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Merge pull request #195 from DCGO2/BT23-LM&Promos

BT23 - LM & Time Stranger Promo Cards
Michael8818 11 месяцев назад
Родитель
Сommit
62f23b4557

+ 126 - 0
Assets/CardEffect/LM/Black/LM_049.cs

@@ -0,0 +1,126 @@
+using System.Collections;
+using System.Collections.Generic;
+
+// Midnight Memory Boost!
+namespace DCGO.CardEffects.LM
+{
+    public class LM_049 : CEntity_Effect
+    {
+        public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
+        {
+            List<ICardEffect> cardEffects = new List<ICardEffect>();
+
+            #region Color Requirements Condition
+
+            if (timing == EffectTiming.None)
+            {
+                IgnoreColorConditionClass ignoreColorConditionClass = new IgnoreColorConditionClass();
+                ignoreColorConditionClass.SetUpICardEffect("Blue also meets this card's color requirements", CanUseCondition, card);
+                ignoreColorConditionClass.SetUpIgnoreColorConditionClass(cardCondition: CardCondition);
+
+                cardEffects.Add(ignoreColorConditionClass);
+
+                bool CanUseCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.HasMatchConditionPermanent((permanent) =>
+                        permanent.TopCard.Owner == card.Owner &&
+                        permanent.TopCard.CardColors.Contains(CardColor.Blue) &&
+                        (permanent.IsDigimon || permanent.IsTamer), true);
+                }
+
+                bool CardCondition(CardSource cardSource)
+                {
+                    if (cardSource == card)
+                    {
+                        return true;
+                    }
+
+                    return false;
+                }
+            }
+
+            #endregion
+
+            #region Main
+
+            if (timing == EffectTiming.OptionSkill)
+            {
+                ActivateClass activateClass = new ActivateClass();
+                activateClass.SetUpICardEffect(card.BaseENGCardNameFromEntity, CanUseCondition, card);
+                activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
+                cardEffects.Add(activateClass);
+
+                string EffectDiscription()
+                {
+                    return "[Main] Reveal the top 3 cards of your deck. Add 1 black or blue Digimon card among them to the hand. Return the rest to the bottom of deck. Then, place this card in the battle area.";
+                }
+
+                bool CanSelectCardCondition(CardSource cardSource)
+                {
+                    if (cardSource.IsDigimon)
+                    {
+                        if (cardSource.CardColors.Contains(CardColor.Black) || cardSource.CardColors.Contains(CardColor.Blue))
+                        {
+                            return true;
+                        }
+                    }
+
+                    return false;
+                }
+
+                bool CanUseCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
+                }
+
+                IEnumerator ActivateCoroutine(Hashtable _hashtable)
+                {
+                    yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.RevealDeckTopCardsAndSelect(
+                    revealCount: 3,
+                    selectCardConditions:
+                    new SelectCardConditionClass[]
+                    {
+                        new SelectCardConditionClass(
+                            canTargetCondition:CanSelectCardCondition,
+                            canTargetCondition_ByPreSelecetedList:null,
+                            canEndSelectCondition:null,
+                            canNoSelect:false,
+                            selectCardCoroutine: null,
+                            message: "Select 1 black or blue Digimon card.",
+                            maxCount: 1,
+                            canEndNotMax:false,
+                            mode: SelectCardEffect.Mode.AddHand
+                            )
+                    },
+                    remainingCardsPlace: RemainingCardsPlace.DeckBottom,
+                    activateClass: activateClass,
+                    canNoAction: false));
+
+                    yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlaceDelayOptionCards(card: card, cardEffect: activateClass));
+                }
+            }
+
+            #endregion
+
+            #region Main Delay
+
+            if (timing == EffectTiming.OnDeclaration)
+            {
+                cardEffects.Add(CardEffectFactory.Gain2MemoryOptionDelayEffect(card));
+            }
+
+            #endregion
+
+            #region Security
+
+            if (timing == EffectTiming.SecuritySkill)
+            {
+                cardEffects.Add(CardEffectFactory.PlaceSelfDelayOptionSecurityEffect(card));
+            }
+
+            #endregion
+
+            return cardEffects;
+        }
+    }
+}

+ 11 - 0
Assets/CardEffect/LM/Black/LM_049.cs.meta

@@ -0,0 +1,11 @@
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+MonoImporter:
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+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
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+ 126 - 0
Assets/CardEffect/LM/Blue/LM_046.cs

@@ -0,0 +1,126 @@
+using System.Collections;
+using System.Collections.Generic;
+
+// Navy Memory Boost!
+namespace DCGO.CardEffects.LM
+{
+    public class LM_046 : CEntity_Effect
+    {
+        public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
+        {
+            List<ICardEffect> cardEffects = new List<ICardEffect>();
+
+            #region Color Requirements Condition
+
+            if (timing == EffectTiming.None)
+            {
+                IgnoreColorConditionClass ignoreColorConditionClass = new IgnoreColorConditionClass();
+                ignoreColorConditionClass.SetUpICardEffect("Purple also meets this card's color requirements", CanUseCondition, card);
+                ignoreColorConditionClass.SetUpIgnoreColorConditionClass(cardCondition: CardCondition);
+
+                cardEffects.Add(ignoreColorConditionClass);
+
+                bool CanUseCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.HasMatchConditionPermanent((permanent) =>
+                        permanent.TopCard.Owner == card.Owner &&
+                        permanent.TopCard.CardColors.Contains(CardColor.Purple) &&
+                        (permanent.IsDigimon || permanent.IsTamer), true);
+                }
+
+                bool CardCondition(CardSource cardSource)
+                {
+                    if (cardSource == card)
+                    {
+                        return true;
+                    }
+
+                    return false;
+                }
+            }
+
+            #endregion
+
+            #region Main
+
+            if (timing == EffectTiming.OptionSkill)
+            {
+                ActivateClass activateClass = new ActivateClass();
+                activateClass.SetUpICardEffect(card.BaseENGCardNameFromEntity, CanUseCondition, card);
+                activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
+                cardEffects.Add(activateClass);
+
+                string EffectDiscription()
+                {
+                    return "[Main] Reveal the top 3 cards of your deck. Add 1 blue or Purple Digimon card among them to the hand. Return the rest to the bottom of deck. Then, place this card in the battle area.";
+                }
+
+                bool CanSelectCardCondition(CardSource cardSource)
+                {
+                    if (cardSource.IsDigimon)
+                    {
+                        if (cardSource.CardColors.Contains(CardColor.Blue) || cardSource.CardColors.Contains(CardColor.Purple))
+                        {
+                            return true;
+                        }
+                    }
+
+                    return false;
+                }
+
+                bool CanUseCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
+                }
+
+                IEnumerator ActivateCoroutine(Hashtable _hashtable)
+                {
+                    yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.RevealDeckTopCardsAndSelect(
+                    revealCount: 3,
+                    selectCardConditions:
+                    new SelectCardConditionClass[]
+                    {
+                        new SelectCardConditionClass(
+                            canTargetCondition:CanSelectCardCondition,
+                            canTargetCondition_ByPreSelecetedList:null,
+                            canEndSelectCondition:null,
+                            canNoSelect:false,
+                            selectCardCoroutine: null,
+                            message: "Select 1 blue or purple Digimon card.",
+                            maxCount: 1,
+                            canEndNotMax:false,
+                            mode: SelectCardEffect.Mode.AddHand
+                            )
+                    },
+                    remainingCardsPlace: RemainingCardsPlace.DeckBottom,
+                    activateClass: activateClass,
+                    canNoAction: false));
+
+                    yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlaceDelayOptionCards(card: card, cardEffect: activateClass));
+                }
+            }
+
+            #endregion
+
+            #region Main Delay
+
+            if (timing == EffectTiming.OnDeclaration)
+            {
+                cardEffects.Add(CardEffectFactory.Gain2MemoryOptionDelayEffect(card));
+            }
+
+            #endregion
+
+            #region Security
+
+            if (timing == EffectTiming.SecuritySkill)
+            {
+                cardEffects.Add(CardEffectFactory.PlaceSelfDelayOptionSecurityEffect(card));
+            }
+
+            #endregion
+
+            return cardEffects;
+        }
+    }
+}

+ 11 - 0
Assets/CardEffect/LM/Blue/LM_046.cs.meta

@@ -0,0 +1,11 @@
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+ 126 - 0
Assets/CardEffect/LM/Green/LM_048.cs

@@ -0,0 +1,126 @@
+using System.Collections;
+using System.Collections.Generic;
+
+// Chrome Memory Boost!
+namespace DCGO.CardEffects.LM
+{
+    public class LM_048 : CEntity_Effect
+    {
+        public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
+        {
+            List<ICardEffect> cardEffects = new List<ICardEffect>();
+
+            #region Color Requirements Condition
+
+            if (timing == EffectTiming.None)
+            {
+                IgnoreColorConditionClass ignoreColorConditionClass = new IgnoreColorConditionClass();
+                ignoreColorConditionClass.SetUpICardEffect("Black also meets this card's color requirements", CanUseCondition, card);
+                ignoreColorConditionClass.SetUpIgnoreColorConditionClass(cardCondition: CardCondition);
+
+                cardEffects.Add(ignoreColorConditionClass);
+
+                bool CanUseCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.HasMatchConditionPermanent((permanent) =>
+                        permanent.TopCard.Owner == card.Owner &&
+                        permanent.TopCard.CardColors.Contains(CardColor.Black) &&
+                        (permanent.IsDigimon || permanent.IsTamer), true);
+                }
+
+                bool CardCondition(CardSource cardSource)
+                {
+                    if (cardSource == card)
+                    {
+                        return true;
+                    }
+
+                    return false;
+                }
+            }
+
+            #endregion
+
+            #region Main
+
+            if (timing == EffectTiming.OptionSkill)
+            {
+                ActivateClass activateClass = new ActivateClass();
+                activateClass.SetUpICardEffect(card.BaseENGCardNameFromEntity, CanUseCondition, card);
+                activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
+                cardEffects.Add(activateClass);
+
+                string EffectDiscription()
+                {
+                    return "[Main] Reveal the top 3 cards of your deck. Add 1 green or black Digimon card among them to the hand. Return the rest to the bottom of deck. Then, place this card in the battle area.";
+                }
+
+                bool CanSelectCardCondition(CardSource cardSource)
+                {
+                    if (cardSource.IsDigimon)
+                    {
+                        if (cardSource.CardColors.Contains(CardColor.Green) || cardSource.CardColors.Contains(CardColor.Black))
+                        {
+                            return true;
+                        }
+                    }
+
+                    return false;
+                }
+
+                bool CanUseCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
+                }
+
+                IEnumerator ActivateCoroutine(Hashtable _hashtable)
+                {
+                    yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.RevealDeckTopCardsAndSelect(
+                    revealCount: 3,
+                    selectCardConditions:
+                    new SelectCardConditionClass[]
+                    {
+                        new SelectCardConditionClass(
+                            canTargetCondition:CanSelectCardCondition,
+                            canTargetCondition_ByPreSelecetedList:null,
+                            canEndSelectCondition:null,
+                            canNoSelect:false,
+                            selectCardCoroutine: null,
+                            message: "Select 1 green or black Digimon card.",
+                            maxCount: 1,
+                            canEndNotMax:false,
+                            mode: SelectCardEffect.Mode.AddHand
+                            )
+                    },
+                    remainingCardsPlace: RemainingCardsPlace.DeckBottom,
+                    activateClass: activateClass,
+                    canNoAction: false));
+
+                    yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlaceDelayOptionCards(card: card, cardEffect: activateClass));
+                }
+            }
+
+            #endregion
+
+            #region Main Delay
+
+            if (timing == EffectTiming.OnDeclaration)
+            {
+                cardEffects.Add(CardEffectFactory.Gain2MemoryOptionDelayEffect(card));
+            }
+
+            #endregion
+
+            #region Security
+
+            if (timing == EffectTiming.SecuritySkill)
+            {
+                cardEffects.Add(CardEffectFactory.PlaceSelfDelayOptionSecurityEffect(card));
+            }
+
+            #endregion
+
+            return cardEffects;
+        }
+    }
+}

+ 11 - 0
Assets/CardEffect/LM/Green/LM_048.cs.meta

@@ -0,0 +1,11 @@
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+guid: 8abc70ccbf390444eaacde816c4f18bb
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+ 126 - 0
Assets/CardEffect/LM/Purple/LM_050.cs

@@ -0,0 +1,126 @@
+using System.Collections;
+using System.Collections.Generic;
+
+// Magenta Memory Boost!
+namespace DCGO.CardEffects.LM
+{
+    public class LM_050 : CEntity_Effect
+    {
+        public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
+        {
+            List<ICardEffect> cardEffects = new List<ICardEffect>();
+
+            #region Color Requirements Condition
+
+            if (timing == EffectTiming.None)
+            {
+                IgnoreColorConditionClass ignoreColorConditionClass = new IgnoreColorConditionClass();
+                ignoreColorConditionClass.SetUpICardEffect("Red also meets this card's color requirements", CanUseCondition, card);
+                ignoreColorConditionClass.SetUpIgnoreColorConditionClass(cardCondition: CardCondition);
+
+                cardEffects.Add(ignoreColorConditionClass);
+
+                bool CanUseCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.HasMatchConditionPermanent((permanent) =>
+                        permanent.TopCard.Owner == card.Owner &&
+                        permanent.TopCard.CardColors.Contains(CardColor.Red) &&
+                        (permanent.IsDigimon || permanent.IsTamer), true);
+                }
+
+                bool CardCondition(CardSource cardSource)
+                {
+                    if (cardSource == card)
+                    {
+                        return true;
+                    }
+
+                    return false;
+                }
+            }
+
+            #endregion
+
+            #region Main
+
+            if (timing == EffectTiming.OptionSkill)
+            {
+                ActivateClass activateClass = new ActivateClass();
+                activateClass.SetUpICardEffect(card.BaseENGCardNameFromEntity, CanUseCondition, card);
+                activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
+                cardEffects.Add(activateClass);
+
+                string EffectDiscription()
+                {
+                    return "[Main] Reveal the top 3 cards of your deck. Add 1 purple or red Digimon card among them to the hand. Return the rest to the bottom of deck. Then, place this card in the battle area.";
+                }
+
+                bool CanSelectCardCondition(CardSource cardSource)
+                {
+                    if (cardSource.IsDigimon)
+                    {
+                        if (cardSource.CardColors.Contains(CardColor.Purple) || cardSource.CardColors.Contains(CardColor.Red))
+                        {
+                            return true;
+                        }
+                    }
+
+                    return false;
+                }
+
+                bool CanUseCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
+                }
+
+                IEnumerator ActivateCoroutine(Hashtable _hashtable)
+                {
+                    yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.RevealDeckTopCardsAndSelect(
+                    revealCount: 3,
+                    selectCardConditions:
+                    new SelectCardConditionClass[]
+                    {
+                        new SelectCardConditionClass(
+                            canTargetCondition:CanSelectCardCondition,
+                            canTargetCondition_ByPreSelecetedList:null,
+                            canEndSelectCondition:null,
+                            canNoSelect:false,
+                            selectCardCoroutine: null,
+                            message: "Select 1 purple or red Digimon card.",
+                            maxCount: 1,
+                            canEndNotMax:false,
+                            mode: SelectCardEffect.Mode.AddHand
+                            )
+                    },
+                    remainingCardsPlace: RemainingCardsPlace.DeckBottom,
+                    activateClass: activateClass,
+                    canNoAction: false));
+
+                    yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlaceDelayOptionCards(card: card, cardEffect: activateClass));
+                }
+            }
+
+            #endregion
+
+            #region Main Delay
+
+            if (timing == EffectTiming.OnDeclaration)
+            {
+                cardEffects.Add(CardEffectFactory.Gain2MemoryOptionDelayEffect(card));
+            }
+
+            #endregion
+
+            #region Security
+
+            if (timing == EffectTiming.SecuritySkill)
+            {
+                cardEffects.Add(CardEffectFactory.PlaceSelfDelayOptionSecurityEffect(card));
+            }
+
+            #endregion
+
+            return cardEffects;
+        }
+    }
+}

+ 11 - 0
Assets/CardEffect/LM/Purple/LM_050.cs.meta

@@ -0,0 +1,11 @@
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+ 126 - 0
Assets/CardEffect/LM/Red/LM_045.cs

@@ -0,0 +1,126 @@
+using System.Collections;
+using System.Collections.Generic;
+
+//  Vermilion Memory Boost!
+namespace DCGO.CardEffects.LM
+{
+    public class LM_045 : CEntity_Effect
+    {
+        public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
+        {
+            List<ICardEffect> cardEffects = new List<ICardEffect>();
+
+            #region Color Requirements Condition
+
+            if (timing == EffectTiming.None)
+            {
+                IgnoreColorConditionClass ignoreColorConditionClass = new IgnoreColorConditionClass();
+                ignoreColorConditionClass.SetUpICardEffect("Yellow also meets this card's color requirements", CanUseCondition, card);
+                ignoreColorConditionClass.SetUpIgnoreColorConditionClass(cardCondition: CardCondition);
+
+                cardEffects.Add(ignoreColorConditionClass);
+
+                bool CanUseCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.HasMatchConditionPermanent((permanent) =>
+                        permanent.TopCard.Owner == card.Owner &&
+                        permanent.TopCard.CardColors.Contains(CardColor.Yellow) &&
+                        (permanent.IsDigimon || permanent.IsTamer), true);
+                }
+
+                bool CardCondition(CardSource cardSource)
+                {
+                    if (cardSource == card)
+                    {
+                        return true;
+                    }
+
+                    return false;
+                }
+            }
+
+            #endregion
+
+            #region Main
+
+            if (timing == EffectTiming.OptionSkill)
+            {
+                ActivateClass activateClass = new ActivateClass();
+                activateClass.SetUpICardEffect(card.BaseENGCardNameFromEntity, CanUseCondition, card);
+                activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
+                cardEffects.Add(activateClass);
+
+                string EffectDiscription()
+                {
+                    return "[Main] Reveal the top 3 cards of your deck. Add 1 red or yellow Digimon card among them to the hand. Return the rest to the bottom of deck. Then, place this card in the battle area.";
+                }
+
+                bool CanSelectCardCondition(CardSource cardSource)
+                {
+                    if (cardSource.IsDigimon)
+                    {
+                        if (cardSource.CardColors.Contains(CardColor.Red) || cardSource.CardColors.Contains(CardColor.Yellow))
+                        {
+                            return true;
+                        }
+                    }
+
+                    return false;
+                }
+
+                bool CanUseCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
+                }
+
+                IEnumerator ActivateCoroutine(Hashtable _hashtable)
+                {
+                    yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.RevealDeckTopCardsAndSelect(
+                    revealCount: 3,
+                    selectCardConditions:
+                    new SelectCardConditionClass[]
+                    {
+                        new SelectCardConditionClass(
+                            canTargetCondition:CanSelectCardCondition,
+                            canTargetCondition_ByPreSelecetedList:null,
+                            canEndSelectCondition:null,
+                            canNoSelect:false,
+                            selectCardCoroutine: null,
+                            message: "Select 1 red or yellow Digimon card.",
+                            maxCount: 1,
+                            canEndNotMax:false,
+                            mode: SelectCardEffect.Mode.AddHand
+                            )
+                    },
+                    remainingCardsPlace: RemainingCardsPlace.DeckBottom,
+                    activateClass: activateClass,
+                    canNoAction: false));
+
+                    yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlaceDelayOptionCards(card: card, cardEffect: activateClass));
+                }
+            }
+
+            #endregion
+
+            #region Main Delay
+
+            if (timing == EffectTiming.OnDeclaration)
+            {
+                cardEffects.Add(CardEffectFactory.Gain2MemoryOptionDelayEffect(card));
+            }
+
+            #endregion
+
+            #region Security
+
+            if (timing == EffectTiming.SecuritySkill)
+            {
+                cardEffects.Add(CardEffectFactory.PlaceSelfDelayOptionSecurityEffect(card));
+            }
+
+            #endregion
+
+            return cardEffects;
+        }
+    }
+}

+ 11 - 0
Assets/CardEffect/LM/Red/LM_045.cs.meta

@@ -0,0 +1,11 @@
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+ 126 - 0
Assets/CardEffect/LM/Yellow/LM_047.cs

@@ -0,0 +1,126 @@
+using System.Collections;
+using System.Collections.Generic;
+
+// Chartreuse Memory Boost!
+namespace DCGO.CardEffects.LM
+{
+    public class LM_047 : CEntity_Effect
+    {
+        public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
+        {
+            List<ICardEffect> cardEffects = new List<ICardEffect>();
+
+            #region Color Requirements Condition
+
+            if (timing == EffectTiming.None)
+            {
+                IgnoreColorConditionClass ignoreColorConditionClass = new IgnoreColorConditionClass();
+                ignoreColorConditionClass.SetUpICardEffect("Green also meets this card's color requirements", CanUseCondition, card);
+                ignoreColorConditionClass.SetUpIgnoreColorConditionClass(cardCondition: CardCondition);
+
+                cardEffects.Add(ignoreColorConditionClass);
+
+                bool CanUseCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.HasMatchConditionPermanent((permanent) =>
+                        permanent.TopCard.Owner == card.Owner &&
+                        permanent.TopCard.CardColors.Contains(CardColor.Green) &&
+                        (permanent.IsDigimon || permanent.IsTamer), true);
+                }
+
+                bool CardCondition(CardSource cardSource)
+                {
+                    if (cardSource == card)
+                    {
+                        return true;
+                    }
+
+                    return false;
+                }
+            }
+
+            #endregion
+
+            #region Main
+
+            if (timing == EffectTiming.OptionSkill)
+            {
+                ActivateClass activateClass = new ActivateClass();
+                activateClass.SetUpICardEffect(card.BaseENGCardNameFromEntity, CanUseCondition, card);
+                activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
+                cardEffects.Add(activateClass);
+
+                string EffectDiscription()
+                {
+                    return "[Main] Reveal the top 3 cards of your deck. Add 1 yellow or green Digimon card among them to the hand. Return the rest to the bottom of deck. Then, place this card in the battle area.";
+                }
+
+                bool CanSelectCardCondition(CardSource cardSource)
+                {
+                    if (cardSource.IsDigimon)
+                    {
+                        if (cardSource.CardColors.Contains(CardColor.Yellow) || cardSource.CardColors.Contains(CardColor.Green))
+                        {
+                            return true;
+                        }
+                    }
+
+                    return false;
+                }
+
+                bool CanUseCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
+                }
+
+                IEnumerator ActivateCoroutine(Hashtable _hashtable)
+                {
+                    yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.RevealDeckTopCardsAndSelect(
+                    revealCount: 3,
+                    selectCardConditions:
+                    new SelectCardConditionClass[]
+                    {
+                        new SelectCardConditionClass(
+                            canTargetCondition:CanSelectCardCondition,
+                            canTargetCondition_ByPreSelecetedList:null,
+                            canEndSelectCondition:null,
+                            canNoSelect:false,
+                            selectCardCoroutine: null,
+                            message: "Select 1 yellow or green Digimon card.",
+                            maxCount: 1,
+                            canEndNotMax:false,
+                            mode: SelectCardEffect.Mode.AddHand
+                            )
+                    },
+                    remainingCardsPlace: RemainingCardsPlace.DeckBottom,
+                    activateClass: activateClass,
+                    canNoAction: false));
+
+                    yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlaceDelayOptionCards(card: card, cardEffect: activateClass));
+                }
+            }
+
+            #endregion
+
+            #region Main Delay
+
+            if (timing == EffectTiming.OnDeclaration)
+            {
+                cardEffects.Add(CardEffectFactory.Gain2MemoryOptionDelayEffect(card));
+            }
+
+            #endregion
+
+            #region Security
+
+            if (timing == EffectTiming.SecuritySkill)
+            {
+                cardEffects.Add(CardEffectFactory.PlaceSelfDelayOptionSecurityEffect(card));
+            }
+
+            #endregion
+
+            return cardEffects;
+        }
+    }
+}

+ 11 - 0
Assets/CardEffect/LM/Yellow/LM_047.cs.meta

@@ -0,0 +1,11 @@
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+ 117 - 0
Assets/CardEffect/P/Blue/P_196.cs

@@ -0,0 +1,117 @@
+using System.Collections;
+using System.Collections.Generic;
+
+// Gomamon
+namespace DCGO.CardEffects.P
+{
+    public class P_196 : CEntity_Effect
+    {
+        public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
+        {
+            List<ICardEffect> cardEffects = new List<ICardEffect>();
+
+            #region Alternate Digivolution Requirement
+
+            if (timing == EffectTiming.None)
+            {
+                static bool PermanentCondition(Permanent targetPermanent)
+                {
+                    return targetPermanent.TopCard.HasTSTraits &&
+                           targetPermanent.TopCard.HasLevel && targetPermanent.TopCard.Level == 2;
+                }
+
+                cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(permanentCondition: PermanentCondition, digivolutionCost: 0, ignoreDigivolutionRequirement: false, card: card, condition: null));
+            }
+
+            #endregion
+
+            #region Start Of Your Main Phase
+
+            if (timing == EffectTiming.OnStartMainPhase)
+            {
+                ActivateClass activateClass = new ActivateClass();
+                activateClass.SetUpICardEffect("Digivolve into a [Sea Beast]/[TS] digimon in hand", CanUseCondition, card);
+                activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
+                cardEffects.Add(activateClass);
+
+                string EffectDiscription()
+                {
+                    return "[Start of Your Main Phase] If you have 4 or less memory, this Digimon may digivolve into a Digimon card with the [Sea Beast] or [TS] trait in the hand without paying the cost.";
+                }
+
+                bool CanUseCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.IsExistOnBattleAreaDigimon(card);
+                }
+
+                bool CanActivateCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.IsExistOnBattleAreaDigimon(card)
+                        && CardEffectCommons.IsOwnerTurn(card)
+                        && card.Owner.MemoryForPlayer <= 4;
+                }
+
+                bool CanSelectCardCondition(CardSource cardSource)
+                {
+                    return cardSource.IsDigimon
+                        && (cardSource.HasSeaBeastTraits || cardSource.HasTSTraits)
+                        && cardSource.CanPlayCardTargetFrame(card.PermanentOfThisCard().PermanentFrame, false, activateClass);
+                }
+
+                IEnumerator ActivateCoroutine(Hashtable hashtable)
+                {
+                    yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.DigivolveIntoHandOrTrashCard(
+                                    card.PermanentOfThisCard(),
+                                    digivolvingCard => CanSelectCardCondition(digivolvingCard),
+                                    payCost: false,
+                                    reduceCostTuple: null,
+                                    fixedCostTuple: null,
+                                    ignoreDigivolutionRequirementFixedCost: -1,
+                                    isHand: true,
+                                    activateClass: activateClass,
+                                    successProcess: null
+                                ));
+                }
+            }
+
+            #endregion
+
+            #region ESS - When Attacking
+
+            if (timing == EffectTiming.OnAllyAttack)
+            {
+                ActivateClass activateClass = new ActivateClass();
+                activateClass.SetUpICardEffect("Draw 1", CanUseCondition, card);
+                activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDiscription());
+                activateClass.SetIsInheritedEffect(true);
+                activateClass.SetHashString("P_196_Draw1");
+                cardEffects.Add(activateClass);
+
+                string EffectDiscription()
+                {
+                    return "[When Attacking] [Once Per Turn] If you have 7 or fewer cards in your hand, <Draw 1>";
+                }
+
+                bool CanUseCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.CanTriggerOnAttack(hashtable, card);
+                }
+
+                bool CanActivateCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.IsExistOnBattleArea(card)
+                        && card.Owner.HandCards.Count <= 7;
+                }
+
+                IEnumerator ActivateCoroutine(Hashtable hashtable)
+                {
+                    yield return ContinuousController.instance.StartCoroutine(new DrawClass(card.Owner, 1, activateClass).Draw());
+                }
+            }
+
+            #endregion
+
+            return cardEffects;
+        }
+    }
+}

+ 11 - 0
Assets/CardEffect/P/Blue/P_196.cs.meta

@@ -0,0 +1,11 @@
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+ 360 - 0
Assets/CardEffect/P/Green/P_200.cs

@@ -0,0 +1,360 @@
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using System.Linq;
+using UnityEngine;
+
+// Kanan Yuki
+namespace DCGO.CardEffects.P
+{
+    public class P_200 : CEntity_Effect
+    {
+        public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
+        {
+            List<ICardEffect> cardEffects = new List<ICardEffect>();
+
+            #region Start Of Your Main Phase
+
+            if (timing == EffectTiming.OnStartMainPhase)
+            {
+                ActivateClass activateClass = new ActivateClass();
+                activateClass.SetUpICardEffect("Suspend 1 digimon", CanUseCondition, card);
+                activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
+                cardEffects.Add(activateClass);
+
+                string EffectDiscription()
+                {
+                    return "[Start of Your Main Phase] If you have 4 or less memory, suspend 1 of your opponent's Digimon.";
+                }
+
+                bool CanUseCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.IsExistOnBattleArea(card);
+                }
+
+                bool CanActivateCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.IsExistOnBattleArea(card)
+                        && CardEffectCommons.IsOwnerTurn(card)
+                        && CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition)
+                        && card.Owner.MemoryForPlayer <= 4;
+                }
+
+                bool CanSelectPermanentCondition(Permanent permanent)
+                {
+                    return CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card);
+                }
+
+                IEnumerator ActivateCoroutine(Hashtable hashtable)
+                {
+                    if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition))
+                    {
+                        int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectPermanentCondition));
+
+                        SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
+
+                        selectPermanentEffect.SetUp(
+                            selectPlayer: card.Owner,
+                            canTargetCondition: CanSelectPermanentCondition,
+                            canTargetCondition_ByPreSelecetedList: null,
+                            canEndSelectCondition: null,
+                            maxCount: maxCount,
+                            canNoSelect: false,
+                            canEndNotMax: false,
+                            selectPermanentCoroutine: null,
+                            afterSelectPermanentCoroutine: null,
+                            mode: SelectPermanentEffect.Mode.Tap,
+                            cardEffect: activateClass);
+
+                        selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon to suspend.", "The opponent is selecting 1 Digimon to suspend.");
+                        yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
+                    }
+                }
+            }
+
+            #endregion
+
+            #region Your Turn
+
+            #region Reduce Cost Effect
+
+            ActivateClass activateClass2 = new ActivateClass();
+            activateClass2.SetUpICardEffect("Reduce play cost", CanUseCondition2, card);
+            activateClass2.SetUpActivateClass(CanActivateCondition2, ActivateCoroutine2, -1, true, EffectDiscription2());
+
+            string EffectDiscription2()
+            {
+                return "[Your Turn] When any of your Digimon would digivolve into a Digimon card with the [TS] trait, by suspending this Tamer, reduce the digivolution cost by 1.";
+            }
+
+            bool CardCondition(CardSource cardSource)
+            {
+                if (cardSource.Owner == card.Owner)
+                {
+                    if (cardSource.IsDigimon)
+                    {
+                        if (cardSource.HasTSTraits)
+                        {
+                            return true;
+                        }
+                    }
+                }
+
+                return false;
+            }
+
+            bool PermamentCondition(Permanent permanent)
+            {
+                return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card);
+            }
+
+            bool CanUseCondition2(Hashtable hashtable)
+            {
+                if (CardEffectCommons.IsExistOnBattleArea(card))
+                {
+                    if (CardEffectCommons.CanActivateSuspendCostEffect(card))
+                    {
+                        if (CardEffectCommons.IsOwnerTurn(card))
+                        {
+                            if (CardEffectCommons.CanTriggerWhenPermanentWouldDigivolve(hashtable, PermamentCondition, CardCondition))
+                            {
+                                return true;
+                            }
+                        }
+                    }
+                }
+
+                return false;
+            }
+
+            bool CanActivateCondition2(Hashtable hashtable)
+            {
+                if (CardEffectCommons.IsExistOnBattleArea(card))
+                {
+                    PlayCardClass playCardClass = CardEffectCommons.GetPlayCardClassFromHashtable(hashtable);
+
+                    if (playCardClass != null)
+                    {
+                        if (playCardClass.PayCost)
+                        {
+                            return true;
+                        }
+                    }
+                }
+
+                return false;
+            }
+
+            IEnumerator ActivateCoroutine2(Hashtable _hashtable)
+            {
+                if (CardEffectCommons.IsExistOnBattleArea(card))
+                {
+                    yield return ContinuousController.instance.StartCoroutine(new SuspendPermanentsClass(
+                        permanents: new List<Permanent> { card.PermanentOfThisCard() },
+                        hashtable: _hashtable).Tap());
+
+                    ContinuousController.instance.PlaySE(GManager.instance.GetComponent<Effects>().BuffSE);
+
+                    ChangeCostClass changeCostClass = new ChangeCostClass();
+                    changeCostClass.SetUpICardEffect($"Play Cost -1", CanUseCondition1, card);
+                    changeCostClass.SetUpChangeCostClass(changeCostFunc: ChangeCost, cardSourceCondition: CardSourceCondition, rootCondition: RootCondition, isUpDown: isUpDown, isCheckAvailability: () => false, isChangePayingCost: () => true);
+                    card.Owner.UntilCalculateFixedCostEffect.Add((_timing) => changeCostClass);
+
+                    yield return new WaitForSeconds(0.4f);
+                    yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.ShowReducedCost(_hashtable));
+
+                    bool CanUseCondition1(Hashtable hashtable)
+                    {
+                        return true;
+                    }
+
+                    int ChangeCost(CardSource cardSource, int Cost, SelectCardEffect.Root root, List<Permanent> targetPermanents)
+                    {
+                        if (CardSourceCondition(cardSource))
+                        {
+                            if (RootCondition(root))
+                            {
+                                if (PermanentsCondition(targetPermanents))
+                                {
+                                    Cost -= 1;
+                                }
+                            }
+                        }
+
+                        return Cost;
+                    }
+
+                    bool PermanentsCondition(List<Permanent> targetPermanents)
+                    {
+                        if (targetPermanents == null)
+                        {
+                            return true;
+                        }
+                        else
+                        {
+                            if (targetPermanents.Count((targetPermanent) => targetPermanent != null) == 0)
+                            {
+                                targetPermanents.Filter(x => CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(x, card));
+                                if (targetPermanents.Count == 0)
+                                {
+                                    return true;
+                                }
+                            }
+                        }
+
+                        return false;
+                    }
+
+                    bool CardSourceCondition(CardSource cardSource)
+                    {
+                        CardSource Card = CardEffectCommons.GetCardFromHashtable(_hashtable);
+
+                        if (Card != null)
+                        {
+                            if (cardSource == Card)
+                            {
+                                return true;
+                            }
+                        }
+
+                        return false;
+                    }
+
+                    bool RootCondition(SelectCardEffect.Root root)
+                    {
+                        return true;
+                    }
+
+                    bool isUpDown()
+                    {
+                        return true;
+                    }
+                }
+            }
+
+            #endregion
+
+            #region Before Pay Cost
+
+            if (timing == EffectTiming.BeforePayCost)
+            {
+                cardEffects.Add(activateClass2);
+            }
+
+            #endregion
+
+            #region Before Pay Cost (Not Shown)
+
+            if (timing == EffectTiming.None)
+            {
+                ChangeCostClass changeCostClass = new ChangeCostClass();
+                changeCostClass.SetUpICardEffect("Play Cost -1", CanUseCondition, card);
+                changeCostClass.SetUpChangeCostClass(changeCostFunc: ChangeCost, cardSourceCondition: CardSourceCondition, rootCondition: RootCondition, isUpDown: isUpDown, isCheckAvailability: () => true, isChangePayingCost: () => true);
+                changeCostClass.SetNotShowUI(true);
+                cardEffects.Add(changeCostClass);
+
+                bool CanUseCondition(Hashtable hashtable)
+                {
+                    if (!card.Owner.isYou && GManager.instance.IsAI)
+                    {
+                        return false;
+                    }
+
+                    if (CardEffectCommons.IsExistOnBattleArea(card))
+                    {
+                        if (CardEffectCommons.IsOwnerTurn(card))
+                        {
+                            if (CardEffectCommons.CanActivateSuspendCostEffect(card))
+                            {
+                                if (activateClass2 != null)
+                                {
+                                    if (!card.cEntity_EffectController.isOverMaxCountPerTurn(activateClass2, activateClass2.MaxCountPerTurn))
+                                    {
+                                        return true;
+                                    }
+                                }
+                            }
+                        }
+                    }
+
+                    return false;
+                }
+
+                int ChangeCost(CardSource cardSource, int Cost, SelectCardEffect.Root root, List<Permanent> targetPermanents)
+                {
+                    if (CardSourceCondition(cardSource))
+                    {
+                        if (RootCondition(root))
+                        {
+                            if (PermanentsCondition(targetPermanents))
+                            {
+                                Cost -= 1;
+                            }
+                        }
+                    }
+
+                    return Cost;
+                }
+
+                bool PermanentsCondition(List<Permanent> targetPermanents)
+                {
+                    if (targetPermanents == null)
+                    {
+                        return true;
+                    }
+                    else
+                    {
+                        if (targetPermanents.Count((targetPermanent) => targetPermanent != null) == 0)
+                        {
+                            targetPermanents.Filter(x => CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(x, card));
+                            if (targetPermanents.Count == 0)
+                            {
+                                return true;
+                            }
+                        }
+                    }
+
+                    return false;
+                }
+
+                bool CardSourceCondition(CardSource cardSource)
+                {
+                    if (cardSource.IsDigimon)
+                    {
+                        if (cardSource.HasTSTraits)
+                        {
+                            return true;
+                        }
+                    }
+
+                    return false;
+                }
+
+                bool RootCondition(SelectCardEffect.Root root)
+                {
+                    return true;
+                }
+
+                bool isUpDown()
+                {
+                    return true;
+                }
+            }
+
+            #endregion
+
+            #endregion
+
+            #region Security
+
+            if (timing == EffectTiming.SecuritySkill)
+            {
+                cardEffects.Add(CardEffectFactory.PlaySelfTamerSecurityEffect(card));
+            }
+
+            #endregion
+
+            return cardEffects;
+        }
+    }
+}

+ 11 - 0
Assets/CardEffect/P/Green/P_200.cs.meta

@@ -0,0 +1,11 @@
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+ 121 - 0
Assets/CardEffect/P/Purple/P_198.cs

@@ -0,0 +1,121 @@
+using System.Collections;
+using System.Collections.Generic;
+
+// DemiDevimon
+namespace DCGO.CardEffects.P
+{
+    public class P_198 : CEntity_Effect
+    {
+        public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
+        {
+            List<ICardEffect> cardEffects = new List<ICardEffect>();
+
+            #region Alternate Digivolution Requirement
+
+            if (timing == EffectTiming.None)
+            {
+                static bool PermanentCondition(Permanent targetPermanent)
+                {
+                    return targetPermanent.TopCard.HasTSTraits &&
+                           targetPermanent.TopCard.HasLevel && targetPermanent.TopCard.Level == 2;
+                }
+
+                cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(permanentCondition: PermanentCondition, digivolutionCost: 0, ignoreDigivolutionRequirement: false, card: card, condition: null));
+            }
+
+            #endregion
+
+            #region Start Of Your Main Phase
+
+            if (timing == EffectTiming.OnStartMainPhase)
+            {
+                ActivateClass activateClass = new ActivateClass();
+                activateClass.SetUpICardEffect("Digivolve into a [Fallen Angel]/[TS] digimon in hand", CanUseCondition, card);
+                activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
+                cardEffects.Add(activateClass);
+
+                string EffectDiscription()
+                {
+                    return "[Start of Your Main Phase] If you have 4 or less memory, this Digimon may digivolve into a Digimon card with the [Fallen Angel] or [TS] trait in the hand without paying the cost.";
+                }
+
+                bool CanUseCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.IsExistOnBattleAreaDigimon(card);
+                }
+
+                bool CanActivateCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.IsExistOnBattleAreaDigimon(card)
+                        && CardEffectCommons.IsOwnerTurn(card)
+                        && card.Owner.MemoryForPlayer <= 4;
+                }
+
+                bool CanSelectCardCondition(CardSource cardSource)
+                {
+                    return cardSource.IsDigimon
+                        && (cardSource.HasFallenAngelTraits || cardSource.HasTSTraits)
+                        && cardSource.CanPlayCardTargetFrame(card.PermanentOfThisCard().PermanentFrame, false, activateClass);
+                }
+
+                IEnumerator ActivateCoroutine(Hashtable hashtable)
+                {
+                    yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.DigivolveIntoHandOrTrashCard(
+                                    card.PermanentOfThisCard(),
+                                    digivolvingCard => CanSelectCardCondition(digivolvingCard),
+                                    payCost: false,
+                                    reduceCostTuple: null,
+                                    fixedCostTuple: null,
+                                    ignoreDigivolutionRequirementFixedCost: -1,
+                                    isHand: true,
+                                    activateClass: activateClass,
+                                    successProcess: null
+                                ));
+                }
+            }
+
+            #endregion
+
+            #region ESS - When Attacking
+
+            if (timing == EffectTiming.OnAllyAttack)
+            {
+                ActivateClass activateClass = new ActivateClass();
+                activateClass.SetUpICardEffect("Draw 1, trash 1", CanUseCondition, card);
+                activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDiscription());
+                activateClass.SetIsInheritedEffect(true);
+                activateClass.SetHashString("P_198_Draw1Trash1");
+                cardEffects.Add(activateClass);
+
+                string EffectDiscription()
+                {
+                    return "[When Attacking] [Once Per Turn] <Draw 1> and trash 1 card in your hand";
+                }
+
+                bool CanUseCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.CanTriggerOnAttack(hashtable, card);
+                }
+
+                bool CanActivateCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.IsExistOnBattleArea(card);
+                }
+
+                IEnumerator ActivateCoroutine(Hashtable hashtable)
+                {
+                    yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.DrawAndDiscardCards(
+                        drawAmount: 1,
+                        trashAmount: 1,
+                        card: card,
+                        activateClass: activateClass
+                    ));
+                }
+            }
+
+            #endregion
+
+            return cardEffects;
+        }
+    }
+}

+ 11 - 0
Assets/CardEffect/P/Purple/P_198.cs.meta

@@ -0,0 +1,11 @@
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+ 360 - 0
Assets/CardEffect/P/Red/P_199.cs

@@ -0,0 +1,360 @@
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using System.Linq;
+using UnityEngine;
+
+// Dan Yuki
+namespace DCGO.CardEffects.P
+{
+    public class P_199 : CEntity_Effect
+    {
+        public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
+        {
+            List<ICardEffect> cardEffects = new List<ICardEffect>();
+
+            #region Start Of Your Main Phase
+
+            if (timing == EffectTiming.OnStartMainPhase)
+            {
+                ActivateClass activateClass = new ActivateClass();
+                activateClass.SetUpICardEffect("+3K DP", CanUseCondition, card);
+                activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
+                cardEffects.Add(activateClass);
+
+                string EffectDiscription()
+                {
+                    return "[Start of Your Main Phase] If you have 4 or less memory, 1 of your Digimon gets +3000 DP for the turn.";
+                }
+
+                bool CanUseCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.IsExistOnBattleArea(card);
+                }
+
+                bool CanActivateCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.IsExistOnBattleArea(card)
+                        && CardEffectCommons.IsOwnerTurn(card)
+                        && CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition)
+                        && card.Owner.MemoryForPlayer <= 4;
+                }
+
+                bool CanSelectPermanentCondition(Permanent permanent)
+                {
+                    return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card);
+                }
+
+                IEnumerator ActivateCoroutine(Hashtable hashtable)
+                {
+                    if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition))
+                    {
+                        Permanent selectedPermanent = null;
+                        int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectPermanentCondition));
+
+                        SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
+
+                        selectPermanentEffect.SetUp(
+                            selectPlayer: card.Owner,
+                            canTargetCondition: CanSelectPermanentCondition,
+                            canTargetCondition_ByPreSelecetedList: null,
+                            canEndSelectCondition: null,
+                            maxCount: maxCount,
+                            canNoSelect: false,
+                            canEndNotMax: false,
+                            selectPermanentCoroutine: SelectPermanentCoroutine,
+                            afterSelectPermanentCoroutine: null,
+                            mode: SelectPermanentEffect.Mode.Custom,
+                            cardEffect: activateClass);
+
+                        IEnumerator SelectPermanentCoroutine(Permanent permanent)
+                        {
+                            selectedPermanent = permanent;
+                            yield return null;
+                        }
+
+                        selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon that will gain 3k DP.", "The opponent is selecting 1 Digimon that will gain 3k DP.");
+                        yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
+
+                        if (selectedPermanent != null) yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.ChangeDigimonDP(
+                            targetPermanent: selectedPermanent,
+                            changeValue: 3000,
+                            effectDuration: EffectDuration.UntilEachTurnEnd,
+                            activateClass: activateClass));
+                    }
+                }
+            }
+
+            #endregion
+
+            #region Your Turn
+
+            #region Reduce Cost Effect
+
+            ActivateClass activateClass2 = new ActivateClass();
+            activateClass2.SetUpICardEffect("Reduce play cost", CanUseCondition2, card);
+            activateClass2.SetUpActivateClass(CanActivateCondition2, ActivateCoroutine2, -1, true, EffectDiscription2());
+
+            string EffectDiscription2()
+            {
+                return "[Your Turn] When any of your Digimon cards with the [TS] trait would be played, by suspending this Tamer, reduce their play costs by 1.";
+            }
+
+            bool CardCondition(CardSource cardSource)
+            {
+                if (cardSource.Owner == card.Owner)
+                {
+                    if (cardSource.IsDigimon)
+                    {
+                        if (cardSource.HasTSTraits)
+                        {
+                            return true;
+                        }
+                    }
+                }
+
+                return false;
+            }
+
+            bool CanUseCondition2(Hashtable hashtable)
+            {
+                if (CardEffectCommons.IsExistOnBattleArea(card))
+                {
+                    if (CardEffectCommons.CanActivateSuspendCostEffect(card))
+                    {
+                        if (CardEffectCommons.IsOwnerTurn(card))
+                        {
+                            if (CardEffectCommons.CanTriggerWhenPermanentWouldPlay(hashtable, CardCondition))
+                            {
+                                return true;
+                            }
+                        }
+                    }
+                }
+
+                return false;
+            }
+
+            bool CanActivateCondition2(Hashtable hashtable)
+            {
+                if (CardEffectCommons.IsExistOnBattleArea(card))
+                {
+                    PlayCardClass playCardClass = CardEffectCommons.GetPlayCardClassFromHashtable(hashtable);
+
+                    if (playCardClass != null)
+                    {
+                        if (playCardClass.PayCost)
+                        {
+                            return true;
+                        }
+                    }
+                }
+
+                return false;
+            }
+
+            IEnumerator ActivateCoroutine2(Hashtable _hashtable)
+            {
+                if (CardEffectCommons.IsExistOnBattleArea(card))
+                {
+                    yield return ContinuousController.instance.StartCoroutine(new SuspendPermanentsClass(
+                        permanents: new List<Permanent> { card.PermanentOfThisCard() },
+                        hashtable: _hashtable).Tap());
+
+                    ContinuousController.instance.PlaySE(GManager.instance.GetComponent<Effects>().BuffSE);
+
+                    ChangeCostClass changeCostClass = new ChangeCostClass();
+                    changeCostClass.SetUpICardEffect($"Play Cost -1", CanUseCondition1, card);
+                    changeCostClass.SetUpChangeCostClass(changeCostFunc: ChangeCost, cardSourceCondition: CardSourceCondition, rootCondition: RootCondition, isUpDown: isUpDown, isCheckAvailability: () => false, isChangePayingCost: () => true);
+                    card.Owner.UntilCalculateFixedCostEffect.Add((_timing) => changeCostClass);
+
+                    yield return new WaitForSeconds(0.4f);
+                    yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.ShowReducedCost(_hashtable));
+
+                    bool CanUseCondition1(Hashtable hashtable)
+                    {
+                        return true;
+                    }
+
+                    int ChangeCost(CardSource cardSource, int Cost, SelectCardEffect.Root root, List<Permanent> targetPermanents)
+                    {
+                        if (CardSourceCondition(cardSource))
+                        {
+                            if (RootCondition(root))
+                            {
+                                if (PermanentsCondition(targetPermanents))
+                                {
+                                    Cost -= 1;
+                                }
+                            }
+                        }
+
+                        return Cost;
+                    }
+
+                    bool PermanentsCondition(List<Permanent> targetPermanents)
+                    {
+                        if (targetPermanents == null)
+                        {
+                            return true;
+                        }
+                        else
+                        {
+                            if (targetPermanents.Count((targetPermanent) => targetPermanent != null) == 0)
+                            {
+                                return true;
+                            }
+                        }
+
+                        return false;
+                    }
+
+                    bool CardSourceCondition(CardSource cardSource)
+                    {
+                        CardSource Card = CardEffectCommons.GetCardFromHashtable(_hashtable);
+
+                        if (Card != null)
+                        {
+                            if (cardSource == Card)
+                            {
+                                return true;
+                            }
+                        }
+
+                        return false;
+                    }
+
+                    bool RootCondition(SelectCardEffect.Root root)
+                    {
+                        return true;
+                    }
+
+                    bool isUpDown()
+                    {
+                        return true;
+                    }
+                }
+            }
+
+            #endregion
+
+            #region Before Pay Cost
+
+            if (timing == EffectTiming.BeforePayCost)
+            {
+                cardEffects.Add(activateClass2);
+            }
+
+            #endregion
+
+            #region Before Pay Cost (Not Shown)
+
+            if (timing == EffectTiming.None)
+            {
+                ChangeCostClass changeCostClass = new ChangeCostClass();
+                changeCostClass.SetUpICardEffect("Play Cost -1", CanUseCondition, card);
+                changeCostClass.SetUpChangeCostClass(changeCostFunc: ChangeCost, cardSourceCondition: CardSourceCondition, rootCondition: RootCondition, isUpDown: isUpDown, isCheckAvailability: () => true, isChangePayingCost: () => true);
+                changeCostClass.SetNotShowUI(true);
+                cardEffects.Add(changeCostClass);
+
+                bool CanUseCondition(Hashtable hashtable)
+                {
+                    if (!card.Owner.isYou && GManager.instance.IsAI)
+                    {
+                        return false;
+                    }
+
+                    if (CardEffectCommons.IsExistOnBattleArea(card))
+                    {
+                        if (CardEffectCommons.IsOwnerTurn(card))
+                        {
+                            if (CardEffectCommons.CanActivateSuspendCostEffect(card))
+                            {
+                                if (activateClass2 != null)
+                                {
+                                    if (!card.cEntity_EffectController.isOverMaxCountPerTurn(activateClass2, activateClass2.MaxCountPerTurn))
+                                    {
+                                        return true;
+                                    }
+                                }
+                            }
+                        }
+                    }
+
+                    return false;
+                }
+
+                int ChangeCost(CardSource cardSource, int Cost, SelectCardEffect.Root root, List<Permanent> targetPermanents)
+                {
+                    if (CardSourceCondition(cardSource))
+                    {
+                        if (RootCondition(root))
+                        {
+                            if (PermanentsCondition(targetPermanents))
+                            {
+                                Cost -= 1;
+                            }
+                        }
+                    }
+
+                    return Cost;
+                }
+
+                bool PermanentsCondition(List<Permanent> targetPermanents)
+                {
+                    if (targetPermanents == null)
+                    {
+                        return true;
+                    }
+                    else
+                    {
+                        if (targetPermanents.Count((targetPermanent) => targetPermanent != null) == 0)
+                        {
+                            return true;
+                        }
+                    }
+
+                    return false;
+                }
+
+                bool CardSourceCondition(CardSource cardSource)
+                {
+                    if (cardSource.IsDigimon)
+                    {
+                        if (cardSource.HasTSTraits)
+                        {
+                            return true;
+                        }
+                    }
+
+                    return false;
+                }
+
+                bool RootCondition(SelectCardEffect.Root root)
+                {
+                    return true;
+                }
+
+                bool isUpDown()
+                {
+                    return true;
+                }
+            }
+
+            #endregion
+
+            #endregion
+
+            #region Security
+
+            if (timing == EffectTiming.SecuritySkill)
+            {
+                cardEffects.Add(CardEffectFactory.PlaySelfTamerSecurityEffect(card));
+            }
+
+            #endregion
+
+            return cardEffects;
+        }
+    }
+}

+ 11 - 0
Assets/CardEffect/P/Red/P_199.cs.meta

@@ -0,0 +1,11 @@
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+guid: c884b5b80f26a34459a9c7425f58e6f3
+MonoImporter:
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+  serializedVersion: 2
+  defaultReferences: []
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+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
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+ 158 - 0
Assets/CardEffect/P/Yellow/P_197.cs

@@ -0,0 +1,158 @@
+using System;
+using System.Collections;
+using System.Collections.Generic;
+
+// Patamon
+namespace DCGO.CardEffects.P
+{
+    public class P_197 : CEntity_Effect
+    {
+        public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
+        {
+            List<ICardEffect> cardEffects = new List<ICardEffect>();
+
+            #region Alternate Digivolution Requirement
+
+            if (timing == EffectTiming.None)
+            {
+                static bool PermanentCondition(Permanent targetPermanent)
+                {
+                    return targetPermanent.TopCard.HasTSTraits &&
+                           targetPermanent.TopCard.HasLevel && targetPermanent.TopCard.Level == 2;
+                }
+
+                cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(permanentCondition: PermanentCondition, digivolutionCost: 0, ignoreDigivolutionRequirement: false, card: card, condition: null));
+            }
+
+            #endregion
+
+            #region Start Of Your Main Phase
+
+            if (timing == EffectTiming.OnStartMainPhase)
+            {
+                ActivateClass activateClass = new ActivateClass();
+                activateClass.SetUpICardEffect("Digivolve into a [Angel]/[TS] digimon in hand", CanUseCondition, card);
+                activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
+                cardEffects.Add(activateClass);
+
+                string EffectDiscription()
+                {
+                    return "[Start of Your Main Phase] If you have 4 or less memory, this Digimon may digivolve into a Digimon card with the [Angel] or [TS] trait in the hand without paying the cost.";
+                }
+
+                bool CanUseCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.IsExistOnBattleAreaDigimon(card);
+                }
+
+                bool CanActivateCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.IsExistOnBattleAreaDigimon(card)
+                        && CardEffectCommons.IsOwnerTurn(card)
+                        && card.Owner.MemoryForPlayer <= 4;
+                }
+
+                bool CanSelectCardCondition(CardSource cardSource)
+                {
+                    return cardSource.IsDigimon
+                        && (cardSource.HasAngelStrictTraits || cardSource.HasTSTraits)
+                        && cardSource.CanPlayCardTargetFrame(card.PermanentOfThisCard().PermanentFrame, false, activateClass);
+                }
+
+                IEnumerator ActivateCoroutine(Hashtable hashtable)
+                {
+                    yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.DigivolveIntoHandOrTrashCard(
+                                    card.PermanentOfThisCard(),
+                                    digivolvingCard => CanSelectCardCondition(digivolvingCard),
+                                    payCost: false,
+                                    reduceCostTuple: null,
+                                    fixedCostTuple: null,
+                                    ignoreDigivolutionRequirementFixedCost: -1,
+                                    isHand: true,
+                                    activateClass: activateClass,
+                                    successProcess: null
+                                ));
+                }
+            }
+
+            #endregion
+
+            #region ESS - When Attacking
+
+            if (timing == EffectTiming.OnAllyAttack)
+            {
+                ActivateClass activateClass = new ActivateClass();
+                activateClass.SetUpICardEffect("-2k DP", CanUseCondition, card);
+                activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDiscription());
+                activateClass.SetIsInheritedEffect(true);
+                activateClass.SetHashString("P_196_DPMinus");
+                cardEffects.Add(activateClass);
+
+                string EffectDiscription()
+                {
+                    return "[When Attacking] [Once Per Turn] 1 of your opponent's Digimon gets -2000 DP for the turn.";
+                }
+
+                bool CanUseCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.CanTriggerOnAttack(hashtable, card);
+                }
+
+                bool CanActivateCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.IsExistOnBattleArea(card)
+                        && CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition);
+                }
+
+                bool CanSelectPermanentCondition(Permanent permanent)
+                {
+                    return CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card);
+                }
+
+                IEnumerator ActivateCoroutine(Hashtable hashtable)
+                {
+                    if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition))
+                    {
+                        Permanent selectedPermanent = null;
+                        int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectPermanentCondition));
+
+                        SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
+
+                        selectPermanentEffect.SetUp(
+                            selectPlayer: card.Owner,
+                            canTargetCondition: CanSelectPermanentCondition,
+                            canTargetCondition_ByPreSelecetedList: null,
+                            canEndSelectCondition: null,
+                            maxCount: maxCount,
+                            canNoSelect: false,
+                            canEndNotMax: false,
+                            selectPermanentCoroutine: SelectPermanentCoroutine,
+                            afterSelectPermanentCoroutine: null,
+                            mode: SelectPermanentEffect.Mode.Custom,
+                            cardEffect: activateClass);
+
+                        selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon that will get -2K DP", "The opponent is selecting 1 Digimon that will get -2K DP");
+
+                        IEnumerator SelectPermanentCoroutine(Permanent permanent)
+                        {
+                            selectedPermanent = permanent;
+                            yield return null;
+                        }
+
+                        yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
+
+                        if (selectedPermanent != null) yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.ChangeDigimonDP(
+                                targetPermanent: selectedPermanent,
+                                changeValue: -2000,
+                                effectDuration: EffectDuration.UntilEachTurnEnd,
+                                activateClass: activateClass));
+                    }
+                }
+            }
+
+            #endregion
+
+            return cardEffects;
+        }
+    }
+}

+ 11 - 0
Assets/CardEffect/P/Yellow/P_197.cs.meta

@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 51053f9f6b2dc4b418ef6cd898bdf911
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 27 - 0
Assets/Scripts/CardEffectCommons.cs

@@ -1267,4 +1267,31 @@ public partial class CardEffectCommons
     public static Func<EffectTiming, ICardEffect> GetCardEffectByEffectTiming(EffectTiming timing, ICardEffect cardEffect) => (_timing) => _timing == timing ? cardEffect : null;
 
     #endregion
+
+    #region Draw cards and trash cards
+
+    public static IEnumerator DrawAndDiscardCards(int drawAmount, int trashAmount, CardSource card, ICardEffect activateClass)
+    {
+        yield return ContinuousController.instance.StartCoroutine(new DrawClass(card.Owner, drawAmount, activateClass).Draw());
+
+        SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
+
+        selectHandEffect.SetUp(
+            selectPlayer: card.Owner,
+            canTargetCondition: (cardSource) => true,
+            canTargetCondition_ByPreSelecetedList: null,
+            canEndSelectCondition: null,
+            maxCount: trashAmount,
+            canNoSelect: false,
+            canEndNotMax: false,
+            isShowOpponent: true,
+            selectCardCoroutine: null,
+            afterSelectCardCoroutine: null,
+            mode: SelectHandEffect.Mode.Discard,
+            cardEffect: activateClass);
+
+        yield return ContinuousController.instance.StartCoroutine(selectHandEffect.Activate());
+    }
+
+    #endregion
 }

+ 9 - 0
Assets/Scripts/CardEffectFactory.cs

@@ -276,9 +276,18 @@ public partial class CardEffectFactory
 
         IEnumerator ActivateCoroutine(Hashtable _hashtable)
         {
+            bool deleted = false;
+
             yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.DeletePeremanentAndProcessAccordingToResult(targetPermanents: new List<Permanent>() { card.PermanentOfThisCard() }, activateClass: activateClass, successProcess: permanents => SuccessProcess(), failureProcess: null));
 
             IEnumerator SuccessProcess()
+            {
+                deleted = true;
+
+                yield return null;
+            }
+
+            if (deleted)
             {
                 yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(2, activateClass));
             }

+ 28 - 4
Assets/Scripts/CardSource.cs

@@ -3683,10 +3683,10 @@ public class CardSource : MonoBehaviour
         get
         {
             return EqualsTraits("Undead");
-		}
-	}
-	
-	#endregion
+        }
+    }
+
+    #endregion
 
     #region whether this card has "Galaxy" trait
 
@@ -3711,6 +3711,30 @@ public class CardSource : MonoBehaviour
     }
 
     #endregion
+
+    #region whether this card has Sea Beast trait
+
+    public bool HasSeaBeastTraits
+    {
+        get
+        {
+            return EqualsTraits("Sea Beast");
+        }
+    }
+
+    #endregion
+
+    #region whether this card has Angel trait
+
+    public bool HasAngelStrictTraits
+    {
+        get
+        {
+            return EqualsTraits("Angel");
+        }
+    }
+
+    #endregion
 }
 
 public class JogressCondition