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+using System.Collections;
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+using System.Collections.Generic;
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+using System;
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+using System.Linq;
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+
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+namespace DCGO.CardEffects.EX10
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+{
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+ public class EX10_014 : CEntity_Effect
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+ {
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+ public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
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+ {
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+ List<ICardEffect> cardEffects = new List<ICardEffect>();
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+
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+ #region Link Condition
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+
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+ if (timing == EffectTiming.None)
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+ {
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+ static bool PermanentCondition(Permanent targetPermanent)
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+ {
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+ return targetPermanent.TopCard.HasAppmonTraits;
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+ }
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+
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+ cardEffects.Add(CardEffectFactory.AddSelfLinkConditionStaticEffect(permanentCondition: PermanentCondition, linkCost: 1, card: card));
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+ }
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+
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+ #endregion
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+
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+ #region Alternative Digivolution Condition
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+ if (timing == EffectTiming.None)
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+ {
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+ bool PermanentCondition(Permanent targetPermanent)
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+ {
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+ return targetPermanent.TopCard.EqualsTraits("Stnd.");
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+ }
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+
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+ cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(permanentCondition: PermanentCondition, digivolutionCost: 2, ignoreDigivolutionRequirement: false, card: card, condition: null));
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+ }
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+ #endregion
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+
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+ #region On Play
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+
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+ if (timing == EffectTiming.OnEnterFieldAnyone)
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+ {
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+ ActivateClass activateClass = new ActivateClass();
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+ activateClass.SetUpICardEffect("Give 2 of your opponent's Digimon <Security A. -1>", CanUseCondition, card);
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+ activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
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+ activateClass.SetIsLinkedEffect(true);
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+ cardEffects.Add(activateClass);
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+
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+ string EffectDiscription()
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+ {
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+ return "[On Play] [When Digivolving] Give 2 of your opponent's Digimon <Security A. -1> (This Digimon checks 1 fewer security card.) until their turn ends.";
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+ }
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+
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+ bool CanUseCondition(Hashtable hashtable)
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+ {
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+ return CardEffectCommons.IsExistOnBattleAreaDigimon(card)
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+ && CardEffectCommons.CanTriggerOnPlay(hashtable, card);
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+ }
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+
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+ bool CanActivateCondition(Hashtable hashtable)
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+ {
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+ return CardEffectCommons.IsExistOnBattleAreaDigimon(card);
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+ }
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+
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+ bool PermamentCondition(Permanent permanent)
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+ {
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+ return CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card);
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+ }
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+
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+ IEnumerator ActivateCoroutine(Hashtable hashtable)
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+ {
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+ if (CardEffectCommons.HasMatchConditionPermanent(PermamentCondition))
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+ {
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+ int maxCount = Math.Min(2,
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+ CardEffectCommons.MatchConditionPermanentCount(PermamentCondition));
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+
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+ SelectPermanentEffect selectPermanentEffect =
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+ GManager.instance.GetComponent<SelectPermanentEffect>();
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+
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+ selectPermanentEffect.SetUp(
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+ selectPlayer: card.Owner,
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+ canTargetCondition: PermamentCondition,
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+ canTargetCondition_ByPreSelecetedList: null,
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+ canEndSelectCondition: null,
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+ maxCount: maxCount,
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+ canNoSelect: false,
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+ canEndNotMax: false,
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+ selectPermanentCoroutine: SelectPermanentCoroutine,
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+ afterSelectPermanentCoroutine: null,
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+ mode: SelectPermanentEffect.Mode.Custom,
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+ cardEffect: activateClass);
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+
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+ selectPermanentEffect.SetUpCustomMessage("Select 2 Digimon that will get Security Attack -1.",
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+ "The opponent is selecting 2 Digimon that will get Security Attack -1.");
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+
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+ yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
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+
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+ IEnumerator SelectPermanentCoroutine(Permanent permanent)
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+ {
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+ yield return ContinuousController.instance.StartCoroutine(
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+ CardEffectCommons.ChangeDigimonSAttack(targetPermanent: permanent, changeValue: -1,
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+ effectDuration: EffectDuration.UntilOpponentTurnEnd, activateClass: activateClass));
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+
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+ yield return null;
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+ }
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+ }
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+ }
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+ }
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+
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+ #endregion
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+
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+ #region When Digivolving
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+
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+ if (timing == EffectTiming.OnEnterFieldAnyone)
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+ {
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+ ActivateClass activateClass = new ActivateClass();
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+ activateClass.SetUpICardEffect("Give 2 of your opponent's Digimon <Security A. -1>", CanUseCondition, card);
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+ activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
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+ activateClass.SetIsLinkedEffect(true);
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+ cardEffects.Add(activateClass);
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+
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+ string EffectDiscription()
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+ {
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+ return "[When Digivolving] Give 2 of your opponent's Digimon <Security A. -1> (This Digimon checks 1 fewer security card.) until their turn ends.";
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+ }
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+
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+ bool CanUseCondition(Hashtable hashtable)
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+ {
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+ return CardEffectCommons.IsExistOnBattleAreaDigimon(card)
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+ && CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card);
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+ }
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+
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+ bool CanActivateCondition(Hashtable hashtable)
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+ {
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+ return CardEffectCommons.IsExistOnBattleAreaDigimon(card);
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+ }
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+
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+ bool PermamentCondition(Permanent permanent)
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+ {
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+ return CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card);
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+ }
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+
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+ IEnumerator ActivateCoroutine(Hashtable hashtable)
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+ {
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+ if (CardEffectCommons.HasMatchConditionPermanent(PermamentCondition))
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+ {
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+ int maxCount = Math.Min(2,
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+ CardEffectCommons.MatchConditionPermanentCount(PermamentCondition));
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+
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+ SelectPermanentEffect selectPermanentEffect =
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+ GManager.instance.GetComponent<SelectPermanentEffect>();
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+
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+ selectPermanentEffect.SetUp(
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+ selectPlayer: card.Owner,
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+ canTargetCondition: PermamentCondition,
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+ canTargetCondition_ByPreSelecetedList: null,
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+ canEndSelectCondition: null,
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+ maxCount: maxCount,
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+ canNoSelect: false,
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+ canEndNotMax: false,
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+ selectPermanentCoroutine: SelectPermanentCoroutine,
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+ afterSelectPermanentCoroutine: null,
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+ mode: SelectPermanentEffect.Mode.Custom,
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+ cardEffect: activateClass);
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+
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+ selectPermanentEffect.SetUpCustomMessage("Select 2 Digimon that will get Security Attack -1.",
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+ "The opponent is selecting 2 Digimon that will get Security Attack -1.");
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+
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+ yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
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+
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+ IEnumerator SelectPermanentCoroutine(Permanent permanent)
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+ {
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+ yield return ContinuousController.instance.StartCoroutine(
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+ CardEffectCommons.ChangeDigimonSAttack(targetPermanent: permanent, changeValue: -1,
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+ effectDuration: EffectDuration.UntilOpponentTurnEnd, activateClass: activateClass));
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+
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+ yield return null;
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+ }
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+ }
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+ }
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+ }
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+
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+ #endregion
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+
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+ #region Link
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+ if (timing == EffectTiming.OnDeclaration)
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+ {
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+ cardEffects.Add(CardEffectFactory.LinkEffect(card));
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+ }
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+ #endregion
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+
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+ #region When Attacking - Linked
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+
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+ if (timing == EffectTiming.OnAllyAttack)
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+ {
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+ ActivateClass activateClass = new ActivateClass();
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+ activateClass.SetUpICardEffect("Trash 1 link card, give -6k DP", CanUseCondition, card);
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+ activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
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+ activateClass.SetIsLinkedEffect(true);
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+ cardEffects.Add(activateClass);
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+
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+ string EffectDiscription()
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+ {
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+ return "[When Attacking] By trashing 1 of this Digimon's link cards, 1 of your opponent's Digimon gets -6000 DP for the turn.";
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+ }
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+
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+ bool IsOpponentsDigimon(Permanent permanent)
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+ {
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+ return CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card);
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+ }
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+
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+ bool CanUseCondition(Hashtable hashtable)
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+ {
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+ return CardEffectCommons.IsExistLinked(card)
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+ && CardEffectCommons.CanTriggerOnAttack(hashtable, card);
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+ }
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+
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+ bool CanActivateCondition(Hashtable hashtable)
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+ {
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+ return CardEffectCommons.IsExistOnBattleArea(card)
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+ && card.PermanentOfThisCard().HasNoLinkCards;
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+ }
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+
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+ IEnumerator ActivateCoroutine(Hashtable hashtable)
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+ {
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+ Permanent thisPermanent = card.PermanentOfThisCard();
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+ CardSource selectedCard = null;
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+
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+ #region Select Link Card
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+
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+ int maxCount = Math.Min(1, thisPermanent.LinkedCards.Count);
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+ SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
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+
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+ selectCardEffect.SetUp(
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+ canTargetCondition: _ => true,
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+ canTargetCondition_ByPreSelecetedList: null,
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+ canEndSelectCondition: null,
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+ canNoSelect: () => true,
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+ selectCardCoroutine: SelectCardCoroutine,
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+ afterSelectCardCoroutine: null,
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+ message: "Select 1 linked card to trash.",
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+ maxCount: maxCount,
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+ canEndNotMax: false,
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+ isShowOpponent: true,
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+ mode: SelectCardEffect.Mode.Custom,
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+ root: SelectCardEffect.Root.Custom,
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+ customRootCardList: thisPermanent.LinkedCards,
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+ canLookReverseCard: true,
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+ selectPlayer: card.Owner,
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+ cardEffect: activateClass);
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+
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+ IEnumerator SelectCardCoroutine(CardSource cardSource)
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+ {
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+ selectedCard = cardSource;
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+ yield return null;
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+ }
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+ selectCardEffect.SetUpCustomMessage("Select 1 linked card to trash.", "The opponent is selecting 1 linked card to trash.");
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+ yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
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+
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+ #endregion
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+
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+ if (selectedCard != null) yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.TrashLinkCardsAndProcessAccordingToResult(
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+ targetPermanent: thisPermanent,
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+ targetLinkCards: new List<CardSource>() { selectedCard },
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+ activateClass: activateClass,
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+ successProcess: SuccessProcess,
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+ failureProcess: null));
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+
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+ IEnumerator SuccessProcess(List<CardSource> trashedLinkCards)
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+ {
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+ if (trashedLinkCards.Any() && CardEffectCommons.HasMatchConditionOpponentsPermanent(card, IsOpponentsDigimon))
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+ {
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+ Permanent selectedPermament = null;
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+
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+ #region Select Opponent Digimon
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+
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+ int maxCount = Math.Min(1, CardEffectCommons.MatchConditionOpponentsPermanentCount(card, IsOpponentsDigimon));
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+ SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
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+
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+ selectPermanentEffect.SetUp(
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+ selectPlayer: card.Owner,
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+ canTargetCondition: IsOpponentsDigimon,
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+ canTargetCondition_ByPreSelecetedList: null,
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+ canEndSelectCondition: null,
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+ maxCount: maxCount,
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+ canNoSelect: false,
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+ canEndNotMax: false,
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+ selectPermanentCoroutine: SelectPermanentCoroutine,
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+ afterSelectPermanentCoroutine: null,
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+ mode: SelectPermanentEffect.Mode.Custom,
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+ cardEffect: activateClass);
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+
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+ IEnumerator SelectPermanentCoroutine(Permanent permanent)
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+ {
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+ selectedPermament = permanent;
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+ yield return null;
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+ }
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+
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+ selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon to get -6k DP", "The opponent is selecting 1 Digimon to get -6k DP");
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+ yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
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+
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+ #endregion
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+
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+ if (selectedPermament != null)
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+ yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.ChangeDigimonDP(
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+ targetPermanent: selectedPermament,
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+ changeValue: -6000,
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+ effectDuration: EffectDuration.UntilEachTurnEnd,
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+ activateClass: activateClass));
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+ }
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+ }
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+ }
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+ }
|
|
|
|
|
+
|
|
|
|
|
+ #endregion
|
|
|
|
|
+
|
|
|
|
|
+ return cardEffects;
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+}
|