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Implement Cards

Lewisaaronwelch hai 1 ano
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7c7238d2ac

+ 52 - 0
Assets/CardEffect/EX10/Purple/EX10_005.cs

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+using System.Collections;
+using System.Collections.Generic;
+
+// Pagumon
+namespace DCGO.CardEffects.EX10
+{
+    public class EX10_005 : CEntity_Effect
+    {
+        public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
+        {
+            List<ICardEffect> cardEffects = new List<ICardEffect>();
+
+            #region Your Turn
+
+            if (timing == EffectTiming.OnDiscardLibrary)
+            {
+                ActivateClass activateClass = new ActivateClass();
+                activateClass.SetUpICardEffect("Draw 1", CanUseCondition, card);
+                activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDiscription());
+                activateClass.SetHashString("EX10_005_YT");
+                activateClass.SetIsInheritedEffect(true);
+                cardEffects.Add(activateClass);
+
+                string EffectDiscription()
+                {
+                    return "[Your Turn] [Once Per Turn] When your opponent's deck is trashed from, <Draw 1> (Draw 1 card from your deck.)";
+                }
+
+                bool CanUseCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.IsExistOnField(card)
+                        && CardEffectCommons.CanTriggerWhenDiscardLibrary(hashtable, cardSource => cardSource.Owner == cardSource.Owner.Enemy);
+                }
+
+                bool CanActivateCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.IsExistOnField(card)
+                        && CardEffectCommons.IsOwnerTurn(card);
+                }
+
+                IEnumerator ActivateCoroutine(Hashtable hashtable)
+                {
+                    yield return ContinuousController.instance.StartCoroutine(new DrawClass(card.Owner, 1, activateClass).Draw());
+                }
+            }
+
+            #endregion
+
+            return cardEffects;
+        }
+    }
+}

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Assets/CardEffect/EX10/Purple/EX10_005.cs.meta

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+ 173 - 0
Assets/CardEffect/EX10/Purple/EX10_046.cs

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+using System;
+using System.Collections;
+using System.Collections.Generic;
+
+// Devimon
+namespace DCGO.CardEffects.EX10
+{
+    public class EX10_046 : CEntity_Effect
+    {
+        public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
+        {
+            List<ICardEffect> cardEffects = new List<ICardEffect>();
+
+            #region SOYMP/WD Shared
+
+            IEnumerator SharedActivateCoroutine(Hashtable hashtable, ActivateClass activateClass)
+            {
+                #region Check Opponent Trash & Trash 2 if true
+
+                bool trashDeck = card.Owner.Enemy.TrashCards.Count <= 10;
+
+                if (trashDeck)
+                {
+                    yield return ContinuousController.instance.StartCoroutine(new IAddTrashCardsFromLibraryTop(
+                        addTrashCount: 2,
+                        player: card.Owner,
+                        cardEffect: activateClass).AddTrashCardsFromLibraryTop());
+
+                    yield return ContinuousController.instance.StartCoroutine(new IAddTrashCardsFromLibraryTop(
+                        addTrashCount: 2,
+                        player: card.Owner.Enemy,
+                        cardEffect: activateClass).AddTrashCardsFromLibraryTop());
+                }
+
+                #endregion
+
+                bool CardCondition(CardSource cardSource)
+                {
+                    return cardSource.HasFallenAngelTraits || cardSource.HasUndeadTraits;
+                }
+
+                if (card.Owner.Enemy.TrashCards.Count >= 10 && CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CardCondition))
+                {
+                    int maxCount = Math.Min(1, CardEffectCommons.MatchConditionOwnersCardCountInTrash(card, CardCondition));
+                    SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
+
+                    selectCardEffect.SetUp(
+                        canTargetCondition: CardCondition,
+                        canTargetCondition_ByPreSelecetedList: null,
+                        canEndSelectCondition: null,
+                        canNoSelect: () => true,
+                        selectCardCoroutine: null,
+                        afterSelectCardCoroutine: null,
+                        message: "Select 1 [Fallen Angel]/[Undead] to add to your hand.",
+                        maxCount: maxCount,
+                        canEndNotMax: false,
+                        isShowOpponent: true,
+                        mode: SelectCardEffect.Mode.AddHand,
+                        root: SelectCardEffect.Root.Trash,
+                        customRootCardList: null,
+                        canLookReverseCard: true,
+                        selectPlayer: card.Owner,
+                        cardEffect: activateClass);
+
+                    yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
+                }
+            }
+
+            #endregion
+
+            #region Start of Your Main Phase
+
+            if (timing == EffectTiming.OnStartMainPhase)
+            {
+                ActivateClass activateClass = new ActivateClass();
+                activateClass.SetUpICardEffect("if opponent has 10 or less in trash, trash top 2 from both players deck, then if 10 or more add 1 [Fallen Angel]/[Undead] from trash to hand", CanUseCondition, card);
+                activateClass.SetUpActivateClass(CanActivateCondition, hashtable => SharedActivateCoroutine(hashtable, activateClass), -1, false, EffectDiscription());
+                cardEffects.Add(activateClass);
+
+                string EffectDiscription()
+                {
+                    return "[Start of Your Main Phase] If your opponent has 10 or fewer cards in their trash, tash the top 2 cards of both players' decks. Then, if they have 10 or more cards in their trash, you may return 1 card with the [Fallen Angel] or [Undead] trait from your trash to the hand.";
+                }
+
+                bool CanUseCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.IsExistOnBattleAreaDigimon(card);
+                }
+
+                bool CanActivateCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.IsExistOnBattleAreaDigimon(card)
+                        && CardEffectCommons.IsOwnerTurn(card);
+                }
+            }
+
+            #endregion
+
+            #region When Digivolving
+
+            if (timing == EffectTiming.OnEnterFieldAnyone)
+            {
+                ActivateClass activateClass = new ActivateClass();
+                activateClass.SetUpICardEffect("if opponent has 10 or less in trash, trash top 2 from both players deck, then if 10 or more add 1 [Fallen Angel]/[Undead] from trash to hand", CanUseCondition, card);
+                activateClass.SetUpActivateClass(CanActivateCondition, hashtable => SharedActivateCoroutine(hashtable, activateClass), -1, false, EffectDiscription());
+                cardEffects.Add(activateClass);
+
+                string EffectDiscription()
+                {
+                    return "[When Digivolving] If your opponent has 10 or fewer cards in their trash, tash the top 2 cards of both players' decks. Then, if they have 10 or more cards in their trash, you may return 1 card with the [Fallen Angel] or [Undead] trait from your trash to the hand.";
+                }
+
+                bool CanUseCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.IsExistOnBattleAreaDigimon(card)
+                        && CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card);
+                }
+
+                bool CanActivateCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.IsExistOnBattleAreaDigimon(card);
+                }
+            }
+
+            #endregion
+
+            #region ESS
+
+            if (timing == EffectTiming.OnAllyAttack)
+            {
+                ActivateClass activateClass = new ActivateClass();
+                activateClass.SetUpICardEffect("Trash top card from both players deck", CanUseCondition, card);
+                activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDiscription());
+                activateClass.SetHashString("EX10_046_TrashTopDeck");
+                activateClass.SetIsInheritedEffect(true);
+                cardEffects.Add(activateClass);
+
+                string EffectDiscription()
+                {
+                    return "[When Attacking] [Once Per Turn] Trash the top card of both players' decks.";
+                }
+
+                bool CanUseCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.IsExistOnField(card)
+                        && CardEffectCommons.CanTriggerOnAttack(hashtable, card);
+                }
+
+                bool CanActivateCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.IsExistOnField(card);
+                }
+
+                IEnumerator ActivateCoroutine(Hashtable hashtable)
+                {
+                    yield return ContinuousController.instance.StartCoroutine(new IAddTrashCardsFromLibraryTop(
+                        addTrashCount: 1,
+                        player: card.Owner,
+                        cardEffect: activateClass).AddTrashCardsFromLibraryTop());
+
+                    yield return ContinuousController.instance.StartCoroutine(new IAddTrashCardsFromLibraryTop(
+                        addTrashCount: 1,
+                        player: card.Owner.Enemy,
+                        cardEffect: activateClass).AddTrashCardsFromLibraryTop());
+                }
+            }
+
+            #endregion
+
+            return cardEffects;
+        }
+    }
+}

+ 11 - 0
Assets/CardEffect/EX10/Purple/EX10_046.cs.meta

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