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Fix option main should not be optional

hooperk 5 tháng trước cách đây
mục cha
commit
4fe4d326e4

+ 1 - 1
Assets/Scripts/CardEffect/P/Purple/P_193.cs

@@ -17,7 +17,7 @@ namespace DCGO.CardEffects.P
             {
             {
                 ActivateClass activateClass = new ActivateClass();
                 ActivateClass activateClass = new ActivateClass();
                 activateClass.SetUpICardEffect("Trash 1 [Composite]/[Wicked god] from hand, draw 2", CanUseCondition, card);
                 activateClass.SetUpICardEffect("Trash 1 [Composite]/[Wicked god] from hand, draw 2", CanUseCondition, card);
-                activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, true, EffectDescription());
+                activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDescription());
                 cardEffects.Add(activateClass);
                 cardEffects.Add(activateClass);
 
 
                 string EffectDescription()
                 string EffectDescription()