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+using System;
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+using System.Collections;
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+using System.Collections.Generic;
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+using System.Linq;
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+using UnityEngine;
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+
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+// Kanan Yuki
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+namespace DCGO.CardEffects.P
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+{
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+ public class P_200 : CEntity_Effect
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+ {
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+ public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
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+ {
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+ List<ICardEffect> cardEffects = new List<ICardEffect>();
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+
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+ #region Start Of Your Main Phase
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+
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+ if (timing == EffectTiming.OnStartMainPhase)
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+ {
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+ ActivateClass activateClass = new ActivateClass();
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+ activateClass.SetUpICardEffect("Suspend 1 digimon", CanUseCondition, card);
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+ activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
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+ cardEffects.Add(activateClass);
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+
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+ string EffectDiscription()
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+ {
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+ return "[Start of Your Main Phase] If you have 4 or less memory, suspend 1 of your opponent's Digimon.";
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+ }
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+
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+ bool CanUseCondition(Hashtable hashtable)
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+ {
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+ return CardEffectCommons.IsExistOnBattleArea(card);
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+ }
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+
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+ bool CanActivateCondition(Hashtable hashtable)
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+ {
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+ return CardEffectCommons.IsExistOnBattleArea(card)
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+ && CardEffectCommons.IsOwnerTurn(card)
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+ && CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition)
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+ && card.Owner.MemoryForPlayer <= 4;
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+ }
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+
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+ bool CanSelectPermanentCondition(Permanent permanent)
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+ {
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+ return CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card);
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+ }
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+
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+ IEnumerator ActivateCoroutine(Hashtable hashtable)
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+ {
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+ if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition))
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+ {
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+ int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectPermanentCondition));
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+
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+ SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
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+
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+ selectPermanentEffect.SetUp(
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+ selectPlayer: card.Owner,
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+ canTargetCondition: CanSelectPermanentCondition,
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+ canTargetCondition_ByPreSelecetedList: null,
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+ canEndSelectCondition: null,
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+ maxCount: maxCount,
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+ canNoSelect: false,
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+ canEndNotMax: false,
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+ selectPermanentCoroutine: null,
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+ afterSelectPermanentCoroutine: null,
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+ mode: SelectPermanentEffect.Mode.Tap,
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+ cardEffect: activateClass);
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+
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+ selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon to suspend.", "The opponent is selecting 1 Digimon to suspend.");
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+ yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
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+ }
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+ }
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+ }
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+
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+ #endregion
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+
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+ #region Your Turn
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+
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+ #region Reduce Cost Effect
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+
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+ ActivateClass activateClass2 = new ActivateClass();
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+ activateClass2.SetUpICardEffect("Reduce play cost", CanUseCondition2, card);
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+ activateClass2.SetUpActivateClass(CanActivateCondition2, ActivateCoroutine2, -1, true, EffectDiscription2());
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+
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+ string EffectDiscription2()
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+ {
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+ return "[Your Turn] When any of your Digimon would digivolve into a Digimon card with the [TS] trait, by suspending this Tamer, reduce the digivolution cost by 1.";
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+ }
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+
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+ bool CardCondition(CardSource cardSource)
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+ {
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+ if (cardSource.Owner == card.Owner)
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+ {
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+ if (cardSource.IsDigimon)
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+ {
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+ if (cardSource.HasTSTraits)
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+ {
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+ return true;
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+ }
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+ }
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+ }
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+
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+ return false;
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+ }
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+
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+ bool PermamentCondition(Permanent permanent)
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+ {
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+ return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card);
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+ }
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+
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+ bool CanUseCondition2(Hashtable hashtable)
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+ {
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+ if (CardEffectCommons.IsExistOnBattleArea(card))
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+ {
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+ if (CardEffectCommons.CanActivateSuspendCostEffect(card))
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+ {
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+ if (CardEffectCommons.IsOwnerTurn(card))
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+ {
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+ if (CardEffectCommons.CanTriggerWhenPermanentWouldDigivolve(hashtable, PermamentCondition, CardCondition))
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+ {
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+ return true;
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+ }
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+ }
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+ }
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+ }
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+
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+ return false;
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+ }
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+
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+ bool CanActivateCondition2(Hashtable hashtable)
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+ {
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+ if (CardEffectCommons.IsExistOnBattleArea(card))
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+ {
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+ PlayCardClass playCardClass = CardEffectCommons.GetPlayCardClassFromHashtable(hashtable);
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+
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+ if (playCardClass != null)
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+ {
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+ if (playCardClass.PayCost)
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+ {
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+ return true;
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+ }
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+ }
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+ }
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+
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+ return false;
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+ }
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+
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+ IEnumerator ActivateCoroutine2(Hashtable _hashtable)
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+ {
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+ if (CardEffectCommons.IsExistOnBattleArea(card))
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+ {
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+ yield return ContinuousController.instance.StartCoroutine(new SuspendPermanentsClass(
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+ permanents: new List<Permanent> { card.PermanentOfThisCard() },
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+ hashtable: _hashtable).Tap());
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+
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+ ContinuousController.instance.PlaySE(GManager.instance.GetComponent<Effects>().BuffSE);
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+
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+ ChangeCostClass changeCostClass = new ChangeCostClass();
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+ changeCostClass.SetUpICardEffect($"Play Cost -1", CanUseCondition1, card);
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+ changeCostClass.SetUpChangeCostClass(changeCostFunc: ChangeCost, cardSourceCondition: CardSourceCondition, rootCondition: RootCondition, isUpDown: isUpDown, isCheckAvailability: () => false, isChangePayingCost: () => true);
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+ card.Owner.UntilCalculateFixedCostEffect.Add((_timing) => changeCostClass);
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+
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+ yield return new WaitForSeconds(0.4f);
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+ yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.ShowReducedCost(_hashtable));
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+
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+ bool CanUseCondition1(Hashtable hashtable)
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+ {
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+ return true;
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+ }
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+
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+ int ChangeCost(CardSource cardSource, int Cost, SelectCardEffect.Root root, List<Permanent> targetPermanents)
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+ {
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+ if (CardSourceCondition(cardSource))
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+ {
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+ if (RootCondition(root))
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+ {
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+ if (PermanentsCondition(targetPermanents))
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+ {
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+ Cost -= 1;
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+ }
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+ }
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+ }
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+
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+ return Cost;
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+ }
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+
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+ bool PermanentsCondition(List<Permanent> targetPermanents)
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+ {
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+ if (targetPermanents == null)
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+ {
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+ return true;
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+ }
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+ else
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+ {
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+ if (targetPermanents.Count((targetPermanent) => targetPermanent != null) == 0)
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+ {
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+ targetPermanents.Filter(x => CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(x, card));
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+ if (targetPermanents.Count == 0)
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+ {
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+ return true;
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+ }
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+ }
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+ }
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+
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+ return false;
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+ }
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+
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+ bool CardSourceCondition(CardSource cardSource)
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+ {
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+ CardSource Card = CardEffectCommons.GetCardFromHashtable(_hashtable);
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+
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+ if (Card != null)
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+ {
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+ if (cardSource == Card)
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+ {
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+ return true;
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+ }
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+ }
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+
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+ return false;
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+ }
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+
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+ bool RootCondition(SelectCardEffect.Root root)
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+ {
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+ return true;
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+ }
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+
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+ bool isUpDown()
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+ {
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+ return true;
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+ }
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+ }
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+ }
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+
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+ #endregion
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+
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+ #region Before Pay Cost
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+
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+ if (timing == EffectTiming.BeforePayCost)
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+ {
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+ cardEffects.Add(activateClass2);
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+ }
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+
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+ #endregion
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+
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+ #region Before Pay Cost (Not Shown)
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+
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+ if (timing == EffectTiming.None)
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+ {
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+ ChangeCostClass changeCostClass = new ChangeCostClass();
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+ changeCostClass.SetUpICardEffect("Play Cost -1", CanUseCondition, card);
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+ changeCostClass.SetUpChangeCostClass(changeCostFunc: ChangeCost, cardSourceCondition: CardSourceCondition, rootCondition: RootCondition, isUpDown: isUpDown, isCheckAvailability: () => true, isChangePayingCost: () => true);
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+ changeCostClass.SetNotShowUI(true);
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+ cardEffects.Add(changeCostClass);
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+
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+ bool CanUseCondition(Hashtable hashtable)
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+ {
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+ if (!card.Owner.isYou && GManager.instance.IsAI)
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+ {
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+ return false;
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+ }
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+
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+ if (CardEffectCommons.IsExistOnBattleArea(card))
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+ {
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+ if (CardEffectCommons.IsOwnerTurn(card))
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+ {
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+ if (CardEffectCommons.CanActivateSuspendCostEffect(card))
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+ {
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+ if (activateClass2 != null)
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+ {
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+ if (!card.cEntity_EffectController.isOverMaxCountPerTurn(activateClass2, activateClass2.MaxCountPerTurn))
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+ {
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+ return true;
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+ }
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+ }
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+ }
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+ }
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+ }
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+
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+ return false;
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+ }
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+
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+ int ChangeCost(CardSource cardSource, int Cost, SelectCardEffect.Root root, List<Permanent> targetPermanents)
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+ {
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+ if (CardSourceCondition(cardSource))
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+ {
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+ if (RootCondition(root))
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+ {
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+ if (PermanentsCondition(targetPermanents))
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+ {
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+ Cost -= 1;
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+ }
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+ }
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+ }
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+
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+ return Cost;
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+ }
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+
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+ bool PermanentsCondition(List<Permanent> targetPermanents)
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+ {
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+ if (targetPermanents == null)
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+ {
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+ return true;
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+ }
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+ else
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+ {
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+ if (targetPermanents.Count((targetPermanent) => targetPermanent != null) == 0)
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+ {
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+ targetPermanents.Filter(x => CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(x, card));
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+ if (targetPermanents.Count == 0)
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+ {
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+ return true;
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+ }
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+ }
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+ }
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+
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+ return false;
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+ }
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+
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+ bool CardSourceCondition(CardSource cardSource)
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+ {
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+ if (cardSource.IsDigimon)
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+ {
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+ if (cardSource.HasTSTraits)
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+ {
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+ return true;
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+ }
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+ }
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+
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+ return false;
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+ }
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+
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+ bool RootCondition(SelectCardEffect.Root root)
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+ {
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+ return true;
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+ }
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+
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+ bool isUpDown()
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+ {
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+ return true;
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+ }
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+ }
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+
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+ #endregion
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+
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+ #endregion
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+
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+ #region Security
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+
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+ if (timing == EffectTiming.SecuritySkill)
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+ {
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+ cardEffects.Add(CardEffectFactory.PlaySelfTamerSecurityEffect(card));
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+ }
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+
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+ #endregion
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+
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+ return cardEffects;
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+ }
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+ }
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+}
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