardEffectCommons.IsExistOnBattleAreaDigimon(card);
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+ }
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+
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+ IEnumerator SharedActivateCoroutine(Hashtable hashtable, ActivateClass activateClass)
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+ {
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+ if (CardEffectCommons.HasMatchConditionOpponentsPermanent(card, IsLowestDPEnemy))
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+ {
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+ SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
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+
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+ selectPermanentEffect.SetUp(
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+ selectPlayer: card.Owner,
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+ canTargetCondition: IsLowestDPEnemy,
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+ canTargetCondition_ByPreSelecetedList: null,
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+ canEndSelectCondition: null,
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+ maxCount: 1,
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+ canNoSelect: false,
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+ canEndNotMax: false,
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+ selectPermanentCoroutine: null,
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+ afterSelectPermanentCoroutine: null,
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+ mode: SelectPermanentEffect.Mode.PutLibraryBottom,
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+ cardEffect: activateClass);
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+
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+ yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
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+ }
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+ }
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+ #endregion
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+
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+ #region When Digivolving
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+ if (timing == EffectTiming.OnEnterFieldAnyone)
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+ {
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+ ActivateClass activateClass = new ActivateClass();
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+ activateClass.SetUpICardEffect(SharedEffectName, CanUseCondition, card);
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+ activateClass.SetUpActivateClass(SharedCanActivateCondition, hash => SharedActivateCoroutine(hash, activateClass), 1, false, SharedEffectDescription("When Digivolving"));
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+ activateClass.SetHashString(SharedHashString);
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+ cardEffects.Add(activateClass);
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+
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+ bool CanUseCondition(Hashtable hashtable)
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+ {
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+ return CardEffectCommons.IsExistOnBattleAreaDigimon(card)
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+ && CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card);
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+ }
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+ }
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+ #endregion
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+
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+ #region When Attacking
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+ if (timing == EffectTiming.OnAllyAttack)
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+ {
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+ ActivateClass activateClass = new ActivateClass();
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+ activateClass.SetUpICardEffect(SharedEffectName, CanUseCondition, card);
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+ activateClass.SetUpActivateClass(SharedCanActivateCondition, hash => SharedActivateCoroutine(hash, activateClass), 1, false, SharedEffectDescription("When Attacking"));
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+
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+ cardEffects.Add(activateClass);
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+
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+ bool CanUseCondition(Hashtable hashtable)
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+ {
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+ return CardEffectCommons.IsExistOnBattleAreaDigimon(card)
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+ && CardEffectCommons.CanTriggerOnAttack(hashtable, card);
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+ }
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+ }
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+ #endregion
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+
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+ #region All Turns
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+ if (timing == EffectTiming.OnEnterFieldAnyone)
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+ {
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+ ActivateClass activateClass = new ActivateClass();
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+ activateClass.SetUpICardEffect("May suspend 1 enemy Digimon and unsuspend. May bottom deck suspended enemy Digimon", CanUseCondition, card);
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+ activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, true, EffectDescription());
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+ activateClass.SetHashString("AD1_024_AT");
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+ cardEffects.Add(activateClass);
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+
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+ string EffectDescription()
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+ => "[All Turns] [Once Per Turn] When Digimon are played or digivolve, you may suspend 1 of your opponent's Digimon and unsuspend this Digimon. Then, if played or digivolved by effects, you may return 1 of your opponent's suspended Digimon to the bottom of the deck.";
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+
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+ bool CanUseCondition(Hashtable hashtable)
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+ {
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+ return CardEffectCommons.IsExistOnBattleArea(card)
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+ && (CardEffectCommons.CanTriggerOnPermanentPlay(hashtable, IsDigimonCondition)
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+ || CardEffectCommons.CanTriggerWhenPermanentDigivolving(hashtable, IsDigimonCondition));
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+ }
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+
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+ bool IsDigimonCondition(Permanent permanent) => permanent.IsDigimon;
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+
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+ bool IsOpponentsDigimon(Permanent permanent) => CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card);
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+
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+ bool IsOpponentsSuspendedDigimon(Permanent permanent) => IsOpponentsDigimon(permanent) && permanent.IsSuspended;
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+
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+ bool CanActivateCondition(Hashtable hashtable) => CardEffectCommons.IsExistOnBattleArea(card);
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+
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+ IEnumerator ActivateCoroutine(Hashtable hashtable)
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+ {
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+ if (CardEffectCommons.HasMatchConditionOpponentsPermanent(card, IsOpponentsDigimon))//first may includes both actions, so if suspend is possible
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+ {
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+ SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
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+
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+ selectPermanentEffect.SetUp(
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+ selectPlayer: card.Owner,
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+ canTargetCondition: IsOpponentsDigimon,
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+ canTargetCondition_ByPreSelecetedList: null,
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+ canEndSelectCondition: null,
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+ maxCount: 1,
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+ canNoSelect: true,
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+ canEndNotMax: false,
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+ selectPermanentCoroutine: null,
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+ afterSelectPermanentCoroutine: AfterSelectPermanentCoroutine,
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+ mode: SelectPermanentEffect.Mode.Tap,
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+ cardEffect: activateClass);
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+
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+ yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
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+
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+ IEnumerator AfterSelectPermanentCoroutine(List<Permanent> permanents)
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+ {
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+ if (permanents.Count > 0) yield return ContinuousController.instance.StartCoroutine(
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+ new IUnsuspendPermanents(new List<Permanent>() { card.PermanentOfThisCard() }, activateClass).Unsuspend());
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+ yield return null;
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+ }
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+ }
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+ else //if nothing to suspend, may still choose to take the action to unsuspend
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+ {
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+ string selectPlayerMessage = "Will you unsuspend this card?";
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+ string notSelectPlayerMessage = "The opponent is choosing if they will unsuspend.";
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+
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+ List<SelectionElement<bool>> command_SelectCommands = new List<SelectionElement<bool>>()
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+ {
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+ new SelectionElement<bool>(message: $"Yes", value: false, spriteIndex: 0),
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+ new SelectionElement<bool>(message: $"No", value: false, spriteIndex: 1),
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+ };
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+
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+ GManager.instance.userSelectionManager.SetBoolSelection(selectionElements: command_SelectCommands, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage, notSelectPlayerMessage: notSelectPlayerMessage);
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+
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+ yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect());
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+
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+ bool unsuspend = GManager.instance.userSelectionManager.SelectedBoolValue;
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+
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+ if (unsuspend)
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+ {
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+ yield return ContinuousController.instance.StartCoroutine(new IUnsuspendPermanents(
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+ new List<Permanent>() { card.PermanentOfThisCard() },
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+ activateClass).Unsuspend());
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+ }
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+ }
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+
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+ ICardEffect cardEffect = CardEffectCommons.GetCardEffectFromHashtable(hashtable);
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+ if (cardEffect != null && CardEffectCommons.HasMatchConditionOpponentsPermanent(card, IsOpponentsSuspendedDigimon))
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+ {
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+ SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
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+
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+ selectPermanentEffect.SetUp(
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+ selectPlayer: card.Owner,
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+ canTargetCondition: IsOpponentsSuspendedDigimon,
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+ canTargetCondition_ByPreSelecetedList: null,
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+ canEndSelectCondition: null,
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+ maxCount: 1,
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+ canNoSelect: true,
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+ canEndNotMax: false,
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+ selectPermanentCoroutine: null,
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+ afterSelectPermanentCoroutine: null,
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+ mode: SelectPermanentEffect.Mode.PutLibraryBottom,
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+ cardEffect: activateClass);
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+
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+ yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
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+ }
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+ }
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+ }
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+ #endregion
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+
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+ return cardEffects;
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+ }
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+ }
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+}
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