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BT23_025 MarineAngemon

Initial implementation of MarineAngemon.
skikklesman 10 mesiacov pred
rodič
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486876a9b5

+ 427 - 0
Assets/CardEffect/BT23/Blue/BT23_025.cs

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+using System;
+using System.Collections;
+using System.Collections.Generic;
+
+// MarineAngemon
+namespace DCGO.CardEffects.BT23
+{
+    public class BT23_025 : CEntity_Effect
+    {
+        public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
+        {
+            List<ICardEffect> cardEffects = new List<ICardEffect>();
+
+
+            #region Alternative Digivolution Condition
+
+            if (timing == EffectTiming.None)
+            {
+                bool PermanentCondition(Permanent targetPermanent)
+                {
+                    return targetPermanent.TopCard.IsLevel5 && targetPermanent.TopCard.HasCSTraits;
+                }
+
+                cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(
+                    permanentCondition: PermanentCondition,
+                    digivolutionCost: 3,
+                    ignoreDigivolutionRequirement: false,
+                    card: card,
+                    condition: null)
+                );
+            }
+
+            #endregion
+
+            #region Hand - Main
+            if (timing == EffectTiming.OnDeclaration)
+            {
+                ActivateClass activateClass = new ActivateClass();
+                activateClass.SetUpICardEffect("Give 3 Digimon Sec-1", CanUseCondition, card);
+                activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, true, EffectDescription());
+                cardEffects.Add(activateClass);
+
+                string EffectDescription()
+                {
+                    return "[Hand] [Main] If you have a Digimon or Tamer with the [CS] trait, by paying 5 cost, give 3 of your opponent's Digimon <Security A. -1> until their turn ends. Then, place this card as the top security card.";
+                }
+
+                bool IsCSDigimonOrTamer(Permanent permanent)
+                {
+                    bool isCSDigimon = CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card) &&
+                        permanent.TopCard.HasCSTraits;
+
+                    bool isCSTamer = CardEffectCommons.IsPermanentExistsOnOwnerBattleArea(permanent, card) &&
+                        permanent.TopCard.IsTamer &&
+                        permanent.TopCard.HasCSTraits;
+
+                    return isCSDigimon || isCSTamer;
+                }
+
+                bool IsOpponentDigimon(Permanent permanent)
+                {
+                    if (CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card))
+                    {
+                        return true;
+                    }
+
+                    return false;
+                }
+
+                bool CanUseCondition(Hashtable hashtable)
+                {
+                    // Can use from your hand, if you have a CS digimon or tamer
+                    return CardEffectCommons.IsExistOnHand(card)
+                        && CardEffectCommons.IsOwnerTurn(card)
+                        && CardEffectCommons.HasMatchConditionOwnersPermanent(card, IsCSDigimonOrTamer);
+                }   
+
+                IEnumerator ActivateCoroutine(Hashtable hashtable)
+                {
+                    if (CardEffectCommons.HasMatchConditionOwnersPermanent(card, IsCSDigimonOrTamer))
+                    {
+                        // First, select 3 opponent's digimon on the field
+                        int maxCount = Math.Min(3, CardEffectCommons.MatchConditionPermanentCount(IsOpponentDigimon));
+
+                        SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
+
+                        selectPermanentEffect.SetUp(
+                            selectPlayer: card.Owner,
+                            canTargetCondition: IsOpponentDigimon,
+                            canTargetCondition_ByPreSelecetedList: null,
+                            canEndSelectCondition: null,
+                            maxCount: maxCount,
+                            canNoSelect: false,
+                            canEndNotMax: false,
+                            selectPermanentCoroutine: SelectPermanentCoroutine,
+                            afterSelectPermanentCoroutine: null,
+                            mode: SelectPermanentEffect.Mode.Custom,
+                            cardEffect: activateClass);
+
+                        selectPermanentEffect.SetUpCustomMessage("Select 3 Digimon that will get Security Attack -1.", "The opponent is selecting 3 Digimon that will get Security Attack -1.");
+
+                        yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
+
+                        IEnumerator SelectPermanentCoroutine(Permanent permanent)
+                        {
+                            // To the permanents selected, apply the Sec-1.
+                            yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.ChangeDigimonSAttack(targetPermanent: permanent, changeValue: -1, effectDuration: EffectDuration.UntilOpponentTurnEnd, activateClass: activateClass));
+
+                            yield return null;
+                        }
+
+                        // Either way, pay the 5 cost, then place this card as the top security card.
+                        yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(-5, activateClass));
+
+                        yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddSecurityCard(card, true, false));
+                    }
+                }
+            }
+            #endregion
+
+            #region On Play/When Digivolving Shared
+
+            bool IsLowestLevelOpponentDigimon(Permanent permanent)
+            {
+                if (CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card))
+                {
+                    if (CardEffectCommons.IsMinLevel(permanent, card.Owner.Enemy))
+                    {
+                        return true;
+                    }
+                }
+
+                return false;
+            }
+
+            #endregion
+
+            #region On Play
+
+            if (timing == EffectTiming.OnEnterFieldAnyone)
+            {
+                ActivateClass activateClass = new ActivateClass();
+                activateClass.SetUpICardEffect("Return 1 of your opponent's Digimon to hand", CanUseCondition, card);
+                activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDescription());
+                cardEffects.Add(activateClass);
+
+                string EffectDescription()
+                {
+                    return
+                        "[On Play] Return 1 of your opponent's Digimon with the lowest level to the hand.";
+                }
+
+                bool CanUseCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.CanTriggerOnPlay(hashtable, card);
+                }
+
+                bool CanActivateCondition(Hashtable hashtable)
+                {
+                    if (CardEffectCommons.IsExistOnBattleArea(card))
+                    {
+                        if (CardEffectCommons.HasMatchConditionPermanent(IsLowestLevelOpponentDigimon))
+                        {
+                            return true;
+                        }
+                    }
+
+                    return false;
+                }
+
+                IEnumerator ActivateCoroutine(Hashtable hashtable)
+                {
+                    if (CardEffectCommons.HasMatchConditionPermanent(IsLowestLevelOpponentDigimon))
+                    {
+                        int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(IsLowestLevelOpponentDigimon));
+
+                        SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
+
+                        selectPermanentEffect.SetUp(
+                            selectPlayer: card.Owner,
+                            canTargetCondition: IsLowestLevelOpponentDigimon,
+                            canTargetCondition_ByPreSelecetedList: null,
+                            canEndSelectCondition: null,
+                            maxCount: maxCount,
+                            canNoSelect: false,
+                            canEndNotMax: false,
+                            selectPermanentCoroutine: null,
+                            afterSelectPermanentCoroutine: null,
+                            mode: SelectPermanentEffect.Mode.Bounce,
+                            cardEffect: activateClass);
+
+                        yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
+                    }
+                }
+            }
+
+            #endregion
+
+            #region When Digivolving
+
+            if (timing == EffectTiming.OnEnterFieldAnyone)
+            {
+                ActivateClass activateClass = new ActivateClass();
+                activateClass.SetUpICardEffect("Return 1 of your opponent's Digimon to hand", CanUseCondition, card);
+                activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDescription());
+                cardEffects.Add(activateClass);
+
+                string EffectDescription()
+                {
+                    return
+                        "[When Digivolving] Return 1 of your opponent's Digimon with the lowest level to the hand.";
+                }
+
+                bool CanUseCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card);
+                }
+
+                bool CanActivateCondition(Hashtable hashtable)
+                {
+                    if (CardEffectCommons.IsExistOnBattleArea(card))
+                    {
+                        if (CardEffectCommons.HasMatchConditionPermanent(IsLowestLevelOpponentDigimon))
+                        {
+                            return true;
+                        }
+                    }
+
+                    return false;
+                }
+
+                IEnumerator ActivateCoroutine(Hashtable hashtable)
+                {
+                    if (CardEffectCommons.HasMatchConditionPermanent(IsLowestLevelOpponentDigimon))
+                    {
+                        int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(IsLowestLevelOpponentDigimon));
+
+                        SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
+
+                        selectPermanentEffect.SetUp(
+                            selectPlayer: card.Owner,
+                            canTargetCondition: IsLowestLevelOpponentDigimon,
+                            canTargetCondition_ByPreSelecetedList: null,
+                            canEndSelectCondition: null,
+                            maxCount: maxCount,
+                            canNoSelect: false,
+                            canEndNotMax: false,
+                            selectPermanentCoroutine: null,
+                            afterSelectPermanentCoroutine: null,
+                            mode: SelectPermanentEffect.Mode.Bounce,
+                            cardEffect: activateClass);
+
+                        yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
+                    }
+                }
+            }
+
+            #endregion
+
+            #region Security
+            if (timing == EffectTiming.SecuritySkill)
+            {
+                // Ugh, I don't like doing this, but I think in order to delete the digimon played after the security battle, I have to be able to
+                // activate the deletion effect from within the ActivateCoroutine of the function.  Instead of calling CardEffectFactory.PlaySelfDigimonAfterBattleSecurityEffect,
+                // I need to copy the code from that function here, then modify the necessary sections...
+                ActivateClass activateClass = new ActivateClass();
+                activateClass.SetUpICardEffect("Play this card at the end of the battle", CanUseCondition, card);
+                activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
+                activateClass.SetIsSecurityEffect(true);
+
+                string EffectDiscription()
+                {
+                    return "[Security] At the end of the battle, play this card without paying its memory cost.";
+                }
+
+                bool CanUseCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card);
+                }
+
+                bool CanActivateCondition(Hashtable hashtable)
+                {
+                    if (CardEffectCommons.IsExistOnExecutingArea(card))
+                    {
+                        return true;
+                    }
+
+                    return false;
+                }
+
+                IEnumerator ActivateCoroutine(Hashtable _hashtable)
+                {
+                    yield return null;
+
+                    ContinuousController.instance.PlaySE(GManager.instance.GetComponent<Effects>().BuffSE);
+
+                    ActivateClass activateClass1 = new ActivateClass();
+                    activateClass1.SetUpICardEffect("Play this card", CanUseCondition1, card);
+                    activateClass1.SetUpActivateClass(CanActivateCondition1, ActivateCoroutine1, -1, false, EffectDiscription1());
+                    card.Owner.UntilEndBattleEffects.Add(GetCardEffect1);
+
+                    string EffectDiscription1()
+                    {
+                        return "Play this card without paying its memory cost.";
+                    }
+
+                    bool CanUseCondition1(Hashtable hashtable)
+                    {
+                        return true;
+                    }
+
+                    bool CanActivateCondition1(Hashtable hashtable)
+                    {
+                        if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: card, payCost: false, cardEffect: activateClass1, root: SelectCardEffect.Root.Security))
+                        {
+                            if (!card.Owner.LibraryCards.Contains(card) && !card.Owner.SecurityCards.Contains(card))
+                            {
+                                return true;
+                            }
+                        }
+
+                        return false;
+                    }
+
+                    ICardEffect GetCardEffect1(EffectTiming _timing)
+                    {
+                        if (_timing == EffectTiming.OnEndBattle)
+                        {
+                            return activateClass1;
+                        }
+
+                        return null;
+                    }
+
+                    IEnumerator ActivateCoroutine1(Hashtable _hashtable1)
+                    {
+                        if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: card, payCost: false, cardEffect: activateClass1, root: SelectCardEffect.Root.Security))
+                        {
+                            if (!card.Owner.LibraryCards.Contains(card) && !card.Owner.SecurityCards.Contains(card))
+                            {
+                                yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(
+                                    cardSources: new List<CardSource>() { card },
+                                    activateClass: activateClass1,
+                                    payCost: false,
+                                    isTapped: false,
+                                    root: SelectCardEffect.Root.Security,
+                                    activateETB: true));
+
+                                #region Delete Played Digimon
+                                Permanent selectedPermanent = card.PermanentOfThisCard();
+
+                                ActivateClass activateClassDeleteSelf = new ActivateClass();
+                                activateClassDeleteSelf.SetUpICardEffect("Delete this Digimon", CanUseDeleteSelfCondition, selectedPermanent.TopCard);
+                                activateClassDeleteSelf.SetUpActivateClass(CanActivateDeleteSelfCondition, ActivateDeleteSelfCoroutine, -1, false, EffectDiscription2());
+                                activateClassDeleteSelf.SetEffectSourcePermanent(selectedPermanent);
+                                selectedPermanent.UntilOwnerTurnEndEffects.Add(GetDeleteSelfCardEffect);
+
+                                if (!selectedPermanent.TopCard.CanNotBeAffected(activateClass1))
+                                {
+                                    yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().CreateDebuffEffect(selectedPermanent));
+                                }
+
+                                string EffectDiscription2()
+                                {
+                                    return "[End of Your Turn] Delete this Digimon.";
+                                }
+
+                                bool CanUseDeleteSelfCondition(Hashtable hashtable2)
+                                {
+                                    if (CardEffectCommons.IsOpponentTurn(card))
+                                    {
+                                        if (CardEffectCommons.IsPermanentExistsOnOwnerBattleArea(selectedPermanent, selectedPermanent.TopCard))
+                                        {
+                                            if (CardEffectCommons.CanTriggerOnEndAttack(hashtable2, selectedPermanent.TopCard))
+                                            {
+                                                return true;
+                                            }
+                                        }
+                                    }
+
+                                    return false;
+                                }
+
+                                bool CanActivateDeleteSelfCondition(Hashtable hashtable2)
+                                {
+                                    if (CardEffectCommons.IsPermanentExistsOnBattleArea(selectedPermanent))
+                                    {
+                                        if (!selectedPermanent.TopCard.CanNotBeAffected(activateClass1))
+                                        {
+                                            return true;
+                                        }
+                                    }
+
+                                    return false;
+                                }
+
+                                IEnumerator ActivateDeleteSelfCoroutine(Hashtable _hashtable2)
+                                {
+                                    if (CardEffectCommons.IsPermanentExistsOnBattleArea(selectedPermanent))
+                                    {
+                                        yield return ContinuousController.instance.StartCoroutine(new DestroyPermanentsClass(
+                                        new List<Permanent>() { selectedPermanent },
+                                        CardEffectCommons.CardEffectHashtable(activateClassDeleteSelf)).Destroy());
+                                    }
+                                }
+
+                                ICardEffect GetDeleteSelfCardEffect(EffectTiming _timing)
+                                {
+                                    if (_timing == EffectTiming.OnEndTurn)
+                                    {
+                                        return activateClassDeleteSelf;
+                                    }
+
+                                    return null;
+                                }
+                                #endregion
+                            }
+                        }
+                    }                    
+                }
+            }
+            #endregion
+
+            return cardEffects;
+        }
+    }
+}

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Assets/CardEffect/BT23/Blue/BT23_025.cs.meta

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