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Implement P-233

hooperk 5 ماه پیش
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76789e2916
1فایلهای تغییر یافته به همراه139 افزوده شده و 0 حذف شده
  1. 139 0
      Assets/Scripts/CardEffect/P/Blue/P_233.cs

+ 139 - 0
Assets/Scripts/CardEffect/P/Blue/P_233.cs

@@ -0,0 +1,139 @@
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using System.Linq;
+
+//Eri Karan
+namespace DCGO.CardEffects.P
+{
+    public class P_233 : CEntity_Effect
+    {
+        public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
+        {
+            List<ICardEffect> cardEffects = new List<ICardEffect>();
+
+            #region On Play
+
+            if (timing == EffectTiming.OnEnterFieldAnyone)
+            {
+                ActivateClass activateClass = new ActivateClass();
+                activateClass.SetUpICardEffect("Reveal 3, add 2, bot deck rest", CanUseCondition, card);
+                activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
+                cardEffects.Add(activateClass);
+
+                string EffectDiscription()
+                {
+                    return "[On Play] Reveal the top 3 cards of your deck, Add 1 [Game] trait card and 1 [Invincible], [Life] or [Entertainment] trait card among them to the hand. Return the rest to the bottom of the deck.";
+                }
+
+                bool CanSelectCardCondition(CardSource cardSource)
+                {
+                    return cardSource.EqualsTraits("Game");
+                }
+
+                bool CanSelectCardCondition1(CardSource cardSource)
+                {
+                    return cardSource.EqualsTraits("Invincible")
+                        || cardSource.EqualsTraits("Life")
+                        || cardSource.EqualsTraits("Entertainment");
+                }
+
+                bool CanUseCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.IsExistOnBattleArea(card)
+                        && CardEffectCommons.CanTriggerOnPlay(hashtable, card);
+                }
+
+                bool CanActivateCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.IsExistOnBattleArea(card);
+                }
+
+                IEnumerator ActivateCoroutine(Hashtable hashtable)
+                {
+                    yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.SimplifiedRevealDeckTopCardsAndSelect(
+                        revealCount: 3,
+                        simplifiedSelectCardConditions:
+                        new SimplifiedSelectCardConditionClass[]
+                        {
+                            new SimplifiedSelectCardConditionClass(
+                                canTargetCondition:CanSelectCardCondition,
+                                message: "Select 1 card with the [Game] trait.",
+                                mode: SelectCardEffect.Mode.AddHand,
+                                maxCount: 1,
+                                selectCardCoroutine: null),
+                            new SimplifiedSelectCardConditionClass(
+                                canTargetCondition:CanSelectCardCondition1,
+                                message: "Select 1 card with the [Invincible], [Life], or [Entertainment] trait.",
+                                mode: SelectCardEffect.Mode.AddHand,
+                                maxCount: 1,
+                                selectCardCoroutine: null),
+                        },
+                        remainingCardsPlace: RemainingCardsPlace.DeckBottom,
+                        activateClass: activateClass
+                    ));
+                }
+            }
+
+            #endregion
+
+            #region Your Turn - When Linked
+            if (timing == EffectTiming.WhenLinked)
+            {
+                ActivateClass activateClass = new ActivateClass();
+                activateClass.SetUpICardEffect("Suspend to gain 1 memory", CanUseCondition, card);
+                activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
+                cardEffects.Add(activateClass);
+
+                string EffectDiscription()
+                {
+                    return "[Your Turn] When any of your Digimon get linked to a [Game], [Life], or [Entertainment] trait card, by suspending this Tamer, gain 1 memory.";
+                }
+
+                bool CanUseCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.IsExistOnBattleArea(card)
+                        && CardEffectCommons.IsOwnerTurn(card)
+                        && CardEffectCommons.CanTriggerWhenLinked(hashtable, LinkPermanentCondition, LinkCardCondition);
+                }
+    
+                bool CanActivateCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.IsExistOnBattleArea(card)
+                        && CardEffectCommons.CanActivateSuspendCostEffect(card);
+                }
+    
+                bool LinkPermanentCondition(Permanent permanent)
+                {
+                    return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card);
+                }
+
+                bool LinkCardCondition(CardSource source)
+                {
+                    return source.EqualsTraits("Game")
+                        || source.EqualsTraits("Life")
+                        || source.EqualsTraits("Entertainment");
+                }
+
+                IEnumerator ActivateCoroutine(Hashtable hashtable)
+                {
+                    yield return ContinuousController.instance.StartCoroutine(new SuspendPermanentsClass(new List<Permanent>() { card.PermanentOfThisCard() }, CardEffectCommons.CardEffectHashtable(activateClass)).Tap());
+                    if (card.Owner.CanAddMemory(activateClass))
+                        yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass));
+                }
+            }
+            #endregion
+
+            #region Security
+
+            if (timing == EffectTiming.SecuritySkill)
+            {
+                cardEffects.Add(CardEffectFactory.PlaySelfTamerSecurityEffect(card));
+            }
+
+            #endregion
+
+            return cardEffects;
+        }
+    }
+}