Procházet zdrojové kódy

Create EX12_061.cs

x89rt2 před 2 měsíci
rodič
revize
6dbee551ac
1 změnil soubory, kde provedl 156 přidání a 0 odebrání
  1. 156 0
      Assets/Scripts/CardEffect/EX12/Purple/EX12_061.cs

+ 156 - 0
Assets/Scripts/CardEffect/EX12/Purple/EX12_061.cs

@@ -0,0 +1,156 @@
+using System.Collections;
+using System.Collections.Generic;
+
+// Hanimon
+namespace DCGO.CardEffects.EX12
+{
+    public class EX12_061 : CEntity_Effect
+    {
+        public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
+        {
+            List<ICardEffect> cardEffects = new List<ICardEffect>();
+
+            #region Alternative Digivolution Condition
+            if (timing == EffectTiming.None)
+            {
+                bool PermanentCondition(Permanent targetPermanent)
+                {
+                    return targetPermanent.TopCard.EqualsTraits("Shambala");
+                }
+
+                cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(
+                    permanentCondition: PermanentCondition,
+                    digivolutionCost: 0,
+                    ignoreDigivolutionRequirement: false,
+                    card: card,
+                    condition: null,
+                    level: 2)
+                );
+            }
+            #endregion
+
+            #region On Play
+            if (timing == EffectTiming.OnEnterFieldAnyone)
+            {
+                ActivateClass activateClass = new ActivateClass();
+                activateClass.SetUpICardEffect("By trashing 1 [Puppet]/[TB] card, <Draw 2>", CanUseCondition, card);
+                activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDescription());
+                cardEffects.Add(activateClass);
+
+                string EffectDescription()
+                {
+                    return "[On Play] By trashing 1 card with the [Puppet] or [TB] trait from your hand, <Draw 2>.";
+                }
+
+                bool CanUseCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.IsExistOnBattleAreaTrigger(card, activateClass)
+                        && CardEffectCommons.CanTriggerOnPlay(hashtable, card);
+                }
+
+                bool CanActivateCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.IsExistOnBattleAreaActivate(card, activateClass)
+                        && CardEffectCommons.HasMatchConditionOwnersHand(card, CanSelectCardCondition);
+                }
+
+                bool CanSelectCardCondition(CardSource cardSource)
+                {
+                    return cardSource.EqualsTraits("Puppet")
+                        || cardSource.EqualsTraits("TB");
+                }
+
+                IEnumerator ActivateCoroutine(Hashtable _hashtable)
+                {
+                    SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
+
+                    selectHandEffect.SetUp(
+                        selectPlayer: card.Owner,
+                        canTargetCondition: CanSelectCardCondition,
+                        canTargetCondition_ByPreSelecetedList: null,
+                        canEndSelectCondition: null,
+                        maxCount: 1,
+                        canNoSelect: true,
+                        canEndNotMax: false,
+                        isShowOpponent: true,
+                        selectCardCoroutine: null,
+                        afterSelectCardCoroutine: AfterSelectCardCoroutine,
+                        mode: SelectHandEffect.Mode.Discard,
+                        cardEffect: activateClass);
+
+                    selectHandEffect.SetUpCustomMessage("Select 1 card to trash.", "The opponent is selecting 1 card to trash from their hand.");
+
+                    yield return ContinuousController.instance.StartCoroutine(selectHandEffect.Activate());
+
+                    IEnumerator AfterSelectCardCoroutine(List<CardSource> cardSources)
+                    {
+                        if (cardSources.Count >= 1)
+                        {
+                            yield return ContinuousController.instance.StartCoroutine(new DrawClass(card.Owner, 2, activateClass).Draw());
+                        }
+                    }
+                }
+            }
+            #endregion
+
+            #region Inherited
+            if (timing == EffectTiming.OnAllyAttack)
+            {
+                ActivateClass activateClass = new ActivateClass();
+                activateClass.SetUpICardEffect("<Draw 1> and trash 1>", CanUseCondition, card);
+                activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, true, EffectDescription());
+                activateClass.SetHashString("EX12_061_Inherited");
+                activateClass.SetIsInheritedEffect(true);
+                cardEffects.Add(activateClass);
+
+                string EffectDescription()
+                {
+                    return "[When Attacking] [Once Per Turn] <Draw 1> and trash 1 card in your hand.";
+                }
+
+                bool CanUseCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.IsExistOnBattleAreaDigimonTrigger(card, activateClass)
+                        && CardEffectCommons.CanTriggerOnAttack(hashtable, card);
+                }
+
+                bool CanActivateCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.IsExistOnBattleAreaDigimonActivate(card, activateClass);
+                }
+
+                IEnumerator ActivateCoroutine(Hashtable hashtable)
+                {
+                    if (card.Owner.LibraryCards.Count >= 1)
+                    {
+                        yield return ContinuousController.instance.StartCoroutine(new DrawClass(card.Owner, 1, activateClass).Draw());
+                    }
+
+                    if (card.Owner.HandCards.Count >= 1)
+                    {
+                        SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
+
+                        selectHandEffect.SetUp(
+                            selectPlayer: card.Owner,
+                            canTargetCondition: (cardSource) => true,
+                            canTargetCondition_ByPreSelecetedList: null,
+                            canEndSelectCondition: null,
+                            maxCount: 1,
+                            canNoSelect: false,
+                            canEndNotMax: false,
+                            isShowOpponent: true,
+                            selectCardCoroutine: null,
+                            afterSelectCardCoroutine: null,
+                            mode: SelectHandEffect.Mode.Discard,
+                            cardEffect: activateClass);
+
+                        yield return StartCoroutine(selectHandEffect.Activate());
+                    }
+                }
+            }
+            #endregion
+
+            return cardEffects;
+        }
+    }
+}