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@@ -2919,7 +2919,7 @@ public class TurnStateMachine : MonoBehaviourPunCallbacks
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List<ICardEffect> cardEffects = new List<ICardEffect>();
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List<ICardEffect> cardEffects1 = new List<ICardEffect>();
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- foreach (ICardEffect cardEffect in handCard.cardSource.EffectList(EffectTiming.OnDeclaration))
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+ foreach (ICardEffect cardEffect in handCard.cardSource.CanDeclareSkillList)
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{
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cardEffects1.Add(cardEffect);
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cardEffects.Add(cardEffect);
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@@ -3190,9 +3190,9 @@ public class TurnStateMachine : MonoBehaviourPunCallbacks
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CardSource UseSkillCard = gameContext.ActiveCardList[cardIndex];
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- if (0 <= skillIndex && skillIndex < UseSkillCard.EffectList(EffectTiming.OnDeclaration).Count)
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+ if (0 <= skillIndex && skillIndex < UseSkillCard.CanDeclareSkillList.Count)
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{
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- this.UseCardEffect = UseSkillCard.EffectList(EffectTiming.OnDeclaration)[skillIndex];
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+ this.UseCardEffect = UseSkillCard.CanDeclareSkillList[skillIndex];
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}
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}
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#endregion
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