x89rt2 1 месяц назад
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1 измененных файлов с 302 добавлено и 0 удалено
  1. 302 0
      Assets/Scripts/CardEffect/P/Black/P_243.cs

+ 302 - 0
Assets/Scripts/CardEffect/P/Black/P_243.cs

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+using System.Collections;
+using System.Collections.Generic;
+
+// Digiseabass
+namespace DCGO.CardEffects.P
+{
+    public class P_243 : CEntity_Effect
+    {
+        public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
+        {
+            List<ICardEffect> cardEffects = new List<ICardEffect>();
+
+            #region Use Req
+            if (timing == EffectTiming.None)
+            {
+                cardEffects.Add(CardEffectFactory.UseRequirements(card, CardCondition));
+
+                bool CardCondition(CardSource cardSource)
+                {
+                    return cardSource.EqualsTraits("DM");
+                }
+            }
+            #endregion
+
+            #region Main
+            if (timing == EffectTiming.OptionSkill)
+            {
+                ActivateClass activateClass = new ActivateClass();
+                activateClass.SetUpICardEffect("Trash 1 to <Draw 2> and place in battle area", CanUseCondition, card);
+                activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDescription());
+                cardEffects.Add(activateClass);
+
+                string EffectDescription()
+                {
+                    return "[Main] By trashing 1 card from your hand, <Draw 2>. After, place this card in the battle area.";
+                }
+
+                bool CanUseCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
+                }
+
+                IEnumerator ActivateCoroutine(Hashtable hashtable)
+                {
+                    SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
+
+                    selectHandEffect.SetUp(
+                        selectPlayer: card.Owner,
+                        canTargetCondition: _ => true,
+                        canTargetCondition_ByPreSelecetedList: null,
+                        canEndSelectCondition: null,
+                        maxCount: 1,
+                        canNoSelect: true,
+                        canEndNotMax: false,
+                        isShowOpponent: true,
+                        selectCardCoroutine: null,
+                        afterSelectCardCoroutine: AfterSelectCardCoroutine,
+                        mode: SelectHandEffect.Mode.Discard,
+                        cardEffect: activateClass);
+
+                    yield return StartCoroutine(selectHandEffect.Activate());
+
+                    IEnumerator AfterSelectCardCoroutine(List<CardSource> cardSources)
+                    {
+                        if (cardSources.Count >= 1)
+                        {
+                            yield return ContinuousController.instance.StartCoroutine(new DrawClass(card.Owner, 2, activateClass).Draw());
+                            yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlaceDelayOptionCards(card: card, cardEffect: activateClass));
+                        }
+                    }
+                }
+            }
+            #endregion
+
+            #region Delay
+            if (timing == EffectTiming.OnStartTurn)
+            {
+                ActivateClass activateClass = new ActivateClass();
+                activateClass.SetUpICardEffect("By top decking a [DM] Digimon from trash, may play a 3 cost or lower [DM] from trash for free", CanUseCondition, card);
+                activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, true, EffectDescription());
+                cardEffects.Add(activateClass);
+
+                string EffectDescription()
+                {
+                    return "[Start of Your Turn] If your opponent has a Digimon, <Delay>.\r\n• By returning 1 [DM] trait Digimon card from your trash to the top of the deck, you may play 1 play cost 3 or lower [DM] trait card from your trash without paying the cost.";
+                }
+
+                bool CanUseCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.IsOwnerTurn(card)
+                        && CardEffectCommons.CanDeclareOptionDelayEffect(card);
+                }
+
+                bool CanSelectCardCondition1(CardSource cardSource)
+                {
+                    return cardSource.IsDigimon
+                        && cardSource.EqualsTraits("DM");
+                }
+
+                bool CanSelectCardCondition2(CardSource cardSource)
+                {
+                    return cardSource.HasPlayCost
+                        && cardSource.GetCostItself <= 3
+                        && cardSource.EqualsTraits("DM")
+                        && CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass);
+                }
+
+                IEnumerator ActivateCoroutine(Hashtable hashtable)
+                {
+                    yield return ContinuousController.instance.StartCoroutine(
+                        CardEffectCommons.DeletePeremanentAndProcessAccordingToResult(
+                            targetPermanents: new List<Permanent>() { card.PermanentOfThisCard() },
+                            activateClass: activateClass, successProcess: _ => SuccessProcess(),
+                            failureProcess: null));
+
+                    IEnumerator SuccessProcess()
+                    {
+                        if(CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition1))
+                        {
+                            List<CardSource> selectedCards = new List<CardSource>();
+
+                            bool cardsAdded = false;
+
+                            SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
+
+                            selectCardEffect.SetUp(
+                            canTargetCondition: CanSelectCardCondition1,
+                            canTargetCondition_ByPreSelecetedList: null,
+                            canEndSelectCondition: null,
+                            canNoSelect: () => true,
+                            selectCardCoroutine: SelectCardCoroutine,
+                            afterSelectCardCoroutine: AfterSelectCardCoroutine,
+                            message: "Select card to place at the top of the deck",
+                            maxCount: 1,
+                            canEndNotMax: false,
+                            isShowOpponent: false,
+                            mode: SelectCardEffect.Mode.Custom,
+                            root: SelectCardEffect.Root.Trash,
+                            customRootCardList: null,
+                            canLookReverseCard: true,
+                            selectPlayer: card.Owner,
+                            cardEffect: activateClass);
+
+                            yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
+
+                            IEnumerator SelectCardCoroutine(CardSource cardSource)
+                            {
+                                selectedCards.Add(cardSource);
+                                yield return null;
+                            }
+
+                            IEnumerator AfterSelectCardCoroutine(List<CardSource> cardSources)
+                            {
+                                if (selectedCards.Count == 1)
+                                {
+                                    yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddLibraryTopCards(selectedCards));
+                                    yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().ShowCardEffect(cardSources, "Deck Top Cards", true, true));
+                                    cardsAdded = true;
+                                }
+                            }
+
+                            if (cardsAdded)
+                            {
+                                SelectCardEffect selectCardEffect2 = GManager.instance.GetComponent<SelectCardEffect>();
+
+                                selectCardEffect2.SetUp(
+                                    canTargetCondition: CanSelectCardCondition2,
+                                    canTargetCondition_ByPreSelecetedList: null,
+                                    canEndSelectCondition: null,
+                                    canNoSelect: () => true,
+                                    selectCardCoroutine: null,
+                                    afterSelectCardCoroutine: null,
+                                    message: "Select 1 card to play.",
+                                    maxCount: 1,
+                                    canEndNotMax: false,
+                                    isShowOpponent: true,
+                                    mode: SelectCardEffect.Mode.PlayForFree,
+                                    root: SelectCardEffect.Root.Trash,
+                                    customRootCardList: null,
+                                    canLookReverseCard: true,
+                                    selectPlayer: card.Owner,
+                                    cardEffect: activateClass);
+                            }
+                        }
+                    }
+                }
+            }
+            #endregion
+
+            #region Security
+            if (timing == EffectTiming.SecuritySkill)
+            {
+                ActivateClass activateClass = new ActivateClass();
+                activateClass.SetUpICardEffect("Play 1 3 cost or lower [DM] from hand/trash for free", CanUseCondition, card);
+                activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDescription());
+                activateClass.SetIsSecurityEffect(true);
+                cardEffects.Add(activateClass);
+
+                string EffectDescription()
+                 => "[Security] You may play 1 play cost 3 or lower [DM] trait card from your hand or trash without paying the cost.";
+
+                bool CanUseCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card);
+                }
+
+                bool CanPlayCondition(CardSource cardSource)
+                {
+                    return cardSource.HasPlayCost
+                        && cardSource.GetCostItself <= 3
+                        && cardSource.EqualsTraits("DM")
+                        && CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass);
+                }
+
+                IEnumerator ActivateCoroutine(Hashtable hashtable)
+                {
+                    bool canSelectHand = CardEffectCommons.HasMatchConditionOwnersHand(card, CanPlayCondition);
+                    bool canSelectTrash = CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanPlayCondition);
+
+                    if (canSelectHand || canSelectTrash)
+                    {
+                        if (canSelectHand && canSelectTrash)
+                        {
+                            List<SelectionElement<int>> selectionElements1 = new List<SelectionElement<int>>()
+                        {
+                            new (message: $"From hand", value : 1, spriteIndex: 0),
+                            new (message: $"From trash", value : 2, spriteIndex: 0),
+                            new (message: $"Don't play", value: 3, spriteIndex: 1)
+                        };
+
+                            string selectPlayerMessage1 = "From which area will you play a card?";
+                            string notSelectPlayerMessage1 = "The opponent is choosing from which area to select a card.";
+
+                            GManager.instance.userSelectionManager.SetIntSelection(selectionElements: selectionElements1, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage1, notSelectPlayerMessage: notSelectPlayerMessage1);
+                        }
+                        else
+                        {
+                            GManager.instance.userSelectionManager.SetInt(canSelectHand ? 1 : 2);
+                        }
+                        yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect());
+
+                        bool fromHand = GManager.instance.userSelectionManager.SelectedIntValue == 1;
+                        bool doSelect = GManager.instance.userSelectionManager.SelectedIntValue != 3;
+
+                        if (doSelect)
+                        {
+                            #region Hand/Trash Card Selection & Play
+                            if (fromHand)
+                            {
+                                SelectHandEffect selectHandEffect2 = GManager.instance.GetComponent<SelectHandEffect>();
+
+                                selectHandEffect2.SetUp(
+                                    selectPlayer: card.Owner,
+                                    canTargetCondition: CanPlayCondition,
+                                    canTargetCondition_ByPreSelecetedList: null,
+                                    canEndSelectCondition: null,
+                                    maxCount: 1,
+                                    canNoSelect: true,
+                                    canEndNotMax: false,
+                                    isShowOpponent: true,
+                                    selectCardCoroutine: null,
+                                    afterSelectCardCoroutine: null,
+                                    mode: SelectHandEffect.Mode.PlayForFree,
+                                    cardEffect: activateClass);
+
+                                yield return StartCoroutine(selectHandEffect2.Activate());
+                            }
+                            else
+                            {
+                                SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
+
+                                selectCardEffect.SetUp(
+                                    canTargetCondition: CanPlayCondition,
+                                    canTargetCondition_ByPreSelecetedList: null,
+                                    canEndSelectCondition: null,
+                                    canNoSelect: () => true,
+                                    selectCardCoroutine: null,
+                                    afterSelectCardCoroutine: null,
+                                    message: "Select 1 card to play.",
+                                    maxCount: 1,
+                                    canEndNotMax: false,
+                                    isShowOpponent: true,
+                                    mode: SelectCardEffect.Mode.PlayForFree,
+                                    root: SelectCardEffect.Root.Trash,
+                                    customRootCardList: null,
+                                    canLookReverseCard: true,
+                                    selectPlayer: card.Owner,
+                                    cardEffect: activateClass);
+
+                                yield return StartCoroutine(selectCardEffect.Activate());
+                            }
+                            #endregion
+                        }
+                    }
+                }
+            }
+            #endregion
+
+            return cardEffects;
+        }
+    }
+}