x89rt2 4 месяцев назад
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1 измененных файлов с 251 добавлено и 0 удалено
  1. 251 0
      Assets/Scripts/CardEffect/ST24/White/ST24_15.cs

+ 251 - 0
Assets/Scripts/CardEffect/ST24/White/ST24_15.cs

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+using System;
+using System.Collections;
+using System.Collections.Generic;
+
+// DNA Charge
+namespace DCGO.CardEffects.ST24
+{
+    public class ST24_15 : CEntity_Effect
+    {
+        public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
+        {
+            List<ICardEffect> cardEffects = new List<ICardEffect>();
+
+            #region Ignore Color Requirement
+            if (timing == EffectTiming.None)
+            {
+                cardEffects.Add(CardEffectFactory.UseRequirements(card, PermanentCondition));
+
+                bool PermanentCondition(Permanent permanent)
+                {
+                    return CardEffectCommons.IsOwnerPermanent(permanent, card)
+                        && permanent.TopCard.EqualsTraits("DATA SQUAD")
+                        && (permanent.IsDigimon || permanent.IsTamer);
+                }
+            }
+            #endregion
+
+            #region Main/Security Shared
+            string SharedEffectName = "Play 1 [DATA SQUAD] card with a play cost of 4 or less from hand or trash for free, place this card in battle area";
+
+            string SharedEffectDescription(string tag) => $"[{tag}] You may play 1 [DATA SQUAD] trait card with a play cost of 4 or less from your hand or trash without paying the cost. Then, place this card in the battle area.";
+
+            IEnumerator SharedActivateCoroutine(Hashtable hashtable, ActivateClass activateClass)
+            {
+                bool CanSelectPlayCondition(CardSource cardSource)
+                {
+                    return (cardSource.IsDigimon
+                            || cardSource.IsTamer)
+                        && cardSource.EqualsTraits("DATA SQUAD")
+                        && cardSource.GetCostItself <= 4
+                        && CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass);
+                }
+
+                bool canSelectHand = CardEffectCommons.HasMatchConditionOwnersHand(card, CanSelectPlayCondition);
+                bool canSelectTrash = CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectPlayCondition);
+
+                if (canSelectHand || canSelectTrash)
+                {
+                    #region Setup Location Selection
+                    List<SelectionElement<int>> selectionElements = new List<SelectionElement<int>>();
+                    if (canSelectHand)
+                    {
+                        selectionElements.Add(new(message: $"From hand", value: 1, spriteIndex: 0));
+                    }
+                    if (canSelectTrash)
+                    {
+                        selectionElements.Add(new(message: $"From trash", value: 2, spriteIndex: 0));
+                    }
+                    selectionElements.Add(new(message: $"Do not play", value: 3, spriteIndex: 1));
+
+                    string selectPlayerMessage = "From which area do you select a card?";
+                    string notSelectPlayerMessage = "The opponent is choosing from which area to select a card.";
+
+                    GManager.instance.userSelectionManager.SetIntSelection(selectionElements: selectionElements, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage, notSelectPlayerMessage: notSelectPlayerMessage);
+
+                    yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect());
+                    #endregion
+
+                    bool doPlay = GManager.instance.userSelectionManager.SelectedIntValue != 3;
+                    bool fromHand = GManager.instance.userSelectionManager.SelectedIntValue == 1;
+
+                    if (doPlay)
+                    {
+                        #region Hand/Trash Card Selection & Play
+                        if (fromHand)
+                        {
+                            SelectHandEffect selectHandEffect2 = GManager.instance.GetComponent<SelectHandEffect>();
+
+                            selectHandEffect2.SetUp(
+                                selectPlayer: card.Owner,
+                                canTargetCondition: CanSelectPlayCondition,
+                                canTargetCondition_ByPreSelecetedList: null,
+                                canEndSelectCondition: null,
+                                maxCount: 1,
+                                canNoSelect: true,
+                                canEndNotMax: false,
+                                isShowOpponent: true,
+                                selectCardCoroutine: null,
+                                afterSelectCardCoroutine: null,
+                                mode: SelectHandEffect.Mode.PlayForFree,
+                                cardEffect: activateClass);
+
+                            yield return StartCoroutine(selectHandEffect2.Activate());
+                        }
+                        else
+                        {
+                            SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
+
+                            selectCardEffect.SetUp(
+                                canTargetCondition: CanSelectPlayCondition,
+                                canTargetCondition_ByPreSelecetedList: null,
+                                canEndSelectCondition: null,
+                                canNoSelect: () => true,
+                                selectCardCoroutine: null,
+                                afterSelectCardCoroutine: null,
+                                message: "Select 1 card to play.",
+                                maxCount: 1,
+                                canEndNotMax: false,
+                                isShowOpponent: true,
+                                mode: SelectCardEffect.Mode.PlayForFree,
+                                root: SelectCardEffect.Root.Trash,
+                                customRootCardList: null,
+                                canLookReverseCard: true,
+                                selectPlayer: card.Owner,
+                                cardEffect: activateClass);
+
+                            yield return StartCoroutine(selectCardEffect.Activate());
+                        }
+                        #endregion
+                    }
+                }
+            }
+            #endregion         
+
+            #region Main
+            if (timing == EffectTiming.OptionSkill)
+            {
+                ActivateClass activateClass = new ActivateClass();
+                activateClass.SetUpICardEffect(SharedEffectName, CanUseCondition, card);
+                activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, SharedEffectDescription("Main"));
+                cardEffects.Add(activateClass);
+
+                bool CanUseCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
+                }
+
+                IEnumerator ActivateCoroutine(Hashtable hashtable)
+                {
+                    yield return ContinuousController.instance.StartCoroutine(SharedActivateCoroutine(hashtable, activateClass));
+                    yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlaceDelayOptionCards(card: card, cardEffect: activateClass));
+                }
+            }
+            #endregion
+
+            #region Security
+            if (timing == EffectTiming.SecuritySkill)
+            {
+                ActivateClass activateClass = new ActivateClass();
+                activateClass.SetUpICardEffect(SharedEffectName, CanUseCondition, card);
+                activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, SharedEffectDescription("Security"));
+                activateClass.SetIsSecurityEffect(true);
+                cardEffects.Add(activateClass);
+
+                bool CanUseCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card);
+                }
+
+                IEnumerator ActivateCoroutine(Hashtable hashtable)
+                {
+                    yield return ContinuousController.instance.StartCoroutine(SharedActivateCoroutine(hashtable, activateClass));
+                    yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlaceDelayOptionCards(card: card, cardEffect: activateClass));
+                }
+            }
+            #endregion
+
+            #region Start of Your Main Phase
+            if (timing == EffectTiming.OnStartMainPhase)
+            {
+                ActivateClass activateClass = new ActivateClass();
+                activateClass.SetUpICardEffect("Place this card under 1 [DATA SQUAD] tamer face down to <Draw 1> and gain 1 memory", CanUseCondition, card);
+                activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDescription());
+                cardEffects.Add(activateClass);
+
+                string EffectDescription()
+                {
+                    return "[Start of Your Main Phase] By placing this card from the battle area face down under any of your [DATA SQUAD] trait Tamers, <Draw 1> and gain 1 memory.";
+                }
+
+                bool CanUseCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.IsExistOnBattleArea(card)
+                        && CardEffectCommons.IsOwnerTurn(card);
+                }
+
+                bool CanActivateCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.IsExistOnBattleArea(card)
+                        && CardEffectCommons.HasMatchConditionPermanent(CanSelectPermamentCondition);
+                }
+
+                bool CanSelectPermamentCondition(Permanent permanent)
+                {
+                    return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaTamer(permanent, card)
+                        && permanent.TopCard.EqualsTraits("DATA SQUAD");
+                }
+
+                IEnumerator ActivateCoroutine(Hashtable hashtable)
+                {
+                    if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermamentCondition))
+                    {
+                        Permanent selectedPermanent = null;
+
+                        int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectPermamentCondition));
+
+                        SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
+
+                        selectPermanentEffect.SetUp(
+                            selectPlayer: card.Owner,
+                            canTargetCondition: CanSelectPermamentCondition,
+                            canTargetCondition_ByPreSelecetedList: null,
+                            canEndSelectCondition: null,
+                            maxCount: maxCount,
+                            canNoSelect: true,
+                            canEndNotMax: false,
+                            selectPermanentCoroutine: SelectPermanentCoroutine,
+                            afterSelectPermanentCoroutine: null,
+                            mode: SelectPermanentEffect.Mode.Custom,
+                            cardEffect: activateClass);
+
+                        selectPermanentEffect.SetUpCustomMessage("Select 1 Tamer that will get a digivolution card.", "The opponent is selecting 1 Tamer that will get a digivolution card.");
+
+                        yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
+
+                        IEnumerator SelectPermanentCoroutine(Permanent permanent)
+                        {
+                            selectedPermanent = permanent;
+
+                            yield return null;
+                        }
+
+                        if (selectedPermanent != null && !selectedPermanent.IsToken)
+                        {
+                            yield return ContinuousController.instance.StartCoroutine(card.Owner.brainStormObject.CloseBrainstrorm(card));
+
+                            yield return ContinuousController.instance.StartCoroutine(selectedPermanent.AddDigivolutionCardsBottom(new List<CardSource>() { card }, activateClass));
+
+                            yield return ContinuousController.instance.StartCoroutine(new DrawClass(card.Owner, 1, activateClass).Draw());
+
+                            yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass));
+                        }
+                    }
+                }
+            }
+            #endregion
+
+            return cardEffects;
+        }
+    }
+}