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@@ -834,7 +834,7 @@ public partial class CardEffectFactory
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bool optional,
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Func<Hashtable, ActivateClass, bool> additionalUseCondition = null,
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Func<Hashtable, ActivateClass, bool> additionalActivateCondition = null,
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- Func<Hashtable, bool> isOptionalFunction = null,
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+ Func<Hashtable, bool> isSkippableFunction = null,
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bool isSkippable = false,
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int maxCountPerTurn = -1,
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string hashValue = null,
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@@ -853,51 +853,51 @@ public partial class CardEffectFactory
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{
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if (whenMoving && timing == EffectTiming.OnMove)
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{
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- cardEffects.Add(WhenMovingClass(card, effectName, activateCoroutine, effectDescription("When Moving"), optional, isOptionalFunction, additionalUseCondition, additionalActivateCondition, maxCountPerTurn, hashValue, isSkippable: isSkippable));
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+ cardEffects.Add(WhenMovingClass(card, effectName, activateCoroutine, effectDescription("When Moving"), optional, isSkippableFunction, additionalUseCondition, additionalActivateCondition, maxCountPerTurn, hashValue, isSkippable: isSkippable));
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}
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if (onPlay && timing == EffectTiming.OnEnterFieldAnyone)
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{
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- cardEffects.Add(OnPlayClass(card, effectName, activateCoroutine, effectDescription("On Play"), optional, isOptionalFunction, additionalUseCondition, additionalActivateCondition, maxCountPerTurn, hashValue, isSkippable: isSkippable));
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+ cardEffects.Add(OnPlayClass(card, effectName, activateCoroutine, effectDescription("On Play"), optional, isSkippableFunction, additionalUseCondition, additionalActivateCondition, maxCountPerTurn, hashValue, isSkippable: isSkippable));
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}
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if (whenDigivolving && timing == EffectTiming.OnEnterFieldAnyone)
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{
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- cardEffects.Add(WhenDigivolvingClass(card, effectName, activateCoroutine, effectDescription("When Digivolving"), optional, isOptionalFunction, additionalUseCondition, additionalActivateCondition, maxCountPerTurn, hashValue, isSkippable: isSkippable));
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+ cardEffects.Add(WhenDigivolvingClass(card, effectName, activateCoroutine, effectDescription("When Digivolving"), optional, isSkippableFunction, additionalUseCondition, additionalActivateCondition, maxCountPerTurn, hashValue, isSkippable: isSkippable));
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}
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if (whenAttacking && timing == EffectTiming.OnAllyAttack)
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{
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- cardEffects.Add(WhenAttackingClass(card, effectName, activateCoroutine, effectDescription("When Attacking"), optional, isOptionalFunction, additionalUseCondition, additionalActivateCondition, maxCountPerTurn, hashValue, isSkippable: isSkippable));
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+ cardEffects.Add(WhenAttackingClass(card, effectName, activateCoroutine, effectDescription("When Attacking"), optional, isSkippableFunction, additionalUseCondition, additionalActivateCondition, maxCountPerTurn, hashValue, isSkippable: isSkippable));
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}
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if (onDeletion && timing == EffectTiming.OnDestroyedAnyone)
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{
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- cardEffects.Add(OnDeletionClass(card, effectName, activateCoroutine, effectDescription("On Deletion"), optional, isOptionalFunction, additionalUseCondition, additionalActivateCondition, maxCountPerTurn, hashValue, isSkippable: isSkippable));
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+ cardEffects.Add(OnDeletionClass(card, effectName, activateCoroutine, effectDescription("On Deletion"), optional, isSkippableFunction, additionalUseCondition, additionalActivateCondition, maxCountPerTurn, hashValue, isSkippable: isSkippable));
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}
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if (whenLinking && timing == EffectTiming.WhenLinked)
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{
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- cardEffects.Add(WhenLinkingClass(card, effectName, activateCoroutine, effectDescription("When Linking"), optional, isOptionalFunction, additionalUseCondition, additionalActivateCondition, maxCountPerTurn, hashValue, isSkippable: isSkippable));
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+ cardEffects.Add(WhenLinkingClass(card, effectName, activateCoroutine, effectDescription("When Linking"), optional, isSkippableFunction, additionalUseCondition, additionalActivateCondition, maxCountPerTurn, hashValue, isSkippable: isSkippable));
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}
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if (endOfAttack && timing == EffectTiming.OnEndAttack)
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{
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- cardEffects.Add(EndOfAttackClass(card, effectName, activateCoroutine, effectDescription("End of Attack"), optional, isOptionalFunction, additionalUseCondition, additionalActivateCondition, maxCountPerTurn, hashValue, isSkippable: isSkippable));
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+ cardEffects.Add(EndOfAttackClass(card, effectName, activateCoroutine, effectDescription("End of Attack"), optional, isSkippableFunction, additionalUseCondition, additionalActivateCondition, maxCountPerTurn, hashValue, isSkippable: isSkippable));
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}
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if (endOfYourTurn && timing == EffectTiming.OnEndTurn)
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{
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- cardEffects.Add(EndOfYourTurnClass(card, effectName, activateCoroutine, effectDescription("End of Your Turn"), optional, isOptionalFunction, additionalUseCondition, additionalActivateCondition, maxCountPerTurn, hashValue, isSkippable: isSkippable));
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+ cardEffects.Add(EndOfYourTurnClass(card, effectName, activateCoroutine, effectDescription("End of Your Turn"), optional, isSkippableFunction, additionalUseCondition, additionalActivateCondition, maxCountPerTurn, hashValue, isSkippable: isSkippable));
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}
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if (endOfOpponentTurn && timing == EffectTiming.OnEndTurn)
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{
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- cardEffects.Add(EndOfYourOpponentsTurnClass(card, effectName, activateCoroutine, effectDescription("End of Opponent's Turn"), optional, isOptionalFunction, additionalUseCondition, additionalActivateCondition, maxCountPerTurn, hashValue, isSkippable: isSkippable));
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+ cardEffects.Add(EndOfYourOpponentsTurnClass(card, effectName, activateCoroutine, effectDescription("End of Opponent's Turn"), optional, isSkippableFunction, additionalUseCondition, additionalActivateCondition, maxCountPerTurn, hashValue, isSkippable: isSkippable));
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}
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if (endOfAllTurns && timing == EffectTiming.OnEndTurn)
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{
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- cardEffects.Add(EndOfAllTurnsClass(card, effectName, activateCoroutine, effectDescription("End of All Turns"), optional, isOptionalFunction, additionalUseCondition, additionalActivateCondition, maxCountPerTurn, hashValue, isSkippable: isSkippable));
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+ cardEffects.Add(EndOfAllTurnsClass(card, effectName, activateCoroutine, effectDescription("End of All Turns"), optional, isSkippableFunction, additionalUseCondition, additionalActivateCondition, maxCountPerTurn, hashValue, isSkippable: isSkippable));
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}
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if(startOfYourMainPhase && timing == EffectTiming.OnStartMainPhase)
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{
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- cardEffects.Add(StartOfYourMainPhaseClass(card, effectName, activateCoroutine, effectDescription("Start of Your Main Phase"), optional, isOptionalFunction, additionalUseCondition, additionalActivateCondition, maxCountPerTurn, hashValue, isSkippable: isSkippable));
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+ cardEffects.Add(StartOfYourMainPhaseClass(card, effectName, activateCoroutine, effectDescription("Start of Your Main Phase"), optional, isSkippableFunction, additionalUseCondition, additionalActivateCondition, maxCountPerTurn, hashValue, isSkippable: isSkippable));
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}
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if (counter && timing == EffectTiming.OnCounterTiming)
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{
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- cardEffects.Add(CounterClass(card, effectName, activateCoroutine, effectDescription("Counter"), optional, isOptionalFunction, additionalUseCondition, additionalActivateCondition, maxCountPerTurn, hashValue, isSkippable: isSkippable));
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+ cardEffects.Add(CounterClass(card, effectName, activateCoroutine, effectDescription("Counter"), optional, isSkippableFunction, additionalUseCondition, additionalActivateCondition, maxCountPerTurn, hashValue, isSkippable: isSkippable));
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}
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return cardEffects;
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@@ -914,7 +914,7 @@ public partial class CardEffectFactory
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Func<Hashtable, ActivateClass, IEnumerator> activateCoroutine,
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string effectDescription,
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bool optional,
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- Func<Hashtable, bool> isOptionalFunction = null,
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+ Func<Hashtable, bool> isSkippableFunction = null,
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int maxCountPerTurn = -1,
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string hashValue = null,
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bool isInheritedEffect = false,
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@@ -928,7 +928,7 @@ public partial class CardEffectFactory
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activateClass.SetUpActivateClass(hashtable => canActivateCondition(hashtable, activateClass), hashtable => activateCoroutine(hashtable, activateClass), maxCountPerTurn, optional, effectDescription);
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activateClass.SetHashString(hashValue);
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activateClass.SetIsSecurityEffect(isSecurityEffect);
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- activateClass.SetIsOptionalOverride(isOptionalFunction);
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+ activateClass.SetIsSkippableFunction(isSkippableFunction);
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activateClass.SetIsSkippable(isSkippable);
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return activateClass;
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}
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@@ -942,7 +942,7 @@ public partial class CardEffectFactory
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Func<Hashtable, ActivateClass, IEnumerator> activateCoroutine,
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string effectDescription,
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bool optional,
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- Func<Hashtable, bool> isOptionalFunction = null,
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+ Func<Hashtable, bool> isSkippableFunction = null,
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Func<Hashtable, ActivateClass, bool> additionalUseCondition = null,
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Func<Hashtable, ActivateClass, bool> additionalActivateCondition = null,
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int maxCountPerTurn = -1,
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@@ -950,7 +950,7 @@ public partial class CardEffectFactory
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bool isInherited = false,
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bool isSkippable = false)
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{
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- return ActivateClass(card, effectName, CanUseCondition, CanActivateCondition, activateCoroutine, effectDescription, optional, isOptionalFunction, maxCountPerTurn, hashValue, isInherited, false, isSkippable: isSkippable);
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+ return ActivateClass(card, effectName, CanUseCondition, CanActivateCondition, activateCoroutine, effectDescription, optional, isSkippableFunction, maxCountPerTurn, hashValue, isInherited, false, isSkippable: isSkippable);
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bool PermanentCondition(Permanent permanent)
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{
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@@ -980,7 +980,7 @@ public partial class CardEffectFactory
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Func<Hashtable, ActivateClass, IEnumerator> activateCoroutine,
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string effectDescription,
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bool optional,
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- Func<Hashtable, bool> isOptionalFunction = null,
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+ Func<Hashtable, bool> isSkippableFunction = null,
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Func<Hashtable, ActivateClass, bool> additionalUseCondition = null,
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Func<Hashtable, ActivateClass, bool> additionalActivateCondition = null,
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int maxCountPerTurn = -1,
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@@ -988,7 +988,7 @@ public partial class CardEffectFactory
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bool isInherited = false,
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bool isSkippable = false)
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{
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- return ActivateClass(card, effectName, CanUseCondition, CanActivateCondition, activateCoroutine, effectDescription, optional, isOptionalFunction, maxCountPerTurn, hashValue, isInherited, false, isSkippable: isSkippable);
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+ return ActivateClass(card, effectName, CanUseCondition, CanActivateCondition, activateCoroutine, effectDescription, optional, isSkippableFunction, maxCountPerTurn, hashValue, isInherited, false, isSkippable: isSkippable);
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bool CanUseCondition(Hashtable hashtable, ActivateClass activateClass)
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{
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@@ -1013,7 +1013,7 @@ public partial class CardEffectFactory
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Func<Hashtable, ActivateClass, IEnumerator> activateCoroutine,
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string effectDescription,
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bool optional,
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- Func<Hashtable, bool> isOptionalFunction = null,
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+ Func<Hashtable, bool> isSkippableFunction = null,
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Func<Hashtable, ActivateClass, bool> additionalUseCondition = null,
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Func<Hashtable, ActivateClass, bool> additionalActivateCondition = null,
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int maxCountPerTurn = -1,
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@@ -1022,7 +1022,7 @@ public partial class CardEffectFactory
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bool isLinked = false,
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bool isSkippable = false)
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{
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- return ActivateClass(card, effectName, CanUseCondition, CanActivateCondition, activateCoroutine, effectDescription, optional, isOptionalFunction, maxCountPerTurn, hashValue, isInherited, isLinked, isSkippable: isSkippable);
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+ return ActivateClass(card, effectName, CanUseCondition, CanActivateCondition, activateCoroutine, effectDescription, optional, isSkippableFunction, maxCountPerTurn, hashValue, isInherited, isLinked, isSkippable: isSkippable);
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bool CanUseCondition(Hashtable hashtable, ActivateClass activateClass)
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{
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@@ -1046,7 +1046,7 @@ public partial class CardEffectFactory
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Func<Hashtable, ActivateClass, IEnumerator> activateCoroutine,
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string effectDescription,
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bool optional,
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- Func<Hashtable, bool> isOptionalFunction = null,
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+ Func<Hashtable, bool> isSkippableFunction = null,
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Func<Hashtable, ActivateClass, bool> additionalUseCondition = null,
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Func<Hashtable, ActivateClass, bool> additionalActivateCondition = null,
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int maxCountPerTurn = -1,
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@@ -1055,7 +1055,7 @@ public partial class CardEffectFactory
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bool isLinked = false,
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bool isSkippable = false)
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{
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- return ActivateClass(card, effectName, CanUseCondition, CanActivateCondition, activateCoroutine, effectDescription, optional, isOptionalFunction, maxCountPerTurn, hashValue, isInherited, isLinked, isSkippable: isSkippable);
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+ return ActivateClass(card, effectName, CanUseCondition, CanActivateCondition, activateCoroutine, effectDescription, optional, isSkippableFunction, maxCountPerTurn, hashValue, isInherited, isLinked, isSkippable: isSkippable);
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bool CanUseCondition(Hashtable hashtable, ActivateClass activateClass)
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{
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@@ -1080,7 +1080,7 @@ public partial class CardEffectFactory
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Func<Hashtable, ActivateClass, IEnumerator> activateCoroutine,
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string effectDescription,
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bool optional,
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- Func<Hashtable, bool> isOptionalFunction = null,
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+ Func<Hashtable, bool> isSkippableFunction = null,
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Func<Hashtable, ActivateClass, bool> additionalUseCondition = null,
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Func<Hashtable, ActivateClass, bool> additionalActivateCondition = null,
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int maxCountPerTurn = -1,
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@@ -1089,7 +1089,7 @@ public partial class CardEffectFactory
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bool isLinked = false,
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bool isSkippable = false)
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{
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- return ActivateClass(card, effectName, CanUseCondition, CanActivateCondition, activateCoroutine, effectDescription, optional, isOptionalFunction, maxCountPerTurn, hashValue, isInherited, isLinked, isSkippable: isSkippable);
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+ return ActivateClass(card, effectName, CanUseCondition, CanActivateCondition, activateCoroutine, effectDescription, optional, isSkippableFunction, maxCountPerTurn, hashValue, isInherited, isLinked, isSkippable: isSkippable);
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bool CanUseCondition(Hashtable hashtable, ActivateClass activateClass)
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{
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@@ -1114,7 +1114,7 @@ public partial class CardEffectFactory
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Func<Hashtable, ActivateClass, IEnumerator> activateCoroutine,
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string effectDescription,
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bool optional,
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- Func<Hashtable, bool> isOptionalFunction = null,
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+ Func<Hashtable, bool> isSkippableFunction = null,
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Func<Hashtable, ActivateClass, bool> additionalUseCondition = null,
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Func<Hashtable, ActivateClass, bool> additionalActivateCondition = null,
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int maxCountPerTurn = -1,
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@@ -1124,7 +1124,7 @@ public partial class CardEffectFactory
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bool isSkippable = false
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)
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{
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- return ActivateClass(card, effectName, CanUseCondition, CanActivateCondition, activateCoroutine, effectDescription, optional, isOptionalFunction, maxCountPerTurn, hashValue, isInherited, isLinked, isSkippable: isSkippable);
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+ return ActivateClass(card, effectName, CanUseCondition, CanActivateCondition, activateCoroutine, effectDescription, optional, isSkippableFunction, maxCountPerTurn, hashValue, isInherited, isLinked, isSkippable: isSkippable);
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bool CanUseCondition(Hashtable hashtable, ActivateClass activateClass)
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{
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@@ -1149,12 +1149,12 @@ public partial class CardEffectFactory
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Func<Hashtable, ActivateClass, IEnumerator> activateCoroutine,
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string effectDescription,
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bool optional,
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- Func<Hashtable, bool> isOptionalFunction = null,
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+ Func<Hashtable, bool> isSkippableFunction = null,
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Func<Hashtable, ActivateClass, bool> additionalUseCondition = null,
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Func<Hashtable, ActivateClass, bool> additionalActivateCondition = null,
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bool isSkippable = false)
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{
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- ActivateClass activateClass = ActivateClass(card, effectName, CanUseCondition, additionalActivateCondition, activateCoroutine, effectDescription, optional, isOptionalFunction, -1, null, false, false, true, isSkippable);
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+ ActivateClass activateClass = ActivateClass(card, effectName, CanUseCondition, additionalActivateCondition, activateCoroutine, effectDescription, optional, isSkippableFunction, -1, null, false, false, true, isSkippable);
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return activateClass;
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bool CanUseCondition(Hashtable hashtable, ActivateClass activateClass)
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@@ -1173,7 +1173,7 @@ public partial class CardEffectFactory
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Func<Hashtable, ActivateClass, IEnumerator> activateCoroutine,
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string effectDescription,
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bool optional,
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- Func<Hashtable, bool> isOptionalFunction = null,
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+ Func<Hashtable, bool> isSkippableFunction = null,
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Func<Hashtable, ActivateClass, bool> additionalUseCondition = null,
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Func<Hashtable, ActivateClass, bool> additionalActivateCondition = null,
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int maxCountPerTurn = -1,
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@@ -1182,7 +1182,7 @@ public partial class CardEffectFactory
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bool isLinked = false,
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bool isSkippable = false)
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{
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- return ActivateClass(card, effectName, CanUseCondition, CanActivateCondition, activateCoroutine, effectDescription, optional, isOptionalFunction, maxCountPerTurn, hashValue, isInherited, isLinked, isSkippable: isSkippable);
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+ return ActivateClass(card, effectName, CanUseCondition, CanActivateCondition, activateCoroutine, effectDescription, optional, isSkippableFunction, maxCountPerTurn, hashValue, isInherited, isLinked, isSkippable: isSkippable);
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bool CanUseCondition(Hashtable hashtable, ActivateClass activateClass)
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{
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@@ -1209,7 +1209,7 @@ public partial class CardEffectFactory
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Func<Hashtable, ActivateClass, IEnumerator> activateCoroutine,
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string effectDescription,
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bool optional,
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- Func<Hashtable, bool> isOptionalFunction = null,
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+ Func<Hashtable, bool> isSkippableFunction = null,
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Func<Hashtable, ActivateClass, bool> additionalUseCondition = null,
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Func<Hashtable, ActivateClass, bool> additionalActivateCondition = null,
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int maxCountPerTurn = -1,
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@@ -1218,7 +1218,7 @@ public partial class CardEffectFactory
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bool isLinked = false,
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bool isSkippable = false)
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{
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- ActivateClass activateClass = ActivateClass(card, effectName, CanUseCondition, CanActivateCondition, activateCoroutine, effectDescription, optional, isOptionalFunction, maxCountPerTurn, hashValue, isInherited, isLinked, isSkippable: isSkippable);
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+ ActivateClass activateClass = ActivateClass(card, effectName, CanUseCondition, CanActivateCondition, activateCoroutine, effectDescription, optional, isSkippableFunction, maxCountPerTurn, hashValue, isInherited, isLinked, isSkippable: isSkippable);
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activateClass.SetIsCounterEffect(true);
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return activateClass;
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@@ -1251,7 +1251,7 @@ public partial class CardEffectFactory
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Func<Hashtable, ActivateClass, IEnumerator> activateCoroutine,
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string effectDescription,
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bool optional,
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- Func<Hashtable, bool> isOptionalFunction = null,
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+ Func<Hashtable, bool> isSkippableFunction = null,
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Func<Hashtable, ActivateClass, bool> additionalUseCondition = null,
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Func<Hashtable, ActivateClass, bool> additionalActivateCondition = null,
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int maxCountPerTurn = -1,
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@@ -1262,7 +1262,7 @@ public partial class CardEffectFactory
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bool opponentTurn = false,
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bool isSkippable = false)
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{
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- return ActivateClass(card, effectName, CanUseCondition, CanActivateCondition, activateCoroutine, effectDescription, optional, isOptionalFunction, maxCountPerTurn, hashValue, isInherited, isLinked, isSkippable: isSkippable);
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+ return ActivateClass(card, effectName, CanUseCondition, CanActivateCondition, activateCoroutine, effectDescription, optional, isSkippableFunction, maxCountPerTurn, hashValue, isInherited, isLinked, isSkippable: isSkippable);
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bool CanUseCondition(Hashtable hashtable, ActivateClass activateClass)
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{
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@@ -1289,7 +1289,7 @@ public partial class CardEffectFactory
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Func<Hashtable, ActivateClass, IEnumerator> activateCoroutine,
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string effectDescription,
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bool optional,
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- Func<Hashtable, bool> isOptionalFunction = null,
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+ Func<Hashtable, bool> isSkippableFunction = null,
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Func<Hashtable, ActivateClass, bool> additionalUseCondition = null,
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Func<Hashtable, ActivateClass, bool> additionalActivateCondition = null,
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int maxCountPerTurn = -1,
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@@ -1298,7 +1298,7 @@ public partial class CardEffectFactory
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bool isLinked = false,
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bool isSkippable = false)
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{
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- return TurnTimingClass(card, effectName, activateCoroutine, effectDescription, optional, isOptionalFunction, additionalUseCondition, additionalActivateCondition, maxCountPerTurn, hashValue, isInherited, isLinked, true, false, isSkippable);
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+ return TurnTimingClass(card, effectName, activateCoroutine, effectDescription, optional, isSkippableFunction, additionalUseCondition, additionalActivateCondition, maxCountPerTurn, hashValue, isInherited, isLinked, true, false, isSkippable);
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}
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public static ActivateClass StartOfYourMainPhaseClass(CardSource card,
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@@ -1306,7 +1306,7 @@ public partial class CardEffectFactory
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Func<Hashtable, ActivateClass, IEnumerator> activateCoroutine,
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string effectDescription,
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bool optional,
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- Func<Hashtable, bool> isOptionalFunction = null,
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+ Func<Hashtable, bool> isSkippableFunction = null,
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Func<Hashtable, ActivateClass, bool> additionalUseCondition = null,
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Func<Hashtable, ActivateClass, bool> additionalActivateCondition = null,
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int maxCountPerTurn = -1,
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@@ -1315,7 +1315,7 @@ public partial class CardEffectFactory
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bool isLinked = false,
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bool isSkippable = false)
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{
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- return TurnTimingClass(card, effectName, activateCoroutine, effectDescription, optional, isOptionalFunction, additionalUseCondition, additionalActivateCondition, maxCountPerTurn, hashValue, isInherited, isLinked, true, false, isSkippable);
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+ return TurnTimingClass(card, effectName, activateCoroutine, effectDescription, optional, isSkippableFunction, additionalUseCondition, additionalActivateCondition, maxCountPerTurn, hashValue, isInherited, isLinked, true, false, isSkippable);
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}
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public static ActivateClass EndOfYourTurnClass(CardSource card,
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@@ -1323,7 +1323,7 @@ public partial class CardEffectFactory
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Func<Hashtable, ActivateClass, IEnumerator> activateCoroutine,
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string effectDescription,
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bool optional,
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- Func<Hashtable, bool> isOptionalFunction = null,
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+ Func<Hashtable, bool> isSkippableFunction = null,
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Func<Hashtable, ActivateClass, bool> additionalUseCondition = null,
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Func<Hashtable, ActivateClass, bool> additionalActivateCondition = null,
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int maxCountPerTurn = -1,
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@@ -1332,7 +1332,7 @@ public partial class CardEffectFactory
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bool isLinked = false,
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bool isSkippable = false)
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{
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- return TurnTimingClass(card, effectName, activateCoroutine, effectDescription, optional, isOptionalFunction, additionalUseCondition, additionalActivateCondition, maxCountPerTurn, hashValue, isInherited, isLinked, true, false, isSkippable);
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+ return TurnTimingClass(card, effectName, activateCoroutine, effectDescription, optional, isSkippableFunction, additionalUseCondition, additionalActivateCondition, maxCountPerTurn, hashValue, isInherited, isLinked, true, false, isSkippable);
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}
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public static ActivateClass YourTurnClass(CardSource card,
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@@ -1340,7 +1340,7 @@ public partial class CardEffectFactory
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Func<Hashtable, ActivateClass, IEnumerator> activateCoroutine,
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string effectDescription,
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bool optional,
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- Func<Hashtable, bool> isOptionalFunction = null,
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+ Func<Hashtable, bool> isSkippableFunction = null,
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Func<Hashtable, ActivateClass, bool> additionalUseCondition = null,
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Func<Hashtable, ActivateClass, bool> additionalActivateCondition = null,
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int maxCountPerTurn = -1,
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@@ -1349,7 +1349,7 @@ public partial class CardEffectFactory
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bool isLinked = false,
|
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|
bool isSkippable = false)
|
|
|
{
|
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- return TurnTimingClass(card, effectName, activateCoroutine, effectDescription, optional, isOptionalFunction, additionalUseCondition, additionalActivateCondition, maxCountPerTurn, hashValue, isInherited, isLinked, true, false, isSkippable);
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+ return TurnTimingClass(card, effectName, activateCoroutine, effectDescription, optional, isSkippableFunction, additionalUseCondition, additionalActivateCondition, maxCountPerTurn, hashValue, isInherited, isLinked, true, false, isSkippable);
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}
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#endregion
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@@ -1361,7 +1361,7 @@ public partial class CardEffectFactory
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Func<Hashtable, ActivateClass, IEnumerator> activateCoroutine,
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string effectDescription,
|
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|
bool optional,
|
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|
- Func<Hashtable, bool> isOptionalFunction = null,
|
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|
+ Func<Hashtable, bool> isSkippableFunction = null,
|
|
|
Func<Hashtable, ActivateClass, bool> additionalUseCondition = null,
|
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Func<Hashtable, ActivateClass, bool> additionalActivateCondition = null,
|
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|
int maxCountPerTurn = -1,
|
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|
@@ -1370,7 +1370,7 @@ public partial class CardEffectFactory
|
|
|
bool isLinked = false,
|
|
|
bool isSkippable = false)
|
|
|
{
|
|
|
- return TurnTimingClass(card, effectName, activateCoroutine, effectDescription, optional, isOptionalFunction, additionalUseCondition, additionalActivateCondition, maxCountPerTurn, hashValue, isInherited, isLinked, false, true, isSkippable);
|
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|
+ return TurnTimingClass(card, effectName, activateCoroutine, effectDescription, optional, isSkippableFunction, additionalUseCondition, additionalActivateCondition, maxCountPerTurn, hashValue, isInherited, isLinked, false, true, isSkippable);
|
|
|
}
|
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public static ActivateClass StartOfYourOpponentsMainPhaseClass(CardSource card,
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@@ -1378,7 +1378,7 @@ public partial class CardEffectFactory
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|
Func<Hashtable, ActivateClass, IEnumerator> activateCoroutine,
|
|
|
string effectDescription,
|
|
|
bool optional,
|
|
|
- Func<Hashtable, bool> isOptionalFunction = null,
|
|
|
+ Func<Hashtable, bool> isSkippableFunction = null,
|
|
|
Func<Hashtable, ActivateClass, bool> additionalUseCondition = null,
|
|
|
Func<Hashtable, ActivateClass, bool> additionalActivateCondition = null,
|
|
|
int maxCountPerTurn = -1,
|
|
|
@@ -1387,7 +1387,7 @@ public partial class CardEffectFactory
|
|
|
bool isLinked = false,
|
|
|
bool isSkippable = false)
|
|
|
{
|
|
|
- return TurnTimingClass(card, effectName, activateCoroutine, effectDescription, optional, isOptionalFunction, additionalUseCondition, additionalActivateCondition, maxCountPerTurn, hashValue, isInherited, isLinked, false, true, isSkippable);
|
|
|
+ return TurnTimingClass(card, effectName, activateCoroutine, effectDescription, optional, isSkippableFunction, additionalUseCondition, additionalActivateCondition, maxCountPerTurn, hashValue, isInherited, isLinked, false, true, isSkippable);
|
|
|
}
|
|
|
|
|
|
public static ActivateClass EndOfYourOpponentsTurnClass(CardSource card,
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|
@@ -1395,7 +1395,7 @@ public partial class CardEffectFactory
|
|
|
Func<Hashtable, ActivateClass, IEnumerator> activateCoroutine,
|
|
|
string effectDescription,
|
|
|
bool optional,
|
|
|
- Func<Hashtable, bool> isOptionalFunction = null,
|
|
|
+ Func<Hashtable, bool> isSkippableFunction = null,
|
|
|
Func<Hashtable, ActivateClass, bool> additionalUseCondition = null,
|
|
|
Func<Hashtable, ActivateClass, bool> additionalActivateCondition = null,
|
|
|
int maxCountPerTurn = -1,
|
|
|
@@ -1404,7 +1404,7 @@ public partial class CardEffectFactory
|
|
|
bool isLinked = false,
|
|
|
bool isSkippable = false)
|
|
|
{
|
|
|
- return TurnTimingClass(card, effectName, activateCoroutine, effectDescription, optional, isOptionalFunction, additionalUseCondition, additionalActivateCondition, maxCountPerTurn, hashValue, isInherited, isLinked, false, true, isSkippable);
|
|
|
+ return TurnTimingClass(card, effectName, activateCoroutine, effectDescription, optional, isSkippableFunction, additionalUseCondition, additionalActivateCondition, maxCountPerTurn, hashValue, isInherited, isLinked, false, true, isSkippable);
|
|
|
}
|
|
|
|
|
|
public static ActivateClass OpponentsTurnClass(CardSource card,
|
|
|
@@ -1412,7 +1412,7 @@ public partial class CardEffectFactory
|
|
|
Func<Hashtable, ActivateClass, IEnumerator> activateCoroutine,
|
|
|
string effectDescription,
|
|
|
bool optional,
|
|
|
- Func<Hashtable, bool> isOptionalFunction = null,
|
|
|
+ Func<Hashtable, bool> isSkippableFunction = null,
|
|
|
Func<Hashtable, ActivateClass, bool> additionalUseCondition = null,
|
|
|
Func<Hashtable, ActivateClass, bool> additionalActivateCondition = null,
|
|
|
int maxCountPerTurn = -1,
|
|
|
@@ -1421,7 +1421,7 @@ public partial class CardEffectFactory
|
|
|
bool isLinked = false,
|
|
|
bool isSkippable = false)
|
|
|
{
|
|
|
- return TurnTimingClass(card, effectName, activateCoroutine, effectDescription, optional, isOptionalFunction, additionalUseCondition, additionalActivateCondition, maxCountPerTurn, hashValue, isInherited, isLinked, false, true, isSkippable);
|
|
|
+ return TurnTimingClass(card, effectName, activateCoroutine, effectDescription, optional, isSkippableFunction, additionalUseCondition, additionalActivateCondition, maxCountPerTurn, hashValue, isInherited, isLinked, false, true, isSkippable);
|
|
|
}
|
|
|
|
|
|
#endregion
|
|
|
@@ -1433,7 +1433,7 @@ public partial class CardEffectFactory
|
|
|
Func<Hashtable, ActivateClass, IEnumerator> activateCoroutine,
|
|
|
string effectDescription,
|
|
|
bool optional,
|
|
|
- Func<Hashtable, bool> isOptionalFunction = null,
|
|
|
+ Func<Hashtable, bool> isSkippableFunction = null,
|
|
|
Func<Hashtable, ActivateClass, bool> additionalUseCondition = null,
|
|
|
Func<Hashtable, ActivateClass, bool> additionalActivateCondition = null,
|
|
|
int maxCountPerTurn = -1,
|
|
|
@@ -1442,7 +1442,7 @@ public partial class CardEffectFactory
|
|
|
bool isLinked = false,
|
|
|
bool isSkippable = false)
|
|
|
{
|
|
|
- return TurnTimingClass(card, effectName, activateCoroutine, effectDescription, optional, isOptionalFunction, additionalUseCondition, additionalActivateCondition, maxCountPerTurn, hashValue, isInherited, isLinked, true, true, isSkippable);
|
|
|
+ return TurnTimingClass(card, effectName, activateCoroutine, effectDescription, optional, isSkippableFunction, additionalUseCondition, additionalActivateCondition, maxCountPerTurn, hashValue, isInherited, isLinked, true, true, isSkippable);
|
|
|
}
|
|
|
|
|
|
public static ActivateClass AllTurnsClass(CardSource card,
|
|
|
@@ -1450,7 +1450,7 @@ public partial class CardEffectFactory
|
|
|
Func<Hashtable, ActivateClass, IEnumerator> activateCoroutine,
|
|
|
string effectDescription,
|
|
|
bool optional,
|
|
|
- Func<Hashtable, bool> isOptionalFunction = null,
|
|
|
+ Func<Hashtable, bool> isSkippableFunction = null,
|
|
|
Func<Hashtable, ActivateClass, bool> additionalUseCondition = null,
|
|
|
Func<Hashtable, ActivateClass, bool> additionalActivateCondition = null,
|
|
|
int maxCountPerTurn = -1,
|
|
|
@@ -1459,7 +1459,7 @@ public partial class CardEffectFactory
|
|
|
bool isLinked = false,
|
|
|
bool isSkippable = false)
|
|
|
{
|
|
|
- return TurnTimingClass(card, effectName, activateCoroutine, effectDescription, optional, isOptionalFunction, additionalUseCondition, additionalActivateCondition, maxCountPerTurn, hashValue, isInherited, isLinked, true, true, isSkippable);
|
|
|
+ return TurnTimingClass(card, effectName, activateCoroutine, effectDescription, optional, isSkippableFunction, additionalUseCondition, additionalActivateCondition, maxCountPerTurn, hashValue, isInherited, isLinked, true, true, isSkippable);
|
|
|
}
|
|
|
|
|
|
#endregion
|