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@@ -0,0 +1,187 @@
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+using System;
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+using System.Collections;
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+using System.Collections.Generic;
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+
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+// Monica Simmons
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+namespace DCGO.CardEffects.BT25
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+{
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+ public class BT25_091 : CEntity_Effect
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+ {
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+ public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
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+ {
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+ List<ICardEffect> cardEffects = new List<ICardEffect>();
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+
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+ #region Start of turn set to 3
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+ if (timing == EffectTiming.OnStartTurn)
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+ {
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+ cardEffects.Add(CardEffectFactory.SetMemoryTo3TamerEffect(card));
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+ }
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+ #endregion
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+
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+ #region On Play
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+ if (timing == EffectTiming.OnEnterFieldAnyone)
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+ {
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+ ActivateClass activateClass = new ActivateClass();
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+ activateClass.SetUpICardEffect("May return 1 [TS] card, if not <Draw 1>", CanUseCondition, card);
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+ activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDescription());
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+ cardEffects.Add(activateClass);
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+
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+ string EffectDescription()
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+ {
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+ return "[On Play] You may return 1 [TS] trait Option card from your trash to the hand. If this effect didn't return, <Draw 1>.";
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+ }
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+
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+ bool CanUseCondition(Hashtable hashtable)
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+ {
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+ return CardEffectCommons.IsExistOnBattleArea(card)
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+ && CardEffectCommons.CanTriggerOnPlay(hashtable, card);
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+ }
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+
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+ bool CanActivateCondition(Hashtable hashtable)
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+ {
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+ return CardEffectCommons.IsExistOnBattleArea(card);
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+ }
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+
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+ bool CanSelectCardCondition(CardSource cardSource)
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+ {
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+ return cardSource.IsOption
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+ && cardSource.HasTSTraits;
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+ }
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+
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+ IEnumerator ActivateCoroutine(Hashtable hashtable)
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+ {
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+ bool returned = false;
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+
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+ if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition))
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+ {
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+ SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
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+
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+ selectCardEffect.SetUp(
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+ canTargetCondition: CanSelectCardCondition,
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+ canTargetCondition_ByPreSelecetedList: null,
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+ canEndSelectCondition: null,
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+ canNoSelect: () => true,
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+ selectCardCoroutine: null,
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+ afterSelectCardCoroutine: SelectCardCoroutine,
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+ message: "Select 1 [TS] trait Option card to return to hand",
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+ maxCount: 1,
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+ canEndNotMax: false,
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+ isShowOpponent: true,
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+ mode: SelectCardEffect.Mode.AddHand,
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+ root: SelectCardEffect.Root.Trash,
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+ customRootCardList: null,
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+ canLookReverseCard: true,
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+ selectPlayer: card.Owner,
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+ cardEffect: activateClass);
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+
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+ yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
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+
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+ IEnumerator SelectCardCoroutine(List<CardSource> cardSources)
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+ {
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+ if (cardSources.Count >= 1)
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+ {
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+ returned = true;
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+ }
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+
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+ return null;
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+ }
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+ }
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+
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+ if (!returned)
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+ {
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+ yield return ContinuousController.instance.StartCoroutine(new DrawClass(card.Owner, 1, activateClass).Draw());
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+ }
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+ }
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+ }
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+ #endregion
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+
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+ #region Your Turn
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+ if (timing == EffectTiming.OnUseOption)
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+ {
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+ ActivateClass activateClass = new ActivateClass();
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+ activateClass.SetUpICardEffect("May suspend tamer to prevent enemy Digimon from attack", CanUseCondition, card);
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+ activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDescription());
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+ cardEffects.Add(activateClass);
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+
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+ string EffectDescription()
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+ {
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+ return "[Your Turn] When you use [TS] trait Option cards, by suspending this Tamer, 1 of your opponent's Digimon can't attack until their turn ends.";
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+ }
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+
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+ bool CanUseCondition(Hashtable hashtable)
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+ {
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+ return CardEffectCommons.IsExistOnBattleArea(card)
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+ && CardEffectCommons.IsOwnerTurn(card)
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+ && CardEffectCommons.CanTriggerWhenOwnerUseOption(hashtable, OptionTrigger, null, card);
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+ }
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+
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+ bool CanActivateCondition(Hashtable hashtable)
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+ {
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+ return CardEffectCommons.IsExistOnBattleArea(card)
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+ && CardEffectCommons.CanActivateSuspendCostEffect(card);
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+ }
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+
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+ bool OptionTrigger(CardSource cardSource)
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+ {
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+ return cardSource.IsOption
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+ && cardSource.HasTSTraits;
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+ }
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+
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+ bool CanSelectPermanentCondition(Permanent permanent)
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+ {
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+ return CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card);
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+ }
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+
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+ IEnumerator ActivateCoroutine(Hashtable _hashtable)
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+ {
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+ yield return ContinuousController.instance.StartCoroutine(new SuspendPermanentsClass(
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+ new List<Permanent>() { card.PermanentOfThisCard() },
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+ CardEffectCommons.CardEffectHashtable(activateClass)).Tap());
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+
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+ if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition))
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+ {
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+ SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
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+
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+ selectPermanentEffect.SetUp(
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+ selectPlayer: card.Owner,
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+ canTargetCondition: CanSelectPermanentCondition,
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+ canTargetCondition_ByPreSelecetedList: null,
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+ canEndSelectCondition: null,
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+ maxCount: 1,
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+ canNoSelect: false,
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+ canEndNotMax: false,
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+ selectPermanentCoroutine: SelectPermanentCoroutine,
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+ afterSelectPermanentCoroutine: null,
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+ mode: SelectPermanentEffect.Mode.Custom,
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+ cardEffect: activateClass);
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+
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+ selectPermanentEffect.SetUpCustomMessage("Select Digimon to give can't attack until their turn ends.", "The opponent is selecting Digimon to give can't attack until your turn ends.");
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+
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+ yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
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+
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+ IEnumerator SelectPermanentCoroutine(Permanent permanent)
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+ {
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+ yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.GainCanNotAttack(
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+ targetPermanent: permanent,
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+ defenderCondition: null,
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+ effectDuration: EffectDuration.UntilOpponentTurnEnd,
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+ activateClass: activateClass,
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+ effectName: "Can't Attack"));
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+ }
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+ }
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+ }
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+ }
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+
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+ #endregion
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+
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+ #region Security
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+ if (timing == EffectTiming.SecuritySkill)
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+ {
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+ cardEffects.Add(CardEffectFactory.PlaySelfTamerSecurityEffect(card));
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+ }
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+ #endregion
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+
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+ return cardEffects;
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+ }
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+ }
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+}
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