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@@ -0,0 +1,333 @@
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+using System.Collections;
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+using System.Collections.Generic;
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+using System.Linq;
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+using Unity.Mathematics;
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+
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+// Wargrowlmon
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+namespace DCGO.CardEffects.AD1
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+{
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+ public class AD1_003 : CEntity_Effect
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+ {
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+ public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
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+ {
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+ List<ICardEffect> cardEffects = new List<ICardEffect>();
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+
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+ #region Alternate Digivolution Requirement
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+ if (timing == EffectTiming.None)
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+ {
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+ static bool PermanentCondition(Permanent targetPermanent)
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+ {
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+ return targetPermanent.TopCard.IsLevel4 &&
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+ (targetPermanent.TopCard.ContainsCardName("Growlmon")
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+ || targetPermanent.TopCard.EqualsTraits("Hero"));
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+ }
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+
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+ cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(permanentCondition: PermanentCondition, digivolutionCost: 3, ignoreDigivolutionRequirement: false, card: card, condition: null));
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+ }
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+ #endregion
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+
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+ #region Raid
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+ if (timing == EffectTiming.OnAllyAttack)
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+ {
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+ cardEffects.Add(CardEffectFactory.RaidSelfEffect(isInheritedEffect: false, card: card, condition: null));
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+ }
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+ #endregion
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+
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+ #region Shared OP / WD
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+ string SharedEffectName = "Play 1 [Takato Matsuki] from hand or trash for free, then may delete 1 opponent's Digimon w/ 6000 DP or less";
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+
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+ string SharedEffectDescription(string tag) => $"[{tag}] You may play 1 [Takato Matsuki] from your hand or trash without paying the cost. Then, you may delete 1 of your opponent's Digimon with 6000 DP or less.";
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+
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+ bool SharedCanActivateCondition(Hashtable hashtable, ActivateClass activateClass)
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+ {
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+ return CardEffectCommons.IsExistOnBattleAreaDigimon(card)
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+ && (CardEffectCommons.HasMatchConditionOwnersHand(card, cardSource => CanSelectCardCondition(cardSource, activateClass))
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+ || CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, cardSource => CanSelectCardCondition(cardSource, activateClass))
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+ || CardEffectCommons.HasMatchConditionPermanent(permanent => CanSelectPermanentCondition(permanent, activateClass)));
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+ }
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+
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+ bool CanSelectCardCondition(CardSource cardSource, ActivateClass activateClass)
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+ {
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+ return cardSource.EqualsCardName("Takato Matsuki")
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+ && CardEffectCommons.CanPlayAsNewPermanent(cardSource, false, activateClass);
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+ }
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+
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+ bool CanSelectPermanentCondition(Permanent permanent, ActivateClass activateClass)
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+ {
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+ return CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card)
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+ && permanent.DP <= card.Owner.MaxDP_DeleteEffect(6000, activateClass);
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+ }
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+
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+ IEnumerator SharedActivateCoroutine(Hashtable hashtable, ActivateClass activateClass)
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+ {
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+ bool canSelectHand = CardEffectCommons.HasMatchConditionOwnersHand(card, cardSource => CanSelectCardCondition(cardSource, activateClass));
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+ bool canSelectTrash = CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, cardSource => CanSelectCardCondition(cardSource, activateClass));
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+
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+ if (canSelectHand || canSelectTrash)
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+ {
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+ #region Setup Location Selection
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+ if (canSelectHand && canSelectTrash)
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+ {
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+ List<SelectionElement<bool>> selectionElements = new List<SelectionElement<bool>>()
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+ {
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+ new SelectionElement<bool>(message: $"From hand", value : true, spriteIndex: 0),
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+ new SelectionElement<bool>(message: $"From trash", value : false, spriteIndex: 1),
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+ };
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+
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+ string selectPlayerMessage = "From which area do you select a card?";
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+ string notSelectPlayerMessage = "The opponent is choosing from which area to select a card.";
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+
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+ GManager.instance.userSelectionManager.SetBoolSelection(selectionElements: selectionElements, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage, notSelectPlayerMessage: notSelectPlayerMessage);
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+ }
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+ else
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+ {
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+ GManager.instance.userSelectionManager.SetBool(canSelectHand);
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+ }
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+
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+ yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect());
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+ #endregion
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+
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+ bool fromHand = GManager.instance.userSelectionManager.SelectedBoolValue;
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+
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+ CardSource selectedCard = null;
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+
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+ IEnumerator SelectCardCoroutine(CardSource cardSource)
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+ {
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+ selectedCard = cardSource;
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+ yield return null;
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+ }
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+
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+ #region Hand/Trash Card Selection & Play
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+ if (fromHand)
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+ {
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+ SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
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+
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+ selectHandEffect.SetUp(
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+ selectPlayer: card.Owner,
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+ canTargetCondition: cardSource => CanSelectCardCondition(cardSource, activateClass),
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+ canTargetCondition_ByPreSelecetedList: null,
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+ canEndSelectCondition: null,
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+ maxCount: 1,
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+ canNoSelect: true,
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+ canEndNotMax: false,
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+ isShowOpponent: true,
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+ selectCardCoroutine: SelectCardCoroutine,
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+ afterSelectCardCoroutine: null,
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+ mode: SelectHandEffect.Mode.Custom,
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+ cardEffect: activateClass);
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+
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+ selectHandEffect.SetUpCustomMessage("Select 1 [Takato Matsuki] to play.", "The opponent is selecting 1 [Takato Matsuki] to play.");
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+
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+ yield return StartCoroutine(selectHandEffect.Activate());
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+
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+ if (selectedCard != null) yield return ContinuousController.instance.StartCoroutine(
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+ CardEffectCommons.PlayPermanentCards(new List<CardSource>() { selectedCard }, activateClass, false, false, SelectCardEffect.Root.Hand, true));
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+ }
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+ else
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+ {
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+ SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
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+
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+ selectCardEffect.SetUp(
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+ canTargetCondition: cardSource => CanSelectCardCondition(cardSource, activateClass),
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+ canTargetCondition_ByPreSelecetedList: null,
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+ canEndSelectCondition: null,
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+ canNoSelect: () => true,
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+ selectCardCoroutine: SelectCardCoroutine,
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+ afterSelectCardCoroutine: null,
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+ message: "Select 1 [Takato Matsuki] to play.",
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+ maxCount: 1,
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+ canEndNotMax: false,
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+ isShowOpponent: true,
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+ mode: SelectCardEffect.Mode.Custom,
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+ root: SelectCardEffect.Root.Trash,
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+ customRootCardList: null,
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+ canLookReverseCard: true,
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+ selectPlayer: card.Owner,
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+ cardEffect: activateClass);
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+
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+ selectCardEffect.SetUpCustomMessage("Select 1 [Takato Matsuki] to play.", "The opponent is selecting 1 [Takato Matsuki] to play.");
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+
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+ yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
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+ if (selectedCard != null) yield return ContinuousController.instance.StartCoroutine(
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+ CardEffectCommons.PlayPermanentCards(new List<CardSource>() { selectedCard }, activateClass, false, false, SelectCardEffect.Root.Trash, true));
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+ }
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+ #endregion
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+
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+ if(CardEffectCommons.HasMatchConditionPermanent(permanent => CanSelectPermanentCondition(permanent, activateClass)))
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+ {
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+ SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
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+
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+ selectPermanentEffect.SetUp(
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+ selectPlayer: card.Owner,
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+ canTargetCondition: permanent => CanSelectPermanentCondition(permanent, activateClass),
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+ canTargetCondition_ByPreSelecetedList: null,
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+ canEndSelectCondition: null,
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+ maxCount: 1,
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+ canNoSelect: true,
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+ canEndNotMax: false,
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+ selectPermanentCoroutine: null,
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+ afterSelectPermanentCoroutine: null,
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+ mode: SelectPermanentEffect.Mode.Destroy,
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+ cardEffect: activateClass);
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+
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+ yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
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+ }
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+ }
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+ }
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+ #endregion
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+
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+ #region On Play
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+ if (timing == EffectTiming.OnEnterFieldAnyone)
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+ {
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+ ActivateClass activateClass = new ActivateClass();
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+ activateClass.SetUpICardEffect(SharedEffectName, CanUseCondition, card);
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+ activateClass.SetUpActivateClass(hash => SharedCanActivateCondition(hash, activateClass), hash => SharedActivateCoroutine(hash, activateClass), -1, false, SharedEffectDescription("On Play"));
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+ cardEffects.Add(activateClass);
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+
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+ bool CanUseCondition(Hashtable hashtable)
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+ {
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+ return CardEffectCommons.IsExistOnBattleAreaDigimon(card)
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+ && CardEffectCommons.CanTriggerOnPlay(hashtable, card);
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+ }
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+ }
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+ #endregion
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+
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+ #region When Digivolving
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+ if (timing == EffectTiming.OnEnterFieldAnyone)
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+ {
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+ ActivateClass activateClass = new ActivateClass();
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+ activateClass.SetUpICardEffect(SharedEffectName, CanUseCondition, card);
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+ activateClass.SetUpActivateClass(hash => SharedCanActivateCondition(hash, activateClass), hash => SharedActivateCoroutine(hash, activateClass), -1, false, SharedEffectDescription("When Digivolving"));
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+ cardEffects.Add(activateClass);
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+
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+ bool CanUseCondition(Hashtable hashtable)
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+ {
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+ return CardEffectCommons.IsExistOnBattleAreaDigimon(card)
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+ && CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card);
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+ }
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+ }
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+ #endregion
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+
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+ #region All Turns
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+ if (timing == EffectTiming.WhenRemoveField)
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+ {
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+ ActivateClass activateClass = new ActivateClass();
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+ activateClass.SetUpICardEffect("Play 1 [Takato Matsuki] and [Guilmon] from source without paying the cost", CanUseCondition, card);
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+ activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
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+ activateClass.SetIsInheritedEffect(true);
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+ cardEffects.Add(activateClass);
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+
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+ string EffectDiscription()
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+ {
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+ return "[All Turns] When this Digimon with [Gallantmon] in its name would leave the battle area other than by your effects, you may play 1 each of [Takato Matsuki] and [Guilmon] from its digivolution cards without paying the cost.";
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+ }
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+
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+ bool CanSelectSourceCardCondition(CardSource cardSource)
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+ {
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+ return cardSource.EqualsCardName("Takato Matsuki") &&
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+ CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass);
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+ }
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+
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+ bool CanSelectSourceCardCondition1(CardSource cardSource)
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+ {
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+ return cardSource.EqualsCardName("Guilmon") &&
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+ CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass);
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+ }
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+
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+ bool CanUseCondition(Hashtable hashtable)
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+ {
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+ return CardEffectCommons.IsExistOnBattleAreaDigimon(card)
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+ && CardEffectCommons.CanTriggerWhenRemoveField(hashtable, card)
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+ && !CardEffectCommons.IsByEffect(hashtable, cardEffect => CardEffectCommons.IsOwnerEffect(cardEffect, card));
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+ }
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+
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+ bool CanActivateCondition(Hashtable hashtable)
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+ {
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+ return CardEffectCommons.IsExistOnBattleAreaDigimon(card)
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+ && (card.PermanentOfThisCard().DigivolutionCards.Some(CanSelectSourceCardCondition)
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+ || card.PermanentOfThisCard().DigivolutionCards.Some(CanSelectSourceCardCondition1));
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+ }
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+
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+ IEnumerator ActivateCoroutine(Hashtable hashtable)
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+ {
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+ List<CardSource> selectedCards = new List<CardSource>();
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+
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+ int maxCount = math.min(1, card.PermanentOfThisCard().DigivolutionCards.Count(CanSelectSourceCardCondition));
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+ int maxCount1 = math.min(1, card.PermanentOfThisCard().DigivolutionCards.Count(CanSelectSourceCardCondition1));
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+
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+ SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
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+
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+ selectCardEffect.SetUp(
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+ canTargetCondition: CanSelectSourceCardCondition,
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+ canTargetCondition_ByPreSelecetedList: null,
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+ canEndSelectCondition: null,
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+ canNoSelect: () => true,
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+ selectCardCoroutine: SelectCardCoroutine,
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+ afterSelectCardCoroutine: null,
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+ message: "Select 1 [Takato Matsuki] card to play.",
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+ maxCount: maxCount,
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+ canEndNotMax: false,
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+ isShowOpponent: true,
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+ mode: SelectCardEffect.Mode.Custom,
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+ root: selectCardEffect.Root.DigivolutionCards,
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+ customRootCardList: selectedPermanent.DigivolutionCards,
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+ canLookReverseCard: true,
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+ selectPlayer: card.Owner,
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+ cardEffect: activateClass);
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+
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+ selectCardEffect.SetUpCustomMessage(
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+ "Select 1 [Takato Matsuki] card to play.",
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+ "The opponent is selecting 1 [Takato Matsuki] card to play.");
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+ selectCardEffect.SetUpCustomMessage_ShowCard("Played Card");
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+
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+ yield return StartCoroutine(selectCardEffect.Activate());
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+
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+ SelectCardEffect selectCardEffect1 = GManager.instance.GetComponent<SelectCardEffect>();
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+
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+ selectCardEffect1.SetUp(
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+ canTargetCondition: CanSelectSourceCardCondition1,
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+ canTargetCondition_ByPreSelecetedList: null,
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+ canEndSelectCondition: null,
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+ canNoSelect: () => true,
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+ selectCardCoroutine: SelectCardCoroutine,
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+ afterSelectCardCoroutine: null,
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+ message: "Select 1 [Guilmon] card to play.",
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+ maxCount: maxCount1,
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+ canEndNotMax: false,
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+ isShowOpponent: true,
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+ mode: SelectCardEffect.Mode.Custom,
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+ root: selectCardEffect.Root.DigivolutionCards,
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+ canLookReverseCard: true,
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+ selectPlayer: card.Owner,
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+ cardEffect: activateClass);
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+
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+ selectCardEffect1.SetUpCustomMessage(
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+ "Select 1 [Guilmon] card to play.",
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+ "The opponent is selecting 1 [Guilmon] card to play.");
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+ selectCardEffect1.SetUpCustomMessage_ShowCard("Played Card");
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+
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+ yield return StartCoroutine(selectCardEffect1.Activate());
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+
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+ IEnumerator SelectCardCoroutine(CardSource cardSource)
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+ {
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+ selectedCards.Add(cardSource);
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+
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+ yield return null;
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+ }
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+
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+ yield return ContinuousController.instance.StartCoroutine(
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+ CardEffectCommons.PlayPermanentCards(
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+ cardSources: selectedCards,
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+ activateClass: activateClass,
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+ payCost: false,
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+ isTapped: false,
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+ root: SelectCardEffect.Root.DigivolutionCards,
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+ activateETB: true));
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+ }
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+ }
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+ #endregion
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+
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+ return cardEffects;
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+ }
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+ }
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+}
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