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some card updates, some translations

mbunch_kascope 2 lat temu
rodzic
commit
6710917c9f
50 zmienionych plików z 65 dodań i 871 usunięć
  1. 0 1
      Assets/CardEffect/BT15/Black/Airdramon_BT15_059.cs
  2. 0 1
      Assets/CardEffect/BT15/Black/Megadramon_BT15_064.cs
  3. 0 1
      Assets/CardEffect/BT15/Black/Numemon_X_Antibody_BT15_057.cs
  4. 0 1
      Assets/CardEffect/BT15/Black/WaruMonzaemon_BT15_065.cs
  5. 5 7
      Assets/CardEffect/BT15/Yellow/Magnadramon_BT15_042.cs
  6. 1 1
      Assets/CardEffect/BT15/Yellow/Revelation_of_Light_BT15_092.cs
  7. 1 1
      Assets/CardEffect/EX5/Red/Glacenovamon_EX5_073.cs
  8. 0 1
      Assets/Editor/CsvLoader_CardEntity.cs
  9. 2 5
      Assets/Scripts/CardEffectFactory/CanNotBlock.cs
  10. 0 5
      Assets/Scripts/ICardEffect.cs
  11. 5 6
      Assets/Scripts/MultipleSkills.cs
  12. 31 11
      Assets/Scripts/Permanent.cs
  13. 1 1
      Assets/Scripts/Player.cs
  14. 17 17
      Assets/Scripts/TurnStateMachine.cs
  15. 1 2
      Packages/manifest.json
  16. 1 28
      Packages/packages-lock.json
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      lfs/tmp/022550147
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      lfs/tmp/023879351
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+ 0 - 1
Assets/CardEffect/BT15/Black/Airdramon_BT15_059.cs

@@ -5,7 +5,6 @@ using System.Linq;
 using Photon;
 using System;
 using Photon.Pun;
-using System.Drawing.Printing;
 
 public class Airdramon_BT15_059 : CEntity_Effect
 {

+ 0 - 1
Assets/CardEffect/BT15/Black/Megadramon_BT15_064.cs

@@ -5,7 +5,6 @@ using UnityEngine;
 using Photon;
 using System;
 using Photon.Pun;
-using System.Runtime.Remoting;
 
 public class Megadramon_BT15_064 : CEntity_Effect
 {

+ 0 - 1
Assets/CardEffect/BT15/Black/Numemon_X_Antibody_BT15_057.cs

@@ -5,7 +5,6 @@ using UnityEngine;
 using Photon;
 using System;
 using Photon.Pun;
-using System.Runtime.Remoting;
 
 public class Numemon_X_Antibody_BT15_057 : CEntity_Effect
 {

+ 0 - 1
Assets/CardEffect/BT15/Black/WaruMonzaemon_BT15_065.cs

@@ -5,7 +5,6 @@ using UnityEngine;
 using Photon;
 using System;
 using Photon.Pun;
-using System.Runtime.Remoting;
 
 public class WaruMonzaemon_BT15_065 : CEntity_Effect
 {

+ 5 - 7
Assets/CardEffect/BT15/Yellow/Magnadramon_BT15_042.cs

@@ -42,6 +42,8 @@ public class Magnadramon_BT15_042 : CEntity_Effect
                 {
                     if (CardEffectCommons.CanTriggerWhenLoseSecurity(hashtable, player => player == card.Owner))
                     {
+                        return true;
+
                         if (card.Owner.SecurityCards.Count() <= 3)
                         {
                             return true;
@@ -63,9 +65,9 @@ public class Magnadramon_BT15_042 : CEntity_Effect
 
             IEnumerator ActivateCoroutine(Hashtable _hashtable)
             {
-                if (card.Owner.CanAddSecurity(activateClass))
-                {
-                    if (card.Owner.SecurityCards.Count <= 3)
+                 if (card.Owner.SecurityCards.Count <= 3)
+                 {
+                    if (card.Owner.CanAddSecurity(activateClass))
                     {
                         if (card.Owner.HandCards.Count(CanSelectCardCondition) >= 1)
                         {
@@ -154,15 +156,11 @@ public class Magnadramon_BT15_042 : CEntity_Effect
                                         yield return ContinuousController.instance.StartCoroutine(new IAddSecurity(card.Owner).AddSecurity());
                                     }
                                 }
-
                             }
-
                         }
-
                     }
                 }
             }
-
         }
         #endregion
 

+ 1 - 1
Assets/CardEffect/BT15/Yellow/Revelation_of_Light_BT15_092.cs

@@ -159,7 +159,7 @@ public class Revelation_of_Light_BT15_092 : CEntity_Effect
 
                 if (CardEffectCommons.HasMatchConditionOwnersPermanent(card, PermanentCondition))
                 {
-                    yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddSecurityCard(card, toTop: false));
+                    yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddSecurityCard(card, toTop: true));
 
                     yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().CreateRecoveryEffect(card.Owner));
 

+ 1 - 1
Assets/CardEffect/EX5/Red/Glacenovamon_EX5_073.cs

@@ -281,7 +281,7 @@ public class Glacenovamon_EX5_073 : CEntity_Effect
         if (timing == EffectTiming.WhenRemoveField)
         {
             ActivateClass activateClass = new ActivateClass();
-            activateClass.SetUpICardEffect("Prevent this Digimon from being deleted or returned to hand or deck", CanUseCondition, card);
+            activateClass.SetUpICardEffect("Prevent this Digimon from being leaving the battle area by opponent's effect", CanUseCondition, card);
             activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
             activateClass.SetHashString("Substitute_EX5_073");
             cardEffects.Add(activateClass);

+ 0 - 1
Assets/Editor/CsvLoader_CardEntity.cs

@@ -8,7 +8,6 @@ using UnityEditor;
 using UnityEngine;
 using System.Linq;
 using System;
-using Codice.Client.Commands;
 
 [CustomEditor(typeof(LoadCSV_CardEntity))]
 public class CsvLoader_CardEntity : Editor

+ 2 - 5
Assets/Scripts/CardEffectFactory/CanNotBlock.cs

@@ -98,12 +98,9 @@ public partial class CardEffectFactory
         {
             if (CardEffectCommons.IsPermanentExistsOnBattleArea(defender))
             {
-                if (!defender.TopCard.CanNotBeAffected(cannotBlockClass))
+                if (defenderCondition == null || defenderCondition(defender))
                 {
-                    if (defenderCondition == null || defenderCondition(defender))
-                    {
-                        return true;
-                    }
+                    return true;
                 }
             }
 

+ 0 - 5
Assets/Scripts/ICardEffect.cs

@@ -406,11 +406,6 @@ public abstract class ICardEffect
     public void SetIsInheritedEffect(bool isInheritatedEffect)
     {
         IsInheritedEffect = isInheritatedEffect;
-
-        if(IsInheritedEffect && IsOnDeletion)
-        {
-            SetEffectSourcePermanent(_effectSourceCard.PermanentOfThisCard());
-        }
     }
     #endregion
 

+ 5 - 6
Assets/Scripts/MultipleSkills.cs

@@ -111,10 +111,8 @@ public class MultipleSkills : MonoBehaviourPunCallbacks
                     }
                 }
                 #endregion
-            }
 
-            foreach (SkillInfo skillInfo in StackedSkillInfos)
-            {
+                #region Check if the effect can be activated
                 if (!skillInfo.CardEffect.CanActivate(skillInfo.Hashtable))
                 {
                     //Debug.Log($"{skillInfo.CardEffect.EffectName} Can't Activate");
@@ -144,6 +142,7 @@ public class MultipleSkills : MonoBehaviourPunCallbacks
                 }
 
                 skillInfos_active.Add(skillInfo);
+                #endregion
             }
 
             skillInfos_active = skillInfos_active.Filter(skillInfo => skillInfo != null && skillInfo.CardEffect != null
@@ -339,7 +338,7 @@ public class MultipleSkills : MonoBehaviourPunCallbacks
                     {
                         if (cardEffect.CanActivate(hashtable))
                         {
-                            // 割り込み処理なら
+                            // For interrupt processing
                             if (IsCutinEffect(CheckNewTriggredSkill_mainStack))
                             {
                                 // GManager.instance.autoProcessing.AddCutinEffect(cardEffect);
@@ -368,7 +367,7 @@ public class MultipleSkills : MonoBehaviourPunCallbacks
                 }
                 #endregion
 
-                //ルール処理
+                //Rule processing
                 yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.RuleProcess());
 
                 if (GManager.instance.turnStateMachine.endGame)
@@ -376,7 +375,7 @@ public class MultipleSkills : MonoBehaviourPunCallbacks
                     yield break;
                 }
 
-                #region 新しく誘発した効果があればそちらを先に解決
+                #region If there are any newly triggered effects, resolve those first.
                 if (!CheckNewTriggredSkill_mainStack)
                 {
                     yield return ContinuousController.instance.StartCoroutine(_autoProcessing.TriggeredSkillProcess(CheckNewTriggredSkill_mainStack, skipCondition));

+ 31 - 11
Assets/Scripts/Permanent.cs

@@ -436,7 +436,7 @@ public class Permanent
     }
     #endregion
 
-    #region DPマイナス効果を受けないか
+    #region Will it not receive negative DP effect?
     public bool ImmuneFromDPMinus(ICardEffect cardEffect)
     {
         foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players)
@@ -457,10 +457,7 @@ public class Permanent
                     }
                 }
             }
-        }
 
-        foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players)
-        {
             foreach (ICardEffect cardEffect1 in player.EffectList(EffectTiming.None))
             {
                 if (cardEffect1 is IImmuneFromDPMinusEffect)
@@ -480,7 +477,7 @@ public class Permanent
     }
     #endregion
 
-    #region 手札に戻らないか
+    #region Can be returned to your hand?
     public bool CannotReturnToHand(ICardEffect cardEffect)
     {
         foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players)
@@ -500,6 +497,20 @@ public class Permanent
                         }
                     }
                 }
+
+                foreach (ICardEffect cardEffect1 in player.EffectList(EffectTiming.None))
+                {
+                    if (cardEffect1 is ICannotReturnToHandEffect)
+                    {
+                        if (cardEffect1.CanUse(null))
+                        {
+                            if (((ICannotReturnToHandEffect)cardEffect1).CannotReturnToHand(this, cardEffect))
+                            {
+                                return true;
+                            }
+                        }
+                    }
+                }
             }
         }
 
@@ -507,7 +518,7 @@ public class Permanent
     }
     #endregion
 
-    #region 山札に戻らないか
+    #region Can be returned to deck?
     public bool CannotReturnToLibrary(ICardEffect cardEffect)
     {
         foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players)
@@ -527,6 +538,20 @@ public class Permanent
                         }
                     }
                 }
+
+                foreach (ICardEffect cardEffect1 in player.EffectList(EffectTiming.None))
+                {
+                    if (cardEffect1 is ICannotReturnToLibraryEffect)
+                    {
+                        if (cardEffect1.CanUse(null))
+                        {
+                            if (((ICannotReturnToLibraryEffect)cardEffect1).CannotReturnToLibrary(this, cardEffect))
+                            {
+                                return true;
+                            }
+                        }
+                    }
+                }
             }
         }
 
@@ -1432,11 +1457,6 @@ public class Permanent
                             if (((ICannotBlockEffect)cardEffect).CannotBlock(AttackingPermanent, this))
                             {
                                 return false;
-
-                                if (!TopCard.CanNotBeAffected(cardEffect))
-                                {
-                                    return false;
-                                }
                             }
                         }
                     }

+ 1 - 1
Assets/Scripts/Player.cs

@@ -765,7 +765,7 @@ public class Player : MonoBehaviour
 
     #region プレイヤーに掛かっている効果
 
-    #region プレイヤーに掛かっている全ての効果
+    #region All effects on the player
     public List<ICardEffect> EffectList(EffectTiming timing)
     {
         List<ICardEffect> PlayerEffects = new List<ICardEffect>();

+ 17 - 17
Assets/Scripts/TurnStateMachine.cs

@@ -30,7 +30,7 @@ public class TurnStateMachine : MonoBehaviourPunCallbacks
     public int TurnCount { get; set; } = 0;
     public bool isSecurityCehck { get; set; } = false;
 
-    #region 初期化
+    #region Initialization
 
 
     public IEnumerator Init()
@@ -297,7 +297,7 @@ public class TurnStateMachine : MonoBehaviourPunCallbacks
     }
     #endregion
 
-    #region ターンの進行を管理
+    #region Manage turn progress
     public IEnumerator GameStateMachine()
     {
         yield return StartCoroutine(StartGame());
@@ -334,7 +334,7 @@ public class TurnStateMachine : MonoBehaviourPunCallbacks
     }
     #endregion
 
-    #region ゲーム開始時
+    #region At the start of the game
     public bool DoneStartGame { get; set; } = false;
 
     bool _isRedraw = false;
@@ -822,12 +822,12 @@ public class TurnStateMachine : MonoBehaviourPunCallbacks
             goto EndMainPhase;
         }
 
-        #region ログ追加
+        #region Add log
         GManager.instance.playLog.AddLogString($"\nMain Phase:\n{gameContext.TurnPlayer.PlayerName}\n");
 
         #endregion
 
-        #region 手札のカードと場のカードの選択状態をリセット
+        #region Reset the selection status of cards in your hand and cards on the field.
         OffHandCardTarget(gameContext.TurnPlayer);
         OffFieldCardTarget(gameContext.TurnPlayer);
         #endregion
@@ -841,10 +841,10 @@ public class TurnStateMachine : MonoBehaviourPunCallbacks
 
         yield return new WaitWhile(() => !GManager.instance.showPhaseNotificationObject.isClose);
 
-        // メインフェイズ開始時の効果
+        // Effects at the start of main phase
         yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.StackSkillInfos(null, EffectTiming.OnStartMainPhase));
 
-        // 自動処理チェックタイミング
+        // Automatic processing check timing
         yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.AutoProcessCheck());
 
         isSync = false;
@@ -878,7 +878,7 @@ public class TurnStateMachine : MonoBehaviourPunCallbacks
             return false;
         }
 
-        #region ターンプレイヤーが選択できるまで繰り返し
+        #region Repeat until turn player selects
         while (!endGame)
         {
             yield return GManager.instance.photonWaitController.StartWait("SetHandCardPlayablity");
@@ -1206,7 +1206,7 @@ public class TurnStateMachine : MonoBehaviourPunCallbacks
 
     EndMainPhase:;
 
-        #region メインフェイズ終了
+        #region Main phase ends
         GManager.instance.selectCommandPanel.CloseSelectCommandPanel();
         GManager.instance.commandText.CloseCommandText();
 
@@ -1234,19 +1234,19 @@ public class TurnStateMachine : MonoBehaviourPunCallbacks
         ResetMainPhaseParameter();
         #endregion
 
-        //自動処理チェックタイミング
+        //Automatic processing check timing
         yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.AutoProcessCheck());
 
         //ターン終了
 
-        #region パラメータリセット
+        #region Parameter reset
         void ResetMainPhaseParameter()
         {
             GManager.instance.OffTargetArrow();
 
             GManager.instance.memoryObject.OffMemoryPredictionLine();
 
-            #region 手札のカードと場のカードと枠の表示をリセット
+            #region Reset the display of cards in hand, cards on the field, and frames
             foreach (Player player in gameContext.Players)
             {
                 foreach (FieldCardFrame fieldCardFrame in player.fieldCardFrames)
@@ -1276,7 +1276,7 @@ public class TurnStateMachine : MonoBehaviourPunCallbacks
             }
             #endregion
 
-            #region 手札と場のカードをリセット
+            #region Reset cards in hand and field
             OffHandCardTarget(gameContext.TurnPlayer);
             OffFieldCardTarget(gameContext.TurnPlayer);
 
@@ -2960,7 +2960,7 @@ public class TurnStateMachine : MonoBehaviourPunCallbacks
     }
     #endregion
 
-    #region 起動効果パーマネント決定
+    #region Activation effect permanent determination
     [PunRPC]
     public void SetActSkill(int permanentIndex, int skillIndex)
     {
@@ -2973,7 +2973,7 @@ public class TurnStateMachine : MonoBehaviourPunCallbacks
     }
     #endregion
 
-    #region 起動効果カード決定
+    #region Activation effect card determination
     [PunRPC]
     public void SetActCardSkill(int cardIndex, int skillIndex)
     {
@@ -2986,7 +2986,7 @@ public class TurnStateMachine : MonoBehaviourPunCallbacks
     }
     #endregion
 
-    #region プレイカード決定
+    #region Play card decision
     [PunRPC]
     public void SetPlayCard(int cardIndex, int TargetFrameID, int[] JogressEvoRootsFrameIDs, int BurstTamerFrameID)
     {
@@ -3010,7 +3010,7 @@ public class TurnStateMachine : MonoBehaviourPunCallbacks
     }
     #endregion
 
-    #region 攻撃パーマネント決定
+    #region Attack permanent determination
     [PunRPC]
     public void SetAttackingPermaent(int permanentIndex, int attackTargetPermanentIndex)
     {

+ 1 - 2
Packages/manifest.json

@@ -2,14 +2,13 @@
   "dependencies": {
     "com.unity.2d.sprite": "1.0.0",
     "com.unity.cinemachine": "2.8.9",
-    "com.unity.collab-proxy": "1.17.7",
     "com.unity.editorcoroutines": "1.0.0",
     "com.unity.ide.rider": "3.0.16",
     "com.unity.ide.visualstudio": "2.0.22",
     "com.unity.ide.vscode": "1.2.5",
     "com.unity.render-pipelines.universal": "12.1.8",
     "com.unity.test-framework": "1.1.31",
-    "com.unity.textmeshpro": "3.0.6",
+    "com.unity.textmeshpro": "3.0.8",
     "com.unity.timeline": "1.6.4",
     "com.unity.ugui": "1.0.0",
     "com.unity.modules.ai": "1.0.0",

+ 1 - 28
Packages/packages-lock.json

@@ -24,15 +24,6 @@
       },
       "url": "https://packages.unity.com"
     },
-    "com.unity.collab-proxy": {
-      "version": "1.17.7",
-      "depth": 0,
-      "source": "registry",
-      "dependencies": {
-        "com.unity.services.core": "1.0.1"
-      },
-      "url": "https://packages.unity.com"
-    },
     "com.unity.editorcoroutines": {
       "version": "1.0.0",
       "depth": 0,
@@ -79,13 +70,6 @@
       "dependencies": {},
       "url": "https://packages.unity.com"
     },
-    "com.unity.nuget.newtonsoft-json": {
-      "version": "3.0.2",
-      "depth": 2,
-      "source": "registry",
-      "dependencies": {},
-      "url": "https://packages.unity.com"
-    },
     "com.unity.render-pipelines.core": {
       "version": "12.1.8",
       "depth": 1,
@@ -114,17 +98,6 @@
       "dependencies": {},
       "url": "https://packages.unity.com"
     },
-    "com.unity.services.core": {
-      "version": "1.6.0",
-      "depth": 1,
-      "source": "registry",
-      "dependencies": {
-        "com.unity.modules.unitywebrequest": "1.0.0",
-        "com.unity.nuget.newtonsoft-json": "3.0.2",
-        "com.unity.modules.androidjni": "1.0.0"
-      },
-      "url": "https://packages.unity.com"
-    },
     "com.unity.shadergraph": {
       "version": "12.1.8",
       "depth": 1,
@@ -146,7 +119,7 @@
       "url": "https://packages.unity.com"
     },
     "com.unity.textmeshpro": {
-      "version": "3.0.6",
+      "version": "3.0.8",
       "depth": 0,
       "source": "registry",
       "dependencies": {

+ 0 - 23
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