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ArkhaiAngemon cardEffect

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  1. 268 0
      Assets/CardEffect/BT18/Yellow/ArkhaiAngemon_BT18_038.cs
  2. 11 0
      Assets/CardEffect/BT18/Yellow/ArkhaiAngemon_BT18_038.cs.meta

+ 268 - 0
Assets/CardEffect/BT18/Yellow/ArkhaiAngemon_BT18_038.cs

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+using System;
+using System.Collections;
+using System.Collections.Generic;
+using System.Linq;
+
+namespace DCGO.CardEffects.BT18
+{
+    public class ArkhaiAngemon_BT18_038 : CEntity_Effect
+    {
+        public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
+        {
+            List<ICardEffect> cardEffects = new List<ICardEffect>();
+
+            #region Digivolution Condition
+            if (timing == EffectTiming.None)
+            {
+                bool PermanentCondition(Permanent targetPermanent)
+                {
+                    return (targetPermanent.TopCard.CardTraits.Contains("Angel") && targetPermanent.TopCard.HasLevel && targetPermanent.TopCard.Level == 4);
+                }
+
+                cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(permanentCondition: PermanentCondition, digivolutionCost: 3, ignoreDigivolutionRequirement: false, card: card, condition: null));
+            }
+            #endregion
+
+            #region On Play
+            if (timing == EffectTiming.OnEnterFieldAnyone)
+            {
+                ActivateClass activateClass = new ActivateClass();
+                activateClass.SetUpICardEffect("Place a card in the bottom of security, then add top security to hand", CanUseCondition, card);
+                activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDescription());
+                cardEffects.Add(activateClass);
+
+                string EffectDescription()
+                {
+                    return "[On Play] You may place 1 Digimon card with the [Angel]/[Archangel]/[Three Great Angels] trait from your hand at the bottom of your security stack. Then, if you have 4 or more security cards, add the top card of your security stack to the hand.";
+                }
+
+                bool CanUseCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.CanTriggerOnPlay(hashtable, card);
+                }
+
+                bool CanSelectCardCondition(CardSource cardSource)
+                {
+                    if (cardSource.IsDigimon)
+                    {
+                        if (cardSource.HasAngelTraitRestrictive)
+                        {
+                            return true;
+                        }
+                    }
+
+                    return false;
+                }
+
+                bool CanActivateCondition(Hashtable hashtable)
+                {
+                    if (CardEffectCommons.IsExistOnBattleAreaDigimon(card))
+                    {
+                        if (card.Owner.SecurityCards.Count >= 1)
+                        {
+                            return true;
+                        }
+
+                        if (card.Owner.HandCards.Count >= 1)
+                        {
+                            return true;
+                        }
+                    }
+
+                    return false;
+                }
+
+                IEnumerator ActivateCoroutine(Hashtable hashtable)
+                {
+                    if (card.Owner.HandCards.Count(CanSelectCardCondition) >= 1)
+                    {
+                        int maxCount = Math.Min(1, card.Owner.HandCards.Count(CanSelectCardCondition));
+
+                        SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
+
+                        selectHandEffect.SetUp(
+                            selectPlayer: card.Owner,
+                            canTargetCondition: CanSelectCardCondition,
+                            canTargetCondition_ByPreSelecetedList: null,
+                            canEndSelectCondition: null,
+                            maxCount: maxCount,
+                            canNoSelect: true,
+                            canEndNotMax: false,
+                            isShowOpponent: true,
+                            selectCardCoroutine: SelectCardCoroutine,
+                            afterSelectCardCoroutine: null,
+                            mode: SelectHandEffect.Mode.Custom,
+                            cardEffect: activateClass);
+
+                        selectHandEffect.SetUpCustomMessage("Select 1 card to place at the bottom of security.", "The opponent is selecting 1 card to place at the bottom of security.");
+                        selectHandEffect.SetUpCustomMessage_ShowCard("Security Bottom Card");
+
+                        yield return StartCoroutine(selectHandEffect.Activate());
+
+                        IEnumerator SelectCardCoroutine(CardSource cardSource)
+                        {
+                            yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddSecurityCard(cardSource, toTop: false));
+
+                            yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().CreateRecoveryEffect(cardSource.Owner));
+
+                            yield return ContinuousController.instance.StartCoroutine(new IAddSecurity(cardSource.Owner).AddSecurity());
+                        }
+                    }
+
+                    if (card.Owner.SecurityCards.Count >= 4)
+                    {
+                        CardSource topCard = card.Owner.SecurityCards[0];
+
+                        yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddHandCards(new List<CardSource>() { topCard }, false, activateClass));
+
+                        yield return ContinuousController.instance.StartCoroutine(new IReduceSecurity(
+                            player: card.Owner,
+                            refSkillInfos: ref ContinuousController.instance.nullSkillInfos).ReduceSecurity());
+                    }
+                }
+            }
+            #endregion
+
+            #region On Deletion
+            if (timing == EffectTiming.OnDestroyedAnyone)
+            {
+                ActivateClass activateClass = new ActivateClass();
+                activateClass.SetUpICardEffect("Place a card in the bottom of security, then add top security to hand", CanUseCondition, card);
+                activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDescription());
+                cardEffects.Add(activateClass);
+
+                string EffectDescription()
+                {
+                    return "[On Deletion] You may place 1 Digimon card with the [Angel]/[Archangel]/[Three Great Angels] trait from your hand at the bottom of your security stack. Then, if you have 4 or more security cards, add the top card of your security stack to the hand.";
+                }
+
+                bool CanUseCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.CanTriggerOnDeletion(hashtable, card);
+                }
+
+                bool CanSelectCardCondition(CardSource cardSource)
+                {
+                    if (cardSource.IsDigimon)
+                    {
+                        if (cardSource.HasAngelTraitRestrictive)
+                        {
+                            return true;
+                        }
+                    }
+
+                    return false;
+                }
+
+                bool CanActivateCondition(Hashtable hashtable)
+                {
+                    if (CardEffectCommons.IsExistOnBattleAreaDigimon(card))
+                    {
+                        if (card.Owner.SecurityCards.Count >= 1)
+                        {
+                            return true;
+                        }
+
+                        if (card.Owner.HandCards.Count >= 1)
+                        {
+                            return true;
+                        }
+                    }
+
+                    return false;
+                }
+
+                IEnumerator ActivateCoroutine(Hashtable hashtable)
+                {
+                    if (card.Owner.HandCards.Count(CanSelectCardCondition) >= 1)
+                    {
+                        int maxCount = Math.Min(1, card.Owner.HandCards.Count(CanSelectCardCondition));
+
+                        SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
+
+                        selectHandEffect.SetUp(
+                            selectPlayer: card.Owner,
+                            canTargetCondition: CanSelectCardCondition,
+                            canTargetCondition_ByPreSelecetedList: null,
+                            canEndSelectCondition: null,
+                            maxCount: maxCount,
+                            canNoSelect: true,
+                            canEndNotMax: false,
+                            isShowOpponent: true,
+                            selectCardCoroutine: SelectCardCoroutine,
+                            afterSelectCardCoroutine: null,
+                            mode: SelectHandEffect.Mode.Custom,
+                            cardEffect: activateClass);
+
+                        selectHandEffect.SetUpCustomMessage("Select 1 card to place at the bottom of security.", "The opponent is selecting 1 card to place at the bottom of security.");
+                        selectHandEffect.SetUpCustomMessage_ShowCard("Security Bottom Card");
+
+                        yield return StartCoroutine(selectHandEffect.Activate());
+
+                        IEnumerator SelectCardCoroutine(CardSource cardSource)
+                        {
+                            yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddSecurityCard(cardSource, toTop: false));
+
+                            yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().CreateRecoveryEffect(cardSource.Owner));
+
+                            yield return ContinuousController.instance.StartCoroutine(new IAddSecurity(cardSource.Owner).AddSecurity());
+                        }
+                    }
+
+                    if (card.Owner.SecurityCards.Count >= 4)
+                    {
+                        CardSource topCard = card.Owner.SecurityCards[0];
+
+                        yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddHandCards(new List<CardSource>() { topCard }, false, activateClass));
+
+                        yield return ContinuousController.instance.StartCoroutine(new IReduceSecurity(
+                            player: card.Owner,
+                            refSkillInfos: ref ContinuousController.instance.nullSkillInfos).ReduceSecurity());
+                    }
+                }
+            }
+            #endregion
+
+            #region Inherit
+            if (timing == EffectTiming.OnDestroyedAnyone)
+            {
+                ActivateClass activateClass = new ActivateClass();
+                activateClass.SetUpICardEffect("Recovery +1", CanUseCondition, card);
+                activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
+                activateClass.SetIsInheritedEffect(true);
+                cardEffects.Add(activateClass);
+
+                string EffectDiscription()
+                {
+                    return "[On Deletion] Recovery +1.";
+                }
+
+                bool CanUseCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.CanTriggerOnDeletion(hashtable, card);
+                }
+
+                bool CanActivateCondition(Hashtable hashtable)
+                {
+                    if (CardEffectCommons.CanActivateOnDeletionInherited(hashtable, card))
+                    {
+                        if (card.Owner.CanAddSecurity(activateClass))
+                        {
+                            return true;
+                        }
+                    }
+
+                    return false;
+                }
+
+                IEnumerator ActivateCoroutine(Hashtable _hashtable)
+                {
+                    yield return ContinuousController.instance.StartCoroutine(new IRecovery(card.Owner, 1, activateClass).Recovery());
+                }
+            }
+            #endregion
+
+            return cardEffects;
+        }
+    }
+}

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Assets/CardEffect/BT18/Yellow/ArkhaiAngemon_BT18_038.cs.meta

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