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yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.GainCanNotUnsuspend(selectedPermanent, EffectDuration.UntilOpponentTurnEnd, activateClass, null, "Can not unsuspend"));
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yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.GainCanNotUnsuspend(selectedPermanent, EffectDuration.UntilOpponentTurnEnd, activateClass, null, "Can not unsuspend"));
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