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+using System;
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+using System.Collections;
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+using System.Collections.Generic;
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+using System.Linq;
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+
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+namespace DCGO.CardEffects
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+{
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+ public class Airdramon_LM_009 : CEntity_Effect
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+ {
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+ public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
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+ {
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+ List<ICardEffect> cardEffects = new List<ICardEffect>();
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+
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+ #region Your Turn - when card would be played
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+ if (timing == EffectTiming.BeforePayCost)
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+ {
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+ ActivateClass activateClass = new ActivateClass();
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+ activateClass.SetUpICardEffect("Reduce Play/Digivolution Cost", CanUseCondition, card);
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+ activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
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+ activateClass.SetHashString("PlayDigivolutionCost-_LM_009");
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+ cardEffects.Add(activateClass);
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+
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+ string EffectDiscription()
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+ {
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+ return "[Your Turn] When a card with [Angoramon] in its text would be played or one of your Digimon would digivolve into such a card, by suspending this Digimon, reduce the play or digivolution cost by 2.";
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+ }
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+
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+ bool PermanentCondition(Permanent permanent)
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+ {
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+ return CardEffectCommons.IsPermanentExistsOnOwnerBattleArea(permanent, card);
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+ }
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+
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+ bool PlayCardCondition(CardSource cardSource)
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+ {
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+ if (CardEffectCommons.IsExistOnHand(cardSource))
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+ {
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+ if (cardSource.CardNames.Contains("Angoramon"))
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+ return true;
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+ }
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+
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+ return false;
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+ }
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+ bool DigivolveCardCondition(CardSource cardSource)
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+ {
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+ if (cardSource.CardNames.Contains("Angoramon"))
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+ return true;
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+
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+ return false;
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+ }
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+
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+ bool CanUseCondition(Hashtable hashtable)
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+ {
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+ if(CardEffectCommons.CanTriggerWhenPermanentWouldPlay(hashtable, PlayCardCondition))
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+ {
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+ return true;
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+ }
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+
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+ if(CardEffectCommons.CanTriggerWhenPermanentWouldDigivolve(hashtable, PermanentCondition, DigivolveCardCondition))
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+ {
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+ return true;
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+ }
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+
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+ return false;
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+ }
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+
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+ bool CanActivateCondition(Hashtable hashtable)
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+ {
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+ if(CardEffectCommons.IsOwnerTurn(card))
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+ {
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+ if(CardEffectCommons.IsExistOnBattleArea(card))
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+ {
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+ return true;
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+ }
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+ }
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+
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+ return false;
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+ }
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+
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+ IEnumerator ActivateCoroutine(Hashtable _hashtable)
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+ {
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+ if(CardEffectCommons.IsExistOnBattleArea(card))
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+ {
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+ yield return ContinuousController.instance.StartCoroutine(new SuspendPermanentsClass(
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+ new List<Permanent>() { card.PermanentOfThisCard() },
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+ CardEffectCommons.CardEffectHashtable(activateClass)).Tap());
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+
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+ if (card.PermanentOfThisCard().IsSuspended)
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+ {
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+ ChangeCostClass changeCostClass = new ChangeCostClass();
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+ changeCostClass.SetUpICardEffect("Cost -2", CanUseChangeCostCondition, card);
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+ changeCostClass.SetUpChangeCostClass(changeCostFunc: ChangeCost, cardSourceCondition: CardSourceCondition, rootCondition: RootCondition, isUpDown: isUpDown, isCheckAvailability: () => false, isChangePayingCost: () => true);
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+ card.Owner.UntilCalculateFixedCostEffect.Add((_timing) => changeCostClass);
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+
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+ bool CanUseChangeCostCondition(Hashtable hashtable)
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+ {
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+ return true;
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+ }
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+
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+ int ChangeCost(CardSource cardSource, int Cost, SelectCardEffect.Root root, List<Permanent> targetPermanents)
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+ {
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+ if (CardSourceCondition(cardSource))
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+ {
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+ if (RootCondition(root))
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+ {
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+ if (PermanentsCondition(targetPermanents))
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+ {
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+ Cost -= 2;
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+ }
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+ }
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+ }
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+
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+ return Cost;
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+ }
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+
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+ bool PermanentsCondition(List<Permanent> targetPermanents)
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+ {
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+ if (targetPermanents == null)
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+ {
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+ return true;
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+ }
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+
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+ else
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+ {
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+ if (targetPermanents.Count((targetPermanent) => targetPermanent != null) == 0)
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+ {
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+ return true;
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+ }
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+ }
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+
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+ return false;
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+ }
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+
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+ bool CardSourceCondition(CardSource cardSource)
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+ {
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+ if (cardSource != null)
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+ {
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+ if (cardSource == card)
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+ {
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+ return true;
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+ }
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+ }
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+
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+ return false;
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+ }
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+
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+ bool RootCondition(SelectCardEffect.Root root)
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+ {
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+ return true;
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+ }
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+
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+ bool isUpDown()
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+ {
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+ return true;
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+ }
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+
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+ yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.ShowReducedCost(_hashtable));
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+
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+ yield return null;
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+ }
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+ }
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+ }
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+ }
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+ #endregion
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+
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+ #region Your Turn - When becomes suspended
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+ if (timing == EffectTiming.OnTappedAnyone)
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+ {
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+ ActivateClass activateClass = new ActivateClass();
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+ activateClass.SetUpICardEffect("gain <Rush>", CanUseCondition, card);
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+ activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffecDescription());
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+ cardEffects.Add(activateClass);
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+
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+ string EffecDescription()
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+ {
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+ return "[Your Turn] When this Digimon becomes suspended, 1 of your Digimon with [Angoramon] in its text gains <Rush> for the turn.";
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+ }
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+
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+ bool CanSelectPermanentCondition(Permanent permanent)
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+ {
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+ if(CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent,card))
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+ {
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+ return permanent.TopCard.CardNames.Contains("Angoramon");
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+ }
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+
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+ return false;
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+ }
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+
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+ bool CanUseCondition(Hashtable hashtable)
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+ {
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+ return CardEffectCommons.CanTriggerWhenPermanentSuspends(hashtable, (permanent) => permanent == card.PermanentOfThisCard());
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+ }
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+
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+ bool CanActivateCondition(Hashtable hashtable)
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+ {
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+ if (CardEffectCommons.IsOwnerTurn(card))
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+ {
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+ if (CardEffectCommons.IsExistOnBattleArea(card))
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+ {
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+ return true;
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+ }
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+ }
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+
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+ return false;
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+ }
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+
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+ IEnumerator ActivateCoroutine(Hashtable hashtable)
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+ {
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+ if (CardEffectCommons.HasMatchConditionOwnersPermanent(card, CanSelectPermanentCondition))
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+ {
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+ int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectPermanentCondition));
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+
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+ SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
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+
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+ selectPermanentEffect.SetUp(
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+ selectPlayer: card.Owner,
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+ canTargetCondition: CanSelectPermanentCondition,
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+ canTargetCondition_ByPreSelecetedList: null,
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+ canEndSelectCondition: null,
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+ maxCount: maxCount,
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+ canNoSelect: false,
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+ canEndNotMax: false,
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+ selectPermanentCoroutine: SelectPermanentCoroutine,
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+ afterSelectPermanentCoroutine: null,
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+ mode: SelectPermanentEffect.Mode.Custom,
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+ cardEffect: activateClass);
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+
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+ selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon that will get effects.", "The opponent is selecting 1 Digimon that will get effects.");
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+
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+ yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
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+
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+ IEnumerator SelectPermanentCoroutine(Permanent permanent)
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+ {
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+ Permanent selectedPermanent = permanent;
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+
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+ if (selectedPermanent != null)
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+ yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.GainRush(selectedPermanent, EffectDuration.UntilOwnerTurnEnd, activateClass));
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+ }
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+ }
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+ }
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+ }
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+ #endregion
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+
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+
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+ return cardEffects;
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+ }
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+ }
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+}
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