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@@ -0,0 +1,287 @@
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+using System.Collections;
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+using System.Collections.Generic;
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+using System;
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+using System.Linq;
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+using UnityEngine;
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+
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+public partial class CardEffectCommons
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+{
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+ public static IEnumerator PlayByEffect(Func<CardSource, bool> canTargetCondition,
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+ SelectCardEffect.Root root,
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+ ICardEffect cardEffect,
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+ bool payCost,
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+ Func<List<CardSource>, CardSource, bool> canTargetCondition_ByPreSelecetedList = null,
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+ Func<List<CardSource>, bool> canEndSelectCondition = null,
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+ Func<List<CardSource>, IEnumerator> afterSelectCardCoroutine = null,
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+ int maxCount = 1,
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+ bool canNoSelect = true,
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+ bool canEndNotMax = false,
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+ (int reduceCost, Func<CardSource, bool> reduceCostCardCondition)? reduceCostTuple = null,
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+ (int fixedCost, Func<CardSource, bool> fixedCostCardCondition)? fixedCostTuple = null,
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+ Permanent targetPermanent = null)
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+ {
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+ if (cardEffect == null) yield break;
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+
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+ Player owner = cardEffect.EffectSourceCard.Owner;
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+
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+ List<CardSource> selectedCards = new List<CardSource>();
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+
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+ IEnumerator SelectCardCoroutine(CardSource card)
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+ {
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+ selectedCards.Add(card);
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+ yield return null;
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+ }
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+ switch (root)
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+ {
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+ case SelectCardEffect.Root.Hand:
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+ {
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+ SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
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+
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+ selectHandEffect.SetUp(
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+ selectPlayer: owner,
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+ canTargetCondition: canTargetCondition,
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+ canTargetCondition_ByPreSelecetedList: canTargetCondition_ByPreSelecetedList,
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+ canEndSelectCondition: canEndSelectCondition,
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+ maxCount: maxCount,
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+ canNoSelect: canNoSelect,
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+ canEndNotMax: canEndNotMax,
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+ isShowOpponent: true,
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+ selectCardCoroutine: SelectCardCoroutine,
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+ afterSelectCardCoroutine: afterSelectCardCoroutine,
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+ mode: SelectHandEffect.Mode.Custom,
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+ cardEffect: cardEffect);
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+
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+ selectHandEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
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+ selectHandEffect.SetUpCustomMessage_ShowCard("Played Card");
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+
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+ yield return ContinuousController.instance.StartCoroutine(selectHandEffect.Activate());
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+ break;
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+ }
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+
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+ case SelectCardEffect.Root.DigivolutionCards:
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+ {
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+ if (targetPermanent == null) yield break;
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+
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+ SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
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+
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+ selectCardEffect.SetUp(
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+ canTargetCondition: canTargetCondition,
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+ canTargetCondition_ByPreSelecetedList: canTargetCondition_ByPreSelecetedList,
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+ canEndSelectCondition: canEndSelectCondition,
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+ canNoSelect: () => canNoSelect,
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+ selectCardCoroutine: SelectCardCoroutine,
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+ afterSelectCardCoroutine: afterSelectCardCoroutine,
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+ message: "Select 1 card to play.",
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+ maxCount: maxCount,
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+ canEndNotMax: canEndNotMax,
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+ isShowOpponent: true,
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+ mode: SelectCardEffect.Mode.Custom,
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+ root: root,
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+ customRootCardList: targetPermanent.DigivolutionCards,
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+ canLookReverseCard: true,
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+ selectPlayer: owner,
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+ cardEffect: cardEffect);
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+
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+ selectCardEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
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+
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+ yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
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+ break;
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+ }
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+
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+ case SelectCardEffect.Root.LinkedCards:
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+ {
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+ if (targetPermanent == null) yield break;
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+
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+ SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
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+
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+ selectCardEffect.SetUp(
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+ canTargetCondition: canTargetCondition,
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+ canTargetCondition_ByPreSelecetedList: canTargetCondition_ByPreSelecetedList,
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+ canEndSelectCondition: canEndSelectCondition,
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+ canNoSelect: () => canNoSelect,
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+ selectCardCoroutine: SelectCardCoroutine,
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+ afterSelectCardCoroutine: afterSelectCardCoroutine,
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+ message: "Select 1 card to play.",
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+ maxCount: maxCount,
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+ canEndNotMax: canEndNotMax,
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+ isShowOpponent: true,
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+ mode: SelectCardEffect.Mode.Custom,
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+ root: root,
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+ customRootCardList: targetPermanent.LinkedCards,
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+ canLookReverseCard: true,
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+ selectPlayer: owner,
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+ cardEffect: cardEffect);
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+
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+ selectCardEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
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+
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+ yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
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+ break;
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+ }
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+
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+ default:
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+ {
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+ SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
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+
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+ selectCardEffect.SetUp(
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+ canTargetCondition: canTargetCondition,
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+ canTargetCondition_ByPreSelecetedList: canTargetCondition_ByPreSelecetedList,
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+ canEndSelectCondition: canEndSelectCondition,
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+ canNoSelect: () => canNoSelect,
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+ selectCardCoroutine: SelectCardCoroutine,
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+ afterSelectCardCoroutine: afterSelectCardCoroutine,
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+ message: "Select 1 card to play.",
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+ maxCount: maxCount,
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+ canEndNotMax: canEndNotMax,
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+ isShowOpponent: true,
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+ mode: SelectCardEffect.Mode.Custom,
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+ root: root,
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+ customRootCardList: null,
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+ canLookReverseCard: true,
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+ selectPlayer: owner,
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+ cardEffect: cardEffect);
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+
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+ selectCardEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
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+
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+ yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
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+ break;
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+ }
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+ }
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+
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+ bool PermanentsCondition(List<Permanent> targetPermanents)
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+ {
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+ if (targetPermanents == null)
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+ {
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+ return true;
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+ }
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+
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+ else
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+ {
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+ if (targetPermanents.Count((targetPermanent) => targetPermanent != null) == 0)
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+ {
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+ return true;
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+ }
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+ }
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+
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+ return false;
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+ }
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+
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+ bool SharedCardCondition(CardSource cardSource) => selectedCards.Contains(cardSource);
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+ bool RootCondition(SelectCardEffect.Root root) => true;
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+ bool CanUseCondition(Hashtable hashtable) => true;
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+
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+ #region reduce cost
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+
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+ Func<EffectTiming, ICardEffect> getChangeCostEffect = null;
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+
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+ if (reduceCostTuple != null)
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+ {
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+ bool CardCondition(CardSource cardSource)
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+ {
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+ return SharedCardCondition(cardSource)
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+ && (reduceCostTuple.Value.reduceCostCardCondition == null || reduceCostTuple.Value.reduceCostCardCondition(cardSource));
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+ }
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+
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+ int ChangeCost(CardSource cardSource, int Cost, SelectCardEffect.Root root, List<Permanent> targetPermanents)
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+ {
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+ if (PermanentsCondition(targetPermanents))
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+ {
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+ Cost -= reduceCostTuple.Value.reduceCost;
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+ }
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+
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+ return Cost;
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+ }
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+
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+ bool isUpDown() => true;
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+
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+ ChangeCostClass changeCostClass = new ChangeCostClass();
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+ changeCostClass.SetUpICardEffect($"Play Cost -{reduceCostTuple.Value.reduceCost}", CanUseCondition, cardEffect.EffectSourceCard);
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+ changeCostClass.SetUpChangeCostClass(changeCostFunc: ChangeCost, cardSourceCondition: CardCondition, rootCondition: RootCondition, isUpDown: isUpDown, isCheckAvailability: () => false, isChangePayingCost: () => true);
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+ getChangeCostEffect = GetCardEffect;
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+
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+ ICardEffect GetCardEffect(EffectTiming _timing)
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+ {
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+ if (_timing == EffectTiming.None)
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+ {
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+ return changeCostClass;
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+ }
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+
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+ return null;
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+ }
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+
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+ if (getChangeCostEffect != null)
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+ {
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+ owner.UntilCalculateFixedCostEffect.Add(getChangeCostEffect);
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+ }
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+ }
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+
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+ #endregion
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+
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+ #region set fixed cost
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+
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+ Func<EffectTiming, ICardEffect> getFixedCostEffect = null;
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+
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+ if (fixedCostTuple != null)
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+ {
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+ bool CardCondition(CardSource cardSource)
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+ {
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+ return SharedCardCondition(cardSource)
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+ && (fixedCostTuple.Value.fixedCostCardCondition == null || fixedCostTuple.Value.fixedCostCardCondition(cardSource));
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+ }
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+
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+ int ChangeCost(CardSource cardSource, int Cost, SelectCardEffect.Root root, List<Permanent> targetPermanents)
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+ {
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+ if (PermanentsCondition(targetPermanents))
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+ {
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+ Cost = fixedCostTuple.Value.fixedCost;
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+ }
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+
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+ return Cost;
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+ }
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+
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+ bool isUpDown() => false;
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+
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+ ChangeCostClass changeCostClass = new ChangeCostClass();
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+ changeCostClass.SetUpICardEffect($"Play Cost {fixedCostTuple.Value.fixedCost}", CanUseCondition, cardEffect.EffectSourceCard);
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+ changeCostClass.SetUpChangeCostClass(changeCostFunc: ChangeCost, cardSourceCondition: CardCondition, rootCondition: RootCondition, isUpDown: isUpDown, isCheckAvailability: () => false, isChangePayingCost: () => true);
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+ getFixedCostEffect = GetCardEffect;
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+
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+ ICardEffect GetCardEffect(EffectTiming _timing)
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+ {
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+ if (_timing == EffectTiming.None)
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+ {
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+ return changeCostClass;
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+ }
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+
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+ return null;
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+ }
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+
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+ if (getFixedCostEffect != null)
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+ {
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+ owner.UntilCalculateFixedCostEffect.Add(getFixedCostEffect);
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+ }
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+ }
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+
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+ #endregion
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+
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+ yield return ContinuousController.instance.StartCoroutine(
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+ CardEffectCommons.PlayPermanentCards(
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+ cardSources: selectedCards,
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+ activateClass: cardEffect,
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+ payCost: payCost,
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+ isTapped: false,
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+ root: root,
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+ activateETB: true));
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+
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+ #region release effect
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+ if (getChangeCostEffect != null) owner.UntilCalculateFixedCostEffect.Remove(getChangeCostEffect);
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+ #endregion
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+
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+ #region release effect
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+ if (getFixedCostEffect != null) owner.UntilCalculateFixedCostEffect.Remove(getFixedCostEffect);
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+ #endregion
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+ }
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+
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+ //TODO: UseByEffect
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+
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+ //TODO: PlayOrUseByEffect
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+}
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