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@@ -100,7 +100,7 @@ public class Permanent
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}
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#endregion
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- #region 進化元を全てトラッシュに置く
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+ #region Place all evolution sources in the trash
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public IEnumerator DiscardEvoRoots(bool ignoreOverflow = false, bool putToTrash = true)
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{
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List<CardSource> evoRoots = DigivolutionCards.Clone();
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@@ -145,7 +145,7 @@ public class Permanent
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return false;
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}
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- #region DPを持たないようにする効果
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+ #region Effect of not having DP
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foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players)
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{
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foreach (Permanent permanent in player.GetFieldPermanents())
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@@ -172,7 +172,7 @@ public class Permanent
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}
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#endregion
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- #region 基礎DP
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+ #region Base DP
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public int BaseDP
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{
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get
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@@ -2326,12 +2326,12 @@ public class Permanent
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return true;
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}
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- #region デジモンとして扱う効果
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+ #region Effect of treating it as a Digimon
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foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer)
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{
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foreach (Permanent permanent in player.GetFieldPermanents())
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{
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- #region 場のパーマネントの効果
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+ #region Effects of permanents in play
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foreach (ICardEffect cardEffect in permanent.EffectList_Added(EffectTiming.None))
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{
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if (cardEffect is ITreatAsDigimonEffect)
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@@ -2348,7 +2348,7 @@ public class Permanent
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#endregion
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}
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- #region プレイヤーの効果
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+ #region player effect
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foreach (ICardEffect cardEffect in player.EffectList(EffectTiming.None))
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{
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if (cardEffect is ITreatAsDigimonEffect)
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