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@@ -399,7 +399,7 @@ public class AttackProcess : MonoBehaviourPunCallbacks
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IBattle battle = new IBattle(AttackingPermanent: AttackingPermanent, DefendingPermanent: DefendingPermanent, null);
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yield return ContinuousController.instance.StartCoroutine(battle.Battle());
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- /*#region effect when determine whether to do security check
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+ #region effect when determine whether to do security check
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Hashtable hashtable = new Hashtable()
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{
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{"battle", battle}
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@@ -412,7 +412,7 @@ public class AttackProcess : MonoBehaviourPunCallbacks
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{
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GManager.instance.autoProcessing.PutStackedSkill(skillInfos_Pierce[0]);
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}
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- #endregion*/
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+ #endregion
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yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.TriggeredSkillProcess(true, null));
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GManager.instance.turnStateMachine.IsSelecting = true;
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