Ver código fonte

Merge pull request #733 from DCGO2/x89rt2-patch-9

Add AD1_003 card effect implementation
x89rt2 5 meses atrás
pai
commit
6f59ab36d4
1 arquivos alterados com 333 adições e 0 exclusões
  1. 333 0
      Assets/Scripts/CardEffect/AD1_003.cs

+ 333 - 0
Assets/Scripts/CardEffect/AD1_003.cs

@@ -0,0 +1,333 @@
+using System.Collections;
+using System.Collections.Generic;
+using System.Linq;
+using Unity.Mathematics;
+
+// Wargrowlmon
+namespace DCGO.CardEffects.AD1
+{
+    public class AD1_003 : CEntity_Effect
+    {
+        public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
+        {
+            List<ICardEffect> cardEffects = new List<ICardEffect>();
+
+            #region Alternate Digivolution Requirement
+            if (timing == EffectTiming.None)
+            {
+                static bool PermanentCondition(Permanent targetPermanent)
+                {
+                    return targetPermanent.TopCard.IsLevel4 &&
+                           (targetPermanent.TopCard.ContainsCardName("Growlmon")
+                            || targetPermanent.TopCard.EqualsTraits("Hero"));
+                }
+
+                cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(permanentCondition: PermanentCondition, digivolutionCost: 3, ignoreDigivolutionRequirement: false, card: card, condition: null));
+            }
+            #endregion
+
+            #region Raid
+            if (timing == EffectTiming.OnAllyAttack)
+            {
+                cardEffects.Add(CardEffectFactory.RaidSelfEffect(isInheritedEffect: false, card: card, condition: null));
+            }
+            #endregion
+
+            #region Shared OP / WD
+            string SharedEffectName = "Play 1 [Takato Matsuki] from hand or trash for free, then may delete 1 opponent's Digimon w/ 6000 DP or less";
+
+            string SharedEffectDescription(string tag) => $"[{tag}] You may play 1 [Takato Matsuki] from your hand or trash without paying the cost. Then, you may delete 1 of your opponent's Digimon with 6000 DP or less.";
+
+            bool SharedCanActivateCondition(Hashtable hashtable, ActivateClass activateClass)
+            {
+                return CardEffectCommons.IsExistOnBattleAreaDigimon(card)
+                    && (CardEffectCommons.HasMatchConditionOwnersHand(card, cardSource => CanSelectCardCondition(cardSource, activateClass))
+                        || CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, cardSource => CanSelectCardCondition(cardSource, activateClass))
+                        || CardEffectCommons.HasMatchConditionPermanent(permanent => CanSelectPermanentCondition(permanent, activateClass)));
+            }
+
+            bool CanSelectCardCondition(CardSource cardSource, ActivateClass activateClass)
+            {
+                return cardSource.EqualsCardName("Takato Matsuki")
+                    && CardEffectCommons.CanPlayAsNewPermanent(cardSource, false, activateClass);
+            }
+
+            bool CanSelectPermanentCondition(Permanent permanent, ActivateClass activateClass)
+            {
+                return CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card)
+                    && permanent.DP <= card.Owner.MaxDP_DeleteEffect(6000, activateClass);
+            }
+
+            IEnumerator SharedActivateCoroutine(Hashtable hashtable, ActivateClass activateClass)
+            {
+                bool canSelectHand = CardEffectCommons.HasMatchConditionOwnersHand(card, cardSource => CanSelectCardCondition(cardSource, activateClass));
+                bool canSelectTrash = CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, cardSource => CanSelectCardCondition(cardSource, activateClass));
+
+                if (canSelectHand || canSelectTrash)
+                {
+                    #region Setup Location Selection
+                    if (canSelectHand && canSelectTrash)
+                    {
+                        List<SelectionElement<bool>> selectionElements = new List<SelectionElement<bool>>()
+                            {
+                                new SelectionElement<bool>(message: $"From hand", value : true, spriteIndex: 0),
+                                new SelectionElement<bool>(message: $"From trash", value : false, spriteIndex: 1),
+                            };
+
+                        string selectPlayerMessage = "From which area do you select a card?";
+                        string notSelectPlayerMessage = "The opponent is choosing from which area to select a card.";
+
+                        GManager.instance.userSelectionManager.SetBoolSelection(selectionElements: selectionElements, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage, notSelectPlayerMessage: notSelectPlayerMessage);
+                    }
+                    else
+                    {
+                        GManager.instance.userSelectionManager.SetBool(canSelectHand);
+                    }
+
+                    yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect());
+                    #endregion
+
+                    bool fromHand = GManager.instance.userSelectionManager.SelectedBoolValue;
+
+                    CardSource selectedCard = null;
+
+                    IEnumerator SelectCardCoroutine(CardSource cardSource)
+                    {
+                        selectedCard = cardSource;
+                        yield return null;
+                    }
+
+                    #region Hand/Trash Card Selection & Play
+                    if (fromHand)
+                    {
+                        SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
+
+                        selectHandEffect.SetUp(
+                            selectPlayer: card.Owner,
+                            canTargetCondition: cardSource => CanSelectCardCondition(cardSource, activateClass),
+                            canTargetCondition_ByPreSelecetedList: null,
+                            canEndSelectCondition: null,
+                            maxCount: 1,
+                            canNoSelect: true,
+                            canEndNotMax: false,
+                            isShowOpponent: true,
+                            selectCardCoroutine: SelectCardCoroutine,
+                            afterSelectCardCoroutine: null,
+                            mode: SelectHandEffect.Mode.Custom,
+                            cardEffect: activateClass);
+
+                        selectHandEffect.SetUpCustomMessage("Select 1 [Takato Matsuki] to play.", "The opponent is selecting 1 [Takato Matsuki] to play.");
+
+                        yield return StartCoroutine(selectHandEffect.Activate());
+
+                        if (selectedCard != null) yield return ContinuousController.instance.StartCoroutine(
+                            CardEffectCommons.PlayPermanentCards(new List<CardSource>() { selectedCard }, activateClass, false, false, SelectCardEffect.Root.Hand, true));
+                    }
+                    else
+                    {
+                        SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
+
+                        selectCardEffect.SetUp(
+                            canTargetCondition: cardSource => CanSelectCardCondition(cardSource, activateClass),
+                            canTargetCondition_ByPreSelecetedList: null,
+                            canEndSelectCondition: null,
+                            canNoSelect: () => true,
+                            selectCardCoroutine: SelectCardCoroutine,
+                            afterSelectCardCoroutine: null,
+                            message: "Select 1 [Takato Matsuki] to play.",
+                            maxCount: 1,
+                            canEndNotMax: false,
+                            isShowOpponent: true,
+                            mode: SelectCardEffect.Mode.Custom,
+                            root: SelectCardEffect.Root.Trash,
+                            customRootCardList: null,
+                            canLookReverseCard: true,
+                            selectPlayer: card.Owner,
+                            cardEffect: activateClass);
+
+                        selectCardEffect.SetUpCustomMessage("Select 1 [Takato Matsuki] to play.", "The opponent is selecting 1 [Takato Matsuki] to play.");
+
+                        yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
+                        if (selectedCard != null) yield return ContinuousController.instance.StartCoroutine(
+                            CardEffectCommons.PlayPermanentCards(new List<CardSource>() { selectedCard }, activateClass, false, false, SelectCardEffect.Root.Trash, true));
+                    }
+                    #endregion
+
+                    if(CardEffectCommons.HasMatchConditionPermanent(permanent => CanSelectPermanentCondition(permanent, activateClass)))
+                    {
+                        SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
+
+                        selectPermanentEffect.SetUp(
+                            selectPlayer: card.Owner,
+                            canTargetCondition: permanent => CanSelectPermanentCondition(permanent, activateClass),
+                            canTargetCondition_ByPreSelecetedList: null,
+                            canEndSelectCondition: null,
+                            maxCount: 1,
+                            canNoSelect: true,
+                            canEndNotMax: false,
+                            selectPermanentCoroutine: null,
+                            afterSelectPermanentCoroutine: null,
+                            mode: SelectPermanentEffect.Mode.Destroy,
+                            cardEffect: activateClass);
+
+                        yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
+                    }
+                }
+            }
+            #endregion
+
+            #region On Play
+            if (timing == EffectTiming.OnEnterFieldAnyone)
+            {
+                ActivateClass activateClass = new ActivateClass();
+                activateClass.SetUpICardEffect(SharedEffectName, CanUseCondition, card);
+                activateClass.SetUpActivateClass(hash => SharedCanActivateCondition(hash, activateClass), hash => SharedActivateCoroutine(hash, activateClass), -1, false, SharedEffectDescription("On Play"));
+                cardEffects.Add(activateClass);
+
+                bool CanUseCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.IsExistOnBattleAreaDigimon(card)
+                        && CardEffectCommons.CanTriggerOnPlay(hashtable, card);
+                }
+            }
+            #endregion
+
+            #region When Digivolving
+            if (timing == EffectTiming.OnEnterFieldAnyone)
+            {
+                ActivateClass activateClass = new ActivateClass();
+                activateClass.SetUpICardEffect(SharedEffectName, CanUseCondition, card);
+                activateClass.SetUpActivateClass(hash => SharedCanActivateCondition(hash, activateClass), hash => SharedActivateCoroutine(hash, activateClass), -1, false, SharedEffectDescription("When Digivolving"));
+                cardEffects.Add(activateClass);
+
+                bool CanUseCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.IsExistOnBattleAreaDigimon(card)
+                        && CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card);
+                }
+            }
+            #endregion
+
+            #region All Turns
+            if (timing == EffectTiming.WhenRemoveField)
+            {
+                ActivateClass activateClass = new ActivateClass();
+                activateClass.SetUpICardEffect("Play 1 [Takato Matsuki] and [Guilmon] from source without paying the cost", CanUseCondition, card);
+                activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
+                activateClass.SetIsInheritedEffect(true);
+                cardEffects.Add(activateClass);
+
+                string EffectDiscription()
+                {
+                    return "[All Turns] When this Digimon with [Gallantmon] in its name would leave the battle area other than by your effects, you may play 1 each of [Takato Matsuki] and [Guilmon] from its digivolution cards without paying the cost.";
+                }
+
+                bool CanSelectSourceCardCondition(CardSource cardSource)
+                {
+                    return cardSource.EqualsCardName("Takato Matsuki") &&
+                        CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass);
+                }
+
+                bool CanSelectSourceCardCondition1(CardSource cardSource)
+                {
+                    return cardSource.EqualsCardName("Guilmon") &&
+                        CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass);
+                }
+
+                bool CanUseCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.IsExistOnBattleAreaDigimon(card)
+                        && CardEffectCommons.CanTriggerWhenRemoveField(hashtable, card)
+                        && !CardEffectCommons.IsByEffect(hashtable, cardEffect => CardEffectCommons.IsOwnerEffect(cardEffect, card));
+                }
+
+                bool CanActivateCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.IsExistOnBattleAreaDigimon(card)
+                        && (card.PermanentOfThisCard().DigivolutionCards.Some(CanSelectSourceCardCondition)
+                            || card.PermanentOfThisCard().DigivolutionCards.Some(CanSelectSourceCardCondition1));
+                }
+
+                IEnumerator ActivateCoroutine(Hashtable hashtable)
+                {                   
+                    List<CardSource> selectedCards = new List<CardSource>();
+
+                    int maxCount = math.min(1, card.PermanentOfThisCard().DigivolutionCards.Count(CanSelectSourceCardCondition));
+                    int maxCount1 = math.min(1, card.PermanentOfThisCard().DigivolutionCards.Count(CanSelectSourceCardCondition1));
+
+                    SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
+
+                    selectCardEffect.SetUp(
+                        canTargetCondition: CanSelectSourceCardCondition,
+                        canTargetCondition_ByPreSelecetedList: null,
+                        canEndSelectCondition: null,
+                        canNoSelect: () => true,
+                        selectCardCoroutine: SelectCardCoroutine,
+                        afterSelectCardCoroutine: null,
+                        message: "Select 1 [Takato Matsuki] card to play.",
+                        maxCount: maxCount,
+                        canEndNotMax: false,
+                        isShowOpponent: true,
+                        mode: SelectCardEffect.Mode.Custom,
+                        root: selectCardEffect.Root.DigivolutionCards,
+                        customRootCardList: selectedPermanent.DigivolutionCards,
+                        canLookReverseCard: true,
+                        selectPlayer: card.Owner,
+                        cardEffect: activateClass);
+
+                    selectCardEffect.SetUpCustomMessage(
+                        "Select 1 [Takato Matsuki] card to play.",
+                        "The opponent is selecting 1 [Takato Matsuki] card to play.");
+                    selectCardEffect.SetUpCustomMessage_ShowCard("Played Card");
+
+                    yield return StartCoroutine(selectCardEffect.Activate());
+
+                    SelectCardEffect selectCardEffect1 = GManager.instance.GetComponent<SelectCardEffect>();
+
+                    selectCardEffect1.SetUp(
+                        canTargetCondition: CanSelectSourceCardCondition1,
+                        canTargetCondition_ByPreSelecetedList: null,
+                        canEndSelectCondition: null,
+                        canNoSelect: () => true,
+                        selectCardCoroutine: SelectCardCoroutine,
+                        afterSelectCardCoroutine: null,
+                        message: "Select 1 [Guilmon] card to play.",
+                        maxCount: maxCount1,
+                        canEndNotMax: false,
+                        isShowOpponent: true,
+                        mode: SelectCardEffect.Mode.Custom,
+                        root: selectCardEffect.Root.DigivolutionCards,
+                        canLookReverseCard: true,
+                        selectPlayer: card.Owner,
+                        cardEffect: activateClass);
+
+                    selectCardEffect1.SetUpCustomMessage(
+                        "Select 1 [Guilmon] card to play.",
+                        "The opponent is selecting 1 [Guilmon] card to play.");
+                    selectCardEffect1.SetUpCustomMessage_ShowCard("Played Card");
+
+                    yield return StartCoroutine(selectCardEffect1.Activate());
+
+                    IEnumerator SelectCardCoroutine(CardSource cardSource)
+                    {
+                        selectedCards.Add(cardSource);
+
+                        yield return null;
+                    }
+
+                    yield return ContinuousController.instance.StartCoroutine(
+                        CardEffectCommons.PlayPermanentCards(
+                            cardSources: selectedCards,
+                            activateClass: activateClass,
+                            payCost: false,
+                            isTapped: false,
+                            root: SelectCardEffect.Root.DigivolutionCards,
+                            activateETB: true));
+                }
+            }
+            #endregion
+
+            return cardEffects;
+        }
+    }
+}