Lewisaaronwelch 4 tháng trước cách đây
mục cha
commit
3dac780b80

+ 151 - 0
Assets/Scripts/CardEffect/BT25/Yellow/BT25_030.cs

@@ -0,0 +1,151 @@
+using System.Collections;
+using System.Collections.Generic;
+
+// Elecmon
+namespace DCGO.CardEffects.BT25
+{
+    public class BT25_030 : CEntity_Effect
+    {
+        public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
+        {
+            List<ICardEffect> cardEffects = new List<ICardEffect>();
+
+            #region Alternative Digivolve Condition
+            if (timing == EffectTiming.None)
+            {
+                static bool PermanentCondition(Permanent targetPermanent)
+                {
+                    return targetPermanent.TopCard.HasTSTraits;
+                }
+
+                cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(PermanentCondition, 0, false, card, null, level: 2));
+            }
+            #endregion
+
+            #region On Start of Main Phase
+            if (timing == EffectTiming.OnStartMainPhase)
+            {
+                ActivateClass activateClass = new ActivateClass();
+                activateClass.SetUpICardEffect("By adding the top security card to hand, gain 1 memory", CanUseCondition, card);
+                activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
+                cardEffects.Add(activateClass);
+
+                string EffectDiscription()
+                {
+                    return "[Start of Your Main Phase] By adding your top security card to the hand, gain 1 memory.";
+                }
+
+                bool CanUseCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.IsExistOnBattleAreaDigimon(card)
+                        && CardEffectCommons.IsOwnerTurn(card);
+                }
+
+                bool CanActivateCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.IsExistOnBattleAreaDigimon(card);
+                }
+
+                IEnumerator ActivateCoroutine(Hashtable hashtable)
+                {
+                    if (card.Owner.SecurityCards.Count > 0)
+                    {
+                        List<SelectionElement<bool>> selectionElements = new List<SelectionElement<bool>>()
+                        {
+                            new SelectionElement<bool>(message: $"Add to hand", value : true, spriteIndex: 0),
+                            new SelectionElement<bool>(message: $"Not add to hand", value : false, spriteIndex: 1),
+                        };
+
+                        string selectPlayerMessage = "Will you add the card to hand?";
+                        string notSelectPlayerMessage = "The opponent is choosing whether to add the card to hand.";
+
+                        GManager.instance.userSelectionManager.SetBoolSelection(selectionElements: selectionElements, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage, notSelectPlayerMessage: notSelectPlayerMessage);
+
+                        yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect());
+
+                        bool addHand = GManager.instance.userSelectionManager.SelectedBoolValue;
+
+                        if (addHand)
+                        {
+                            yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddHandCards(new List<CardSource>() { card.Owner.SecurityCards[0] }, false, activateClass));
+                            yield return ContinuousController.instance.StartCoroutine(new IReduceSecurity(
+                                player: card.Owner,
+                                refSkillInfos: ref ContinuousController.instance.nullSkillInfos,
+                                activateClass).ReduceSecurity());
+                            yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass));
+                        }
+                    }
+                }
+            }
+            #endregion
+
+            #region When Attacking - Inherited
+
+            if (timing == EffectTiming.OnAllyAttack)
+            {
+                ActivateClass activateClass = new ActivateClass();
+                activateClass.SetUpICardEffect("May add top sec card to hand, if at 0 <Recovery +1>.", CanUseCondition, card);
+                activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDescription());
+                activateClass.SetHashString("BT25_030_Inherited");
+                activateClass.SetIsInheritedEffect(true);
+                cardEffects.Add(activateClass);
+
+                string EffectDescription()
+                {
+                    return "[When Attacking] [Once Per Turn] You may add your top security card to the hand. Then, if you have 0 security cards, <Recovery +1 (Deck)>.";
+                }
+
+                bool CanUseCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.CanTriggerOnAttack(hashtable, card)
+                        && CardEffectCommons.IsExistOnBattleAreaDigimon(card);
+                }
+
+                bool CanActivateCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.IsExistOnBattleAreaDigimon(card);
+                }
+
+                IEnumerator ActivateCoroutine(Hashtable _hashtable)
+                {
+                    if (card.Owner.SecurityCards.Count > 0)
+                    {
+                        List<SelectionElement<bool>> selectionElements = new List<SelectionElement<bool>>()
+                        {
+                            new SelectionElement<bool>(message: $"Add to hand", value : true, spriteIndex: 0),
+                            new SelectionElement<bool>(message: $"Not add to hand", value : false, spriteIndex: 1),
+                        };
+
+                        string selectPlayerMessage = "Will you add the card to hand?";
+                        string notSelectPlayerMessage = "The opponent is choosing whether to add the card to hand.";
+
+                        GManager.instance.userSelectionManager.SetBoolSelection(selectionElements: selectionElements, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage, notSelectPlayerMessage: notSelectPlayerMessage);
+
+                        yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect());
+
+                        bool addHand = GManager.instance.userSelectionManager.SelectedBoolValue;
+
+                        if (addHand)
+                        {
+                            CardSource topCard = card.Owner.SecurityCards[0];
+
+                            yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddHandCards(new List<CardSource>() { topCard }, false, activateClass));
+
+                            yield return ContinuousController.instance.StartCoroutine(new IReduceSecurity(
+                                player: card.Owner,
+                                refSkillInfos: ref ContinuousController.instance.nullSkillInfos,
+                                activateClass).ReduceSecurity());
+                        }
+                    }
+
+                    if (card.Owner.SecurityCards.Count == 0)
+                        yield return ContinuousController.instance.StartCoroutine(new IRecovery(card.Owner, 1, activateClass).Recovery());
+                }
+            }
+
+            #endregion
+
+            return cardEffects;
+        }
+    }
+}

+ 11 - 0
Assets/Scripts/CardEffect/BT25/Yellow/BT25_030.cs.meta

@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 2453f4d19a5c1aa43ae72fc086dfa26e
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: