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+using System;
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+using System.Collections;
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+using System.Collections.Generic;
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+using System.Linq;
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+
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+namespace DCGO.CardEffects.BT18
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+{
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+ public class ArkhaiAngemon_BT18_038 : CEntity_Effect
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+ {
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+ public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
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+ {
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+ List<ICardEffect> cardEffects = new List<ICardEffect>();
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+
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+ #region Digivolution Condition
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+ if (timing == EffectTiming.None)
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+ {
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+ bool PermanentCondition(Permanent targetPermanent)
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+ {
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+ return (targetPermanent.TopCard.CardTraits.Contains("Angel") && targetPermanent.TopCard.HasLevel && targetPermanent.TopCard.Level == 4);
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+ }
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+
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+ cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(permanentCondition: PermanentCondition, digivolutionCost: 3, ignoreDigivolutionRequirement: false, card: card, condition: null));
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+ }
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+ #endregion
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+
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+ #region On Play
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+ if (timing == EffectTiming.OnEnterFieldAnyone)
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+ {
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+ ActivateClass activateClass = new ActivateClass();
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+ activateClass.SetUpICardEffect("Place a card in the bottom of security, then add top security to hand", CanUseCondition, card);
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+ activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDescription());
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+ cardEffects.Add(activateClass);
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+
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+ string EffectDescription()
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+ {
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+ return "[On Play] You may place 1 Digimon card with the [Angel]/[Archangel]/[Three Great Angels] trait from your hand at the bottom of your security stack. Then, if you have 4 or more security cards, add the top card of your security stack to the hand.";
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+ }
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+
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+ bool CanUseCondition(Hashtable hashtable)
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+ {
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+ return CardEffectCommons.CanTriggerOnPlay(hashtable, card);
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+ }
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+
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+ bool CanSelectCardCondition(CardSource cardSource)
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+ {
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+ if (cardSource.IsDigimon)
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+ {
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+ if (cardSource.HasAngelTraitRestrictive)
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+ {
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+ return true;
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+ }
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+ }
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+
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+ return false;
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+ }
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+
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+ bool CanActivateCondition(Hashtable hashtable)
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+ {
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+ if (CardEffectCommons.IsExistOnBattleAreaDigimon(card))
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+ {
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+ if (card.Owner.SecurityCards.Count >= 1)
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+ {
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+ return true;
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+ }
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+
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+ if (card.Owner.HandCards.Count >= 1)
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+ {
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+ return true;
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+ }
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+ }
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+
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+ return false;
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+ }
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+
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+ IEnumerator ActivateCoroutine(Hashtable hashtable)
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+ {
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+ if (card.Owner.HandCards.Count(CanSelectCardCondition) >= 1)
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+ {
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+ int maxCount = Math.Min(1, card.Owner.HandCards.Count(CanSelectCardCondition));
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+
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+ SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
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+
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+ selectHandEffect.SetUp(
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+ selectPlayer: card.Owner,
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+ canTargetCondition: CanSelectCardCondition,
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+ canTargetCondition_ByPreSelecetedList: null,
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+ canEndSelectCondition: null,
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+ maxCount: maxCount,
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+ canNoSelect: true,
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+ canEndNotMax: false,
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+ isShowOpponent: true,
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+ selectCardCoroutine: SelectCardCoroutine,
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+ afterSelectCardCoroutine: null,
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+ mode: SelectHandEffect.Mode.Custom,
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+ cardEffect: activateClass);
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+
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+ selectHandEffect.SetUpCustomMessage("Select 1 card to place at the bottom of security.", "The opponent is selecting 1 card to place at the bottom of security.");
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+ selectHandEffect.SetUpCustomMessage_ShowCard("Security Bottom Card");
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+
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+ yield return StartCoroutine(selectHandEffect.Activate());
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+
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+ IEnumerator SelectCardCoroutine(CardSource cardSource)
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+ {
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+ yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddSecurityCard(cardSource, toTop: false));
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+
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+ yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().CreateRecoveryEffect(cardSource.Owner));
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+
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+ yield return ContinuousController.instance.StartCoroutine(new IAddSecurity(cardSource.Owner).AddSecurity());
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+ }
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+ }
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+
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+ if (card.Owner.SecurityCards.Count >= 4)
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+ {
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+ CardSource topCard = card.Owner.SecurityCards[0];
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+
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+ yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddHandCards(new List<CardSource>() { topCard }, false, activateClass));
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+
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+ yield return ContinuousController.instance.StartCoroutine(new IReduceSecurity(
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+ player: card.Owner,
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+ refSkillInfos: ref ContinuousController.instance.nullSkillInfos).ReduceSecurity());
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+ }
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+ }
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+ }
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+ #endregion
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+
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+ #region On Deletion
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+ if (timing == EffectTiming.OnDestroyedAnyone)
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+ {
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+ ActivateClass activateClass = new ActivateClass();
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+ activateClass.SetUpICardEffect("Place a card in the bottom of security, then add top security to hand", CanUseCondition, card);
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+ activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDescription());
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+ cardEffects.Add(activateClass);
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+
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+ string EffectDescription()
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+ {
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+ return "[On Deletion] You may place 1 Digimon card with the [Angel]/[Archangel]/[Three Great Angels] trait from your hand at the bottom of your security stack. Then, if you have 4 or more security cards, add the top card of your security stack to the hand.";
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+ }
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+
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+ bool CanUseCondition(Hashtable hashtable)
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+ {
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+ return CardEffectCommons.CanTriggerOnDeletion(hashtable, card);
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+ }
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+
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+ bool CanSelectCardCondition(CardSource cardSource)
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+ {
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+ if (cardSource.IsDigimon)
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+ {
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+ if (cardSource.HasAngelTraitRestrictive)
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+ {
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+ return true;
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+ }
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+ }
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+
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+ return false;
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+ }
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+
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+ bool CanActivateCondition(Hashtable hashtable)
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+ {
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+ if (CardEffectCommons.IsExistOnBattleAreaDigimon(card))
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+ {
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+ if (card.Owner.SecurityCards.Count >= 1)
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+ {
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+ return true;
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+ }
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+
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+ if (card.Owner.HandCards.Count >= 1)
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+ {
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+ return true;
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+ }
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+ }
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+
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+ return false;
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+ }
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+
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+ IEnumerator ActivateCoroutine(Hashtable hashtable)
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+ {
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+ if (card.Owner.HandCards.Count(CanSelectCardCondition) >= 1)
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+ {
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+ int maxCount = Math.Min(1, card.Owner.HandCards.Count(CanSelectCardCondition));
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+
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+ SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
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+
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+ selectHandEffect.SetUp(
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+ selectPlayer: card.Owner,
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+ canTargetCondition: CanSelectCardCondition,
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+ canTargetCondition_ByPreSelecetedList: null,
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+ canEndSelectCondition: null,
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+ maxCount: maxCount,
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+ canNoSelect: true,
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+ canEndNotMax: false,
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+ isShowOpponent: true,
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+ selectCardCoroutine: SelectCardCoroutine,
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+ afterSelectCardCoroutine: null,
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+ mode: SelectHandEffect.Mode.Custom,
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+ cardEffect: activateClass);
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+
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+ selectHandEffect.SetUpCustomMessage("Select 1 card to place at the bottom of security.", "The opponent is selecting 1 card to place at the bottom of security.");
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+ selectHandEffect.SetUpCustomMessage_ShowCard("Security Bottom Card");
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+
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+ yield return StartCoroutine(selectHandEffect.Activate());
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+
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+ IEnumerator SelectCardCoroutine(CardSource cardSource)
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+ {
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+ yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddSecurityCard(cardSource, toTop: false));
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+
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+ yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().CreateRecoveryEffect(cardSource.Owner));
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+
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+ yield return ContinuousController.instance.StartCoroutine(new IAddSecurity(cardSource.Owner).AddSecurity());
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+ }
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+ }
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+
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+ if (card.Owner.SecurityCards.Count >= 4)
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+ {
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+ CardSource topCard = card.Owner.SecurityCards[0];
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+
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+ yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddHandCards(new List<CardSource>() { topCard }, false, activateClass));
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+
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+ yield return ContinuousController.instance.StartCoroutine(new IReduceSecurity(
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+ player: card.Owner,
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+ refSkillInfos: ref ContinuousController.instance.nullSkillInfos).ReduceSecurity());
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+ }
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+ }
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+ }
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+ #endregion
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+
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+ #region Inherit
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+ if (timing == EffectTiming.OnDestroyedAnyone)
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+ {
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+ ActivateClass activateClass = new ActivateClass();
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+ activateClass.SetUpICardEffect("Recovery +1", CanUseCondition, card);
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+ activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
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+ activateClass.SetIsInheritedEffect(true);
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+ cardEffects.Add(activateClass);
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+
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+ string EffectDiscription()
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+ {
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+ return "[On Deletion] Recovery +1.";
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+ }
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+
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+ bool CanUseCondition(Hashtable hashtable)
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+ {
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+ return CardEffectCommons.CanTriggerOnDeletion(hashtable, card);
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+ }
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+
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+ bool CanActivateCondition(Hashtable hashtable)
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+ {
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+ if (CardEffectCommons.CanActivateOnDeletionInherited(hashtable, card))
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+ {
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+ if (card.Owner.CanAddSecurity(activateClass))
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+ {
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+ return true;
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+ }
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+ }
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+
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+ return false;
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+ }
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+
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+ IEnumerator ActivateCoroutine(Hashtable _hashtable)
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+ {
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+ yield return ContinuousController.instance.StartCoroutine(new IRecovery(card.Owner, 1, activateClass).Recovery());
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+ }
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+ }
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+ #endregion
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+
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+ return cardEffects;
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+ }
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+ }
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+}
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