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Merge pull request #1326 from DCGO2/x89rt2-patch-6

Create BT25_091.cs
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  1. 187 0
      Assets/Scripts/CardEffect/BT25/Black/BT25_091.cs

+ 187 - 0
Assets/Scripts/CardEffect/BT25/Black/BT25_091.cs

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+using System;
+using System.Collections;
+using System.Collections.Generic;
+
+// Monica Simmons
+namespace DCGO.CardEffects.BT25
+{
+    public class BT25_091 : CEntity_Effect
+    {
+        public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
+        {
+            List<ICardEffect> cardEffects = new List<ICardEffect>();
+
+            #region Start of turn set to 3
+            if (timing == EffectTiming.OnStartTurn)
+            {
+                cardEffects.Add(CardEffectFactory.SetMemoryTo3TamerEffect(card));
+            }
+            #endregion
+
+            #region On Play
+            if (timing == EffectTiming.OnEnterFieldAnyone)
+            {
+                ActivateClass activateClass = new ActivateClass();
+                activateClass.SetUpICardEffect("May return 1 [TS] card, if not <Draw 1>", CanUseCondition, card);
+                activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDescription());
+                cardEffects.Add(activateClass);
+
+                string EffectDescription()
+                {
+                    return "[On Play] You may return 1 [TS] trait Option card from your trash to the hand. If this effect didn't return, <Draw 1>.";
+                }
+
+                bool CanUseCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.IsExistOnBattleArea(card)
+                        && CardEffectCommons.CanTriggerOnPlay(hashtable, card);
+                }
+
+                bool CanActivateCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.IsExistOnBattleArea(card);
+                }
+
+                bool CanSelectCardCondition(CardSource cardSource)
+                {
+                    return cardSource.IsOption
+                        && cardSource.HasTSTraits;
+                }
+
+                IEnumerator ActivateCoroutine(Hashtable hashtable)
+                {
+                    bool returned = false;
+
+                    if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition))
+                    {
+                        SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
+
+                        selectCardEffect.SetUp(
+                            canTargetCondition: CanSelectCardCondition,
+                            canTargetCondition_ByPreSelecetedList: null,
+                            canEndSelectCondition: null,
+                            canNoSelect: () => true,
+                            selectCardCoroutine: null,
+                            afterSelectCardCoroutine: SelectCardCoroutine,
+                            message: "Select 1 [TS] trait Option card to return to hand",
+                            maxCount: 1,
+                            canEndNotMax: false,
+                            isShowOpponent: true,
+                            mode: SelectCardEffect.Mode.AddHand,
+                            root: SelectCardEffect.Root.Trash,
+                            customRootCardList: null,
+                            canLookReverseCard: true,
+                            selectPlayer: card.Owner,
+                            cardEffect: activateClass);
+
+                        yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
+
+                        IEnumerator SelectCardCoroutine(List<CardSource> cardSources)
+                        {
+                            if (cardSources.Count >= 1)
+                            {
+                                returned = true;
+                            }
+                            
+                            return null;
+                        }
+                    }
+
+                    if (!returned)
+                    {
+                        yield return ContinuousController.instance.StartCoroutine(new DrawClass(card.Owner, 1, activateClass).Draw());
+                    }
+                }
+            }
+            #endregion
+
+            #region Your Turn
+            if (timing == EffectTiming.OnUseOption)
+            {
+                ActivateClass activateClass = new ActivateClass();
+                activateClass.SetUpICardEffect("May suspend tamer to prevent enemy Digimon from attack", CanUseCondition, card);
+                activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDescription());
+                cardEffects.Add(activateClass);
+
+                string EffectDescription()
+                {
+                    return "[Your Turn] When you use [TS] trait Option cards, by suspending this Tamer, 1 of your opponent's Digimon can't attack until their turn ends.";
+                }
+
+                bool CanUseCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.IsExistOnBattleArea(card)
+                        && CardEffectCommons.IsOwnerTurn(card)
+                        && CardEffectCommons.CanTriggerWhenOwnerUseOption(hashtable, OptionTrigger, null, card);
+                }
+
+                bool CanActivateCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.IsExistOnBattleArea(card)
+                        && CardEffectCommons.CanActivateSuspendCostEffect(card);
+                }
+
+                bool OptionTrigger(CardSource cardSource)
+                {
+                    return cardSource.IsOption
+                        && cardSource.HasTSTraits;
+                }
+
+                bool CanSelectPermanentCondition(Permanent permanent)
+                {
+                    return CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card);
+                }
+
+                IEnumerator ActivateCoroutine(Hashtable _hashtable)
+                {
+                    yield return ContinuousController.instance.StartCoroutine(new SuspendPermanentsClass(
+                        new List<Permanent>() { card.PermanentOfThisCard() },
+                        CardEffectCommons.CardEffectHashtable(activateClass)).Tap());
+
+                    if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition))
+                    {
+                        SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
+
+                        selectPermanentEffect.SetUp(
+                            selectPlayer: card.Owner,
+                            canTargetCondition: CanSelectPermanentCondition,
+                            canTargetCondition_ByPreSelecetedList: null,
+                            canEndSelectCondition: null,
+                            maxCount: 1,
+                            canNoSelect: false,
+                            canEndNotMax: false,
+                            selectPermanentCoroutine: SelectPermanentCoroutine,
+                            afterSelectPermanentCoroutine: null,
+                            mode: SelectPermanentEffect.Mode.Custom,
+                            cardEffect: activateClass);
+
+                        selectPermanentEffect.SetUpCustomMessage("Select Digimon to give can't attack until their turn ends.", "The opponent is selecting Digimon to give can't attack until your turn ends.");
+
+                        yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
+
+                        IEnumerator SelectPermanentCoroutine(Permanent permanent)
+                        {
+                            yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.GainCanNotAttack(
+                                    targetPermanent: permanent,
+                                    defenderCondition: null,
+                                    effectDuration: EffectDuration.UntilOpponentTurnEnd,
+                                    activateClass: activateClass,
+                                    effectName: "Can't Attack"));
+                        }
+                    }
+                }
+            }
+
+            #endregion
+
+            #region Security
+            if (timing == EffectTiming.SecuritySkill)
+            {
+                cardEffects.Add(CardEffectFactory.PlaySelfTamerSecurityEffect(card));
+            }
+            #endregion
+
+            return cardEffects;
+        }
+    }
+}