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@@ -0,0 +1,161 @@
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+using System;
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+using System.Collections;
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+using System.Collections.Generic;
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+
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+// Dan Yuki
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+namespace DCGO.CardEffects.BT25
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+{
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+ public class BT25_086 : CEntity_Effect
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+ {
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+ public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
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+ {
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+ List<ICardEffect> cardEffects = new List<ICardEffect>();
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+
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+ #region Start of Your Main Phase
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+
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+ if (timing == EffectTiming.OnStartMainPhase)
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+ {
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+ ActivateClass activateClass = new ActivateClass();
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+ activateClass.SetUpICardEffect("Memory +1", CanUseCondition, card);
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+ activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDescription());
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+ cardEffects.Add(activateClass);
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+
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+ string EffectDescription() => "[Start of Your Main Phase] If you have 4 or less memory, gain 1 memory.";
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+
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+ bool CanUseCondition(Hashtable hashtable)
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+ {
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+ return CardEffectCommons.IsExistOnBattleArea(card)
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+ && CardEffectCommons.IsOwnerTurn(card);
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+ }
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+
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+ bool CanActivateCondition(Hashtable hashtable)
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+ {
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+ return CardEffectCommons.IsExistOnBattleArea(card);
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+ }
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+
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+ IEnumerator ActivateCoroutine(Hashtable _hashtable)
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+ {
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+ if (card.Owner.CanAddMemory(activateClass) && card.Owner.MemoryForPlayer <= 4)
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+ yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass));
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+ }
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+ }
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+
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+ #endregion
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+
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+ #region End of Your Turn
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+
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+ if (timing == EffectTiming.OnEndTurn)
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+ {
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+ ActivateClass activateClass = new ActivateClass();
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+ activateClass.SetUpICardEffect("By suspend this tamer, 1 [TS] digimon gains +1k DP for each opponent memory, then it may attack", CanUseCondition, card);
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+ activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDescription());
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+ cardEffects.Add(activateClass);
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+
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+ string EffectDescription() => "[End of Your Turn] By suspending this Tamer, 1 of your [TS] trait Digimon gains +1000 DP for the turn for each memory your opponent has. Then, it may attack.";
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+
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+ bool CanUseCondition(Hashtable hashtable)
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+ {
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+ return CardEffectCommons.IsExistOnBattleArea(card)
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+ && CardEffectCommons.IsOwnerTurn(card);
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+ }
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+
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+ bool CanActivateCondition(Hashtable hashtable)
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+ {
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+ return CardEffectCommons.IsExistOnBattleArea(card)
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+ && CardEffectCommons.CanActivateSuspendCostEffect(card)
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+ && card.Owner.MemoryForPlayer <= 0;
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+ }
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+
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+ bool CanSelectPermanentCondition(Permanent permanent)
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+ {
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+ return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card)
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+ && permanent.TopCard.HasTSTraits;
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+ }
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+
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+ IEnumerator ActivateCoroutine(Hashtable _hashtable)
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+ {
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+ yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.SuspendPeremanentAndProcessAccordingToResult(
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+ targetPermanents: new List<Permanent>() { card.PermanentOfThisCard() },
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+ activateClass: activateClass,
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+ successProcess: SuccessProcess,
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+ failureProcess: null));
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+
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+ IEnumerator SuccessProcess(List<Permanent> _permanents)
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+ {
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+ Permanent selectedPermanent = null;
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+
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+ #region Select [TS] Digimon to gain DP & may attack
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+
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+ SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
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+ int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectPermanentCondition));
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+
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+ selectPermanentEffect.SetUp(
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+ selectPlayer: card.Owner,
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+ canTargetCondition: CanSelectPermanentCondition,
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+ canTargetCondition_ByPreSelecetedList: null,
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+ canEndSelectCondition: null,
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+ maxCount: maxCount,
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+ canNoSelect: false,
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+ canEndNotMax: false,
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+ selectPermanentCoroutine: SelectPermanentCoroutine,
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+ afterSelectPermanentCoroutine: null,
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+ mode: SelectPermanentEffect.Mode.Custom,
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+ cardEffect: activateClass);
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+
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+ IEnumerator SelectPermanentCoroutine(Permanent permanent)
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+ {
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+ selectedPermanent = permanent;
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+ yield return null;
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+ }
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+
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+ selectPermanentEffect.SetUpCustomMessage($"Select 1 Digimon that will gain DP.", "The opponent is selecting 1 Digimon that will gain DP.");
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+ yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
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+
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+ #endregion
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+
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+ if (selectedPermanent != null)
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+ {
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+ #region Gain DP
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+ int dpGain = card.Owner.Enemy.MemoryForPlayer * 1000;
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+ yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.ChangeDigimonDP(
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+ targetPermanent: selectedPermanent,
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+ changeValue: dpGain,
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+ effectDuration: EffectDuration.UntilEachTurnEnd,
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+ activateClass: activateClass));
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+ #endregion
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+
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+ #region May attack
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+ if (selectedPermanent.CanAttack(activateClass))
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+ {
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+ SelectAttackEffect selectAttackEffect = GManager.instance.GetComponent<SelectAttackEffect>();
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+
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+ selectAttackEffect.SetUp(
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+ attacker: selectedPermanent,
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+ canAttackPlayerCondition: () => true,
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+ defenderCondition: _ => true,
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+ cardEffect: activateClass);
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+
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+ selectAttackEffect.SetCanNotSelectNotAttack();
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+ yield return ContinuousController.instance.StartCoroutine(selectAttackEffect.Activate());
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+ }
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+ #endregion
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+ }
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+ }
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+ }
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+ }
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+
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+ #endregion
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+
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+ #region Security
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+
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+ if (timing == EffectTiming.SecuritySkill)
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+ {
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+ cardEffects.Add(CardEffectFactory.PlaySelfTamerSecurityEffect(card));
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+ }
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+
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+ #endregion
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+
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+ return cardEffects;
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+ }
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+ }
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+}
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