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@@ -1,9 +1,6 @@
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-using Photon.Realtime;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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-using System.Runtime.ConstrainedExecution;
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-using UnityEngine;
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// Habakirimon/Habakiri
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namespace DCGO.CardEffects.BT25
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@@ -47,6 +44,8 @@ namespace DCGO.CardEffects.BT25
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IEnumerator SharedActivateCoroutine(Hashtable hashtable, ActivateClass activateClass)
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{
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+ yield return ContinuousController.instance.StartCoroutine(new IRecovery(card.Owner, 1, activateClass).Recovery());
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+
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bool validOwnerSecurity = card.Owner.SecurityCards.Count > 0 && card.Owner.SecurityCards.Count >= card.Owner.Enemy.SecurityCards.Count;
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bool validEnemySecurity = card.Owner.Enemy.SecurityCards.Count > 0 && card.Owner.Enemy.SecurityCards.Count >= card.Owner.SecurityCards.Count;
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