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@@ -3227,15 +3227,15 @@ public class TurnStateMachine : MonoBehaviourPunCallbacks
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#region Attack permanent determination
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public void SetAttackingPermaent(int permanentIndex, int attackTargetPermanentIndex)
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{
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- List<Permanent> turnPlayerFeild = gameContext.TurnPlayer.GetFieldPermanents();
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+ List<Permanent> turnPlayerField = gameContext.TurnPlayer.GetFieldPermanents();
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List<Permanent> nonTurnPlayerFeid = gameContext.NonTurnPlayer.GetFieldPermanents();
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AttackingPermanent = null;
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DefendingPermanent = null;
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- if (permanentIndex >= 0 && permanentIndex < turnPlayerFeild.Count)
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+ if (permanentIndex >= 0 && permanentIndex < turnPlayerField.Count)
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{
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- AttackingPermanent = turnPlayerFeild[permanentIndex];
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+ AttackingPermanent = turnPlayerField[permanentIndex];
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}
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if (attackTargetPermanentIndex >= 0 && attackTargetPermanentIndex < nonTurnPlayerFeid.Count)
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