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Create EX12_049.cs

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  1. 113 0
      Assets/Scripts/CardEffect/EX12/Green/EX12_049.cs

+ 113 - 0
Assets/Scripts/CardEffect/EX12/Green/EX12_049.cs

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+using System.Collections;
+using System.Collections.Generic;
+
+// Angoramon
+namespace DCGO.CardEffects.EX12
+{
+    public class EX12_049 : CEntity_Effect
+    {
+        public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
+        {
+            List<ICardEffect> cardEffects = new List<ICardEffect>();
+
+            #region Alt Digivolution
+            if (timing == EffectTiming.None)
+            {
+                bool PermanentCondition(Permanent permanent)
+                {
+                    return permanent.TopCard.EqualsCardName("Bosamon");
+                }
+
+                cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(PermanentCondition, 0, false, card, null));
+            }
+
+            if (timing == EffectTiming.None)
+            {
+                bool PermanentCondition(Permanent permanent)
+                {
+                    return permanent.TopCard.EqualsTraits("NSp");
+                }
+
+                cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(PermanentCondition, 0, false, card, null, level: 2));
+            }
+            #endregion
+
+            #region On Play
+            if (timing == EffectTiming.OnEnterFieldAnyone)
+            {
+                ActivateClass activateClass = new ActivateClass();
+                activateClass.SetUpICardEffect("Reveal top 3, add 1 option & 1 [TS] trait to hand. bottom deck the rest", CanUseCondition, card);
+                activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
+                cardEffects.Add(activateClass);
+
+                string EffectDiscription()
+                {
+                    return "[On Play] Reveal the top 3 cards of your deck. Add 1 card with [Angoramon] in its text and 1 card with the [NSp] trait among them to the hand. Return the rest to the bottom of the deck.";
+                }
+
+                bool CanUseCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.IsExistOnBattleAreaTrigger(card, activateClass)
+                        && CardEffectCommons.CanTriggerOnPlay(hashtable, card);
+                }
+
+                bool CanActivateCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.IsExistOnBattleAreaActivate(card, activateClass);
+                }
+
+                bool CanSelectOptionCardCondition(CardSource cardSource)
+                {
+                    return cardSource.HasText("Angoramon");
+                }
+
+                bool CanSelectTSTraitCardCondition(CardSource cardSource)
+                {
+                    return cardSource.EqualsTraits("NSp");
+                }
+
+                IEnumerator ActivateCoroutine(Hashtable hashtable)
+                {
+                    yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.SimplifiedRevealDeckTopCardsAndSelect(
+                        revealCount: 3,
+                        simplifiedSelectCardConditions:
+                        new SimplifiedSelectCardConditionClass[]
+                        {
+                            new SimplifiedSelectCardConditionClass(
+                                canTargetCondition:CanSelectOptionCardCondition,
+                                message: "Select 1 [Angoramon] in text.",
+                                mode: SelectCardEffect.Mode.AddHand,
+                                maxCount: 1,
+                                selectCardCoroutine: null),
+                            new SimplifiedSelectCardConditionClass(
+                                canTargetCondition:CanSelectTSTraitCardCondition,
+                                message: "Select 1 [NSp].",
+                                mode: SelectCardEffect.Mode.AddHand,
+                                maxCount: 1,
+                                selectCardCoroutine: null),
+                        },
+                        remainingCardsPlace: RemainingCardsPlace.DeckBottom,
+                        mutualConditions: true,
+                        activateClass: activateClass
+                    ));
+                }
+            }
+
+            #endregion
+
+            #region All Turns Inherited
+            if (timing == EffectTiming.None)
+            {
+                bool Condition()
+                {
+                    return CardEffectCommons.IsExistOnBattleAreaDigimon(card);
+                }
+
+                cardEffects.Add(CardEffectFactory.ChangeSelfDPStaticEffect(changeValue: 1000, isInheritedEffect: true, card: card, condition: Condition));
+            }
+            #endregion
+
+            return cardEffects;
+        }
+    }
+}