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@@ -12,29 +12,29 @@ using System.Globalization;
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public class ContinuousController : MonoBehaviour
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{
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- [Header("ゲーム言語")]
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+ [Header("game language")]
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// public Language language;
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- [Header("ゲームVer")]
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+ [Header("Game version")]
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public float GameVer;
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- [Header("アップデートを無視する")]
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+ [Header("ignore updates")]
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public bool IgnoreUpdate;
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- [Header("カードリスト")]
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+ [Header("card list")]
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public CEntity_Base[] CardList = new CEntity_Base[] { };
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- [Header("カードIDでソートされたカードリスト")]
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+ [Header("Card list sorted by card ID")]
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public CEntity_Base[] SortedCardList = new CEntity_Base[] { };
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- [Header("カード裏面画像")]
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+ [Header("Card back image")]
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public Sprite ReverseCard;
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public Sprite ReverseCard_Digitama;
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- [Header("SEプレハブ")]
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+ [Header("SE prefab")]
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public SoundObject soundObject;
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- [Header("デッキコード暗号化")]
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+ [Header("deck code encryption")]
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public ShuffleDeckCode ShuffleDeckCode;
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DeckData _battleDeckData = null;
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@@ -61,7 +61,7 @@ public class ContinuousController : MonoBehaviour
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public bool isRandomMatch { get; set; }
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[HideInInspector] public List<SkillInfo> nullSkillInfos = null;
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- public String GameVerString => GameVer.ToString(CultureInfo.InvariantCulture);
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+ public String GameVerString => Application.version;//GameVer.ToString(CultureInfo.InvariantCulture);
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#region Key for property to save deck data for battle
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public static string DeckDataPropertyKey => "BattleDeckData";
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#endregion
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@@ -467,7 +467,7 @@ public class ContinuousController : MonoBehaviour
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}
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public void LoadAutoMinDigivolutionCost()
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{
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- autoMinDigivolutionCost = PlayerPrefsUtil.GetBool(_autoMinDigivolutionCostKey, true);
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+ autoMinDigivolutionCost = PlayerPrefsUtil.GetBool(_autoMinDigivolutionCostKey, false);
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}
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#endregion
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