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@@ -0,0 +1,176 @@
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+using System.Collections;
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+using System.Collections.Generic;
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+using System.Linq;
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+
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+// Gatchmon
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+namespace DCGO.CardEffects.BT21
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+{
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+ public class BT21_009 : CEntity_Effect
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+ {
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+ public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
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+ {
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+ List<ICardEffect> cardEffects = new List<ICardEffect>();
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+
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+ #region Link Condition
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+
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+ if (timing == EffectTiming.None)
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+ {
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+ static bool PermanentCondition(Permanent targetPermanent)
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+ {
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+ return targetPermanent.TopCard.HasAppmonTraits;
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+ }
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+ cardEffects.Add(CardEffectFactory.AddSelfLinkConditionStaticEffect(permanentCondition: PermanentCondition, linkCost: 1, card: card));
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+ }
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+
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+ #endregion
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+
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+ #region Alternative Digivolution Condition
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+
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+ if (timing == EffectTiming.None)
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+ {
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+ bool PermanentCondition(Permanent targetPermanent)
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+ {
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+ if (targetPermanent.TopCard.IsLevel2)
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+ {
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+ if (targetPermanent.TopCard.EqualsTraits("Appmon") || targetPermanent.TopCard.EqualsTraits("Hero"))
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+ {
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+ return true;
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+ }
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+ }
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+ return false;
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+ }
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+
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+ cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(
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+ permanentCondition: PermanentCondition,
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+ digivolutionCost: 0,
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+ ignoreDigivolutionRequirement: false,
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+ card: card,
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+ condition: null)
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+ );
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+ }
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+
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+ #endregion
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+
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+ #region Your Turn - When Linked
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+
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+ if (timing == EffectTiming.WhenLinked)
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+ {
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+ ActivateClass activateClass = new ActivateClass();
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+ activateClass.SetUpICardEffect("Play 1 [Haru Shinkai]", CanUseCondition, card);
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+ activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, true, EffectDiscription());
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+ activateClass.SetIsLinkedEffect(true);
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+ activateClass.SetHashString("WhenLinked_BT21_009");
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+ cardEffects.Add(activateClass);
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+
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+ string EffectDiscription()
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+ => "[Your Turn] [Once Per Turn] When this Digimon gets linked, if you have 1 or fewer Tamers, you may play 1 [Haru Shinkai] from your hand without paying the cost.";
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+
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+ bool CanUseCondition(Hashtable hashtable)
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+ {
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+ if (isExistOnField(card))
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+ {
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+ if (CardEffectCommons.CanTriggerWhenLinking(hashtable, null, card))
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+ {
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+ return true;
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+ }
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+ }
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+ return false;
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+ }
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+
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+ bool CanActivateCondition(Hashtable hashtable)
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+ {
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+ if (isExistOnField(card))
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+ {
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+ if (CardEffectCommons.IsOwnerTurn(card))
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+ {
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+ if (CardEffectCommons.HasMatchConditionOwnersHand(card, CanSelectCardCondition))
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+ {
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+ if (card.Owner.GetBattleAreaPermanents().Count(permanent => permanent.IsTamer) <= 1)
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+ {
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+ return true;
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+ }
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+ }
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+ }
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+ }
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+
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+ return false;
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+ }
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+
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+ bool CanSelectCardCondition(CardSource source)
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+ {
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+ if (source.IsTamer)
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+ {
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+ if (source.EqualsCardName("Haru Shinkai"))
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+ {
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+ if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: source, payCost: false, cardEffect: activateClass))
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+ {
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+ return true;
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+ }
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+ }
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+ }
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+ return false;
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+ }
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+
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+ IEnumerator ActivateCoroutine(Hashtable hashtable)
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+ {
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+ CardSource selectedCard = null;
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+ SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
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+ selectHandEffect.SetUp(
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+ selectPlayer: card.Owner,
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+ canTargetCondition: CanSelectCardCondition,
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+ canTargetCondition_ByPreSelecetedList: null,
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+ canEndSelectCondition: null,
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+ maxCount: 1,
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+ canNoSelect: true,
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+ canEndNotMax: false,
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+ isShowOpponent: true,
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+ selectCardCoroutine: SelectCardCoroutine,
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+ afterSelectCardCoroutine: null,
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+ mode: SelectHandEffect.Mode.Custom,
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+ cardEffect: activateClass);
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+
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+ selectHandEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
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+ selectHandEffect.SetUpCustomMessage_ShowCard("Played Card");
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+ yield return StartCoroutine(selectHandEffect.Activate());
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+
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+ IEnumerator SelectCardCoroutine(CardSource cardSource)
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+ {
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+ selectedCard = cardSource;
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+ yield return null;
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+ }
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+
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+ if (selectedCard != null)
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+ {
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+ yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(cardSources: new List<CardSource>() { selectedCard }, activateClass: activateClass, payCost: false, isTapped: false, root: SelectCardEffect.Root.Hand, activateETB: true));
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+ }
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+ }
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+ }
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+
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+ #endregion
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+
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+ #region Link ESS
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+
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+ #region Raid
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+
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+ if (timing == EffectTiming.OnAllyAttack)
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+ {
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+ cardEffects.Add(CardEffectFactory.RaidSelfEffect(isInheritedEffect: false, card: card, condition: null, isLinkedEffect: true));
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+ }
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+
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+ #endregion
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+
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+ #region +2k DP
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+
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+ if (timing == EffectTiming.None)
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+ {
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+ cardEffects.Add(CardEffectFactory.ChangeSelfDPStaticEffect(changeValue: 2000, isInheritedEffect: false, card: card, condition: null, isLinkedEffect: true));
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+ }
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+
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+ #endregion
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+
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+ #endregion
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+
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+ return cardEffects;
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+ }
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+ }
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+}
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