Kaynağa Gözat

BT 1-6 Updated

Lewisaaronwelch 1 yıl önce
ebeveyn
işleme
38b7297c3c
100 değiştirilmiş dosya ile 55 ekleme ve 60 silme
  1. 0 7
      Assets/AddOn/GlitchFx-master/GlitchFx.unitypackage.meta
  2. 1 1
      Assets/CardEffect/BT1/Blue/BT1_003.cs
  3. 0 0
      Assets/CardEffect/BT1/Blue/BT1_003.cs.meta
  4. 1 1
      Assets/CardEffect/BT1/Blue/BT1_004.cs
  5. 0 0
      Assets/CardEffect/BT1/Blue/BT1_004.cs.meta
  6. 2 2
      Assets/CardEffect/BT1/Blue/BT1_029.cs
  7. 0 0
      Assets/CardEffect/BT1/Blue/BT1_029.cs.meta
  8. 1 1
      Assets/CardEffect/BT1/Blue/BT1_030.cs
  9. 0 0
      Assets/CardEffect/BT1/Blue/BT1_030.cs.meta
  10. 1 1
      Assets/CardEffect/BT1/Blue/BT1_031.cs
  11. 0 0
      Assets/CardEffect/BT1/Blue/BT1_031.cs.meta
  12. 1 1
      Assets/CardEffect/BT1/Blue/BT1_033.cs
  13. 0 0
      Assets/CardEffect/BT1/Blue/BT1_033.cs.meta
  14. 1 1
      Assets/CardEffect/BT1/Blue/BT1_034.cs
  15. 0 0
      Assets/CardEffect/BT1/Blue/BT1_034.cs.meta
  16. 1 1
      Assets/CardEffect/BT1/Blue/BT1_035.cs
  17. 0 0
      Assets/CardEffect/BT1/Blue/BT1_035.cs.meta
  18. 1 1
      Assets/CardEffect/BT1/Blue/BT1_036.cs
  19. 0 0
      Assets/CardEffect/BT1/Blue/BT1_036.cs.meta
  20. 1 1
      Assets/CardEffect/BT1/Blue/BT1_039.cs
  21. 0 0
      Assets/CardEffect/BT1/Blue/BT1_039.cs.meta
  22. 1 1
      Assets/CardEffect/BT1/Blue/BT1_040.cs
  23. 0 0
      Assets/CardEffect/BT1/Blue/BT1_040.cs.meta
  24. 1 1
      Assets/CardEffect/BT1/Blue/BT1_041.cs
  25. 0 0
      Assets/CardEffect/BT1/Blue/BT1_041.cs.meta
  26. 1 1
      Assets/CardEffect/BT1/Blue/BT1_043.cs
  27. 0 0
      Assets/CardEffect/BT1/Blue/BT1_043.cs.meta
  28. 1 1
      Assets/CardEffect/BT1/Blue/BT1_044.cs
  29. 0 0
      Assets/CardEffect/BT1/Blue/BT1_044.cs.meta
  30. 1 1
      Assets/CardEffect/BT1/Blue/BT1_086.cs
  31. 0 0
      Assets/CardEffect/BT1/Blue/BT1_086.cs.meta
  32. 2 2
      Assets/CardEffect/BT1/Blue/BT1_096.cs
  33. 0 0
      Assets/CardEffect/BT1/Blue/BT1_096.cs.meta
  34. 3 2
      Assets/CardEffect/BT1/Blue/BT1_097.cs
  35. 0 0
      Assets/CardEffect/BT1/Blue/BT1_097.cs.meta
  36. 1 1
      Assets/CardEffect/BT1/Blue/BT1_098.cs
  37. 0 0
      Assets/CardEffect/BT1/Blue/BT1_098.cs.meta
  38. 1 1
      Assets/CardEffect/BT1/Blue/BT1_099.cs
  39. 0 0
      Assets/CardEffect/BT1/Blue/BT1_099.cs.meta
  40. 1 1
      Assets/CardEffect/BT1/Blue/BT1_100.cs
  41. 0 0
      Assets/CardEffect/BT1/Blue/BT1_100.cs.meta
  42. 1 1
      Assets/CardEffect/BT1/Blue/BT1_101.cs
  43. 0 0
      Assets/CardEffect/BT1/Blue/BT1_101.cs.meta
  44. 1 1
      Assets/CardEffect/BT1/Blue/BT1_115.cs
  45. 0 0
      Assets/CardEffect/BT1/Blue/BT1_115.cs.meta
  46. 1 1
      Assets/CardEffect/BT1/Green/BT1_007.cs
  47. 0 0
      Assets/CardEffect/BT1/Green/BT1_007.cs.meta
  48. 1 1
      Assets/CardEffect/BT1/Green/BT1_008.cs
  49. 0 0
      Assets/CardEffect/BT1/Green/BT1_008.cs.meta
  50. 1 1
      Assets/CardEffect/BT1/Green/BT1_066.cs
  51. 0 0
      Assets/CardEffect/BT1/Green/BT1_066.cs.meta
  52. 1 1
      Assets/CardEffect/BT1/Green/BT1_067.cs
  53. 0 0
      Assets/CardEffect/BT1/Green/BT1_067.cs.meta
  54. 1 1
      Assets/CardEffect/BT1/Green/BT1_068.cs
  55. 0 0
      Assets/CardEffect/BT1/Green/BT1_068.cs.meta
  56. 1 1
      Assets/CardEffect/BT1/Green/BT1_070.cs
  57. 0 0
      Assets/CardEffect/BT1/Green/BT1_070.cs.meta
  58. 1 1
      Assets/CardEffect/BT1/Green/BT1_073.cs
  59. 0 0
      Assets/CardEffect/BT1/Green/BT1_073.cs.meta
  60. 1 1
      Assets/CardEffect/BT1/Green/BT1_074.cs
  61. 0 0
      Assets/CardEffect/BT1/Green/BT1_074.cs.meta
  62. 1 1
      Assets/CardEffect/BT1/Green/BT1_076.cs
  63. 0 0
      Assets/CardEffect/BT1/Green/BT1_076.cs.meta
  64. 1 1
      Assets/CardEffect/BT1/Green/BT1_077.cs
  65. 0 0
      Assets/CardEffect/BT1/Green/BT1_077.cs.meta
  66. 1 1
      Assets/CardEffect/BT1/Green/BT1_078.cs
  67. 0 0
      Assets/CardEffect/BT1/Green/BT1_078.cs.meta
  68. 1 1
      Assets/CardEffect/BT1/Green/BT1_079.cs
  69. 0 0
      Assets/CardEffect/BT1/Green/BT1_079.cs.meta
  70. 1 1
      Assets/CardEffect/BT1/Green/BT1_081.cs
  71. 0 0
      Assets/CardEffect/BT1/Green/BT1_081.cs.meta
  72. 1 1
      Assets/CardEffect/BT1/Green/BT1_082.cs
  73. 0 0
      Assets/CardEffect/BT1/Green/BT1_082.cs.meta
  74. 1 1
      Assets/CardEffect/BT1/Green/BT1_083.cs
  75. 0 0
      Assets/CardEffect/BT1/Green/BT1_083.cs.meta
  76. 1 1
      Assets/CardEffect/BT1/Green/BT1_088.cs
  77. 0 0
      Assets/CardEffect/BT1/Green/BT1_088.cs.meta
  78. 1 1
      Assets/CardEffect/BT1/Green/BT1_089.cs
  79. 0 0
      Assets/CardEffect/BT1/Green/BT1_089.cs.meta
  80. 1 1
      Assets/CardEffect/BT1/Green/BT1_108.cs
  81. 0 0
      Assets/CardEffect/BT1/Green/BT1_108.cs.meta
  82. 1 1
      Assets/CardEffect/BT1/Green/BT1_109.cs
  83. 0 0
      Assets/CardEffect/BT1/Green/BT1_109.cs.meta
  84. 1 1
      Assets/CardEffect/BT1/Green/BT1_110.cs
  85. 0 0
      Assets/CardEffect/BT1/Green/BT1_110.cs.meta
  86. 1 1
      Assets/CardEffect/BT1/Green/BT1_111.cs
  87. 0 0
      Assets/CardEffect/BT1/Green/BT1_111.cs.meta
  88. 1 1
      Assets/CardEffect/BT1/Green/BT1_112.cs
  89. 0 0
      Assets/CardEffect/BT1/Green/BT1_112.cs.meta
  90. 1 1
      Assets/CardEffect/BT1/Green/BT1_113.cs
  91. 0 0
      Assets/CardEffect/BT1/Green/BT1_113.cs.meta
  92. 2 1
      Assets/CardEffect/BT1/Red/BT1_001.cs
  93. 0 0
      Assets/CardEffect/BT1/Red/BT1_001.cs.meta
  94. 1 1
      Assets/CardEffect/BT1/Red/BT1_002.cs
  95. 0 0
      Assets/CardEffect/BT1/Red/BT1_002.cs.meta
  96. 1 1
      Assets/CardEffect/BT1/Red/BT1_010.cs
  97. 0 0
      Assets/CardEffect/BT1/Red/BT1_010.cs.meta
  98. 1 1
      Assets/CardEffect/BT1/Red/BT1_011.cs
  99. 0 0
      Assets/CardEffect/BT1/Red/BT1_011.cs.meta
  100. 1 1
      Assets/CardEffect/BT1/Red/BT1_012.cs

+ 0 - 7
Assets/AddOn/GlitchFx-master/GlitchFx.unitypackage.meta

@@ -1,7 +0,0 @@
-fileFormatVersion: 2
-guid: d80f995af690a474e841364c1e88ee1b
-DefaultImporter:
-  externalObjects: {}
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 1 - 1
Assets/CardEffect/BT1/Blue/Upamon_BT1_003.cs → Assets/CardEffect/BT1/Blue/BT1_003.cs

@@ -6,7 +6,7 @@ using Photon;
 using System;
 using Photon.Pun;
 
-public class Upamon_BT1_003 : CEntity_Effect
+public class BT1_003 : CEntity_Effect
 {
     public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
     {

+ 0 - 0
Assets/CardEffect/BT1/Blue/Upamon_BT1_003.cs.meta → Assets/CardEffect/BT1/Blue/BT1_003.cs.meta


+ 1 - 1
Assets/CardEffect/BT1/Blue/Wanyamon_BT1_004.cs → Assets/CardEffect/BT1/Blue/BT1_004.cs

@@ -6,7 +6,7 @@ using Photon;
 using System;
 using Photon.Pun;
 
-public class Wanyamon_BT1_004 : CEntity_Effect
+public class BT1_004 : CEntity_Effect
 {
     public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
     {

+ 0 - 0
Assets/CardEffect/BT1/Blue/Wanyamon_BT1_004.cs.meta → Assets/CardEffect/BT1/Blue/BT1_004.cs.meta


+ 2 - 2
Assets/CardEffect/BT1/Blue/Gabumon_BT1_029.cs → Assets/CardEffect/BT1/Blue/BT1_029.cs

@@ -6,7 +6,7 @@ using Photon;
 using System;
 using Photon.Pun;
 
-public class Gabumon_BT1_029 : CEntity_Effect
+public class BT1_029 : CEntity_Effect
 {
     public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
     {
@@ -50,4 +50,4 @@ public class Gabumon_BT1_029 : CEntity_Effect
 
         return cardEffects;
     }
-}
+}

+ 0 - 0
Assets/CardEffect/BT1/Blue/Gabumon_BT1_029.cs.meta → Assets/CardEffect/BT1/Blue/BT1_029.cs.meta


+ 1 - 1
Assets/CardEffect/BT1/Blue/Gomamon_BT1_030.cs → Assets/CardEffect/BT1/Blue/BT1_030.cs

@@ -6,7 +6,7 @@ using Photon;
 using System;
 using Photon.Pun;
 
-public class Gomamon_BT1_030 : CEntity_Effect
+public class BT1_030 : CEntity_Effect
 {
     public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
     {

+ 0 - 0
Assets/CardEffect/BT1/Blue/Gomamon_BT1_030.cs.meta → Assets/CardEffect/BT1/Blue/BT1_030.cs.meta


+ 1 - 1
Assets/CardEffect/BT1/Blue/Koemon_BT1_031.cs → Assets/CardEffect/BT1/Blue/BT1_031.cs

@@ -6,7 +6,7 @@ using Photon;
 using System;
 using Photon.Pun;
 
-public class Koemon_BT1_031 : CEntity_Effect
+public class BT1_031 : CEntity_Effect
 {
     public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
     {

+ 0 - 0
Assets/CardEffect/BT1/Blue/Koemon_BT1_031.cs.meta → Assets/CardEffect/BT1/Blue/BT1_031.cs.meta


+ 1 - 1
Assets/CardEffect/BT1/Blue/Lucamon_BT1_033.cs → Assets/CardEffect/BT1/Blue/BT1_033.cs

@@ -5,7 +5,7 @@ using System.Linq;
 using Photon;
 using System;
 using Photon.Pun;
-public class Lucamon_BT1_033 : CEntity_Effect
+public class BT1_033 : CEntity_Effect
 {
     public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
     {

+ 0 - 0
Assets/CardEffect/BT1/Blue/Lucamon_BT1_033.cs.meta → Assets/CardEffect/BT1/Blue/BT1_033.cs.meta


+ 1 - 1
Assets/CardEffect/BT1/Blue/Ikkakumon_BT1_034.cs → Assets/CardEffect/BT1/Blue/BT1_034.cs

@@ -6,7 +6,7 @@ using Photon;
 using System;
 using Photon.Pun;
 
-public class Ikkakumon_BT1_034 : CEntity_Effect
+public class BT1_034 : CEntity_Effect
 {
     public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
     {

+ 0 - 0
Assets/CardEffect/BT1/Blue/Ikkakumon_BT1_034.cs.meta → Assets/CardEffect/BT1/Blue/BT1_034.cs.meta


+ 1 - 1
Assets/CardEffect/BT1/Blue/Leomon_BT1_035.cs → Assets/CardEffect/BT1/Blue/BT1_035.cs

@@ -6,7 +6,7 @@ using Photon;
 using System;
 using Photon.Pun;
 
-public class Leomon_BT1_035 : CEntity_Effect
+public class BT1_035 : CEntity_Effect
 {
     public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
     {

+ 0 - 0
Assets/CardEffect/BT1/Blue/Leomon_BT1_035.cs.meta → Assets/CardEffect/BT1/Blue/BT1_035.cs.meta


+ 1 - 1
Assets/CardEffect/BT1/Blue/Garurumon_BT1_036.cs → Assets/CardEffect/BT1/Blue/BT1_036.cs

@@ -6,7 +6,7 @@ using Photon;
 using System;
 using Photon.Pun;
 
-public class Garurumon_BT1_036 : CEntity_Effect
+public class BT1_036 : CEntity_Effect
 {
     public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
     {

+ 0 - 0
Assets/CardEffect/BT1/Blue/Garurumon_BT1_036.cs.meta → Assets/CardEffect/BT1/Blue/BT1_036.cs.meta


+ 1 - 1
Assets/CardEffect/BT1/Blue/Keruberomon_BT1_039.cs → Assets/CardEffect/BT1/Blue/BT1_039.cs

@@ -6,7 +6,7 @@ using Photon;
 using System;
 using Photon.Pun;
 
-public class Keruberomon_BT1_039 : CEntity_Effect
+public class BT1_039 : CEntity_Effect
 {
     public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
     {

+ 0 - 0
Assets/CardEffect/BT1/Blue/Keruberomon_BT1_039.cs.meta → Assets/CardEffect/BT1/Blue/BT1_039.cs.meta


+ 1 - 1
Assets/CardEffect/BT1/Blue/WereGarurumon_BT1_040.cs → Assets/CardEffect/BT1/Blue/BT1_040.cs

@@ -4,7 +4,7 @@ using UnityEngine;
 
 namespace DCGO.CardEffects.BT1
 {
-    public class WereGarurumon_BT1_040 : CEntity_Effect
+    public class BT1_040 : CEntity_Effect
     {
         public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
         {

+ 0 - 0
Assets/CardEffect/BT1/Blue/WereGarurumon_BT1_040.cs.meta → Assets/CardEffect/BT1/Blue/BT1_040.cs.meta


+ 1 - 1
Assets/CardEffect/BT1/Blue/Zudomon_BT1_041.cs → Assets/CardEffect/BT1/Blue/BT1_041.cs

@@ -6,7 +6,7 @@ using Photon;
 using System;
 using Photon.Pun;
 
-public class Zudomon_BT1_041 : CEntity_Effect
+public class BT1_041 : CEntity_Effect
 {
     public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
     {

+ 0 - 0
Assets/CardEffect/BT1/Blue/Zudomon_BT1_041.cs.meta → Assets/CardEffect/BT1/Blue/BT1_041.cs.meta


+ 1 - 1
Assets/CardEffect/BT1/Blue/Savelleomon_BT1_043.cs → Assets/CardEffect/BT1/Blue/BT1_043.cs

@@ -5,7 +5,7 @@ using System.Linq;
 using Photon;
 using System;
 using Photon.Pun;
-public class Savelleomon_BT1_043 : CEntity_Effect
+public class BT1_043 : CEntity_Effect
 {
     public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
     {

+ 0 - 0
Assets/CardEffect/BT1/Blue/Savelleomon_BT1_043.cs.meta → Assets/CardEffect/BT1/Blue/BT1_043.cs.meta


+ 1 - 1
Assets/CardEffect/BT1/Blue/Metalgarurumon_BT1_044.cs → Assets/CardEffect/BT1/Blue/BT1_044.cs

@@ -6,7 +6,7 @@ using Photon;
 using System;
 using Photon.Pun;
 
-public class Metalgarurumon_BT1_044 : CEntity_Effect
+public class BT1_044 : CEntity_Effect
 {
     public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
     {

+ 0 - 0
Assets/CardEffect/BT1/Blue/Metalgarurumon_BT1_044.cs.meta → Assets/CardEffect/BT1/Blue/BT1_044.cs.meta


+ 1 - 1
Assets/CardEffect/BT1/Blue/IshidaYamato_BT1_086.cs → Assets/CardEffect/BT1/Blue/BT1_086.cs

@@ -6,7 +6,7 @@ using Photon;
 using System;
 using Photon.Pun;
 
-public class IshidaYamato_BT1_086 : CEntity_Effect
+public class BT1_086 : CEntity_Effect
 {
     public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
     {

+ 0 - 0
Assets/CardEffect/BT1/Blue/IshidaYamato_BT1_086.cs.meta → Assets/CardEffect/BT1/Blue/BT1_086.cs.meta


+ 2 - 2
Assets/CardEffect/BT1/Blue/HellFire_BT1_096.cs → Assets/CardEffect/BT1/Blue/BT1_096.cs

@@ -6,7 +6,7 @@ using Photon;
 using System;
 using Photon.Pun;
 
-public class HellFire_BT1_096 : CEntity_Effect
+public class BT1_096 : CEntity_Effect
 {
     public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
     {
@@ -94,4 +94,4 @@ public class HellFire_BT1_096 : CEntity_Effect
 
         return cardEffects;
     }
-}
+}

+ 0 - 0
Assets/CardEffect/BT1/Blue/HellFire_BT1_096.cs.meta → Assets/CardEffect/BT1/Blue/BT1_096.cs.meta


+ 3 - 2
Assets/CardEffect/BT1/Blue/BallinStrom_BT1_097.cs → Assets/CardEffect/BT1/Blue/BT1_097.cs

@@ -5,7 +5,8 @@ using System.Linq;
 using Photon;
 using System;
 using Photon.Pun;
-public class BallinStrom_BT1_097 : CEntity_Effect
+
+public class BT1_097 : CEntity_Effect
 {
     public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
     {
@@ -60,4 +61,4 @@ public class BallinStrom_BT1_097 : CEntity_Effect
 
         return cardEffects;
     }
-}
+}

+ 0 - 0
Assets/CardEffect/BT1/Blue/BallinStrom_BT1_097.cs.meta → Assets/CardEffect/BT1/Blue/BT1_097.cs.meta


+ 1 - 1
Assets/CardEffect/BT1/Blue/VBreathArrow_BT1_098.cs → Assets/CardEffect/BT1/Blue/BT1_098.cs

@@ -5,7 +5,7 @@ using System.Linq;
 using Photon;
 using System;
 using Photon.Pun;
-public class VBreathArrow_BT1_098 : CEntity_Effect
+public class BT1_098 : CEntity_Effect
 {
     public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
     {

+ 0 - 0
Assets/CardEffect/BT1/Blue/VBreathArrow_BT1_098.cs.meta → Assets/CardEffect/BT1/Blue/BT1_098.cs.meta


+ 1 - 1
Assets/CardEffect/BT1/Blue/LovelyAttack_BT1_099.cs → Assets/CardEffect/BT1/Blue/BT1_099.cs

@@ -6,7 +6,7 @@ using Photon;
 using System;
 using Photon.Pun;
 
-public class LovelyAttack_BT1_099 : CEntity_Effect
+public class BT1_099 : CEntity_Effect
 {
     public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
     {

+ 0 - 0
Assets/CardEffect/BT1/Blue/LovelyAttack_BT1_099.cs.meta → Assets/CardEffect/BT1/Blue/BT1_099.cs.meta


+ 1 - 1
Assets/CardEffect/BT1/Blue/GlaceCrossFreezer_BT1_100.cs → Assets/CardEffect/BT1/Blue/BT1_100.cs

@@ -6,7 +6,7 @@ using Photon;
 using System;
 using Photon.Pun;
 
-public class GlaceCrossFreezer_BT1_100 : CEntity_Effect
+public class BT1_100 : CEntity_Effect
 {
     public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
     {

+ 0 - 0
Assets/CardEffect/BT1/Blue/GlaceCrossFreezer_BT1_100.cs.meta → Assets/CardEffect/BT1/Blue/BT1_100.cs.meta


+ 1 - 1
Assets/CardEffect/BT1/Blue/NailCrusher_BT1_101.cs → Assets/CardEffect/BT1/Blue/BT1_101.cs

@@ -6,7 +6,7 @@ using Photon;
 using System;
 using Photon.Pun;
 
-public class NailCrusher_BT1_101 : CEntity_Effect
+public class BT1_101 : CEntity_Effect
 {
     public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
     {

+ 0 - 0
Assets/CardEffect/BT1/Blue/NailCrusher_BT1_101.cs.meta → Assets/CardEffect/BT1/Blue/BT1_101.cs.meta


+ 1 - 1
Assets/CardEffect/BT1/Blue/Vdramon_BT1_115.cs → Assets/CardEffect/BT1/Blue/BT1_115.cs

@@ -6,7 +6,7 @@ using Photon;
 using System;
 using Photon.Pun;
 
-public class Vdramon_BT1_115 : CEntity_Effect
+public class BT1_115 : CEntity_Effect
 {
     public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
     {

+ 0 - 0
Assets/CardEffect/BT1/Blue/Vdramon_BT1_115.cs.meta → Assets/CardEffect/BT1/Blue/BT1_115.cs.meta


+ 1 - 1
Assets/CardEffect/BT1/Green/Tanemon_BT1_007.cs → Assets/CardEffect/BT1/Green/BT1_007.cs

@@ -5,7 +5,7 @@ using System.Linq;
 using Photon;
 using System;
 using Photon.Pun;
-public class Tanemon_BT1_007 : CEntity_Effect
+public class BT1_007 : CEntity_Effect
 {
     public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
     {

+ 0 - 0
Assets/CardEffect/BT1/Green/Tanemon_BT1_007.cs.meta → Assets/CardEffect/BT1/Green/BT1_007.cs.meta


+ 1 - 1
Assets/CardEffect/BT1/Green/Furimon_BT1_008.cs → Assets/CardEffect/BT1/Green/BT1_008.cs

@@ -6,7 +6,7 @@ using Photon;
 using System;
 using Photon.Pun;
 
-public class Furimon_BT1_008 : CEntity_Effect
+public class BT1_008 : CEntity_Effect
 {
     public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
     {

+ 0 - 0
Assets/CardEffect/BT1/Green/Furimon_BT1_008.cs.meta → Assets/CardEffect/BT1/Green/BT1_008.cs.meta


+ 1 - 1
Assets/CardEffect/BT1/Green/Tentomon_BT1_066.cs → Assets/CardEffect/BT1/Green/BT1_066.cs

@@ -5,7 +5,7 @@ using System.Linq;
 using Photon;
 using System;
 using Photon.Pun;
-public class Tentomon_BT1_066 : CEntity_Effect
+public class BT1_066 : CEntity_Effect
 {
     public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
     {

+ 0 - 0
Assets/CardEffect/BT1/Green/Tentomon_BT1_066.cs.meta → Assets/CardEffect/BT1/Green/BT1_066.cs.meta


+ 1 - 1
Assets/CardEffect/BT1/Green/Parumon_BT1_067.cs → Assets/CardEffect/BT1/Green/BT1_067.cs

@@ -6,7 +6,7 @@ using Photon;
 using System;
 using Photon.Pun;
 
-public class Parumon_BT1_067 : CEntity_Effect
+public class BT1_067 : CEntity_Effect
 {
     public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
     {

+ 0 - 0
Assets/CardEffect/BT1/Green/Parumon_BT1_067.cs.meta → Assets/CardEffect/BT1/Green/BT1_067.cs.meta


+ 1 - 1
Assets/CardEffect/BT1/Green/Kokuwamon_BT1_068.cs → Assets/CardEffect/BT1/Green/BT1_068.cs

@@ -7,7 +7,7 @@ using System;
 using Photon.Pun;
 
 
-public class Kokuwamon_BT1_068 : CEntity_Effect
+public class BT1_068 : CEntity_Effect
 {
     public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
     {

+ 0 - 0
Assets/CardEffect/BT1/Green/Kokuwamon_BT1_068.cs.meta → Assets/CardEffect/BT1/Green/BT1_068.cs.meta


+ 1 - 1
Assets/CardEffect/BT1/Green/Kuwagamon_BT1_070.cs → Assets/CardEffect/BT1/Green/BT1_070.cs

@@ -5,7 +5,7 @@ using System.Linq;
 using Photon;
 using System;
 using Photon.Pun;
-public class Kuwagamon_BT1_070 : CEntity_Effect
+public class BT1_070 : CEntity_Effect
 {
     public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
     {

+ 0 - 0
Assets/CardEffect/BT1/Green/Kuwagamon_BT1_070.cs.meta → Assets/CardEffect/BT1/Green/BT1_070.cs.meta


+ 1 - 1
Assets/CardEffect/BT1/Green/Kabuterimon_BT1_073.cs → Assets/CardEffect/BT1/Green/BT1_073.cs

@@ -7,7 +7,7 @@ using System;
 using Photon.Pun;
 
 
-public class Kabuterimon_BT1_073 : CEntity_Effect
+public class BT1_073 : CEntity_Effect
 {
     public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
     {

+ 0 - 0
Assets/CardEffect/BT1/Green/Kabuterimon_BT1_073.cs.meta → Assets/CardEffect/BT1/Green/BT1_073.cs.meta


+ 1 - 1
Assets/CardEffect/BT1/Green/Togemon_BT1_074.cs → Assets/CardEffect/BT1/Green/BT1_074.cs

@@ -7,7 +7,7 @@ using System;
 using Photon.Pun;
 
 
-public class Togemon_BT1_074 : CEntity_Effect
+public class BT1_074 : CEntity_Effect
 {
     public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
     {

+ 0 - 0
Assets/CardEffect/BT1/Green/Togemon_BT1_074.cs.meta → Assets/CardEffect/BT1/Green/BT1_074.cs.meta


+ 1 - 1
Assets/CardEffect/BT1/Green/Atlerkabuterimon_BT1_076.cs → Assets/CardEffect/BT1/Green/BT1_076.cs

@@ -5,7 +5,7 @@ using System.Linq;
 using Photon;
 using System;
 using Photon.Pun;
-public class Atlerkabuterimon_BT1_076 : CEntity_Effect
+public class BT1_076 : CEntity_Effect
 {
     public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
     {

+ 0 - 0
Assets/CardEffect/BT1/Green/Atlerkabuterimon_BT1_076.cs.meta → Assets/CardEffect/BT1/Green/BT1_076.cs.meta


+ 1 - 1
Assets/CardEffect/BT1/Green/Ookuwamon_BT1_077.cs → Assets/CardEffect/BT1/Green/BT1_077.cs

@@ -7,7 +7,7 @@ using System;
 using Photon.Pun;
 
 
-public class Ookuwamon_BT1_077 : CEntity_Effect
+public class BT1_077 : CEntity_Effect
 {
     public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
     {

+ 0 - 0
Assets/CardEffect/BT1/Green/Ookuwamon_BT1_077.cs.meta → Assets/CardEffect/BT1/Green/BT1_077.cs.meta


+ 1 - 1
Assets/CardEffect/BT1/Green/Jagamon_BT1_078.cs → Assets/CardEffect/BT1/Green/BT1_078.cs

@@ -6,7 +6,7 @@ using Photon;
 using System;
 using Photon.Pun;
 
-public class Jagamon_BT1_078 : CEntity_Effect
+public class BT1_078 : CEntity_Effect
 {
     public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
     {

+ 0 - 0
Assets/CardEffect/BT1/Green/Jagamon_BT1_078.cs.meta → Assets/CardEffect/BT1/Green/BT1_078.cs.meta


+ 1 - 1
Assets/CardEffect/BT1/Green/Lilymon_BT1_079.cs → Assets/CardEffect/BT1/Green/BT1_079.cs

@@ -5,7 +5,7 @@ using System.Linq;
 using Photon;
 using System;
 using Photon.Pun;
-public class Lilymon_BT1_079 : CEntity_Effect
+public class BT1_079 : CEntity_Effect
 {
     public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
     {

+ 0 - 0
Assets/CardEffect/BT1/Green/Lilymon_BT1_079.cs.meta → Assets/CardEffect/BT1/Green/BT1_079.cs.meta


+ 1 - 1
Assets/CardEffect/BT1/Green/Herakurukabuterimon_BT1_081.cs → Assets/CardEffect/BT1/Green/BT1_081.cs

@@ -5,7 +5,7 @@ using System.Linq;
 using Photon;
 using System;
 using Photon.Pun;
-public class Herakurukabuterimon_BT1_081 : CEntity_Effect
+public class BT1_081 : CEntity_Effect
 {
     public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
     {

+ 0 - 0
Assets/CardEffect/BT1/Green/Herakurukabuterimon_BT1_081.cs.meta → Assets/CardEffect/BT1/Green/BT1_081.cs.meta


+ 1 - 1
Assets/CardEffect/BT1/Green/Rosemon_BT1_082.cs → Assets/CardEffect/BT1/Green/BT1_082.cs

@@ -5,7 +5,7 @@ using System.Linq;
 using Photon;
 using System;
 using Photon.Pun;
-public class Rosemon_BT1_082 : CEntity_Effect
+public class BT1_082 : CEntity_Effect
 {
     public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
     {

+ 0 - 0
Assets/CardEffect/BT1/Green/Rosemon_BT1_082.cs.meta → Assets/CardEffect/BT1/Green/BT1_082.cs.meta


+ 1 - 1
Assets/CardEffect/BT1/Green/Grankuwagamon_Rosemon_BT1_083.cs → Assets/CardEffect/BT1/Green/BT1_083.cs

@@ -7,7 +7,7 @@ using System;
 using Photon.Pun;
 
 
-public class Grankuwagamon_Rosemon_BT1_083 : CEntity_Effect
+public class BT1_083 : CEntity_Effect
 {
     public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
     {

+ 0 - 0
Assets/CardEffect/BT1/Green/Grankuwagamon_Rosemon_BT1_083.cs.meta → Assets/CardEffect/BT1/Green/BT1_083.cs.meta


+ 1 - 1
Assets/CardEffect/BT1/Green/IzumiKoushirou_BT1_088.cs → Assets/CardEffect/BT1/Green/BT1_088.cs

@@ -5,7 +5,7 @@ using System.Linq;
 using Photon;
 using System;
 using Photon.Pun;
-public class IzumiKoushirou_BT1_088 : CEntity_Effect
+public class BT1_088 : CEntity_Effect
 {
     public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
     {

+ 0 - 0
Assets/CardEffect/BT1/Green/IzumiKoushirou_BT1_088.cs.meta → Assets/CardEffect/BT1/Green/BT1_088.cs.meta


+ 1 - 1
Assets/CardEffect/BT1/Green/TachikawaMimi_BT1_089.cs → Assets/CardEffect/BT1/Green/BT1_089.cs

@@ -5,7 +5,7 @@ using System.Linq;
 using Photon;
 using System;
 using Photon.Pun;
-public class TachikawaMimi_BT1_089 : CEntity_Effect
+public class BT1_089 : CEntity_Effect
 {
     public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
     {

+ 0 - 0
Assets/CardEffect/BT1/Green/TachikawaMimi_BT1_089.cs.meta → Assets/CardEffect/BT1/Green/BT1_089.cs.meta


+ 1 - 1
Assets/CardEffect/BT1/Green/HoneBuster_BT1_108.cs → Assets/CardEffect/BT1/Green/BT1_108.cs

@@ -5,7 +5,7 @@ using System.Linq;
 using Photon;
 using System;
 using Photon.Pun;
-public class HoneBuster_BT1_108 : CEntity_Effect
+public class BT1_108 : CEntity_Effect
 {
     public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
     {

+ 0 - 0
Assets/CardEffect/BT1/Green/HoneBuster_BT1_108.cs.meta → Assets/CardEffect/BT1/Green/BT1_108.cs.meta


+ 1 - 1
Assets/CardEffect/BT1/Green/SmashPotato_BT1_109.cs → Assets/CardEffect/BT1/Green/BT1_109.cs

@@ -6,7 +6,7 @@ using Photon;
 using System;
 using Photon.Pun;
 
-public class SmashPotato_BT1_109 : CEntity_Effect
+public class BT1_109 : CEntity_Effect
 {
     public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
     {

+ 0 - 0
Assets/CardEffect/BT1/Green/SmashPotato_BT1_109.cs.meta → Assets/CardEffect/BT1/Green/BT1_109.cs.meta


+ 1 - 1
Assets/CardEffect/BT1/Green/FlowerCunon_BT1_110.cs → Assets/CardEffect/BT1/Green/BT1_110.cs

@@ -6,7 +6,7 @@ using Photon;
 using System;
 using Photon.Pun;
 
-public class FlowerCunon_BT1_110 : CEntity_Effect
+public class BT1_110 : CEntity_Effect
 {
     public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
     {

+ 0 - 0
Assets/CardEffect/BT1/Green/FlowerCunon_BT1_110.cs.meta → Assets/CardEffect/BT1/Green/BT1_110.cs.meta


+ 1 - 1
Assets/CardEffect/BT1/Green/GigaBluster_BT1_111.cs → Assets/CardEffect/BT1/Green/BT1_111.cs

@@ -5,7 +5,7 @@ using System.Linq;
 using Photon;
 using System;
 using Photon.Pun;
-public class GigaBluster_BT1_111 : CEntity_Effect
+public class BT1_111 : CEntity_Effect
 {
     public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
     {

+ 0 - 0
Assets/CardEffect/BT1/Green/GigaBluster_BT1_111.cs.meta → Assets/CardEffect/BT1/Green/BT1_111.cs.meta


+ 1 - 1
Assets/CardEffect/BT1/Green/DimensionSissor_BT1_112.cs → Assets/CardEffect/BT1/Green/BT1_112.cs

@@ -6,7 +6,7 @@ using Photon;
 using System;
 using Photon.Pun;
 
-public class DimensionSissor_BT1_112 : CEntity_Effect
+public class BT1_112 : CEntity_Effect
 {
     public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
     {

+ 0 - 0
Assets/CardEffect/BT1/Green/DimensionSissor_BT1_112.cs.meta → Assets/CardEffect/BT1/Green/BT1_112.cs.meta


+ 1 - 1
Assets/CardEffect/BT1/Green/ForbiddenTemtation_BT1_113.cs → Assets/CardEffect/BT1/Green/BT1_113.cs

@@ -5,7 +5,7 @@ using System.Linq;
 using Photon;
 using System;
 using Photon.Pun;
-public class ForbiddenTemtation_BT1_113 : CEntity_Effect
+public class BT1_113 : CEntity_Effect
 {
     public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
     {

+ 0 - 0
Assets/CardEffect/BT1/Green/ForbiddenTemtation_BT1_113.cs.meta → Assets/CardEffect/BT1/Green/BT1_113.cs.meta


+ 2 - 1
Assets/CardEffect/BT3/Green/Minomon_BT3_004.cs → Assets/CardEffect/BT1/Red/BT1_001.cs

@@ -6,7 +6,8 @@ using Photon;
 using System;
 using Photon.Pun;
 
-public class Minomon_BT3_004 : CEntity_Effect
+
+public class BT1_001 : CEntity_Effect
 {
     public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
     {

+ 0 - 0
Assets/CardEffect/BT1/Red/Pyokomon_BT1_001.cs.meta → Assets/CardEffect/BT1/Red/BT1_001.cs.meta


+ 1 - 1
Assets/CardEffect/BT1/Red/Bebidramon_BT1_002.cs → Assets/CardEffect/BT1/Red/BT1_002.cs

@@ -7,7 +7,7 @@ using System;
 using Photon.Pun;
 
 
-public class Bebidramon_BT1_002 : CEntity_Effect
+public class BT1_002 : CEntity_Effect
 {
     public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
     {

+ 0 - 0
Assets/CardEffect/BT1/Red/Bebidramon_BT1_002.cs.meta → Assets/CardEffect/BT1/Red/BT1_002.cs.meta


+ 1 - 1
Assets/CardEffect/BT1/Red/Agumon_BT1_010.cs → Assets/CardEffect/BT1/Red/BT1_010.cs

@@ -6,7 +6,7 @@ using Photon;
 using System;
 using Photon.Pun;
 
-public class Agumon_BT1_010 : CEntity_Effect
+public class BT1_010 : CEntity_Effect
 {
     public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
     {

+ 0 - 0
Assets/CardEffect/BT1/Red/Agumon_BT1_010.cs.meta → Assets/CardEffect/BT1/Red/BT1_010.cs.meta


+ 1 - 1
Assets/CardEffect/BT1/Red/DrAgumon_BT1_011.cs → Assets/CardEffect/BT1/Red/BT1_011.cs

@@ -6,7 +6,7 @@ using Photon;
 using System;
 using Photon.Pun;
 
-public class DrAgumon_BT1_011 : CEntity_Effect
+public class BT1_011 : CEntity_Effect
 {
     public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
     {

+ 0 - 0
Assets/CardEffect/BT1/Red/DrAgumon_BT1_011.cs.meta → Assets/CardEffect/BT1/Red/BT1_011.cs.meta


+ 1 - 1
Assets/CardEffect/BT1/Red/Piyomon_BT1_012.cs → Assets/CardEffect/BT1/Red/BT1_012.cs

@@ -6,7 +6,7 @@ using Photon;
 using System;
 using Photon.Pun;
 
-public class Piyomon_BT1_012 : CEntity_Effect
+public class BT1_012 : CEntity_Effect
 {
     public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
     {

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