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Update PermanentEffectFactory.cs

x89rt2 4 달 전
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      Assets/Scripts/Script/PermanentEffectFactory.cs

+ 0 - 30
Assets/Scripts/Script/PermanentEffectFactory.cs

@@ -97,34 +97,4 @@ public partial class PermanentEffectFactory
         }
     }
     #endregion
-
-    #region At end of turn lose 3 memory
-    public static ActivateClass EoTLose3Memory(CardSource card)
-    {
-        ActivateClass activateClass1 = new ActivateClass();
-        activateClass1.SetUpICardEffect("Memory -3", CanUseCondition1, card);
-        activateClass1.SetUpActivateClass(CanActivateCondition1, ActivateCoroutine1, -1, false, EffectDiscription1());
-        return activateClass1;
-
-        string EffectDiscription1()
-        {
-            return "Lose 3 memory.";
-        }
-
-        bool CanUseCondition1(Hashtable hashtable)
-        {
-            return true;
-        }
-
-        bool CanActivateCondition1(Hashtable hashtable)
-        {
-            return true;
-        }
-
-        IEnumerator ActivateCoroutine1(Hashtable _hashtable1)
-        {
-            yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(-3, activateClass1));
-        }
-    }
-    #endregion
 }