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Update MultipleSkills.cs

Lewisaaronwelch há 3 meses atrás
pai
commit
7d81d95f77
1 ficheiros alterados com 4 adições e 6 exclusões
  1. 4 6
      Assets/Scripts/Script/MultipleSkills.cs

+ 4 - 6
Assets/Scripts/Script/MultipleSkills.cs

@@ -1,10 +1,8 @@
-using Photon;
-using Photon.Pun;
+using Photon.Pun;
 using System;
 using System.Collections;
 using System.Collections.Generic;
 using System.Linq;
-using UnityEditor.Experimental.GraphView;
 using UnityEngine;
 
 public class MultipleSkills : MonoBehaviourPunCallbacks
@@ -167,7 +165,7 @@ public class MultipleSkills : MonoBehaviourPunCallbacks
 
             skillInfos_active = skillInfos_active.Filter(skillInfo => skillInfo != null && skillInfo.CardEffect != null
                 && skillInfo.CardEffect.CanActivate(skillInfo.Hashtable) && skillInfo.CardEffect.EffectSourceCard != null);
-            
+
             if (skillInfos_active.Count > 0)
             {
                 bool oldIsSecurityGlassBlue = player.securityObject.securityBreakGlass.IsBlueGlass && IsOnlyHandEffectStacked && IsOnlyOptionalEffectStacked && IsEachStackedEffectHasDistinctSourceCard;
@@ -277,8 +275,8 @@ public class MultipleSkills : MonoBehaviourPunCallbacks
                                 yield return StartCoroutine(GManager.instance.selectCardPanel.OpenSelectCardPanel(
                                 Message: "Multiple effects are triggered.\nChoose which effect to process.",
                                 NotSelectButtonMessage: "Don't activate these effects.",
-                                EndSelectButtonMessage: "End Selection", 
-                                _OnClickNotSelectButtonAction: null, 
+                                EndSelectButtonMessage: "End Selection",
+                                _OnClickNotSelectButtonAction: null,
                                 _OnClickEndSelectButtonAction: null,
                                 RootCardSources: RootCardSources,
                                 _CanTargetCondition: (cardSource) => true,