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@@ -10,6 +10,8 @@ public partial class PermanentEffectFactory
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#region Effect of a Permanent to Delete Itself
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public static ActivateClass DeleteSelfEffect(Permanent permanent, ICardEffect cardEffect, bool deleteOnOwnturn = true, bool deleteOnOpponentsTurn = true)
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{
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+ if(permanent == null || permanent.TopCard == null) return null;
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+
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ActivateClass activateClass = new ActivateClass();
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activateClass.SetUpICardEffect("Delete this Digimon", CanUseCondition, permanent.TopCard);
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activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, "");
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@@ -50,6 +52,8 @@ public partial class PermanentEffectFactory
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#region Digimon Effect Immunity
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public static CanNotAffectedClass DigimonEffectImmunity(Permanent permanent)
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{
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+ if(permanent == null || permanent.TopCard == null) return null;
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+
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bool CanUseCondition1(Hashtable hashtable)
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{
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return CardEffectCommons.IsExistOnBattleAreaDigimon(permanent.TopCard);
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@@ -79,6 +83,8 @@ public partial class PermanentEffectFactory
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#region Option Effect Immunity
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public static CanNotAffectedClass OptionEffectImmunity(Permanent permanent)
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{
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+ if(permanent == null || permanent.TopCard == null) return null;
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+
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bool CanUseCondition1(Hashtable hashtable)
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{
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return CardEffectCommons.IsExistOnBattleAreaDigimon(permanent.TopCard);
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@@ -108,6 +114,8 @@ public partial class PermanentEffectFactory
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#region Cannot change Attack Target Effect
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public static CanNotSwitchAttackTargetClass CanNotSwitchAttackTargetEffect(Permanent targetPermanent, ICardEffect activateClass)
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{
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+ if(targetPermanent == null || targetPermanent.TopCard == null) return null;
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+
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CanNotSwitchAttackTargetClass canNotSwitchAttackTargetClass = new CanNotSwitchAttackTargetClass();
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canNotSwitchAttackTargetClass.SetUpICardEffect("This Digimon's attack target can't be switched.", CanUseCondition, targetPermanent.TopCard);
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canNotSwitchAttackTargetClass.SetUpCanNotSwitchAttackTargetClass(PermanentCondition: PermanentCondition);
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@@ -130,6 +138,8 @@ public partial class PermanentEffectFactory
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#region Gain Collision Effect
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public static CollisionClass CollisionEffect(Permanent targetPermanent, ICardEffect activateClass)
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{
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+ if(targetPermanent == null || targetPermanent.TopCard == null) return null;
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+
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return CardEffectFactory.CollisionStaticEffect(PermanentCondition, false, targetPermanent.TopCard, CanUseCondition);
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bool CanUseCondition()
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@@ -145,6 +155,8 @@ public partial class PermanentEffectFactory
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#region Add Detail for Display
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public static AddDetailClass AddDetailClass(Permanent targetPermanent, string detail, bool triggerEffect, ICardEffect activateClass)
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{
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+ if(targetPermanent == null || targetPermanent.TopCard == null) return null;
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+
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return CardEffectFactory.AddDetailClass(CanUseCondition, PermanentCondition, detail, triggerEffect, activateClass.EffectSourceCard);
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bool PermanentCondition(Permanent permanent)
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