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@@ -1,7 +1,6 @@
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using System.Collections;
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using System.Collections.Generic;
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-using System.Linq;
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-using Unity.Mathematics;
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+
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// Susanoomon
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namespace DCGO.CardEffects.EX12
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@@ -58,7 +57,7 @@ namespace DCGO.CardEffects.EX12
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#endregion
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#region Shared OP/WD
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- string SharedEffectName = "Give all enemy Digimon -3K DP per color in digivolution cards util end of turn";
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+ string SharedEffectName = "Give all enemy Digimon -3K DP per color in digivolution cards until turn end";
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CardEffectFactory.ActivateClassesForSharedEffects
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(ref cardEffects, timing, card,
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@@ -81,7 +80,7 @@ namespace DCGO.CardEffects.EX12
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yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.ChangeDigimonDPPlayerEffect(
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permanentCondition: IsOpponentsDigimon,
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changeValue: dpChange,
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- effectDuration: EffectDuration.UntilOwnerTurnEnd,
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+ effectDuration: EffectDuration.UntilEachTurnEnd,
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activateClass: activateClass));
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}
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#endregion
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@@ -90,8 +89,8 @@ namespace DCGO.CardEffects.EX12
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if (timing == EffectTiming.OnAllyAttack)
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{
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ActivateClass activateClass = CardEffectFactory.WhenAttackingClass(
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- card,
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- "Place 1 Enemy in Security, if 4+ colours in digivolution cards, Trash their security and recover 1",
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+ card,
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+ "Place 1 enemy Digimon in security, if 4+ colors in digivolution cards, trash their security and <Recovery +1>",
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ActivateCoroutine,
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EffectDescription(),
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optional: false,
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@@ -100,7 +99,7 @@ namespace DCGO.CardEffects.EX12
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);
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cardEffects.Add(activateClass);
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- string EffectDescription()
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+ string EffectDescription()
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=> "[When Attacking] [Once Per Turn] Place 1 of your opponent's Digimon as the top security card. Then, if this Digimon has 4 or more colors in its digivolution cards, trash their top security card and <Recovery +1>.";
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IEnumerator ActivateCoroutine(Hashtable hashtable, ActivateClass activateClass)
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